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Tommy86

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Tommy86 last won the day on February 8

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About Tommy86

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  1. Now let’s not get ahead of ourselves. Unless you are supporting megacasual HuDawg just throwing out insults left and right.
  2. Hmm sorry yeah I kind of do call the shots. As much as you hope it isn’t true. That isn’t being cocky either, it is just rooting for the players that really do put an effort into this game. And unfortunately you are not part of that group. If you can find a competitive group that doesn’t know my name, I will gift you a cookie.
  3. Yeah, actually I do. In case you don’t know, there is a competitive scene outside of this trash QP you play and these players would absolutely destroy you. If you are really up for the challenge, I can arrange it in a heartbeat. You think I am full of shit? I can prove that wrong in a minute.
  4. 😂 Wow man. Just wow. You own our asses? Prove it. We are giving you the opportunity. PS4 or Xbox, it doesn’t matter. I can get real players to face you on either platform. Make no mistake, you have a target on your back now. Enjoy the game while you can 😄
  5. Hey here’s an idea for your tiny brain. Face him, prove your point. Because until you do, you have no say in anything remotely related to this topic. HuDawg is already a well known meme in the F13 competitive circle (as much as you absolutely hate to think of it as a competitive game - yet it is).
  6. Do I detect hostility? By exploiting do you mean tactics you are having difficulty comprehending?
  7. That’s because he has earned that right. Guru is one of the best F13 players I’ve ever seen and I would back anything he says. If you know me, you know I would not say that lightly since I am critical of most players of this game.
  8. @Dead Meme Ah I didn’t realise you were in the discord! Well I assume so at least since I posted all of that info there. I did plan on making a guide out of it but it is good you posted it anyway, since I probably wasn’t going to get around to it... I may just compile all my info on this topic into 1 post in the Playbook thread with better formatting. At least then no one can argue on the topic anymore since the results speak for themselves. -Def is absolutely 85 health, and “block chance” absolutely does not exist. -Def and Less HP are exact same thing. PS: I will correct myself on one thing I said in the past, regarding Jason’s block animations. They are completely random, I confirmed it with a dev and they were simply randomised for appearance sake. Whether he lifts his arm or not makes no impact on damage taken (there was speculation on this in the past).
  9. I am PS4 so can confirm it never existed at launch. Anyone who thinks otherwise is probably getting confused due to hearing the boat within proximity.
  10. Haven’t read the thread but just replying to the tag. Anyone who says there was boat start-up at launch is full of it. @malloymk I can actually provide proof as I still have clips from that time, I remember this discussion from a while back and checking my clips just for that reason. It is complete and utter BS that a “glitch” prevented it from being heard in the past. It was simply never there to begin with. Devs must’ve been high af when they made this change tbh. I will find those clips this weekend and post them so this topic can finally be put to rest. I also don’t believe anyone had a rogue sound file, only a rogue memory in their brain. Think about it - to put in a boat start-up sound completely defies the reason to go for boat obj in the first place. The whole reason was always that it had a silent start-up, but you were virtually screwed if / when it was seen on the map. A trade off. I guess a year later the devs simply forgot what the obj was all about. 😄
  11. How long was the art book delayed? About a year and a half right? For 10 pages (out of 160) of Single Player content including VC, 8 of which are just screenshots. 😆
  12. It is really hard to say. It would require a significant rework of the Jasons which at this point in the game’s life, I simply don’t see happening. So it’s not really worth spending time on. All you can do is simply make the “lesser” Jasons more tolerable, because it is just as you say - any small improvements to them are likely still not going to make them more selectable for competitive play. And with bigger improvements you either run the risk of something unbalanced or having basically no difference between one Jason and another. In that case it is almost always going to be Part 3 who is selected. At the very least all Walking Jasons need to be faster because their lower mobility is an automatic disadvantage, particularly in group combat where any extra mobility is valued. Meat Shielding 100% needs to come back, as it as a highly valuable thing that is often overlooked, same with fixing client block and providing more dmg / stun immunity. I believe those 3 things would go a long way.
  13. Yeah the cooldown on minus Shift would be enough as a negative, as Part 4 has the worst objective control in the game. I also consider him to be the worst Jason in the game, especially since there is zero reason to pick him over Part 3. And he is basically Part 3 with +Destruction at the cost of the worst negatives in the game. The trade off is horrendous. +Destruction is a nice stat but nowhere near that valuable. When you consider that Savini has +Wpn Str, +Destruction and +Shift, with basically no negatives, it is simply laughable. As it stands, Part 3 is pretty much the only Jason that shows up in competitive play, as he is the most balanced. So the other Jasons definitely need some love. Stats like +Throwing Knives also require improvement as all the stat gives you is 4 extra knives, which at most is enough to cripple 2 counselors or kill 1, and that’s providing they have no sprays and are not thick skinned. Once those 4 knives are gone, where is the stat? Nowhere to be found. As far as throwing knives go, and I’ve said it many times, there needs to be a small amount that is auto-refilled per x amount of time. I will explain more in the big post. In this case a +Throwing Knives stat would simply provide more on the auto-refill, which would make it an actually useful stat for the whole match. PS: something else to mention. Minus Stun Resist, if it even functions at all, is actually a POSITIVE. Since if there is more chance of taking a stun, then there is less chance of taking full dmg from a weapon which contributes to killing your mask. You would much rather the low stun dmg. Another stat devs simply didn’t put any thought into at all.
  14. All good ideas, similar to some on my list. Except instead of a truly neutral Shift, I would change the properties of minus Shift so that it only differs by cooldown, not speed or duration. Base Shift and plus Shift are the same speed as it is, so it is odd that minus Shift not only has longer cooldown but also significantly lower speed and duration. That’s a bit overkill on a negative as it currently is.
  15. Incorrect. Jason does take damage on block. I have finished the guide on everything related to Jason dmg (this thread motivated it), so that is the next one going up. FYI it takes 14 blocked hits from Buggzy / 10 Str using heavy hit machete to demask a base Def, and 12 for a -Def.
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