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DialM

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About DialM

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    Advanced Member
  • Birthday November 12

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    Male
  • Interests
    Friday the 13th

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  1. Platform: PC/Steam There's been an issue where people are made to play as characters that they didn't select (i.e. a person who chose Chad loading in as Tiffany). When this happens for Jason, the selected Jason's skin will be applied to the Jason being played, leading to some...abominations.
  2. So now that we know the engine update will remove counselors hitting Jason through doors, there's another issue that I think should be addressed: Jason using Combat Stance to break doors. Ever since launch this has bugged me. I don't fault anyone for using it (and why wouldn't you? It's so much faster!), but personally, I think it's ugly and unnecessary. It's clear that it was not intended to be a mechanic because they have a built in, FAR better animation for breaking doors. It's just such an eyesore, and I think it's funny that many of the people defending this mechanic are also advocating for more atmosphere in-game. As for gameplay, the regular animation could be sped up slightly to compensate. I'll probably get a lot of shit for this, but it annoys me. Thoughts?
  3. I agree with your points, but I also see why Illfonic has chosen the balancing path that they have. In my experience, most of the people I've met playing the game weren't playing it because they loved the films and wanted an experience true to them; they were playing because they wanted a fun multiplayer game. I think that adding in a more stealth-oriented playstyle for Jason would be fun, but something to consider is that many people enjoy the gameplay as it is currently. They enjoy jogging away from Jason and beating the shit out of him, and I think Illfonic is afraid of alienating those people (and it's understandable, given the player count). IDK, just my thoughts.
  4. Honestly, I'd rather have more general-tropey characters, rather than licensed characters. Also, even ignoring how I don't like the idea, they don't have any reason to add him. Fox was added because her actress passed away and Shelley was added because Larry Zerner is friends with the Dev team.
  5. To answer the question, it would mean hosting servers for every past patch as well as dividing the playerbase between them. Overall not a great idea, especially with a community as small as this one.
  6. DialM

    Welcome to the Salt Mines

    I'd like to ask, does "leaving the match early" include leaving when you're dead?
  7. DialM

    Toxic Community

    I'm not sure I agree. The trolls and assholes play the game, so (I think) by definition they're part of the community. I can't just say that people who play Chad aren't a part of the community, for example. You can't just ignore the toxic portion of the community by saying that they're not a part of it.
  8. DialM

    Make Roy Green Again

    Personally, I think they're green. Of course when they're using a blue light to simulate lightning it'll look blue, but what strange lighting could turn blue coveralls green?
  9. DialM

    Where is everybody from...

    The (mostly) barren wasteland known formally as Iowa.
  10. I don't think it's impatient to want a game that you bought to work properly. I just don't get why they have such an aversion to hotfixes.
  11. So the solution to Jason being underpowered is to give him a one time use OP as fuck ability? I just don't think this will accomplish anything other than frustrating counselors.
  12. Was gonna suggest throwing hatchetsuntil I pictured Pamela running around the map with a messenger bag full of hatchets. Maybe the bow and arrow could work if you just don't draw attention to the absurdity of it; maybe have her keep the bow slung around her neck, but have her pull the arrows out of her pants. Sure, that doesn't make any sense whatsoever, but where does Jason keep his throwing knives?
  13. I'm gonna jump through and address a few of your points. -"random group of players in QP". I don't think you can call the majority of the playerbase a "random group" and "mass casuals". Like it or not, the game will be balanced towards the majority, because without the majority the game dies. -"very rewarding and deep experience"...If you want a rewarding and deep experience, I don't think a Friday the 13th Game is the way to go, buddy (and if it was the way the devs wanted to take it, I don't think the massively Jason sided experience you've been pushing for is they way they would want it) -"popular game balancing". Granted, those games tend to balance for the higher levels, but they can afford it. Counter Strike: Global Offensive has about 600 thousand people playing right now, compared to F13's three thousand; for every less skilled player in CS:GO that quits because of the balance, there are thousands more to take their place. Like I said before: with the game's current playerbase, Gun has no choice but to cater to the majority. -And you finish off with an Ad Hominem attack; bad form. I think I'm gonna stop looking at this thread, it's starting to drive me insane.
  14. DialM

    Patch Notes - 10.25.2017

    Yeah, it's called the ends of Parts 2, 3, 4, 6, 7, and 8. Wes said that the game is like Reel 3/4 of the film where counselors are aware of Jason. In the movies, when Jason reveals himself to the final surviving cast, he becomes weak as Hell.
  15. You keep saying "you counselor players", but I have my preference set to Jason. I'm not a huge fan of counselor gameplay, but I don't let that blind me to the fact that Balance =/= What's Fun For Me. I think I'm gonna try to go through this point-by-point. -That's because the distinctive lead pile would make no sense inside a building. -What would you rather them do? Kill a counselor instantly? Incapacitate them? -I will admit that's an issue, but that's less balancing and more quality-of-life. -Melee weapon detection is also an issue that tends to affect Jason more than the counselors. I personally think that Jason's weapons could use a range increase. -See above -Counselor weapons stun because that's all they can do to hold off Jason: hit him hard with a bat. If Jason's weapon could force a stun or stumble, that'd just lead to insane combos on counselors with no chance of counterplay (kind of like Grab in its current state, but that's irrelevant) Thick Skinned did deserve a nerf, but I don't see the issue with Medic. I think it's laughable to call Jason weak in any area (though Part 7 is straight trash). But I wonder: instead of whining and calling people with differing opinions morons, have you tried actually adapting instead of spamming Grab from 8 feet away? (See, I can make assumptions too!) I'm a bit confused by your use of "you" and "us". No matter your preference, you have to play counselor regardless. So, when you do play counselor, do you never find yourself annoyed at Jason? Or do you watch your character getting choked out for the 4th game and a row and think "Wow, Jason's so powerful, I love this!"
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