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Daneasaur

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Everything posted by Daneasaur

  1. I main Shelly. My goal is to fix as much as possible before being killed. Escape isn't much of a worry to me, just a bonus. Gas and batteries and keys to the cars, pocket knife on traps, repairing the phone and using my "My Dad is a Cop" perk, repairing the boat and starting it but then not driving it anywhere to bait jason to morph towards the boat exit... You know, gameplay that isn't focused in trying to kill Jason, but rather being a help to others, as the game is meant to be played.
  2. Stunning jason should still be a thing, but not to the insane degrees it's at right now. Everything should stun jason normally, but if Jason is blocking, it's a 360 block and he can just hold it down (only guns, flares, firecrackers, and traps should stun him at this point). This defense is traded for his attack being much slower in combat stance. Additionally, when Jason IS stunned, you should be running now. Not teabagging, not ready to attack again, but running. The best way to encourage this is to give Jason a cooldown before he can be stunned again, which I said should be anywhere between 5 to 8 seconds once he recovers. 5-8 seconds of no-stun (outside of pocket knives) is plenty of time for Jason to either swing his weapon 2-3 times, or grab a counselor and start a kill animation. This would put emphasis, even on the most "hardcore Jason Killers", to GET AWAY. The idea is to coax the counselor players into being the scared random counselor who isn't guaranteed to survive the "movie". Even the Jason Killers would need more than just 2 people to deal with Jason at this point since it's HIGHLY likely Jason will kill you if you try to stay and fight. Another thing folks need to remember is how all counselors are now running Thick Skinned and Medic perks. You need to be slashing them more and if they get any sort of opening, they will heal right back up. It's more important than ever to NOT be stunned if you're slashing them, and if you grab one of them, if they don't have a knife, their swing happy buddy will free them. It becomes a losing situation for Jason against just 2 people, which is NOT how this game is supposed to work.
  3. This isn't in regards to bad playing. Blocking only works for the first hit and then a subsequent hit stuns you and knocks you on your ass for 10 seconds. Then, to continue off that, if you slash anyone, they are able to counter attack much faster than Jason can swing. This makes no sense and is utter bullshit in a game where Jason is meant to be OP compared to the counselors, there is no way 2 counselors, no matter how talented, should be able to do jack diddle against Jason worth noting. I'll restate a moment from my early days before the "stun" issue was "fixed". During one game, myself and 4 other counselors were up against a rank 2 Part 3 Jason. We decided we were going to attack him and beat him up, 5 vs 1. We all grabbed weapons and got near the boathouse on crystal lake and first hit, boom, he goes down. Woo, no prob, lets slap him as he gets up. Our weapons hit him but bounced off, and Jason started swinging his axe, hitting 2-3 of us with each swing, getting at least three swings off before another strike knocked him down. he got up again and started swinging. By the time Jason was stunned this time, three people were dead, the other two were limping away and were soon two more notches on Jason's Axe. I miss that absolute power you were being up against. Now, just two teabaggers can keep slapping jason without penalty and all you get is MAYBE one swing if you're not standing like a statue. or RUNNING AWAY from them.
  4. I actually said the shotgun still stuns, especially since it's a one use item. Same goes for pocket knives. The main thing here is that Jason is immune to a group of people slapping him with melee objects. The only stun a melee object would cause at this point would be a bladed weapon knocking his mask off. Of course, that's the last stun Jason can take from a melee strikes and then he's gone full Beast Mode.
  5. I'd say that Jason in Rage mode should be immune to any stun short of a pocket knife, shotgun, or sweater. Flares, firecrackers, and any melee weapons simply don't work. It's a good counterpoint as his rage builds faster the more he's attacked, making attacking Jason a risk/reward situation; get away NOW, be unable to get away later. I'd also vouch that Jason enters rage instantly when he loses his mask. This would make killing him even more of a risk as he'd be able to slaughter about anyone, especialyl if he was slashing the whole time. Besides. Jason gets PISSED when his mask is gone.
  6. Daneasaur

    October Event Celebration!

    Huh, ok, a contest. I never win these but what the heck.
  7. Daneasaur

    October Event Celebration!

    Was it announced yet?
  8. The best thing to buff Jason is to make a timer start as soon as he recovers from a stun; during a 5-10 second span after the player regains control of him, Jason CANNOT be stunned. This include if he picks someone up and another player hits him. The only thing that can start the stun over is a pocket knife, upon which his no-stun timer restarts again, rendering him immune to firecrackers, guns, flares, and melee weapons. The gameplay strategy for most people at this point would be to start slashing everyone around you since they can't counter hit you for several seconds and people who are too cocky will be dead very quickly. An alternate/assist to this would be if Jason's slash dis-armed a hit counselor unless they were blocking. The counselors are NOT the final survivors, they are the expendable fodder that comprise Jason's gore galleries. The game is not supposed to be "balanced" in this manner. The scoring system is how it's balanced and this is evident with a counselor dying not robbing them of the largest EXP drop (match end = 500 exp ).
  9. Daneasaur

    Clarification...

    -Fans: "Hey, you're going to waste a ton of time doing this engine upgrade that no one cares about instead of adding Uber Jason. Stop what you're doing and finish Uber before doing anything else." -Asshats off of DBD and the people the devs listen to: "Jason is too op!" -GUN: "Guys, we need to do the engine upgrade so we can nerf Jason more." And nothing changes.
  10. Daneasaur

    Victor Miller Wins Lawsuit!

    I'd even be fine with no music for him. I mean, after all, in space, no one can hear you scream. Especially if you have a machete lodged in your throat. But yes, when the eventual day comes that the servers are gone, I want my save to be offline and I want to be able to play as Uber.
  11. Daneasaur

    Victor Miller Wins Lawsuit!

    Not quite. The statement of the court is that a dead kid named Jason is what Miller has. An adult killer (usually wearing a Hockey Mask) isn't what Miller has access to, regardless of his name.
  12. Daneasaur

    Victor Miller Wins Lawsuit!

    This is what I think most folks are missing. Quite literally nothing has to be messed with. Pamela's head/sweater? Part 2 Adult Jason? Part 2 Hockey mask? Part 3 Basically the only Part 1 thing still in the game is the sequence in the virtual cabin when you get grabbed by Kid Jason and the museum exhibit of said kid Jason. Pamela didn't even have her name beyond "Mrs. Voorhes". This would mean we could still use Pamela, Adult Jason, basically anything we are using already.
  13. Daneasaur

    Victor Miller Wins Lawsuit!

    Aye, that's why we have hope. Call us foolish, call us overly optimistic, but that's what this game was founded on.
  14. Daneasaur

    Victor Miller Wins Lawsuit!

    Never Hike Alone did a great job, but yeah, you could even go with the Roy idea of a father going bananas in perpetual revenge for the death of his son.
  15. Daneasaur

    Victor Miller Wins Lawsuit!

    Considering Black Tower studios is in Japan... And they are off the leash from Illfonic... The future looks interesting.
  16. Daneasaur

    Jason bullying

    I find it amusing that the only thing you took away from my comment was the friendly fire.
  17. Daneasaur

    Jason bullying

    Oh hey, welcome to F13 as envisioned by the fanbase of DbD. See, when the game started, Jason had a huge reach with his grabs, he had huge reach with his weapon, and if he was stunned, he had about 5 seconds where he wouldn't be able to be stunned again after he recovered. oh yes, and there was friendly fire, meaning counselors in groups swinging at jason were just as likely to kill eachother. It was terrifying and Jason was to be feared. But no worries! With the complaints of both people fresh off of DBD and the people going into F13 not knowing the game is about the Jason player slaughtering 7 people who had to work together to survive at all, the game was nerfed accordingly! -Enjoy plenty of damage reducing perks on the counselors so they take longer to limp and even longer to die unless Jason grabs them!! -Enjoy the plethora of pocket knives so even IF Jason grabs you, you'll get free! -Enjoy not having to worry about Jason stacking 2-3-7 beartraps at the phone so you can just step in one and use one of your 6 med sprays to patch yourself up! -Enjoy watching as Jason can swing an ax and hit a counselor, who hardly flinches, before he's pelted in the face with a baseball bat and put out of commission for the next 10 seconds! -Enjoy as an experienced Jason Player runs away from counselor groups, knowing full well he's no match for them and will simply get killed because the game is stacked so heavily against them! -Enjoy not wanting to even bother coming out of your shack if you spawn as Jason! WELCOME TO F13 THE GAME!
  18. I think I figured something out. While playing vs bots, I found that sometimes Tommy would die via beartrap/suicide or even escape, but would be listed as "alive". How was this happening? Well I think I figured it out. Every time Tommy died/escaped, it was DURING a moment where I was killing another counselor. If you listen, you hear a beartrap go off during this kill, but no kill bonus for me outside of the kill of the person in my hand. I go investigate the beartrap that was set off ans sure enough, Tommy is dead, but the game counts him as "alive", and at the end of the round, I scored 7/8. This might be a key as to how to fix it for the devs.
  19. Okay, that would tell me that the internal counter mis-counted the number of players when someone dropped out during the call.
  20. Getting these situations categorized helps in the long run. Did someone leave the game before tommy died? It could have caused a hiccup with the spawning.
  21. It was a little more prevalent a while ago and was known as the "round end early" glitch, but no "cure" or even cause was discovered. I just managed to have a perfect shot of it happening and preserved it for folks to see. Here is the round end early glitch: The difference being that ANYONE could "die" or escape during a kill and would remain as "alive".
  22. A little jarring "mother" doesn't laugh at the end of a round anymore, but meh. I could take it or leave it as long as I can pick it up and use Part 7 with the Woodcutter axe some years from now.
  23. Well thank you so much. Now please, let me save my profile offline and I will be much happier with the future of this game.
  24. Welcome to F13! As it stands now, Jason can indeed be slapped around mercilessly, especially by experienced players. The game was originally built with the mindset that while escape was possibly, it was not common and you'd usually die to Jason. This wasn't a negative as you gained EXP regardless if you died or not, just by being around when the match closed. Sadly, folks who came off of DBD or didn't know that this game was meant to be heavily lopsided in favor of Jason and not "balanced" were able to sway the decision, and a situation where 4+ counselors were needed to hinder Jason now only requires 1-2.
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