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About ToneEnthrall

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  1. There's a wealth of information and some interesting insight in this, worth a watch! Friday The 13th: Design and Balance for Asymmetrical Horror
  2. @ShiftySamurai @[IllFonic]Courier@GunMedia_Ben Please?
  3. I wonder what's causing it? For me the screams, yelps and noises all seem to be AJ's, even when playing as Fox or Vanessa. Window groans are unique...
  4. Not sure but it's very irritating. @ShiftySamurai @GunMedia_Ben @[IllFonic]Courier is this on the docket or a known issue? Thanks in advance!
  5. Hey there, I've noticed it a lot this week especially that all the females share a lot of AJ's voice lines, especially when being killed, find a dead body or randomly during a match. Is this a known issue to the devs? Has anyone else noticed this error on PC? It's quite annoying when you're Fox or Vanessa for example. Would be great if this bug can be fixed in due course.
  6. Absolutely, but as the post states, that whole feature has been removed from the game indefinitely. There was a leak previously which listed various abilities. I am sad they have been omitted but accept the trade off when it comes to balance. Let's hope they get the right formula so we can have abilities back!
  7. I was really looking forward to this feature, but respect the decision for them to be removed. Hopefully they can be reinstated after launch as it's still an excellent mechanic for players to give each counsellor a unique power against Jason and as a member of the team. Wes on the removal of counsellor abilities: "The abilities were throwing balance off. Making some counselors too OP. We didn't want to just stick them in there without more time tinkering with them. We saw it was going to take more time, and we, instead, decided to shelf them so we could focus on getting the game launched. :)" Wes on the possibility of reintroducing counsellor abilities: "It's possible. We would like to see you guys play the full game first. The beta, you only saw a handful of counselors and three jasons...on one map. We'd like to hear what you guys think about all the counselors and options you have before making the decision on active abilities. It's not off the table. Would just like to see how you guys play and what your thoughts are." Source: https://www.reddit.com/r/F13thegame/comments/5z3s6e/progressionskill_system/ What are your thoughts?
  8. What confuses me is that they were confident enough to confirm she would be done as a stretch goal if the money was right, but this post then states how difficult it would be to implement her? I fully respect the team and this is of no malice, but why would they essentially advertise the prospect of creating Pamela as a killer, if it is to be such a monumental undertaking? What would the story have been if her stretch goal had been met? If you think logically, once the game is live, the sales from the 3 platforms will go way over every stretch goal also, it's going to be a surefire hit - Will they then honour the entire stretch goal list as they will then be rolling in it?
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