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RichWalk9891

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About RichWalk9891

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  1. It's amazing that a little change with the grab animation makes it appear more authentic and menacing than it did before. It's good to see that my wish to have the grab animation be adjusted has come true.
  2. Tiffany and AJ change?

    I was thinking that myself, I didn't think the Emo generation was around during the 70s/80s. And as for A.J.'s current stats, I honestly think that they fit Shelly more than they fit A.J., though I don't think swapping their statistics around would work either. As for changing A.J.'s stats to better represent her character, I still think these stats I've arranged for her earlier on this topic would suit her better: Composure: 5/10 (Her voice clips makes her seem more upset than others when she sees a corpse, or when she calls for help, hence why her Composure is slightly lower) Luck: 3/10 (She doesn't strike me as someone who would be miserably unlucky in life, especially if A.J. was able to find a date with Adam.) Repair: 7/10 (If A.J. is meant to be smart as opposed to brawny, then I suppose keeping her Repair as it is makes sense for her character.) Speed: 4/10 (A.J. attire doesn't really make her seem like a fast runner, hence why her speed is left as it is.) Stamina: 6/10 (A.J. appears more in shape than Shelly, Deborah, and Eric, hence why I think she would have a higher Stamina rank.) Stealth: 6/10 (A.J. just doesn't strike me as someone who would rather hide under a bed when in danger, but I do think she's more likely to play smart and hide in the shadows when necessary.) Strength: 4/10 (2/10 seems far too weak for someone who is meant to be 'tough-as-nails', but I don't want her Strength to be too high so that she's basically overriding Fox's role as a fighter/repairer. 4/10 seems just about right to me.)
  3. Get used to hearing Pamela's voice if you're being ganged up by a group of armed and competent counselors: *Counselor hits Jason* Pamela: Get up, Jason! Find them! Kill-- *A different Counselor hits Jason* Pamela: They want to keep you from me, Jason-- *A Counselor carries a Pocket Knife* Pamela: Jason, my boy-- * A Counselor enters Jason's shack * Pamela: They've come for me, Jason! Don't let them-- Jason: FOR FUCKS SAKE, MUM, I KNOW I HAVE TO KILL THESE DAMN KIDS, JUST SHUT THE HELL UP!
  4. Most cruel thing youve done to a teammate

    I shut the main door on Vanessa and trapped her in with Jason while he was right behind us inside a small lodge with no windows. The Vanessa player swore at me as Jason grabbed and killed him. To be fair I was thinking that Vanessa could easily have slipped through the door, but was too slow to act in time, which is ironic considering that it's Vanessa we're talking about.
  5. Is there a trick to the Jason stuns?

    I play this game on Steam. And I'm very certain that my perks do carry over when I play as Tommy, as my Medic perk still works as intended.
  6. Is there a trick to the Jason stuns?

    I'm pretty sure I've read up somewhere on this forum that after hitting Part 3 Jason a certain number of times, the stun chances will be guaranteed regardless of the weapon used. I've managed to hit Jason as Tommy with a single wrench up to eight-or-nine times in a row with a 17% Sucker Punch perk, and I'm pretty sure that shouldn't be possible unless I happened to be super lucky with my stun chances.
  7. Tiffany and AJ change?

    Considering how easy it is for Vanessa to do repairs by herself if Jason is sufficiently distracted enough, I agree with the idea of having her Repair drop from a 2 to a 1/10, with the spare point being placed in either Composure, Stealth, or Strength. The changes for Buggzy and Tiffany is nice too, though I'd preferably reduce her Stealth to a 9/10 instead of having another 1/10 Strength character, since we already have Deborah and Jenny.
  8. Too hard to escape?

    I've recently had two games where two different Jason players were killed by a group of Counselors. I also survived 20 minutes on my own as Fox against Part 6 Jason, and I didn't have my one pocket knife used up once. Suffice to say, Jason isn't really that stronger in this patch.
  9. To be honest, I don't think I've noticed that big a difference with the amount of pocket knives I can find. I've found one inside a cabin, and I found one by a bonfire spot. The amount may have been reduced, but I don't think it's as rare as most make it out to be. They can still be found, you just need to be the one to find them first before anyone else can. And hey, Tommy Jarvis still spawns with a pocket knife.
  10. Tiffany and AJ change?

    Yeah, that's another problem I've had with trying to change A.J.'s stats. It's not easy to try and change A.J.'s stats to better suit her image, when the Fox's 'Biker Girl' is already similar to AJ's 'Rocker Girl' image, so chances are they'll end up with similar stats in the end. How about this?: Composure: 5/10 Luck: 3/10 Repair: 7/10 Speed: 4/10 Stamina: 6/10 Stealth: 6/10 Strength: 4/10
  11. If the slower Counselors feel too slow after the patch and need a slight speed buff, why not readjust the scaling of the Speed ranking system a bit? There isn't a Counselor with a 1/10 in Speed, so 3/10 is considered the lowest by default. Why not carry the original Speed value of 3/10 to 1/10, and then re-scale the values up towards the 10/10 Speed value? That way, Vanessa and Tommy will have their speed remain unchanged, but Jenny/Eric/Mitch will be slightly faster as a result.
  12. Morph, STALK, Shift, Sense

    Why not have Jason players choose what abilities to have in order before the match begins?
  13. Upcoming Jason Balance Changes - 1/25/18

    I like the changes that Jason will be getting so far, even if they are small steps. I was hoping that he will be able to strike Counselors crawling or jumping through windows again, just as he did last year, but alas. Maybe this will return someday in the future?
  14. An 8th Stat: Dexterity

    I've already covered this in my message.
  15. Since there is an empty 8th slot on the Counselor's stats screen, I've come up with a little idea to add a bit more diversity between Counselors and their play-styles. The Dexterity stat will affect the accuracy of flare guns and shotguns when aiming, and the stun duration if the Counselors manages to land a hit. Also, in place of Luck, the Dexterity stat will also affect the chances of a more favourable QTE mini-game when attempting to make a repair. Suppose if Chad were to have low Dexterity, this would mean that he will need to rely on using melee weapons to combat Jason, as he will struggle with Flare Guns and Shotguns due to his low accuracy and shortened stun time if he lands a hit. Also, Chad can no longer reliably repair with a 2/10 Repair and expect a 5-6 skill-check anymore, as he can no longer use his 10/10 Luck to gamble for a more favourable QTE mini-game. Granted for this to work, everyone would have their stats re-adjusted to ensure that everyone doesn't have a 5/10 Dexterity stat by default. What are your thoughts?
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