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Tommy86

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Tommy86 last won the day on August 19

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About Tommy86

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  1. The sound file was definitely already in there, it is the same one Jason would hear when he was near the boat. Only difference now is he also hears it across the map. So while it isn’t new content, it is a new addition using existing content. I am sorry to say your memory is wrong. There has been an abundance of videos posted from launch, which prove without a doubt there was never a boat start-up alert for Jason. On the other hand, not even one person who “remembers” has been able to post any video at all that shows proof of a boat alert. So what does that tell you? It’s always the same answer, they can’t be bothered looking etc. which is just an excuse for the fact they can’t actually find anything to back up what they’re saying.
  2. It's not new content, but there wasn't anything that "broke it". Can't be broken if it never existed in the first place (for Jason). Anyone who says otherwise is just a mindless white knight.
  3. In the Playbook thread and on my YT channel. There is a link in my sig.
  4. Don’t worry, I am about to post some “protection” techniques. But if you are the kind of player that just wants wins handed to them without any work, they are not for you. @thrawn3054 block still works fine if you aren’t host, you just need to read the counselors a bit more to compensate for the delay. Of course it is an issue but it can be overcome with a bit more practice / prediction. Basically, counselor swing start-up time will allow a block in time (even as client) as long as you are correctly anticipating the swing.
  5. Tommy86

    Seems like the toe has a hit box.

    The hitboxes are squared off, so the body part itself doesn’t matter. As long as it hits the square around it, you get hurt / die.
  6. I’m going to put this to rest right now. There has never been a boat start up alert from across the map for Jason. Not at launch, not ever. The only time Jason would hear the boat start is if he was right near it. I am a day 1 player as well, but unlike those purely depending on their memory, I decided to go through some of the earliest videos from May 2017 to confirm whether there 100% was or wasn’t a start up noise. Here is one video you can watch for yourself. Skip to about 23:00, where the boat is still stationary. It is moving 1-2 mins after that, yet there was no start up alert within that time at all. I remind you this is from May 2017, as early as it gets - Make no mistake, what they have added in this latest patch is new. It is also thoughtless and misguided since the way the boat was balanced is that it potentially allowed for a quiet escape, with high risk of death if Jason noticed it moving on the map. Now, it is just a death trap.
  7. Tommy86

    Ideal Counsellor?

    Only meaningful difference in Stun duration is if you are 10 Str / Buggzy / Tommy. Otherwise all other counselors are between 6-7s stun (even going as low as 5s but I am still working out why), whereas 10 Str produces approx 8.5s. It is consistent with the idea that stats of 10 and 1 have unique properties with a special +/- ratio than all other stats inbetween. Composure is a bit of an afterthought for high speed counselors, since they are able to create considerable distance in danger. A low speed counselor however, even with decent stamina, is surely in danger in prolonged combat without sufficient Comp. Stumbles are no joke in this case, as they can happen at the worst moment - due to RNG, you will never know when that moment is. This is a good reason why I consider No Fear Jenny to be one of the top tier counselors, since despite her low mobility, she is absolutely the most stable counselor and has high Luck / weapon durability to back it up. Put her in front of Jason for the whole match and she won't even change her expression, as technically she doesn't even realize he is there. That's a pretty big advantage considering No Fear always nets you a perfect 10s stamina regen all throughout the match.
  8. Tommy86

    Ideal Counsellor?

    Good to see likeminded souls. I guess in my bewilderment of seeing a stat of 1 Luck, I entirely missed - Which means you must be either a new player or a troll. Everyone knows Stealth is the most worthless stat in the game, because of 1) Sense and 2) Jason patrolling objectives which is where you will always be hanging around. Also an additional 3) split pushing objectives as a team which 100% negates the need of any Stealth. I include Tommy power box and Shack as objectives as well. If you are truly a new player, I direct you to this guide to help you advance. Not all of the techniques work anymore, but it will provide you with a general guideline of what to do - which is fight and assert your dominance against Jason. Your Luck stat (weapon durability) is directly representative of how long you are able to contest Jason in combat / the match, which makes it the most important stat in the game. With the right technique, your avg Jason is simply a walking stamina regenerator in the game. Even with 0 obj completed, you can just win by timeout providing you are able fend him off in every interaction.
  9. Tommy86

    Ideal Counsellor?

    😂 I get people have different play styles but no hypothetical build should ever have 1 Luck. There is already pretty much the perfect counselor in game and that’s Vanessa.
  10. Well I actually think I am part of the majority on this one. Not that it matters to me whatsoever, but it is a strong reason why you rarely see those maps chosen. I don’t think it entirely has to do with playstyle or how someone enjoys the game either. Those who don’t get bored, usually get frustrated because of empty cabins and finding parts a full map away from the objective. Until they finally get tunneled and either win by timeout or die. A slow counselor needn’t even bother moving from the sector they spawned in, since all other sectors will probably be looted by the time they get there. So it is often just travelling large distances for nothing, and really undermines any counselor who isn’t mobility-prioritised. I would call that inherently imbalanced. You can have that exact same setting and mood without needlessly blowing up the size of a map and separating players. Devs tried to increase tension by increasing isolation, when not only was that unnecessary, but came with many negatives as a result. Anyway it’s not a bad discussion but I think I’ve said all I wanted now.
  11. Again, not a matter of right or wrong. I’m not telling anyone who enjoys those maps that they are wrong to enjoy them after all. I’m simply defending my point of view why I think they are poorly designed, and that immersion / tension is irrelevant for experienced players - and not a good reason to unnecessarily expand a map and isolate players to the point of boredom. No one skilled is stealthing around immersed and afraid of running into Jason, I can definitely tell you that. It is something that was common only around release, and it is a shame that the devs based the pacing of the extra maps on that. Simply a lack of foresight and poor judgement.
  12. I never said I wouldn’t get killed against him. In fact I enjoyed those matches very much, Khan’s a good guy. So don’t try to sour it. My execution was solid but my strategy needed work, it is a different ball game against kill squads (which I’ve heard you refuse to play against). There will be some rematches.
  13. It is not a matter of right or wrong. It is about the most effective way to play as counselor, and the most excitement you can get out of a match. If you don’t see Jason for most of it because you have to traverse huge sections of random areas where he will not be - since he is always patrolling objectives instead - then how can that be anything other than a boring experience? Honestly who is actually trying to stealth around hoping they don’t run into Jason these days? And if you are not afraid of Jason, because you are confident and experienced in your abilities as counselor, then how can tension be a factor in your gameplay? Certainly not just from simply jogging around a map. There are plenty of exciting moments to be had, but that is definitely not one of them. Unless you are actively trying to role play or something. Attention span again has nothing to do with it, and the way you have explained it communicates to me that perhaps you haven’t played the game enough or advanced enough as a player to understand these points.
  14. How does attention span have anything to do with how short-lived your immersion is? Did you even read what I wrote? Because I’m sorry to say you missed the point entirely. In this game, if you are afraid of Jason you are dead weight to your team. Any knowledgeable player will tell you that. Combat is absolutely the most important thing to master, if you can consistently assert your dominance over Jason then it allows you to dictate the match rather than the other way around. I also don’t think I overanalysed at all, I tried to provide a good explanation without making the post too lengthy. Talk about short attention span. For some people no amount of explaining will make them understand anyway, since they are simply too close minded to begin with. I couldn’t care less about sightseeing, give me a map with some iconic set pieces / cabins, reasonably scaled to allow plenty of interaction / conflict, and I’m all good. Any more than that is just wasted space and that’s exactly what you get on Jarvis / Pinehurst. Jogging around for most of the match on your own, simply trying to find parts, is not in the least bit exciting for anyone other than the immersed casual.
  15. @JennyMyers1984 Yeah we are definitely on the same wavelength. The permanent stalk idea is something that's been suggested many times in the past, and would've made the most sense. It is comical that a game based on a killer who is renowned for stalking his victims is represented with blaring music whenever he is in vicinity. And that even when the ability becomes active, can be easily recognized.
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