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About RichWalk9891

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  1. RichWalk9891

    Killing Jason Now

    Well, I called it. I figured that it wouldn't be possible to stun Rage Mode Jason after using Pamela's sweater, and then move in for the kill. Either it's a bug, or it's an intentional feature.
  2. RichWalk9891

    Patch Notes - 1.29.19

    I'm liking the idea of Jason being unstunnable during Rage Mode, so as long as this new feature doesn't cause any more bugs, but that's wishful thinking. With this new feature, this will discourage Counselors from fighting Jason too much, and instead put the main purpose of the game pack into the game: to escape. I do hope that it's still possible to rescue Counselors being grabbed even when Jason is in Rage Mode, just as long as Jason still cannot be stunned, but we'll just have to wait and see.
  3. RichWalk9891

    Voorhees' Overhaul 4.0, With Stat Screens

    I always appreciate the effort in expanding Jason's repertoire and making them all more distinctive and useful, and these ideas are well thought out too.
  4. RichWalk9891

    Jason is weak

    We hear the same thing about Jason being weak/The game is still buggy over and over it's a wonder we haven't gone insane yet. Does Gun Meda/Illfonic/Black Tower Studios even want to address these issues anymore?
  5. RichWalk9891

    Buff Jason

    Jason definitely need a re-work. He's not as strong as he used to be, and it's hindering the main point of the game: to escape or survive the night before Jason kills you. Jason being this easy to handle with a group of well-organized Counselors doesn't help the immersion that Jason is force to be reckoned with.
  6. I'm still hoping for Jason to be given more tools/adjustments to move him up to the more experienced group of Counselor's level, without making him unbalanced. The lack of consistent and worthwhile updates/patches is definitely killing this game, if the game is not already dead.
  7. Jeez, some of the responses towards the OP here are uncalled for.
  8. RichWalk9891

    Favorite counselor and perks

    I mainly use A.J., and I have her equipped with the following perks: Lightfoot, Marathon, and Swift Attacker. I like the idea of A.J. being able to sprint silently, and I've decided to give her extra Stamina to get more mileage out of being fast and sneaky. Swift Attacker is a must for me since I want to get the jump on Jason with a melee attack before he grabs me.
  9. I've recently gone back to playing this game after a hiatus, and I was unlucky enough to have this bug on my first match after playing as normal for ten minutes. Got called a troglodyte by an angry player who though I was doing nothing to help him when Jason grabbed him. At least I had a laugh when I was called a caveman.
  10. I agree. The point of this move is to apply pressure on Counselors be destroying their defense against Jason from inside a building, and making him vulnerable to stuns while he walks through doors and walls counteracts the intent behind this ability.
  11. Whoops, I meant to quote the original poster. I don't really see much of a difference between how Deborah and Vanessa regain lost stamina, I always had the impression that they regenerate at the same wavelength, which is bad news for Deborah. There's also how Jason's base speed was also increased, which is even more bad news for slower Counselors.
  12. Wouldn't it be better to just make it so that Low Stamina = Faster Regeneration / High Stamina = Slower Regeneration? I'd adjust the Speed statistic as well, so that the 3/10 value is moved to the 1/10 rank that is not used, and then scale the values up and evenly so that the slower characters are now faster than they were before while keeping Vanessa and Tommy's value the same. It always bugged me that a 3/10 Speed is considered the lowest in this game. I guess a 1/10 Counselor would be considered virtually unplayable by many if they existed.
  13. All Jason needs for now is a few seconds of stun immunity after a stun, along with complete immunity to stuns while Jason is breaking doors and walls open in Rage Mode.
  14. RichWalk9891

    Counselor Abilities Ideas

    Here's some ideas on giving Jason more gameplay features to help boost his viability, while also re-adjusting the Counselor's gameplay to make them less overpowered while also making less popular Counselors more viable during matches: JASON Let Jason Smash furniture down to prevent Counselors from using them to draw distance away from him. The debris will also eventually fade away to prevent the objects from slowing down performance in the match. Jason can now shove Counselors to the ground and force them to get back on their feet with the E Button to assert more crowd control. This ability is uninterruptible and has a cool-down timer. Jason can now snatch and discard a Counselor's weapon if Jason tries to grab a Counselor while they are about to land an attack with a melee weapon. This also has a cool-down timer. Let Jason open barricaded doors from the inside without having to make Jason smash the door open instead. Jason is now immune to further attacks for a few seconds after being attacked, caught in a trap, or receiving a pocket knife to the neck. There are no prompts to break windows, just simply melee a window and it will shatter. This basically means that you can attack Counselors climbing or jumping through windows just like old times. COUNSELORS: The Medic Perk's two-uses is only for healing other Counselors. Using a two-use First Aid Spray on yourself uses up the entire can. The time it takes to use a First Aid Spray is also twice as long. A different button is now reserved for healing other Counselors, to avoid accidentally healing yourself when trying to heal a friend. Stamina is now reworked so that low Stamina Counselors (5 and below) regain Stamina faster, while high Stamina Counselors (6 and above) regain Stamina slower. Low Composure Counselors (5 and below) takes a little longer to recover from stumbling than High Composure Counselors (6 and above). Stumbling chance is also tied to their Composure rank, not Luck. High Composure Counselors (6 and above) do not whimper and panic for a few seconds when a nearby Power Box is destroyed. Counselors now uses their Composure to fill up vehicles with Gas Cans, not Repair. The speed of starting up cars and boats also tied to their Composure rank, not Luck. That's about it for now.
  15. Out of sheer boredom I decided to make a list of exclusive Counselor abilities. I'm aware that the Counselors are not only overpowered in this current version of the game, and that abilities could make them outright broken. I'm also aware that this game is basically dead and will very likely not receive any more patches anytime soon. Nevertheless, I'm curious about what anyone think of these ideas: Adam: Hot-wire Adam can hot-wire a two or four-seat car without the need of a car key by initiating a QTE mini-game The difficulty of the QTE is roughly at a 3/10 Repair value If Adam fails a QTE event, Jason will be alerted A.J.: Switchblade A.J. can bypass a bear trap laid by Jason with her personal switchblade by initiating a QTE mini-game The difficulty of the QTE is roughly at a 3/10 Repair value If A.J. fails a QTE event, she will be caught in the trap The Switchblade cannot be used against Jason as a Pocket Knife Brandon: Super Strength Brandon can carry two objective-type items at once Brandon can also carry an objective-type item and a melee weapon at once If Brandon carries a melee weapon while holding an objective-type item, the stun-time and damage is lower than usual Chad: Preemptive Strike If Chad carries a melee weapon besides the Baseball Bat (and possibly the Skillet), the first strike will always knock Jason to the ground Deborah: Sharpshooter Deborah will be given two rounds when using firearms, provided that another Deborah player has not already used up a round The second round is not as effective as the first, with it's stun-time and damage being lower than usual Eric: Trap Master If Eric lays down a Counselor's bear trap, the damage and trap time is increased, which will effect BOTH Jason and the other Counselors Fox: Pain Tolerance Fox will not limp and can still jog and sprint as normal, but her Stamina regen rate will be lower than usual Jenny: The Final Girl For every Counselor that is killed by Jason, Jenny will receive a predetermined statistical boost in her Repair, Speed, and Stamina Kenny: Head Counselor Nearby Counselors will receive a bonus in regaining their Composure and Stamina, so as long as Kenny is at low Fear Levels If Kenny starts to panic, the ability is disabled until he calms down again Mitch: Second-hand Smoke If Jason grabs Mitch, Jason will receive a small cool-down penalty for all of his personal abilities for two or three minutes Should Jason attempt to grab Mitch again, the penalty timer will reset Shelly: Prankster If Shelly fails a QTE window when repairing, a random error sound will be transmitted to Jason in order to trick the Jason player into going to the wrong hot-spot. Shelly will not be told what sound is transmitted to Jason if he messes up the first QTE window If Shelly fails another QTE window while, the correct error sound will be transmitted to Jason Tiffany: Charmer Male Counselors near Tiffany will receive a boost in regaining their Composure and Stamina Female Counselors near Tiffany will not be affected Vanessa: Taunt Vanessa can holler at Jason, which causes the Jason player's perspective to suddenly shift towards Vanessa's direction for a few seconds This ability has a cool-down timer of a full minute Victoria: My Dad's The Chief If Victoria calls the cop after the Phone Box is fixed, the calling time is 20% faster than usual The police will also arrive to the scene one minute earlier Victoria cannot equip the 'My Dad's a Cop' perk to gain additional time reductions --- I don't expect any replies, but any constructive criticism is welcome.