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Tommy86

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Everything posted by Tommy86

  1. As I said, Rage was active and I was chasing this player for a good while. I almost had him at Higgins until he escaped, and when I activated Sense once it was available again, they were completely gone. I went to all the usual spots where some players hide, out in the water or under the bridge, on the island, the shack, graveyard and of course all the cabins. The player should have showed up somewhere in the space of 10 minutes, but not even a single ping. Perhaps because I was morphing around a lot I missed some pings, but then I should've seen them highlighted in red at least at some point, especially in Rage mode. I know about Sense avoidance perks, I have an Epic myself. As I've said I've never encountered this before. And a cabin did show up red in the final 10 seconds, I had been in that area multiple times but somehow no one was visible before. It's possible I was just very unlucky, but truthfully it seemed like something was wrong.
  2. Ok feeling like an idiot here...this may very well be my fault but is there a problem with Sense now? I was trying to find a player for about 10 mins, had Rage mode on which should light up any house they're in, but there was just nothing. It's like they disappeared from the match. I travelled all over the map, same places multiple times and no one showed up. No pings either. Sense is pretty far reaching usually and I've never ever run into this problem, ever. It wasn't until the very end of the match when a cabin finally showed up red. What the hell? I mean I could've just had a stupid match but again this has never happened to me before.
  3. Hey guys, so I know there's been some discussion on this previously but not really a dedicated topic about it. It's just something I've been thinking about, especially in regards to the upcoming updates. Hear me out, tell me what you think, agree / disagree, it's all good. Firstly I'm not saying the game should be just as I imagine it. F13 is a lot of different things to people. For me, it is horror first and foremost. And the way I pictured this game was as a tense, brutal, modern survival horror. F13 has always had some comic relief as is typical of the 80's horror greats, so it's expected that some of that would be in the game too. But with upcoming content like dancing emotes, and everyone running around in bikinis and speedos, I can't help getting a GTA vibe to it all, and what that means for the future of the game. I love GTA, but F13 having elements of that is jarring for me. I think that not everything in a movie translates to a game, they are 2 totally different experiences and what works in one might not in the other. Adding more things in isn't always beneficial, especially if they start taking away from the core idea. I've always wanted F13 to be a game that keeps you on the edge of your seat, and represent Jason as the great cinematic horror character that he is. For me, content like this is starting on a path that I feel could break the immersion for me and subtract from the experience. What do you all think? EDIT: just to be a little more clear, I think there is a reason why Final Chapter is cited as a favourite among hardcore F13 fans. And it's not because of Crispin Glover's dance. Despite its comedic elements, there is a dark and violent nature to that movie, most of all in Jason. It really shows just how terrifying he can be, without even being undead. That's the tone I always wanted this game to be.
  4. I do have a feeling they will be able to be done on at least a regular basis. But even just seeing it now and then would make me think "why is this in the game again?" Agree with you about the game being what players make it. It's a bit hard to explain what I think about it. I love having a laugh playing it, I don't expect it to be such a serious thing. With the right players, I'd laugh through the entire match sometimes and still get the shit scared out of me. What's already there can make for a lot of fun, no need to introduce things to the game that begin to contradict its premise. I was thinking the same thing regarding single player. The main problem with a fleshed out story mode, and even just an offline counselor mode with Jason AI, is that it's prohibitively expensive. Personally though, I'd be happy with just a very stripped down solo mode, in a customised single player environment against a programmed Jason, ideally in 1st person. Something that really focuses on the horror element of it. That's what I'm hoping doesn't happen, for the game to turn into a joke of what it was initially created as. I think a bit more respect for the F13 films would go a long way. Sure they had a bit of comic relief, but they were no joke. Particularly the earlier ones. Anyway thanks for all the replies guys. Glad to see I'm not the only one questioning the direction the game might be going in. Again everyone feel free to chime in, agree or disagree, just trying to see what the general opinion of it is.
  5. Yep, Savini too. The trident gets stuck on air, and Savini will pull it out of the air. Seriously. Not only a stupid thing to see in the game, but it also affects your gameplay. Weapon-switching would be a nice thing to have, but the problem I can see is certain combinations of Jason + weapon could be unbalanced. You have to factor in weapon speed, strength and range and how each weapon would relate to each Jason's stats. I've posted about this before, it just seems like it could lead to something OP.
  6. Unless of course the team killer is working with Jason, which happens a lot. Or if someone has killed a TKer in defence, they would now be punished for it. Or any other side-effects that would punish good / normal players. I've always said that no solution against team killing would be adequate if friendly-fire was kept in public matches. So I was very happy to hear that the devs had finally come around to taking it out entirely. It's happening and it's for the best, people need to just realise and accept that.
  7. I know you mean Part 2 here as I read your last post. It actually never occurred to me it might be this way. It makes sense if it is. The only problem I have is how much focus is on the pocket knife in-game, which is far too much. I see many lobbies that speed loot cabins just for this purpose, even if you're already in a cabin. I don't team kill but that's something that definitely makes me want to. Players will steal your cabin and go from one to the next without securing it, simply to stash up on pocket knives. As a trap-disarming tool, I have no problem with it. But the fact that you're almost certainly screwed without one if Jason grabs you is what makes it such a valuable item. So valuable actually that players walk into a trap and med-spray instead of using the knife at all. Many Jasons that have set up a bunch of traps all at once have difficulty finding which trap actually went off, so the tactic does work. What needs to happen is a different system of escaping grabs rather than the typically useless button mashing. Give counselors a better chance at escaping the grab at least one time, with something based on skill like a QTE. For instance each time you get grabbed, the QTE gets much harder. Seems like a really obvious solution, I don't know why it isn't like that in the first place. Jason's with +Grip Strength = harder QTE. Think of it like the Thick Skinned perk which got nerfed, because it became an absolutely must-have perk. Likewise any item in the game that becomes too necessary, and takes precedence over everything else, needs re-adjustment.
  8. You guys dug up a thread from 2016 just to say this? The like button wouldn't have sufficed?
  9. Yeah I'm definitely keen on this. What could also be added is "number of disconnects". It would be great if all this was visible, either on the lobby screen as you scroll through each player (there is some room for it on the right) or if you were able to go to a Player Stats screen from the lobby. I think it's important for everyone to know what kind of people they're playing with. If you can see you're in a bad lobby with lots of team kills and disconnects, you can just leave and not waste your time on a bad match.
  10. Yes, A New Beginning directly references Part 5. That is Part 5's name, no different to Final Chapter, Jason Lives, New Blood etc. It's definitely no secret. Just a clever way to introduce the revamped website. I did think that the new DLC could potentially be Roy & Pinehurst, but from what I've heard, that's apparently not the case. We shall see pretty soon I guess.
  11. Tommy86

    The rarity of being Jason.

    Totally different experience to me. Today I played for over 4 hours and played Jason a grand total of once. Got picked as him on my 2nd match and that was it for the night. I had my Jason preference on too. Just goes to show how wildly unbalanced the selection is. I'm absolutely fed up with it, it's probably the only chance I'll get to play this week and it was almost nothing but counselor. Which let's face it, unless you're with a good group of players / friends, counselor can get boring fast. This ridiculous algorithm needs to be fixed.
  12. I hate the t-bagging, I think it's incredibly stupid and ridiculous. It's like a joke that got old years ago, can't understand why people still find it funny. When I see it being done, I don't think "wow, they really got me...". No, I just think you look like a total idiot. EDIT: Here's an idea. How about giving Jason a little ability against the t-baggers. Anyone hanging around next to him when he's down, tea-bagging or whatnot - Jason will be able to surprise them with a grab from the ground. It's a staple of F13 films and horror films in general, would fit in great.
  13. Part VII is for sure my favourite look, it's the most menacing, especially under the mask. I love the row of teeth peeking out from the cracked mask, and the chain from Jason Lives. It's a great design and says everything you need to know about Jason at that point. Runner-ups are Final Chapter Jason, the grittiest of the human Jasons and with the best undermask, and Sackhead from Part II (even though he's ripped from The Town That Dreaded Sundown). Basically, Part VII = definitive undead Jason, and Part IV = definitive human Jason.
  14. Tommy86

    New map image

    I'm not sure if you mean she should or shouldn't be maxed out? I think she should absolutely be maxed out, Tina is a hero character after all. The way to think of it is, failing on the button mashing is just the same as missing with a shotgun. If you succeed with the button mashing, it's the same as hitting Jason with the shotgun, except you also break his mask. One allows you the opportunity to get away, the other doesn't. EDIT: just wanna add something in so I feel less bad about shifting topics. Someone mentioned abandoned camp here in relation the image. Anyone considered that Gun might've actually got the rights to the F13 remake? I believe I did see the F13 remake Jason pop up in the new Dev Diary video. Could they perhaps be an upcoming combo? I think most likely though, it's just an original asset used to literally bridge parts of the map together. But interesting to speculate nonetheless.
  15. Tommy86

    New map image

    The fail is that if you don't succeed, Jason is immediately active. He can attack you instantly if he wants, you'll have almost no time to get away - and you can only do this attack in proximity to him so it makes it risky.
  16. Tommy86

    New map image

    Yeah there would be a time limit of course. Hence why you would have to make an effort to succeed with the mashing. Sorry for the double post mods, I've never been able to figure out how to edit in a quote on mobile.
  17. Tommy86

    New map image

    My first ideas were QTE or an aiming system, but QTE is probably too much pressure for something like that and would extend the time, and aiming doesn't really make sense for an attack like that. So button mashing is probably best IMO since it can be over quickly and you don't have to respond to anything on screen, it's just a purely physical thing.
  18. Tommy86

    New map image

    Yeah kind of. It's same as Pamela sweater in the way you activate it, but once you do, neither you or Jason can move. You either succeed with the button mash and he enters a stun (with the mask now off), or you fail and you're both fully active again. So yeah definitely more of a risk because Jason could potentially grab you immediately if you fail.
  19. Tommy86

    New map image

    Sort of, but what I was thinking is - when Tina activates the attack, she and Jason are locked in, neither one can move. She can only button mash. If she succeeds, she is rewarded with the mask breaking, and Jason entering either another stun OR post-stun recovery where his ability is limited, so that she has time to get away. It might sound like too many stuns but remember the button mash event would be pretty quick. If she fails, she would be punished by Jason immediately activating with full abilities.
  20. Tommy86

    New map image

    Another alternative to the QTE, and maybe the best solution, would be just a button mash, same as to escape grabs. It would have a time limit before Jason is able to break it, either with or without a prompt on the Jason's players end. The mash makes sense when you think of the film too, where she is visibly exerting effort to perform the attacks, so it is a way to represent that. The way it'd work is you'd press a button to activate the telekinetic attack when Jason is in proximity, which places him in a stun until you complete the button mash. It shouldn't be too difficult to complete, but should require you to put in some effort. If you fail, Jason is immediately active. If animations were added, I'd love to see Jason holding his hands up to his face during the attack/mash (as in the film) and to see the mask actually break too. I was a bit on the fence about the idea of needing to bring in Tommy for the kill, but I'm coming around to it. It would be fun strategising with both of them in there, however I don't think a 3rd player should be needed. Tina should be able to remove Jason's mask and also wear the sweater. She was a force in Part VII and kicked Jason's ass all over the place, so she should be able to potentially get a couple of stuns in for a match. With Tina having the ability to complete 2 of the kill objectives, and max stats, that would provide good incentive to call her in.
  21. Tommy86

    New map image

    I posted a similar idea for Tina way back, in that she would only have 1 opportunity for a telekinetic attack, same as Tommy only has 1 bullet. The difference was that instead of stunning Jason like the sweater does, it would instantly remove his mask just as she does in Part VII. For the attack it would have either an aiming system or a QTE, so wouldn't be as easy as just pressing a button like you do for the sweater - which would still be required. But being able to take the mask off instantly would be a big help. Because of this, she could perhaps require an extra step to bring her into the game, more than just the radio call.
  22. Getting Jason 12 matches per day? Ha. That's the real challenge there.
  23. Orchestral treatment of the tune is not a bad idea. I actually liked the chip tune but there were 2 issues - the first was volume, and the second was that it only appeared as chase music, the in-between ambience was still the same so it made it pretty weird to just hear a little chip tune out of nowhere. Ideally there would be either retro music for the whole match, or the retro music is given an orchestral treatment as you say, so that it all fits together. Glad they're giving him a rework anyway. I'm all for nostalgia (it's in my avatar after all) but NES Jason didn't make an impression on me. It was free so it doesn't bother me, but not going to pretend it wasn't just a rushed re-skin.
  24. Can't really see Zombie Pamela as a killer, but I love the idea to include her somehow. I could see her more as an Easter egg, where she would only appear under special conditions. Example: 1. Map must be Higgins Haven 2. Must be only 1 counselor left 3. Last counselor can only be Jenny (Chris Higgins) 4. Jenny must be attempting boat escape In this scenario, if she is caught on the boat, instead of Jason coming up to drown her, it would be Zombie Pamela. It would make for a great end to a match, and an awesome secret in the game (the game could do with some cool secrets). The zombie Pamela model would only be on-screen briefly, just as in the film, so wouldn't need to be fleshed out. Just 1 animation.
  25. Tommy86

    The rarity of being Jason.

    The randomness is awful. I don't know if it's a bug, or bad algorithm, or how it's actually supposed to work. If it is how it's supposed to work, I guess the devs must think everyone has all the time in the world to play. That everyone can dedicate a full day to get picked as Jason for a couple matches. It's absolutely ridiculous. There are occasions where I'm picked a few times in a short span of time, but that only makes it worse - because I know that if I don't get picked a lot, I probably won't get picked at all. There's no balance to it. I could handle it better when the player base was better, but these days it's a shitfest online. It is very common now for host to quit, or other players quitting to deny you a kill. Extremely frustrating after you've been waiting several hours. Aside from that, connectivity is not even stable so that's yet another issue. Combine it all and purely random selection is just about the worst idea ever, and they should've seen it coming. Yeah it's been discussed many times before, but it keeps falling on deaf ears so it needs to keep being discussed. Frankly, whatever method is currently being used for Jason selection is straight up garbage. I'm looking forward to single player because it will help to alleviate the frustration a bit, but it's not really a solution. Only so much fun you can have playing against bots. I like playing as counselor and as Jason, I just wish I was able to experience both at a reasonable rate. Rant over.
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