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bewareofbears

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Everything posted by bewareofbears

  1. You can only hit them at the start of the window crawling animation. When they're sitting on the frame they're shielded by an invisible barrier.
  2. PARANOIA

    100% I also agree that letting the base multiplayer game go to shit while they work on new content is ill-advised. They always say they have different people for different things and then they say they're all focused on the new content. It's double-talk.
  3. Maybe... but Jason's weapon literally swings through those ducking counselors without causing any damage. I have to imagine if you're within 2 feet of Jason, ducking or not, he's going to fuck you up.
  4. I am definitely underwhelmed by the patch notes. Mostly little stuff. Stuff that shouldn't have taken 7 weeks to patch.
  5. Soundtrack

    This has come up a lot and most agree with you. Try the search function before creating a thread.
  6. It's more of a question of "Will it ever..." then "When...".
  7. PARANOIA

    Lame. Hopefully bots are sooner than February.
  8. I was hoping for offline bots myself. Never really been into exploratory or puzzle games but maybe it will be fun. @thatdudescott Looks like there will be a Part 9 map at some point here.
  9. Meanwhile, on Reddit...

    @thatdudescott I missed this. Six months without dedicated servers on consoles... that's crazy. Wondering if one of their "surprises" is dedicated servers. Interesting to see Ben even said they were close to going live with them, potentially in late September or October. Maybe they jumped the gun.
  10. Some interesting stuff going on over on reddit. There appears to be a controversy with topics being locked and deleted by mods and the publishers. I recognize a mod may want to lock this thread but it's in "General Discussion" and game/community related.
  11. I disliked the idea of 7 counselors beating on Mrs. Voorhees. I also thought it would be beneficial to have a mode that required less players, making it easier to find a game. These are only suggestions. Feel free to add to them or share your own concepts. Nothing here is set in stone as we're basically brainstorming on what we'd like to see from a Mrs. Voorhees mode.
  12. After a brief conversation with @Redcat345, I did some thinking on how I would like to see Mrs. Voorhees implimented as a playable killer. This is an idea for a 4 vs. 1 game featuring Pamela as the killer, built on suggestions from @Redcat345 and others in the past. Pamela Voorhees Strengths & Weaknesses: Option 1 Strengths +Stalk +Can Run (as fast as an average counselor) +Weapon Strength Weaknesses -Can't Shift -Destruction -Grip Strength This option allows Pamela to morph on par with an average Jason. Strengths & Weaknesses: Option 2 Strength +Shift +Can run (as fast as an average counselor) +Weapon Strength Weaknesses -Can't morph -Destruction -Grip Strength This option allows Pamela to shift but she can't exit shift in view of counselors- similar to how spawning as a zombie works in Left 4 Dead. Weapon Knife Alternatively, Pamela could use all edged weapons (axe, machete) Combat Pamela can crawl in and out of windows and hide in any hiding spot. Pamela's speed crawling in and out of windows or hiding spots is faster than any counselor, as well as completely silent. Pamela's stalk is abnormally long in duration, allowing for jump scares. Pamela has kills, that if she is hiding in a closet and a counselor walks past- she can perform an environmental jump scare kill. Pamela's combat is the same or similar to counselors. Pamela must first stun a counselor before being able to perform a grab kill. Pamela's grab kills are low-impact: stabbings, throats cut, etc. Pamela can run as fast as an average counselor but her stamina is significantly higher, walking does not have a stamina cost. Traps Pamela has no traps but is able to use the same bear traps as counselors. Sabotage As suggested by @Redcat345, Pamela can sabotage escape options- she can remove the battery from the vehicle or propeller from the boat. Depending on balance, this option could be limited to once per vehicle and boat per match. Maps This mode uses only the small maps. The escape options are limited to the boat, two seater and match time expiration. No guns spawn. Jason's shack doesn't spawn. The two seater is Pamela's Jeep. Pamela's Kill Conditions Scenario #1: Suggested by @Redcat345, Pamela can only be killed on the beach, with an axe or machete- the possibility of these conditions are heightened by the boat being a main escape option Scenario #2: Pamela can only be killed by the final remaining counselor, after a struggle mini game is won. The mini game favours Pamela. Scenario #3: Suggested by @Redcat345, Pamela can only be killed by a new hero character: Alice Pamela's Customization Pamela's base appearance will be as she appeared in first film Pamela will have an alternate skin, as zombie Pamela from Part 3 As I said at the beginning of this post, these are a mixture of new and old ideas. Feel free to add or suggest what you think would improve on these ideas.
  13. A Speculation

    It could work but I imagine they'll focus on what they have or come up with an original concept. Maybe the dreaded Sweaterface will make his debut. I've wondered about that abandoned camp map. I'm not terribly excited about as it's likely more of the same and it would be odd that there are so many useful items at an abandoned camp. Never Hike Alone was also a Kickstarter project so it would be fitting if he found his way in. I noticed how skinny he was also- thought he looked like someone in their 20's which didn't surprise me as it's a fan film. I enjoyed it, thought it was mostly good minus the odd transition to what felt like a tacked-on ending. I think Thom Matthews has to be used in a tongue-in-cheek way- he's the campy version of Tommy Jarvis whereas the previous two were serious and troubled characters. I don't think he really fit Never Hike Alone but it was nice to see him and was a surprising appearance considering it was a fan film. There's no news on Paranoia at all. People think it will be Part 5. I'm hoping if it is he won't be exclusive to the Paranoia mode. It could just be a random Jason, the player's choice or no Jason. No idea.
  14. Too many pocket knives

    @CPLhicks31 I don't think the current issues will be the nail in the coffin either and I agree that the multitude of issues has hampered the ability for the game to really grow a playerbase. The player counts for Steam are pretty sad considering Left 4 Dead 2 regularly has more people in-game than this fairly new title. The game's launch was atrocious. That said, I don't think the current issues help and those that are buying the game aren't sticking with it because it's often a tedious and unfun game from either side (Jason or counselor). Leaving an issue as important as Jason not working properly unattended for 7 weeks now also says to new players that this is the game and it's not going to get any better. It also shakes the confidence of people who have been following the game from Day 1 to find out how out of touch with the game's balance Gun appears to be. We may not see a balance patch until January and no one can deny that sucks bigtime. It sounds like something along the lines of offline bots, Paranoia or dedicated servers for consoles are on their way and any of those should be a positive. I'm glad you're still able to enjoy the game. I wish I could and I really mean that when I say it. I want to play this game but I won't because it's broken and I'd rather have an enjoyable experience in another game without the hassles, broken mechanics and balance issues.
  15. Patch Notes 12.12.2017

    @ZooMalfunction Good points. I also wonder if they receive info on their backend when a match has been prematurely aborted. If they're only receiving info from completed matches then their data would be skewed and unreliable.
  16. Too many pocket knives

    I disagree but I acknowledge I've seen similar sentiments. I like DbD's current balance myself. I play as a killer 85% of the time and the only issue I find irritating is body blocking hooks. That can be overcome by simply dropping the survivor from your shoulder and slashing the fuck out of everyone but in the moment I sometimes forget. That said- if you're a killer and four survivors join your lobby simultaneously, backing out of the lobby is probably a good idea. Especially if 3 out of 4 are carrying toolboxes. @R.J MacReady That's about the size of it. @WashingtonJones Yea, you mentioned the numbers were higher a few days ago. Makes sense there would be more on during the weekend. I think I saw the game averages 1,200-1,300 on Steam lately. If single player works without any major issues, I could see some folks returning. It's just the offline bots portion but it may help the numbers a little bit. For myself, having the option to play as Jason whenever I choose is what attracts me to the idea of the offline bot mode.
  17. Too many pocket knives

    Over 2 million copies sold and there's under 600 people on Steam... that's insane.
  18. Too many pocket knives

    @CPLhicks31 'Git Gud' and "Get better" are the same thing. Your post assumes that myself or others haven't tried adapting to Jason's broken grab and melee attacks. We have. If this was an issue with purely sucking as Jason I would recognize it freely. I play Dead by Daylight pretty frequently and I have all four survivors escape on me every few games. They escaped because of skill, they outplayed me. I'm not getting outplayed or out-skilled in Friday the 13th- I'm losing to broken game mechanics. The assumption seems to be that we want to see Jason get 7/7 or 8/8 every match. That's not the case. If we're beaten, we want to be beaten fairly and not by exploit or broken mechanics. I want to be outskilled by counselors so I can improve as a Jason. I can't improve because Jason has been nerfed into the ground. Anyway- we seem to agree. There is an issue that requires being fixed. The sooner, the better. Unfortunately there won't be any balance fixes for Jason in the upcoming patch and who knows when the patch after that will be. Leaving Jason in this state for 2-3 months is fairly unacceptable. Honestly, I don't think Gun will get the message until people stop playing. The playerbase continues to decline. Hopefully they drop a new, working game mode soon and I won't have to play the poorly balanced multiplayer.
  19. A Speculation

    I think it's unlikely. I don't see how Horror, Inc. would benefit from using something outside of what they created. That said, I liked the design of Jason in 'Never Hike Alone' (minus the goofy giant footsteps sound whenever he walked).
  20. Patch Notes 12.12.2017

    Hoping those "surprises" include a new game mode because multiplayer is garbage. I can't see myself playing multiplayer again until they address the balance issues.
  21. Where we now are ?

    I remember that... Priorities, right?
  22. Too many pocket knives

    @NthnButAGoodTime I've given you the benefit of the doubt but I don't think I can anymore. Your goal here is to derail the thread and debate. No one is complaining about mock weddings and your claims of the other video being staged aren't backed up by anything but your own want to be right. You may not see yourself as a troll but it's apparent to me. I can't stop you from replying to me but I won't be replying to you anymore. @CPLhicks31 So, you're saying you're not a fan of the 'git gud' argument but then you say people need to 'git gud'... The idea that this is a collection of bad Jason players who can't adjust is stupid and dismissive. There are real issues with grab and melee that have been proven.
  23. Too many pocket knives

    It's good evidence in my books because it correlates with what I've seen and experienced. I'm not a fan of the 'git gud' mentality or conspiracies so I believe even a rookie Jason should've been enough of a threat, just based on Jason's abilities, to prevent that dance party. The counselors saw no threat there because Jason, skilled player or not, isn't one.
  24. Too many pocket knives

    So you're saying all it would have taken in all of those movies was for seven dancing counselors to group together? I seem to remember Jason walking into a dance party (rave) in a cornfield (while he was on fucking fire no less) and murdering everyone in his path... As I mentioned, he's attempting throwing knives and slashing. Slashing has been an issue for a long time. I was pointing out that he was using the strategy suggested by Ben. Do you think it would've mattered if he grabbed pre or post-patch in that scenario? I don't.
  25. Too many pocket knives

    @GunMedia_Ben I see a Jason trying to slash and use his knives as you suggested. You can't deny Jason looks pathetic here- a complete joke. Is this Jason really losing to skilled players in this video? Edit: Someone should show this to Kane Hodder, on Twitter or at a convention, and see what he thinks about it.
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