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Risinggrave

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Risinggrave last won the day on May 4

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About Risinggrave

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    owns a bloodied shovel.

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    Male
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    U.S.
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    Horror, comics, gaming; the usual.

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  1. Too many pocket knives

    Indeed, I've long said that is Jason's biggest weakness, alongside cooldown time. If the game wasn't developed with the idea friends would play together, that's sad. I truly think I would have gotten frustrated to a point of moving on if not for the friends I've cultivated over the last half a year or so. As far as streamers, I don't bother with them, so I wouldn't know one way or another. I notice this in quickplay as well. If you are not taking advantage of Jason's cooldown's and his lack of being everywhere, he can lay a smackdown. However in nearly every game I've played since the last patch, Jason has been taken to the woodshed. I'm of the mind that the game only needs options to succeed. Back in the early days friendly fire was toggleable on private. Options like that would go a long way for keeping groups happy. I know the people I play with don't need their hands held. I think the quickplay people are mostly the casuals. If Gun doesn't keep it's more hardcore fanbase happy, that'll bite them. Let's face it, the vast majority of us bought the game to be Jason or to be challenged by him. Not to pull his pants down and toss pies in his face.
  2. The Implementation of the ‘Repair Part Icons’

    For reasons such as these, I get the implementation. I'd say that it's more tense than a chore. Does it suck to be that guy who gets left behind and you can't get things moving? Yup. Maybe a compromise would be parts show up when certain perimeters are met. Maybe being the last X amount of people on the map, or after a certain time limit. As it stands, unless Jason gets a hefty boost, this makes the counselors too powerful. I'm saying this as a guy who plays mostly in private matches where communication is a thing, and where I'll dip into quickplay when my people were not on. The parts icons make it so communication isn't needed, and having it available simply makes counselor teamwork a force of nature. I've bolded your comment about possibly making it toggleable. I think that would do the game a lot of favors. Giving the fanbase options isn't a bad thing, and that would in essence fix the issue . Map overhauls to keep parts safe? Wow. No more fools blocking off the kitchen phone on Packanack. Interesting. Yes. It's simple now to find a part, leave it and let a fast character pick it up and speed it to it's destination. Have a Lachoppa or Deb go fix it at their leisure. It's not that hard to get things done provided you have a map and can see the parts. Without having to use tactics like "Hey, I'm leaving the battery on the table in the cabin south of the main lodge." and risking things being lost in translation, it's a cinch to get things going. Now the tactics are all about trolling Jason since parts acquisition is so easy. So in that regard, communication is still important. Counselors need to know exactly when Jason morphs so they can fix the phone fuse, or tank a trap and heal up. While I don't believe players unwilling to talk using an optional peripheral (that comes with the console, so all but second hand buyers have one by default) need to be intentionally punished, neither should they be catered to. The game was created with the intention people were speaking. It's why proximity based chat was so important. Holding the hand of the lowest skilled player to the point it makes skilled players too coordinated hurts Jason. In Quickplay, which is generally far more casual, it's a fine system. But in lobbies of people who all speak, and who know the meta, Jason is getting his pants pulled down and spanked, game after game. I'll restate that simply making it optional in private or a feature only in quickplay will fix the issue. Thanks for the thread, and it's a pleasure to finally interact with you, Courier.
  3. Too many pocket knives

    You don't have to talk, or troll or leave if you don't want to. However you should realize that in a game that needs communication to win, that you simply won't win as often. That is unless the dev's neuter Jason and boost the shit out of the counselors, neglect the backlash and tell the hard core guys to fuck off. A few patches ago this game took skill to stay alive and either skill or tunneling to kill. Not so much now. As it is, counselors can still troll by locking parts up in those few areas where there is no backdoor in. They just can't ditch parts in random areas anymore. I'm totally fine with parts showing up in Quickplay which is a much less competitive/coordinated setting. We can't ignore it unless we don't look at our maps. That's not going to happen. Gun can remove it in private or make it so groups can toggle it on or off, or they can leave it as it is. However if they don't make Jason more than a joke, I don't see this game having a very viable future. It's not a matter of the game being balanced around quickplay or private. The game needs to be balanced around the game being played as intended. If quickplayers don't want to talk, that's on them. The game is going to be harder unless Gun ruins the game to accommodate them, or gives groups options to toggle on and off certain aspects. If Gun wants to throw the die hard's under the bus for the casual players, it'll be their loss.
  4. Too many pocket knives

    This might be well and dandy if shit like parts appearing on the map or parts appearing in less than random spots was a thing. As it stands, if I find a fuse house in Blairs Cove, I know a fuse is going to be over there. When that fuse starts showing up in Everclear, then it's kosher. As far as your know when to slash, know when to grab schtick. Throwing knives are worthless if medic gives somebody multiple uses. Tank two of Jaon's few knives. Refresh health while Jason is just out of knives. Slashes are useless when the damage is gone in a jiff. Spend a chase slashing a guy. He jumps through an open window Jason can't break until the counselor stands up. Heal those wounds and make the last two minute chase be a total waste of Jason's time. As it is now, there is damn near a medic spray in every group of cabins, and more likely multiple sprays. The slash game is nigh worthless against most decent counselors. Also traps are just about useless too because damage is so easy to mitigate. I really hope the counselors don't have walkies and communicate when Jason morphs so they can just tank his small handful of traps and be gone before it cools down. I understand that that counselors need to have a chance because this is a game, but you're sitting here acting like it's a player problem, not a dev one. That isn't the case. I play with a good number of folks on these forums and they'll account for my skill. When I'm on a small map and it's all I can do to get a single kill, because the counselors have a better kit than Jason, combined with parts proximity, and the parts showing on the map so anybody can scoop them up once they are found, it's definitely not a matter of Jason skill. As a matter of fact, I think that may be the biggest issue. It seems you guys are balancing the game for the lowest denominator. The clowns who won't use mic's and can't coordinate. That is the wrong answer. If a part gets lost because somebody isn't on the walkie actually communicating, that is the players fault. You guys need to balance the game for the people who play as intended, coordinating using voice chat. Because as it stands now, Jason is a gimp when he stands against any decent group. Because of trolls who may steal parts and lose them intentionally, I get keeping parts showing in quickplay, but it's something that should be able to be turned off or simply unavailable in private matches where players actually speak to one another. It's been a bit since I last played. Last time I was in game nobody wanted to be Jason. When people don't want to be Jason in an F13 game, that is a dev fuckup.
  5. I'm of the mind that you don't have to add items, and that spreading them out is good. The fact is once keys and the fuse are found, anything else is icing on the cake. If you want to search for an extra pocketknife, or fireworks, loot drawers. Otherwise once you have a full kit, and are aware that pieces are on the map, you can be more concerned with fixing the objectives and escaping. As it stands now, between the small maps making parts too easy to find, the map showing discarded objective items, medic making damage a nonissue, and Jason being nerfed on top of everything else, I think that adding pocketknives and first aid is a step in the wrong direction.
  6. I don't know what eldritch god you were blowing that night, but those broken glass shards you were rubbing your balls over at the endshould have killed you! That was definitely a down to the wire game. Good times.
  7. Is it just me?

    I'm tracking you can look at the map while breaking doors and such. I do that myself and it does help cut down on Jason's AT&T bill. It still isn't a catch all vs a coordinated group of good counselors. How you can catch somebody while looking at your map is beyond me. I'd use 2. to say that you're not playing with top tier players.
  8. Is it just me?

    1. Unless you are always looking it's possible to have a good counselor untrap and fix in less than 30 seconds. You're not chasing and killing and paying that much attention to your map. Even the best can't, and I don't think you're on that tier based on your inflated opinion of yourself. 2. Nobody? Yeah, you're definitely playing with lvl 5 FNG's.
  9. Is it just me?

    Unless you're looking at your map to the point of letting counselors have their way with you, sometimes a counselor will silently disarm a trap and fix an objective before you realize it. I look at my map as often as I can, and it still happens. If you want to call me a "bad" Jason, go for it. But I think I know a few dozen people who will forever mock you on these forums for that. As it stands, I'm going to run the other direction with this. If you never have a counselor get the better of you, ever, I don't think you're so much a good Jason as you're playing with noob counselors who couldn't win if you took a five minute piss break.
  10. Is it just me?

    Indeed. But Foo didn't say he was messing up. He simply noted he does well and you automatically line that up with a bad Jason, where you seldom die because you're such a great player. I suppose I should sum it up with how big a shame it'll be if you break your arm patting your own back. I bet money if you played with the guys from these forums, you'd find yourself taking down at most half a lobby. So whether that is because you're a bad Jason, or because we have some top tier counselors is up to you.
  11. Is it just me?

    Anybody else picking up on the hypocrisy?
  12. Because all the counselors are built using 35 points total. Jenny doesn't get to be special. Personally I think luck is better then strength, but meh.
  13. @Vanessa Myers You still never gave us what you'd nerf for this strength boost.
  14. Amen. Even I'm beginning to give up playing, and everybody knows how much of a hold out I've been. I've been thinking about the balance and may make a thread on my ideas to bring some of that back. I love the IP, I think Gun's take on the game is fantastic. We just need to nail down the balance so both Jason and counselors* can have a chance to win. *With teamwork. Counselors shouldn't expect to troll an experienced Jason and win. Fuck those who complain they can't survive and don't even have mic's to play the game as intended.
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