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SheriffGarris1986

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SheriffGarris1986 last won the day on January 5 2017

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About SheriffGarris1986

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    Advanced Member
  • Birthday 07/26/1984

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  • Gender
    Male
  • Location
    Forest Green, NJ
  • Interests
    Movies: Friday the 13th, Halloween, Nightmare On Elm St, James Bond, Indiana Jones, Star Wars + a lot more

    Video Games

    Sports: Cleveland Indians, Pittsburgh Steelers, Cleveland Cavaliers, Pittsburgh Penguins

    Graphic Design

    Filmmaking

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  1. i was chasing these 3 counselors around Packanack as Part 4 Jason - they were well coordinated, and trying to kill me.. they had their chance outside one of the cabins, they had Tommy, The Sweater, and even got my mask off - i thought i was fucked.. but i was able to turn at the right moment and position myself in the door frame, with my back to all 3 of them, right as the chick with the sweater hit the Stun - so there was no way they could get around me through the door to execute the kill.... i breathed a huge sign of relief, and then laughed and said GAME ON MOTHER FUCKERS!! over the mic.. it was like a Hulk Hogan Hulkup moment 😆 i then proceeded to slaughter all 3 fairly quickly to end the match.
  2. i usually run Part 4 a lot - i like the mobility and the destructibility... the only Jason i really don't like to use is Sackhead - for whatever reason i am just shit with him lol.
  3. i do feel like if the Ax or Machete are requirements to kill Jason, then they should only spawn 1 of each into the match - if it gets used, oh well - then your fucked, and you can't kill Jason - doesn't mean that you still can't win the match in other ways.... i think this would put an extra importance on having to trek and find those specific weapons - thus making it more challenging to kill Jason without having to adjust much in the way of hit points or anything like that.
  4. see i've always took teaming as a personal challenge.. oh, so you are getting help from your buddy, cool - now i'm going to beat both of you lol.
  5. i'm going to say 1 - 10% i think efforts should always be made to try and kill Jason, but i think it should be a challenging task - not impossible, but hard as fuck to accomplish... i think right now, for experienced players - it's a little too easy.
  6. sorry i'm confused by the phrasing of the question... are u asking just for a percentage of times that Jason should be killed based on those parameters? or how many counselors he lets get free? i feel stupid for asking lol.. but i wanna understand..
  7. not sure if anyone else has run into this problem, or if it's been addressed - sorry if it has, but seeing as how i havent played this game in probably 6 months, turned in on tonight, and discovered that this is still here, means that it hasn't been addressed by Gun themselves... sorry for the picture quality, i snapped them with my cell phone since PS4 wont allow you to upload shit anymore unless its Youtube or Twitter... this glitch i've only noticed on PINEHURST, and to my knowledge it only happens at this one particular cabin when the back door is locked.. when it's locked, Jason cannot break it down from the outside.. when inside the cabin it can be broken down, but standing outside, all Jason does is knock like an annoying solicitor lol.. anyone else experience this glitch?
  8. i just played an offline round myself and this happened to me... i caught AJ and Chad coming out of a Cabin - AJ hauled ass, so i went and killed Chad, but had a bitch of a time trying to locate AJ, because obviously her stealth is really high, and she got stuck in a hiding spot.. but it wasn't in the upstairs closet in the Main House at Higgins' Haven, it was in one of the 3 cabins North of the main house.
  9. i agree.. but i think that just comes from the nature of the game itself.. i know this one twitch streamer was complaining about the lack of being scared in the game, after the like 100th time he's played it.. and i told him, how many times have you watched a certain horror movie, and does it scare you the same as when you first saw it? No, because you know whats coming.. the same applies for this game.. at first, when i was playing the game, you hear that Jason music hit, it felt tense and kind of chaotic - but now, since we all know what to do, and what the mechanics are to the game, that music hits and it's like "ok, i got time to grab this, grab that - let me loop him through this window and around this table etc." ... so, like anything, it loses it's impact over time... but in terms of being scared by a jump scare in the game?.. i will admit - a player as Jason scared the shit outta me once - he morphed through a door as i was closing it, once i turned around he appeared right in front of me outta thin air and grabbed me XD.. that got me pretty good.
  10. well man, that falls on you as Jason... not trying to sound like a dick, so don't take it as that.. but rule Numero Uno as Jason, is trap all the objectives first.. when i'm Jason, first thing i always do when i spawn into the match is trap #1. Phone Box #2. The Cars ... then, start hunting counselors down - if you can knock out the power to Tommy's Cabin before they call him, then do that and trap that box as well... you may not be able to prevent all objectives from being completed, but you can by yourself time..
  11. i agree - i would like to see a single player story added - even if it was something as simple as the challenges.. but i would like to play through a story mode as a counselor trying to survive a night at Crystal Lake. yes, i just recently played a round of offline again, since its been a while - and it is laughably easy.. i think additional game modes is an absolute must.. i would've loved to see what Paranoia would've been.. but even though i dont like JGTH, i think a mode where you infect other counselors as Jason to kill other counselors would be kind of cool.
  12. i chose the neautral option.. because right now, i think it is fine.. but.. if a change were to be made, i'd be okay with it.. i havent played in a long time, so i dont know if it's getting harder for Jasons - my only complaint that i've had with the game from the jump is that at times, it feels like you HAVE to babysit the objectives too much - and it seems that is where most of the trolling happens.. someone mentioned a while back (cant remember where) about maybe giving Jason his "stalk" ability first - to make it easier to sneak up on people at the start of the match.. that would be a switch i would like to see.
  13. i will usually never message anyone first, unless i know they are either exploiting a glitch, or they are obviously teaming - but i still manage to either get away as a counselor, or kill both as Jason.. and usually what i send is nothing more than a "Nice Try LOL" but i have gotten some really nasty shit from people.. one time i killed an entire lobby, and one guy message me and said that i was trash - LOL - so i messaged him back with a screencap of me killing his counselor, and my message only read "if i am trash, then you must really suck XD"
  14. since anything new being created or added to the current Friday the 13th game is dead as shit - it got me thinking, when the dust settles on this whole lawsuit, and if Gun Media were to go back and release a Friday the 13th Part 2 video game - what are some things you would like to see?.. i'm going to list a couple ones I thought of, feel free to add some of your own in the comments below.. 1. MORE MAPS - and - IMPROVED MAPS it's safe to assume that we probably would've gotten more maps based on all the films, eventually, had the lawsuit not come down, but i'll still throw this on my list.. Obviously, we all want to see maps for the remaining films in the series, Parts 6 through the remake, including Grendel which we almost got.. but going back, i would like to see them fine tune, and expand upon the maps we already had.. #1. go a little deeper to get as close to film accurate as possible.. this isn't as much a complaint, as it is a suggestion.. i am cursed with being a stickler for details - and for the most part, the maps were fine - but there were little inaccuracies here and there that i noticed.. and i know in some of the maps, they had to expand on small areas - and that leads me to my #2. in the case of expanding smaller locations - we don't need 30 identical cabins scattered across the map.. take the PINEHURST MAP for instance - the main house, barn and even Ethel's house were great.. but instead of copy/paste cabins - why not The Diner that the guy and the girl get killed at? The Camper/Trailer Park thing where Demon was at? - The Higgins Haven Map, you could've added that food store from the beginning of the movie - as well as the gas station where they run into the Biker gang later (a possible place to find gas or a battery)... details pulled from the films like that i think help give the map it's own unique flavor, and for a fan like myself, go that extra mile of really bringing these locations from the films to life.. 1.B - MAP VARIANTS piggybacking off of improved maps, i would like to see new map variants - like improved weather, such as stronger stormy weather.. night time needs to be darker to make the use of the flashlight relevant.. but how about a Dusk option for each map?.. plenty of kills took place during the day in the series, but i don't know how scary a full on day map would be - but dusk would be cool? those long shadows, the orange lighting from the setting sun? why not? 2. TWEEK THE MUSIC I personally think the music when Jason is near handicaps the surprise of Jason coming out of nowhere and attacking you.. but, at the same time, i like it lol.. so it's a catch 22 - i think maybe shorten the distance between the counselor and Jason before the music starts? IDK... BUT.. as Jason, i want to hear each Jason's own music - as a counselor, we hear all the different music for all the different Jasons - but as Jason, its the same song i hear while playing as every Jason - i figured that was something that could be fixed with a patch, but it was never done... also... i think giving each map their own calm atmospheric music when Jason is not around would be cool too... like if we are playing a Part 6 Forest Green Map - i wanna hear the soft musical cues from Part 6 while running around and searching cabins.. 3. TWEEK THE JASON MODELS i know others have brought this up as well, so i wont go HAM on it.. but no way was Steve Dash as Sackhead Jason as broad and bulky as Kane Hodder.. i think getting the models right in terms of build, and motions are a big deal to a lot of people, myself included.. i appreciate all the hard work Kane put in, and his willingness to do it all.. but like i said, not all the other Jasons moved like Kane, or were built the same way.. thats just a little extra detail i would like to see if a Part 2 were ever made.. 4. MORE STEPS TO LEAVE / KILL JASON if a Part 2 were ever made, i think they'd have to revamp the steps and mechanics of killing Jason - going into a new game, knowing already how to take down Jason would kind of suck... perhaps, take the part 6 approach and find a way to have to lure Jason out to the water to chain him to the bottom of the lake? lol.. i dont know how that would be possible - but a switch or modification in killing Jason needs to be done... as well as adding extra steps to escaping the camp.. i think right now, for experienced players, you can get out fairly easily.. so either adding an extra step or two to repair the phone box or fix a car or boat should be considered - also - change up maybe what needs to be repaired on the car.. it's always GAS, BATTERY, KEYS.. why not throw in a flat tire you have to fix as well in place of either the batter or gas? - or in a hardcore mode, you have to fix all 3? 5. CUSTOM COUNSELORS / LEVELING UP this is pretty straight forward - i wanna be able to create my avatar for Jason to slaughter LOL.. i think this would take advantage of the CP point system, because players would spend points to level up stats on their counselor, or buy new custom outfits.. one thing they could do to avoid having max'd out counselors running around bagging Jason, is implement an archetype system, which caps out certain stats at a set level.. so for instance, a Jock archetype might be heavy on strength and speed, but low on stealth and repair - so if you choose this archetype, you'd only be able to make your character's skills for strength and speed at around 8 or 9, and stealth and repair at around 3 or 4.. your character would start at 1 for all skills, and each match you play, you'd earn XP which you could use to purchase points to up your skills - but only up to those capped amounts (sports games like NBA2k or MLB The Show do similar things).. hopefully thats not confusing? idk guys, just spitballing here, wut are some things you guys would like to see in a Part 2 game if one were ever made?
  15. I put together a video of just random, dumb, silly, glitch and etc. moments from the game that I have captured... it's nothing too fancy, I put it together - or tried to put it together in a similar fashion to Botchamania (those that know what that is will understand)... I apologize in advance for my annoying ass voice and laugh, i tried to keep it to a minimum... if this takes off - it's something i would like to turn in to a series - and i would also be open to video submissions for future videos as well... anyways enjoy - or not enjoy.... but i hope you enjoy. lol
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