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dmack621

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dmack621 last won the day on October 27 2017

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About dmack621

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  • Birthday June 7

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  1. People placing traps under windows inside of a cabin. You know that shit is intentional. Jason ain't climbing through any windows.
  2. I do not agree with any sort of immunity for Jason while he is Raging through a door/wall. As someone else pointed out, that is the consequence for being obvious. Even in the movies, a walking terminator Jason gets knocked down or stunned when he's in that "locked on target" mode. Most of the people who die in the movies never see him coming until it's too late. The ONLY thing I would offer as a counterbalance to the rage stuns is a decrease in weapon durability when striking a Jason in rage mode to prevent repeat stuns. This would make sense as hitting a Jason who is in rage should be a one timer for a getaway.
  3. dmack621

    Patch Notes [PC] - 08.15.18

    If I'm being honest ... I'd not only undo the boat sound, but I'd remove the car start up sound as well. AND I would remove the Jason music ... at least until he is in your line of sight. Then it makes sense for the Jason music to start playing. I think that would spice up the game a LOT and ... it wouldn't be adding anything ... it'd just be REMOVING some existing things or altering them. I believe as a counselor you'd have to be more on your toes and not just instantly know Jason is in the vicinity. As for stalk? Well as I said, line of sight. So if Jason is anywhere on your screen even if YOU (the player) don't see him, but your counselor could ... music. So stalk would just eliminate that when activated. Now, this isn't just about the counselors. I don't think Jason should just know that the car or boat has been started. He should keep his attention on objectives. The phone, well I'd leave it as it is only because they can't "add" anything which would be my trade off for the sound. Add a second part to repair for the phone like what has to be done for car or boat and then take away the sound alert. But that can't be done, so meh, leave it as is. Though I feel taking away the sound alerts would create more immersion on both the counselors' and Jason's end.
  4. dmack621

    Patch Notes [PC] - 08.15.18

    I remember the boat sound effect. Lasted for maybe a week at best. It was taken out very very early and a thread was made when it happened where the devs explained then that the boat was NOT supposed to have a sound effect notification for Jason. And all of the reasons people have stated as to why this kills the boat are basically the EXACT same reasons that were given by the devs. I quite remember the long explanation and how the sound effect was only meant to be heard by counselors and not by Jason. The entire high risk/high reward breakdown. I think there were a total of 3 people who ever bitched about not having an alert for the boat but the entire community almost unanimously agreed that the boat alert was not needed for Jason and everyone played for over a year without it. I mean hell, think about that ... it was like the ONE thing everyone here agreed about in the entire span of this game and for some reason 15 months later we just suddenly have a boat sound that nobody asked for. I mean whatever. Doesn't matter to me, I have 100% completion. But anyone looking for boat achieves ... good luck.
  5. If you really think about it, outside of uber Jason all the other Jasons we have. And from a legal standpoint, places like Camp Forest Green, Lazarus, Grendel wouldn't even be an issue to re-create as they are all locations OUTSIDE of what the original script was and therefore Vic would have no claim to them. Also notice "re-create" as in something that already exists on media. It would not be a "new" creation. But a re-creation.
  6. I was on my phone when I posted the article. Sorry for any confusion as I did know it was from last July. My point in posting it was to bring forth the question as to why and how this has changed now as according to that article, what is happening shouldn't even be able to happen.
  7. http://www.gamerevolution.com/features/340409-friday-13th-lawsuit-wont-affect-game-lawyer-says-exclusive
  8. To be quite honest I think all of us kickstarter backers should file a lawsuit against Victor Miller. I'm sure we could find grounds to do so and I have been looking into such things. Sure, such a lawsuit would probably be as pointless as the one he's pursuing but I'd like to think that having 10,000+ people filing s joint suit against you might make you think twice about the tree you're barking up.
  9. dmack621

    Jason trap exploit

    It's not an exploit. The problem is everyone getting into the same repetition of what must be done in order to "win." I still see Jasons wasting 3-4 traps on the phone that do no more to prevent counselors from calling the police than the 1 trap I place at the box itself. There are other uses for traps that Jason has at his disposal in the same way that counselors have found this use for their own traps. If traps and traps alone were the be-all-end-all of Jason's game, then part 3,4,7,9 Jasons would always end up doing low numbers in games and that is simply not the case. You just have to get out of the habit where you believe this one certain play style is the only one.
  10. dmack621

    Should the Perk ,,Medic´´ get removed?

    Yes, medic should be removed or at the very least reworked. I do like the idea of only getting a double spray on your first med spray. Even better, make it so that medic ONLY works with the spray received from Hypochondriac. It would mean you'd have to give up TWO perk slots for that one extra heal and that would certainly calm the shit down because is it REALLY worth it to take up 2 perk slots for an extra heal? Another thing they could do is not have so many sprays on maps. I thought the idea was 'limited' resources? Everyone then should not be able to come across a health spray.
  11. I would have to say ...You didn't just know where parts were at all times. If someone got chased down into the woods and died with that battery/keys/fuse ... there was no BS icons telling you exactly where to go. It was REAL, just like it should have been. If someone dies with a part in the middle of nowhere, you're SOL. And, knowing how to kill Jason didn't mean you could just do it whenever you wanted. Jason had higher hp back then and it was harder to get the mask off. Also, weapons didn't last as long. They'd break after a few hits. Jason's grab range made it where you couldn't just run up on him like you can now. If you tried to do so alone you were as good as dead. Jason Traps weren't nerfed and were actually a good counter to the medic perk crowd. You were able to lock down an objective.
  12. On PS4 we also have a Failure of the match to start on the loading screen which happens intermittently just as the failure to end. You sit on the map screen waiting for the intro cinematic, but it never comes. You're just stuck in the map screen. It gives you no options to end match, leave or return to lobby. The only way out is to exit via the PS button and close the entire game.
  13. dmack621

    Dying too soon

    Best reference of the day.
  14. dmack621

    Part 7 Jason Adjustments

    He had normal shift in the beta. In the beta he was really good to use.
  15. I like that it's darker and that you have to use your flashlights etc. I don't see this as a problem or a bug, I think it's intentional and I think it makes things more tense. I always felt it was too light before, even with power being cut. Now it seems right.
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