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Brigadius

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Everything posted by Brigadius

  1. Forum Theme in Progress

    They are turned off just like the admins are no longer visible on online user page.
  2. A Speculation

    The same reason this game was fan funded. Entertainment execs have no idea what we want and have zero creativity to boot. That's why they just keep remaking the same stuff over and over again. It's like nobody in the entertainment industry has ever looked to see what interests their customers or ever been in a library to find a new story to use.
  3. A Speculation

    I've had about enough of the forest maps to be honest. Plus they seem kind of cheap when every map basically uses the same assets. I would be happy with anything that's not a forest map at this point. Canon or not I don't care just need some variety. Sticking with canon is fine and there are plenty of non forest environments to choose from but if they have an ounce of creativity over there at Gun a non canon map would be acceptable as long as it fits the theme, which to be honest I'm pretty broad.
  4. Patch Notes 12.12.2017

    These are all good fixes it they work but balance should be a priority over content. Can I kill people as Jason? Yes, but it's more of a chore than enjoyment. Hardly anyone I play with enjoys or really wants to play as Jason which is kind of ironic seeing how the game revolves around him. Makes me want to go back and play "The Hidden". Now that's a well balanced game with an OP killer. I miss having good games to play. This whole industry needs to a good talking to and "re"set back on track. We need to reset
  5. What does everyone think about stalk? I'm thinking maybe it should be passive all the time but could be forced later when the ability unlocks. What i mean is why should counselors be alerted with music if they never even saw Jason. Does he walk around with a boombox? If it was just always passive his music wouldn't kick in until spotted or if he made to much noise or something. And, later in the game he could force stalk with the ability if he was spotted and wanted to make it seem like he left and to muffle his footsteps(because he walks like Vanessa). Also Stalk might be bugged because there have been times i definitely have been spotted and it continues in stalk mode. It just doesn't make sense to hear chase music before you know he is even there. I like to hide out in cabins in the beginning of match to freak people out and while it works to some extent they already know i'm in the general area. A less powerful passive stalk for duration with a more powerful stalk ability later would make more sense to me. Unless they add Tina then she can cancel out passive stalk.
  6. F13 AVATAR COLLECTION (v1.11)

    THE F13 AVATAR COLLECTION This is the start of my F13 Avatar Collection. Any user is welcome to use them and I will be adding to it over time. All these meet sizing requirements for the avatar profile slot, so no need to worry if size is to big. These are also accessible on my profile page if you are looking to change in the future. Don't see what you're looking for? I take suggestions just drop a comment and I'll see what I can do. INSTRUCTIONS There are two ways to apply these avatars. You can download and re-upload to avatar slot in profile. You can simply right click image and copy image link address and paste in avatar slot in profile. (no need to download) Clicking images will make them appear in gallery view. ANIMATIONS -------------------------------------------------------------------------------------------------------- MASKS -------------------------------------------------------------------------------------------------------- KILLERS -------------------------------------------------------------------------------------------------------- GAME CHARACTERS -------------------------------------------------------------------------------------------------------- MOVIE CHARACTERS -------------------------------------------------------------------------------------------------------- PETS -------------------------------------------------------------------------------------------------------- MISC -------------------------------------------------------------------------------------------------------- XAMOEL COLLECTION
  7. Forum Theme in Progress

    Nice observation. Didn't think to look at light theme to see if it was working. @ShiftySamurai sent you a pm on this issue maybe it will help. Checking the differences in the embed code between the two templates should give you starting point at narrowing down the issue. Edit: also for the slasher theme it only does the weird embedding on direct topic links. If you link to a comment on a thread it works fine. Example below. forum.f13game.com/topic/12499-series-of-reworking-the-counselor-objectives/ forum.f13game.com/topic/12499-series-of-reworking-the-counselor-objectives/?do=findComment&comment=164116
  8. This is feedback on my observations of how Jason is selected and a possible fix. I may be incorrect on their implementation but if I'm right maybe this could help resolve the issue with Jason's less than random selection problems. This is more of feedback for Gun than a discussion topic but if you have additional thoughts on this issue feel free to post them. Without knowing what exactly they are doing with the Jason selection code it's hard to suggest a fix. But I'm guessing they are capturing a seed for each player on game initialization and use it to feed into the RNG every time Jason is rolled. The problem is if you feed the same seed into the RNG function everytime it will always give you the exact same numbers. This actually feel like what they are doing because lobbies always alternate between the same Jason players, while others never get it. I noticed if I reinitialise game after a few rounds of no Jason I'm more likely to get him. This makes me think this is exactly what is happening. If the rolls are out of 8 this is a likely scenario: So, if your seed rolls you an 8 you will always roll an 8. They may add a +1 for Jason preference and let's say a -2 if you were Jason previous round. This would basically allow the same few people to always be Jason, the negative would be to help keep the same player from being Jason twice but this still happens probably because the other players rolls are so low. Additionally they may be rolling an array of numbers say 3 numbers. So if two different seeds always roll an 8 as first number their second or third will most likely be different, but still those few with high initial rolls will be the ones who always get Jason, this would just be to resolve ties. The simplest fix in this scenario is to update every players seed at the end of each round with some arbitrary number. It could be their score, time survived, or simply a +1. Changing the seed every round would thus produce different numbers everytime Jason is rolled and actually be fairly random compared to how it seems now. There is obviously something wrong with the selection process and it should be addressed. Hopefully, this gives some insight on the issue if not and I'm completely wrong then my thoughts will only have wasted a few minutes of their time but if it helps them it's time well spent. Edit: Alternatively, they could assign each person a number as they join lobby(1-8) and then run one RNG function that spits out 8 numbers each player gets the number from the slot assigned to them. For the seed parameter just pass system time. This would make it fairly random too. This would keep players from being stuck with the same seed for the duration of their play. The only issue with this is that the is a chance to of the numbers could be the same. But if they generate a larger array of numbers say 24 and assign them correspondingly the likelihood of being deadlocked in a tie is less like. But even if it does happen simply run RNG again with the new system time, since time has passed since first run all New numbers will be generated. Also, the preference modifiers will need to be added. If numbers are out of 8 a +1 to Jason preference and x0 to counselor preference will keep those who want to be Jason happy and more likely to get their wish and make sure counselor preference is never chosen. The links below is an examples of a RNG. You can mess around with it and notice that if you pass it the same seed you will always recieve the same numbers. https://leventozturk.com/engineering/random/ https://stattrek.com/m/statistics/random-number-generator.aspx Additionly, when Xbox version first came out the game always crashed and because of this everyone would always be getting new seeds on restarting which made the Jason selection seem more random but now that it's somewhat stable the Xbox version is now seeing a pattern in the selection process. This just furthers my idea of what I wrote above and make me think that that is what is happening.
  9. It appears Gun has gone dark. They have have donned their ghillie suits and equipped their silencers. Their hasn't been any meaning full communication on facebook since the third, twitter the fourth, and here I don't even remember when we were given some meaningful info. Xbox is still missing the latest patch and the last ps4 update crashes my game now more than ever. When I can even find a game that is. I'm sure they'll say they are hard at work fixing the game but this new silent treatment is worse than their terrible update Release predictions. Hope they pull themselves together real soon, because this is getting ridiculous. Almost two months after release and game is still barely playable. Not to mention the lack of content. I would be alright with the limited content for now if I could play consistently. But, now with the litany of problems I'm getting annoyed with how terrible this game launch was and starting to lose interest. It's a fun game when it works, but there's the problem. It doesn't work most of the time and when it does work I have to contend with some game breaking bug or glitch. I would love to hear from the team about some progress because trying to play this broken game is beyond frustrating.
  10. So here is an example of my second solution. This implementation is better because it will prevent any users from ever getting identical seeds. This is a simple example without preference bonuses applied. Those would be simple to apply but would make this example overly confusing and I'm just explaining the basics here. Example: As users enter lobby they are assigned a number. Upon game launching the RNG will grab system time and use it as the seed. The RNG should generate numbers between 1-8 and output at least 3x the amount of numbers as there are players. The reason for the extra numbers is to settle ties think of the card game "War". Each user is assigned the number corresponding to the slot they were assigned when they entered lobby. In this example there are 8 users in lobby so user 1 would get numbers 1,9,17 and user 2 would get 2,10,18 and so on. I generated 24 numbers for this example and they are listed below the players in the lobby. On first running the RNG we can see user 1 and 2 tied for the highest number. So we compare the second numbers of those 2 players and see that the 2nd player wins. He is selected as Jason. In the event that all comparisons end in ties the RNG will run again with the new system time. Since the system time is constantly changing the numbers generated will be different. Lobby User 1 User 2 User 3 User 4 User 5 User 6 User 7 User 8 {6 6 4 3 4 1 5 3},{5 6 6 5 1 5 2 7},{7 5 8 7 5 7 1 6} 24 Numbers generated using a seed like (system time) one right after another. They are Random {7 2 4 5 1 3 3 6},{6 7 5 1 4 2 8 5},{6 1 5 6 8 7 5 7} {3 3 2 5 4 8 5 7},{8 7 1 4 4 7 8 1},{5 2 6 1 6 7 2 3} {3 5 5 7 8 8 7 3},{5 4 1 7 7 2 7 7},{1 3 6 8 6 4 8 4} Example 2: This example show what happens when everybody has their own static seed and will have bonuses applied. I am using a +1 for Jason preference, x0 for counselor preference, and -2 for last Jason modifier(person who was Jason previous round). I will keep this as simple as possible and will not generate extra numbers to resolve ties but just assume it's like example above in that respect. As you can see it will only alternate between 2 players here because the seed will always generate the same numbers because it is a static seed unlike the previous example where the seed is constantly changing for everyone. Depending on the modifiers/bonuses and the secondary numbers which i didn't generate for this example it could possibly alternate between up to 4 of these players with user 3 probably being Jason every other round. User 2, 5, 7, and 8 will have no chance of ever being selected even if they had Jason preference, at least not in this lobby. They would have to hope for a lobby where users got low numbers from their seed of hope for higher number players to leave and lower numbers to join. This example the seed for each user is generated when they start the game and stays with them until they restart the game. So the numbers output from their seed are always the same. Lobby User RNG Modifiers Final Result User 1 - 7 x0 0 User 2 - 5 +1 6 User 3 - 8 +1,-2 7(last Jason) User 4 - 7 x0 0 User 5 - 5 +1 6 User 6 - 7 +1 8(next Jason) User 7 - 1 +1 2 User 8 - 6 x0 0 24 Numbers generated using a static seed (25316) one right after another. They are the same and always will be. 8 8 1 2 5 1 6 4 3 3 4 5 8 4 1 7 6 6 7 1 4 8 5 3 8 8 1 2 5 1 6 4 3 3 4 5 8 4 1 7 6 6 7 1 4 8 5 3 8 8 1 2 5 1 6 4 3 3 4 5 8 4 1 7 6 6 7 1 4 8 5 3 The second example looks very much like what is happening now in the game and leads me to believe that this is the current likely scenario. The first example is a possible fix that i believe would make the selection seem more random and with the modifiers/bonuses applied to it make it what everyone is really looking for.
  11. Pretty sure it's not a bannable offense anymore. At one time it was but last time I looked at the specific bannable offenses thread it wasn't there anymore. Maybe it still is but I always had my doubts that they ever took any action in the first place. I sent in more than a few cheater videos in the beginning but then they supposedly unmanned a bunch of people. With the amount of effort it takes to report someone just to have it ignored or reversed (probably because of low player count) it really doesn't seem worth it anymore.
  12. I'm not sure what you mean. Unless you mean quitting early gives you a negative modifier on your Jason roll. But, that would only effect people that want to be Jason and at this point most people don't want to be him. This is just me observing that the Jason selection seem to be broken. That it only chooses the same few people and my thoughts on why it's doing this and ways to fix it.
  13. Forum Theme in Progress

    Looks like its embedding entire page into a tiny iframe that has scrolling disabled so all you see is top of page.
  14. my suggestion

    I must say this is a terrible suggestion. So, I look forward to seeing it in the next update.
  15. Thanks to EA all these microtransaction practices are finally being scrutinized. I'm not opposed to paid dlc but I remember the days when you bought a game and it was a full game. Not just a few maps with paid dlc that divided the fan base(not referring to this game, mainly think of CoD and Battlefield). Dividing the fan base over core content just seems like a poor plan to have a successful game. Added paid content is acceptable for some stuff, like when fallout 4 got additional story modes. Those didn't take away from the core game. But the gaming industry has been on a disgusting slide into charging for dlc that is needed for core play. Battlefront seems to be the straw that broke the camels back to which I'm sort of grateful for. Seems like governments are now getting involved in the subject. This displeases me because the last thing gamers want is the government regulating games(looking at you Germany and Australia). Hopefully, the industry can set up it's own regulations to abide by because I'm sure the last thing they want is government oversight on their industry too. Hope to see more core content in future games and they keep paid dlc out of core functionality.
  16. Forum Theme in Progress

    I Think tha'ts it! Just checked both themes and they are readable now. Yeah, We did it!
  17. Forum Theme in Progress

    @ShiftySamurai if you set the notification status color to #ee2e24 it is readable for both light and slasher themes. It's Friday the 13th red if you are wondering what color I chose. The same red from the logo. Also Full Black works but I think the red looks better as a balance between the light theme and slasher theme. Edit: Sorry, you said you didn't know how to change the bg color of notifications. This image below shows where the bg color for notifications is overwritten. you can change the color and it will set that color for all themes. However, if you remove the background parameter it fixes the notification bg color completely for both themes so they become readable. So, there is no need to set a static color for both. I Believe this is an error in the framework. This setting should be disabled because it overwrites part of the theme.
  18. How to make Gif Avatar pictures

    here ya go
  19. How to make Gif Avatar pictures

    I use easy gif animator it let's you resize, create and edit gifs. To use the gif as an avatar here the file size should be under 49.7kb.
  20. Animated signatures

    Very nice @Kodiak. Animated sigs and even normal ones can be time consuming to create, especially if each is unique. Hopefully, you don't get swamped with requests. One question though. Why is your signature so much bigger than mine? The sizing on the sig page wouldn't let me put anything bigger than 450x150 Thanks for the shout-out @TheHansonGoons. Funnily enough you can access the avatars by clicking my signature.
  21. (︺︹︺) EA - helping gaming through greed

    Speaking of EA... Just came across this. I can't believe the number of signatures this is getting. People are pissed at EA. https://www.change.org/p/lucasfilm-revoke-ea-s-star-wars-license
  22. Boy Next Door Counsler

    Yeah, what did she have, less than 5 minutes of screen time. Wonder why she is so popular. But if they want to put another movie character with little screen time my vote is for hippy hitchhiker girl. She can be Lachappa's counter part.
  23. Here's some good examples of holiday theme music they could use for the holidays. Keeps things creepy especially if you look out the window and see Jason running through the snow at you.
  24. You had One job Jason!

    You can hit him really hard with a baseball bat and knock him back to hell. (although I haven't seen this lately, probably got fixed) Alternatively, a few quick escapes should provide all that is needed to accomplish this. Sadly right now this might not be very difficult. I had a few close calls before the latest patch but now Jason is an endangered species.
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