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CreepingDeath

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Everything posted by CreepingDeath

  1. Hopefully the nerf doesn't go too far, there are already far too few perks of value. I dread having to roll so many times to upgrade my already epic perks, but at the same time, my 110k of cp is getting awfully dusty. Jason doesn't really need perks to make him more lethal, because everyone would stack the same ones (shift speed, damage, stalk length, hp boost, multi-target attack) etc Therefore, if you're talking Jason perks, I suggest giving Jason cosmetic perks. Clean new mask, worn and chipped, etc. Or Dripping bloody weapon, or brand new/shiny weapon. *nothing tacky like gold* Flaming/muddy footprints, leaving a fog or mist after a morph, or a fog trail after a Shift, etc. Stuff like that, doesn't really affect gameplay, but gives you a sort of your own signature look. Speaking of which, I hope they eventually roll out different variation of skins for weapons.
  2. I've mained AJ since launch. Shes fantastic for the first 10 minutes of the match, and decent for the last 10. I play her to rush objectives and get out of dodge somewhere between shift and rage. I run Epic Marathon for stamina boost, Medic and Epic 3.5 min Dad is a Cop. I hate the stereotype of AJ hiding in a closet, or under a bed the whole match as 80% of the time I spectate, its Kenny, Vanessa or Tiffany in a bikini. Usually with several PKs/Spray and shotgun. She has one of the better speed/stamina combos of the repair group so shes not bad at getting far away parts and then getting them installed quick. That being said, I have been left in the dust after repairing the car myself by so many people, it begs the question why should I ever bother doing another repair unless I have the keys. Her stealth/composure combos is fantastic for spending time alone and outside. That being said, I always try to stop and pick up people and try to go at least 3/4 full in the blue car after becoming an off-roading/shift-dodging pro. I highly recommend being a great driver if you pick AJ, the start time is abysmal thanks to luck being used in this manner (which is still a terrible idea) and with rubber-banding you can kiss your ass goodbye if you do get stopped. Her ability to fight is weak, so shes best served with a 1 hit wonder weapon (bat, gun, flare) because the others wont be effective, and if they are, not for long. Or team up, preferably with Tiffany or Shelly. Avoid Venessa, they always ditch after bringing Jason to you. I try to play escort for people to the cops, and several times I have fully repaired the boat and let other people take it to focus on car/phone because I had a key or fuse as well. Stealth does work...in the sense that you can usually go about your business without too much attention. IE: disarm traps and dont mess up repairs. For reference, I have been TJ 56 times, and hit my 1000 matches as a counselor several weeks ago, so stealth works...just not for long. Pick AJ, enjoy the thickness, get some things repaired and get out asap < The best way to play her.
  3. I hope Uber has the same strengths and weaknesses as Savini so people will shut up about the stats and play style already. Give him a long weapon too, so people will know the joys of getting stuck in every door frame, window frame, lampshade, couch, table, wall, painting, statue, tree branch and sign, while whiffing 90% of the time in combat.
  4. Jason feels better now than he has in months, however the only other tweak I would make (and I suggested it nearly a year ago as well) is DIMINISHING RETURNS ON STUNS. If Jason is stunned one time, normal stun. If he is stunned a second time within about 6-8 seconds = half a full stun duration If Jason is stunned a third time (again within about 6-8 seconds of the previous stun), quarter a full stun duration. After that, no stuns (only interrupts) for maybe 20-30 seconds). Attacking should be a last resort; if several counselors round Jason to have a stun party, they should have their shit ruined. De-masking and killing Jason should require effort, not 3+ people stun locking Jason (with no counter-play for him). It would make for a more run and gun style, which allows for more variables and chances at good or bad decisions on either parties part. For instance, If J feels he is being lead towards a fight, he can choose to pursue or go do something else. If counselors feel they are running low on stamina they can take the chance at giving him a smack, or keep jogging away. This also allows for fear to mean something again, because they'd be using stamina to run when he was stun immune, which again discourages this sort of gangbang behavior. Seriously, is my memory wrong or back before stuns were reduced in duration, wasn't Jason immune to further damage and stuns for a while after say, taking a pocket knife out of his neck?Granted he couldn't do anything except walk around, but to me that was a better option than knowing you're going to get stunned the moment you get up and not having a single thing to do about it? Jason should be immune to all damage and stuns as long as he is unable to move or react due to the sitting up or turning out of a stun animation finishing. Please note this only means immunity from coming out of combat stun animations. If he is in another animation (picking up a knife, breaking fusebox, grabbing someone) he's a free target. But being stun locked in combat shouldn't be a thing. I am completely fine with Jason being open to hits when he rages through a door. Its a little cheap but fair, considering he has an alternative by breaking the door manually. I can take or leave stunning Jason through a door, doesn't bother me too much and he can hit counselors through the door as well...so I think its fine. PS: If the above was added in, I'd be fine if 1 more PK and medspray was added back; lately I've had plenty of games go where I only get one or two in the neck and it just feels too easy to activate kills now. Plus I've seen a lot of limping counselors jogging about...takes the fun out of hunting them so I usually let them go unless they were about to call cops/start car. TL;DR: Jason feels like he is in a pretty good spot, but still see too many rounds where killing Jason is the only priority. I would leave everything as is except modify the one or both of the combat items noted below and add 1 more pk/med spray back to each map. Jason should have stun immunity while coming out of stun, at least until he is able to move/swing or block again. Stun locking shouldn't be a thing. Multiple stuns in a short duration should have diminishing returns on duration to prevent deter gangbangs
  5. I would think around level 75 would be good. Halfway point of levels (for now), halfway between 50 and 100 is satisfying as well, encourages people to stick around and earn xp. A good deal of time to have earned it, but not too extreme. Either that or hes exclusive to Grendel map and always available on that map...which I could understand, but it would suck only being available on 1 map. Slightly off topic thought process> That would be cushioned if the Grendel map itself is very modular, in the sense that I assume parts of the map are ship and parts are VR camp, and it would be nice that the map (although its a single map) had more variance in the spawn points and cabin/room. For instance, all the current maps have basically the same layouts with variation in spawn points of objectives and rarely an extra or missing building here or there. I hope that Grendel the ship remains this way, and Grendel the VR simulation is different each time by having very different configurations. It would add alot more variety and replay-ability if the map sometimes had 3 big cabins, and sometimes 5 smaller ones, and sometimes 1 big and 3 small...etc, because there really is no "hero building" like in the other maps, there isnt a need to showcase anything specifically, so let the randomness of the VR allow for different situations. Slightly more on topic > I saw a post elsewhere on Uber's stats and it got me thinking and I think I can kill several birds with one stone. Lots of people bitch about Savini and his stats being so OP. *I know they are strong, but not night and day strong as some people would have you believe, and that damn pitchfork gets stuck all the time and whiffs on everything else, but I digress. Let Uber have the same strengths and weaknesses as Savini, and with a machete as a weapon. This would technically make Uber even stronger because of faster swing time. This gives everyone essentially access to a Savini clone, while keeping the look, music and uniqueness as a backer exclusive which, as a backer, I think would appease most people that clamor about him being OP and P2W. Alternately, if Uber *is* exclusive to just the Grendel map, I would even go a step further and give him a fourth strength, stun resistance. Since he cant be used elsewhere it wouldn't create a situation where everyone has him set to default, its just if you get picked as Jason on Grendel, no matter which Jason you have selected, you're Uber. That said, I hope Uber is available on all maps, and same goes for other Jasons on Grendel, I just want his stats to really speak to his character.
  6. Still happens, saw it a few days ago...walk into water, should take care of it.
  7. Yeah getting real tired of this. 3 of my last 5 matches as Jason have ended by host leaving and Ive lost out on 4/6/3 kills and all associated bonuses and points. Additionally played maybe a half dozen matches this week while either still running, already dead or escaped and the host leaves, leaving me out several thousand more xp for sure. This needs to be fixed asap, one little prick leaving early should not punish 7 other so harshly. Wrap up the match and hand out points for whats already happened if you must, if host migration isnt working currently, but get this done.
  8. I either get nice reactions and people asking how to get the skin, or P2W comments lately. Hes strong, but depending on your playstyle, not the best, and certainly beatable. Groups that move together and defend one another can cause massive headaches for him. No denying his strengths are good, but to be fair, all the Jasons are more than capable to destroy the whole bunch of councilors; hes not leaps and bounds over others. I personally get more worried with part 8 showing up.
  9. Im fine with it, assuming bear trap kills stop counting as betrayals. Be more careful when shooting and try not to run people over. If you do kill others on purpose, I have no sympathy.
  10. Saw two players in the same match exploiting their way to the roof. Steam users Big man & Sao wave, seemed to be on purpose as they got up there fairly quickly
  11. Speaking of which, if you play on Steam with the same username as here (as I do), I think I played with you a couple nights ago, I was part 9 Jason but you guys got the call to the police off fairly quickly and I only ended up with 4 kills. I didnt defend the phone as well as I normally do because it was my first time with 9 and I wanted to test out his stuff. If that was you, Hi! Hope to see you around and you can hunt me next time:)
  12. Never seen P2W comments with Savini Jason, and Im sorry you had to deal with that. Ive usually seen nothing but nice things like "oh crap its hell Jason" or "dude if you grab me, dont insta-kill me I want to check out that skin" Ive even had a few nice chats, that didnt turn whiney and entitled, about how I got the Savini Jason skin and that its no longer available. People were fairly understanding that it was a kickstarter item. Regardless of that, I find that if the intro cinematic rolls, and its 9, 8 or even 6 Jason, Im more worried than if its Savini.
  13. Its hit and miss for me, Ive gone into cabins that the music was playing, doors not locked no drawers open and a gas tank in the corner, other times its clearly been picked clean. I try not to activate it when anyone else is around and do activate it just as Im leaving, and always activate it when Jason is chasing me or someone near by.
  14. Well someone certainly like to itemize. Yes, for fairness. Do you think you should be able to be picked up while Jason is invisible? You want people to have a survival instinct and to know they are going to have to play tough to survive, not think its a hopeless cause. In my example, I tell you there is no indication to inform you he is around, you are going about trying to complete objectives, what exactly is better positioning when moving between cabins looking for items and then suddenly youre in his grab? The car I can let slide more than being grabbed because you still have a chance to do something after he stops the car, but being in his grab and then having an almost instant execution is not fun. Sometimes itll happen, fine, but it should be dependent on variables such as I listed. Reread my post, at no point did I say I need a constant indicator of his location, I was simply describing a scenario that there was no indication (no visual contact, no chase music, no red indicator on the minimap) of his proximity. You honestly think its silly that a full health or high composure character should have a higher chance of escaping his grasp than an injured or low composure councilor? Dont tell me what I am or what Im not in favor of. I have been defending Jasons OP abilities for months on this forum, even being one hoping for Stalk to be the power it turned out to be, months before it was announced, and applauding every decision that made Jason tougher. I want him to be strong. What I dont want is him to be cheap. If a match becomes shift-grab, near-instant kill animation. What is the fun? There isnt a hope for the councilor, and the thrill of the hunt is lost entirely. I have about 180 matches under my belt and 1 thing is for sure, Jasons are getting a lot better at this game. I played 10 matches yesterday and only twice did more than 1 councilor escape, and only half the matches had any survivor at all. First few days, I played multiple matches where everyone escaped. On the delay, I mean there should be a delay in the executions becoming available AFTER he has grabbed you. People button mash right now and you can have near-instant executions. Again, I already explained this. A full health, high strength or composure councilor should realistically struggle longer before Jason can perform a kill. That would give incentive to hunting and injuring councilors before grabbing them, because there is a good chance if you dont, they will get out of the grip and cause you to be momentarily stunned. Stop blowing things out of proportion, Im not asking for drastic changes to the game. Im asking for the mechanics IN the game to work more in line with the way they have been described to us. Again context; Im not arguing about having Jason morph right next to you seconds into a game, that might happen, does happen and more often than not I survive situations like that, because Jason doesnt have all his tricks yet, so its easy enough to get away if you play smart and get a little lucky. My point was that early into the game, the councilor should have no fear and full health. Right? So if you do get unlucky and he morphs right next to you and you do get caught, isnt it reasonable in that situation for that councilor to stand a pretty good chance of getting out of that grip, especially if they have high composure or strength? Wouldnt it be reasonable to say that person probably should have a better chance of escaping his grip than someone half way through the match, that is injured and doesnt have the highest strength or composure, or high fear levels? Im perfectly happy with the game, and average about a 50% survival rate as councilor and about 6-7 kills as Jason. Im merely suggesting that having a few MINOR tweaks to EXISTING mechanics would prevent those mechanics from being seen as cheap bullshit, but rather powerful tools that can be both used and countered by skilled players on either side of the mask.
  15. Just happened to me with steam user: Jhava 12 minutes of waiting because I escaped and want my damn xp.
  16. Thats fair, and it may be due to lag, but the times its happened everything else was fairly smooth. It didnt help that one of the matches, the Jason was working with a councilor, so that explained how he knew where I was, but the static grab is still uncool. You know when Jason enters morph or shift and it kind of looks like a shoulder shrug, or small bounce animation? I believe he also does that upon exit of morph and shift, That little animation should be the point that grabs can be done, IMO.
  17. Yeah, I can dodge a shift too, do it more often than not. Im talking about those times when you get grabbed during the static portion. There is no time to react, and that shouldnt happen. Static should end, Jason should be visible, then he can start grabbing. Ive had matches that there is no music to indicate he is around, screen goes static for about a second, and midway through the static Ive already been grabbed. What exactly is the counter for that? Same applies to the car, been driving, no chase music, no red indicator on map, then suddenly car gets stomped. No indication, no opportunity to react. Jason should be OP, Im all in favor of that, but realistically you have to have SOME ability to control your own fate, otherwise there is no fun or incentive to keep playing. Im also in favor of a delay before executions become available, the delay should be based on a number of items like councilor stats and health, Jason stats, and the time left in the match. I think its nonsense that Jason might teleport on top of you 5 seconds into the match, say if you spawn next to the car or phone box, and then he grabs and kills you in 1 second, regardless of the fact that your character didnt have high fear, had full health and might even have high strength or composure.
  18. Update: 17 straight matches today without being Jason. Thats 21 in a row now as councilor. This is getting annoying. I want to fucking kill some councilors, tired of digging through drawers 21 matches in a row.
  19. Yesterday, 30 seconds into a match I had some guy swing at me with an axe, I let it go assuming it was an accident, another shot and I was slow-moving injured and couldnt get away, killed me less than a minute into a match. I stayed in the match to see what else he did. Saw him later try to aim and shoot at other players, then slow-moving injure another player while they were running to the exit together. Steam user, cant remember the name... something Jones. Real award winner. Pieces of crap like that perfectly sum up why this is the only multi-player online game I will play, and as more of those morons show up, the game really loses a lot. It seems I cant go more than a match or two without seeing someone die as Betrayed. Now I know sometimes its from an accident, like shooting Jason and hitting the player, or stepping on your trap, but Ive seen it a few times now with people actively trying to kill other councilors. Need a block list function
  20. For reference, Im at about 140-150 (lost count) matches as councilor and 14 matches as Jason, no preference selected on steam. On PS4, 8 times councilor, 1 Jason, no preference.
  21. Exiting shift and then instant attacking or instant grabbing needs to have a slight delay, even half a second. It gives you enough time to change direction and or attack if your screen goes static-y. Ive had times where Jason grabs me before I hear music or, hes already got me in his grip as the screen shows static. THAT is complete bullshit. Also once grabbed, its a really weird mechanic. As Jason, Ive held a councilor for a good 5 or 6 seconds and never get an option to hit a kill button and then they escape. Other times, as a councilor, Ive been grabbed and before I even get the option to start mashing E to escape, the kill animation has started. There has got be some stability to this mechanic. Every councilor deserves a chance to escape from a grab, based on Jason's grip strength, Jason's health, Jason's Rage, councilor health, councilor strength and councilor composure. Make it a mini game to fill up a bar, like the repair, or to deplete a bar...whatever. Either way, that thing needs to get sorted out. I can understand a high grip strength Jason in rage mode near the end of a match entering a kill animation in 1 second versus a low health councilor. I cannot understand a high composure, full health councilor being killed within two seconds of being gripped less than 5 minutes into a match by a non raging, regular grip strength Jason.
  22. Exactly, Ive had some movie quality last minute struggles. It worth the price of admission when either after you survive or after you die, you hear the rest of the team that was either dead or already escape say things like HOLY SHIT, NO WAY, that was close! Ive watched a few people do that as well after I was already dead/escaped and it was really fun, like a mini movie that Id never seen before...how will it end!? One match in particular, 2 minute warning had just popped up...the two cabins north of Higgins house, no cops, the car was already gone I ran between the two, one was the 1 door deathtrap cabin and the other was the double-door cabin split into 3 hallways with beds in the farthest one. I hid in the closet at the back of the 1 door cabin as he came through the door, got stuck in the trap. I guess Jason assumed I ran out the window, so he didnt check the closet and instead went outside, I quickly exited the closet, ran out the now broken door and ran along the front and side of the 2 door cabin dropping firecrackers behind me just as he was shifting towards me, and then leaped through the broken window. I was now in the injured, slow moving state and didnt had a medkit, as he walked back around the front of the cabin. No weapon and didnt want to risk going back out, I slid under the bed 2nd closest to the rear door. I heard him come in, smash a couple walls and stomp around a bit. I heard him smash the closet near the front door. Then I heard the springs go on the first bed. Then the second. Then the third. At this point there was maybe...2 or 3 beds left. Stomp Stomp...Time expired and I got the 'you survived' screen......first breath in a minute.
  23. Would posting a link to the PC master race video be going to far? No bashing intended, just love the humor in the video. I'm omni-console and support anything that gives me a good time:)
  24. The sad part is if you got 10 people together that would write similar reviews based on quality, content, fun, atmosphere, experience, etc IF they had a same experience, you would probably get 10 different reviews because it seemed that different folks all had different experiences with the game. I have been lucky, started playing at 12:30 am Friday morning and have had nearly no issues on steam. A couple dropped matches, only a couple weird glitches and tons of fun otherwise. Ive maybe lost a level or two from experience not registering properly, but still am level 23 on steam and 9 on PS4. Other folks didnt even get to play the game the first 2-3 days. Other people have had no xp registered for match after match. Other people cant get into a stable lobby. Its so odd that so many people have had different experiences, but I would imagine there would be a hell of a lot more positives if there were more experiences like mine. Then again Ive been following the game for 2 years, and played the beta, understand the mechanics. Some people I was talking to yesterday dont even know about fear and noise blips...So of course their experience will be negative because they dont understand the context of the game and the situation they find themselves in. Its a shame and in hindsight, the best course of action would have been a 'soft open' where only say...backers and media get to play 2 or 3 days early, then a lot of these things might have been worked out beforehand. I know the server issues are because there are so many people at once, but the little things might have been noticed and fixed earlier. Whatever, Im rambling. I love the game, and I hope everything is fixed soon so that everyone can enjoy the game as much as I have.
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