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Everything posted by Turtle

  1. Ooh, in the screenshots, you can see that the shed next to the Higgins House appears to be open! Pretty sure it was boarded up in the beta. Looks like we might be getting access to the basement !
  2. Hey, I think you have on Steam already haha, but I'd love to join in as Jenny, unless Riskman ends up dropping Deb, in which case I'll take her. Mained those two during the beta. Ready to kick some butt . My steam is Simu (Turtle). I'm up when you EUers are up (thx work) so the timezone difference is actually kinda nice lol. Also, just curious- no Tiffany ? Edit: It was a different Mr. Trapper. What a small word.
  3. I really enjoyed the back-breaker (just wicked brutal), although it makes sense with the small counselors like Deb and Tiffany. It might look funny when Jason snaps Adam over his knee LOL. That spear to the head was also pretty terrifying. I like how the counselors look like they're fighting back with these newer animations. Some of the ones in the beta like the pickaxe to the base of the neck were cool, but they didn't really struggle. Now they're punching him and pushing him away. He just don't give a damn. Savage. Didn't really like the jaw-ripper. It was definitely brutal - I just can't fathom having Jason's nasty ass fingers (P6/7/8/9. Ew.) in my mouth
  4. Hey! I like his hair . His customization options look like they might be the coolest (mm tha supple leather tho), although Chad's school crest shirt might have me playing him. As a cosmetics whore, I'm obligated to play whoever I can pimp out the coolest. I know I already answered on this thread but I'VE CHANGED MY MIND DARN IT. I forgot how much I enjoyed being altruistic in DbD (pls show mercy,) so I think I might actually play Chad/Jenny/Adam since they seem to be the most support oriented. Adam seems like he might be pretty cool- intelligence to help the team escape and strength to help free your teammates. Tiffany and Vanessa just seem like selfish dead weight to me lol. They might be useful for gathering parts and acting as distractions, but I think once we've played the game long enough, Jasons won't take the bait and will just go for the smart/slow counselors first, then pick off the runners like Tiffany/Vanessa. I can imagine that, after we've all had the game for a while, it might turn into smart characters being guarded by support chars, with little to no runners. Or I'm nuts. Depends on if people want to play like a team. I find it extremely satisfying to escape as a group in random matches. I am gonna defy the stereotype and make Chad the most helpful dude out there
  5. I see what he means. I think all the counselors use the same 'ARGHGHGH FIERCE' facial animation, so on some of them they look a little funny. Eric looks like bigfoot to me here LOL, but once Jason kicks him away, he looks totes normal to me. I really enjoyed the look we got at the alternative patterns- I noticed that they changed the texture on some of the clothes, too. Deb's green shoes looked suede and one pair of Jenny's looked leather. I was just expecting reskins so I'm pretty jolly about the new textures. Almost make them look like entirely different clothes . Still hoping for actual alternative outfits, though- like, different meshes. I asked them on Twitter a while back whether the DLC was only reskins, different meshes, or a mix of both. I got a 'stay tuned,' so I'm gonna go ahead and assume we're getting reskins , which is too bad. I want preppy shorts damn it. Side note- did Tiffany get anything new other than the orange shoes? Maybe I'm totally nuts but her clothes looked the same to me ¯\_('-')_/¯
  6. I like to think the devs will make it take longer for counselors to struggle out of Jason's grasp while also making the grab-kills become available to him more slowly. If they do that, Jason should have more time to find an environmental kill while also allowing fellow counselors more time to save their friend. It'd also lead to less dead-as-soon-as-he-grabs-you moments and more diversity in the deaths . I don't think it'd be too frustrating for Jason because if there are no other counselors around, he'd still be able to secure the kill like he normally would. If there are other counselors around to save their friend, well.. I think it'd encourage Jasons to isolate their victims and, failing that, whack at them, which would make the combat system more relevant, too. I think I entered combat mode in the beta like, twice. Maybe. I just want to see more environmentals, honestly. The devs put so much work into them .
  7. I think we'll be getting some news soonish, atleast. Rumor has it that Bikestman accidentally streamed the game while he was playing with w/ some of the devs and other streamers like Laphin and Charmin. The stream only lasted around 12 minutes before he realized what was up. He deleted the footage. Apparently a few counselors whose models we've yet to see were in play. The boat, too, and one of the maps. Jason VIII was also in there too, I think. Not sure. I heard that some of the counselor clothing alternates were seen as well. Something something Vanessa's tracksuit was different? I'm pretty confident that its true. They must have been testing it. A bit before the first beta keys were handed out, I remember someone on Twitter talking about how they were able to play the game already and the devs being all 'shhh, das private yo,' so I'm assuming they're doing the same thing here; just testing w/ some people they trust. The streamers were probably under an NDA. I could be totally off, but, as a gossip queen, I am obligated to divulge . Maaaaybe someone screen-capped the footage? The hunt is on, girls.
  8. My favorite environmentals are probably the back-stomp, the marshmellow tong (jeez), and the one where he slams your head into the side of the sink. That one in particular was pretty awesome despite its simplicity. I also enjoy the window-throw when there's glass and you're on a second floor. Classic. My favorite grab-kills are probably the machete-gutter, axe decapitation, or pick-axe can opener. Excited to see the Part 6/8 weapon kills 8). My least favorites are probably the head-punch and the choke. They were both cool the first few times, but those two seemed to be everyone's go-to. I've had my fill .
  9. Nah, there was some gameplay footage too, right here. You can see the back and some of the interior ! Also, finally watched the Q&A. I didn't bother watching it the first time since I knew it would just trigger me. Some of the questions people asked just made me want to strANGLE THEM. "Will there be a story mode?" ho check the FAQ, don't waste this precious time. Too bad Charmin's question wasn't answered- I was actually curious about the new ability . Since the symbol's a counselor getting stabbed in the back, I think it'll be a way for Jason to turn off the music alert for a bit so he can do some sneak attacks. Anyone got any theories?
  10. Can we all just acknowledge how badass Packanack looks? This is the map I've been most excited for and it looks like they got it just right. I remember during the beta being kinda sure they'd just reuse the props and stuff they already had made, so all the cabins would end up looking the same. These cabins have porches and clapboard siding and shit. I am sufficiently pumped. The only other thing I wanted to see was the giant set of stairs Mark had the pleasure of falling down . Soon.
  11. Looks like everyone shown in the PAX panel got a little something. Very exciting ! Deb got some pastel plaid and matching shoes. AJ got some polka-dot leggings and white Martens. Jenny got some white pants/boots and some new stripes for her shirt. Vanessa got an orange tracksuit. Sorry for the potato quality photos LOL but just incase anyone was too lazy to watch the stream ^. They're only retextures, but I think the variety will still be nice. Wes also said in a tweet that "you can change the color/texture of tops, pants, and shoes" and that some of them will have "customizable layers" like jackets. I hope that means that some of the characters w/o jackets can, like, have one. Jenny needs some Laurie-esque cardigans
  12. So what your saying is that I can blame this all on the console players .. No, but, really, what you guys have made so far is pretty nuts. I've never really seen developers communicate with their community so readily before. Warms muh heart. I kind of assumed you guys were just being teases, so this was a sweet read. This in particular has me very excited vvvv! Just curious- if you guys did fail, say, the Sony Asia cert, would it only be the PS3 version that got delayed? Would PC and XBOX be delayed as well? Either way, keep on keepin' on, dudes. We're all looking forward to it.
  13. I was kinda bummed as Jason when I found out I couldn't throw people at the power boxes. I think that'd be fun way to cut the lights . A little homage to our bud Chuck. I'm hoping they do some cool environmental for that giant friggen flight of stairs at Packanack- it doesn't have to be anything crazy, just toss 'em down lol, or throw 'em over the railing on that porch Mark was on, I dunno.
  14. Hitchhiker sounds like a cool idea, that Chiquita banana girl deserves more love . Annie was cool too. I don't think there's any speedy/intelligent characters in the mix yet. Most of the intelligent characters we've seen are tortoises. I'm sure the hitchhiking chicks could handle their way around a car (although I guess that begs the question as to why they don't have one..) The Mean Girl could be strong and composed? Jenny is composed and lucky, so that's another stat pairing we might not have seen yet. I think if they do reveal any more counselors, they should fill in a different niche. As much as I want the Stoner, what would he specialize in? Composure/intelligience? AJ's got that covered. Composure/luck? That's Jenny. Hmmm..
  15. I think I'll probably main Deb, AJ, and Edgy Guy. They all seem oriented around completing objectives, which makes me feel useful. I like being able to say I contributed to the car/phone. I unlocked Tiffany on the last day and although her stealth and stamina were a lot of fun to play with, I kinda felt like a third wheel . I couldn't really contribute anything and didn't really enjoy feeling like I had to rely on the slow/smart characters to do all the work for me so I could dip. I guess I could use her to collect car parts for the intelligent chars tho , so I'll definitely give her another shot. Jenny might be interesting in the full-game. Wasn't too thrilled with her in the beta- composure and luck? Maybe I'd feel better about her luck stat if I could get a hit in without getting grabbed . Kinda confused with the Jock's stats. His description said he was smart, so will he be strong and intelligent? What'll differentiate him from the Edgy Dude? I dunno, man. I just hope we don't get anymore Vanessa-like plagues.
  16. And I burn myself making ramen noodles. You got a skilled wife there . Look great!
  17. Maybe that's where the whole 'perks' thing will come into play? Do you guys think the perks will be things like '+2 to Intelligience' or more situation things like 'lose less health when bursting through windows' or 'people stay calmer around you'? Definitely liking the way things are looking so far ! I'd consider playing all of them.. except Kenny, maybe. I thought he'd improve the composure of those around him or something. Maybe he does. His 'jack of all trades' thing isn't really for me, though.
  18. ^ Agreed. None of us have played yet, so I guess I could be wrong, but I think I'd enjoy it more w/o the player indicators and lock icons. I just think it'd be a lot more exciting to find a counselor through chance than from having known where to go. I know I'd feel an obligation to help out the first dude I found alive . The lock icons could get annoying if we try and enter a locked door during a chase, but I guess that'd be part of the fun. Maybe you should see indicators as to where people with walky talkies are if you have one also? Then they could be useful even to the dudes w/o mics.
  19. Been lurking on these forums since the first trailer and finally decided to sign up. I've always been a big fan of the movies- saw Part 3 first on DvD when I was like 12 or something, been hooked since then. I've been waiting for a multiplayer horror game since I first started playing- looks like I'm finally getting it ! Dead by Daylight's cool and all, got like, 300 hours on it, but F13 has that cinematic feel I wanted . Extremely excited to get some counselor play in on the 20th- my family won't be seeing me until the beta closes lol. Gonna try and play pretty altruistically- all the counselors included in the beta were the only ones I was interested in playing, so I am p u m p e d. Feel free to add me on Steam- my ID is Simu (Turtle). Looking forward to playing with you guys! If there's an F13 Discord, would someone mind linking it to me? Gracias!
  20. I thought it looked awesome ! These guys have been working on it for a while now and are way more familiar with the maps than we will be and it still looked pretty chaotic. Looking forward to having no idea where to go. Higgins Haven was awesome- very lovingly rendered. Has me sufficiently pumped. Music was nuts. Only confusion would be as to who was playing Tommy. Maybe it was one of the dead counselors? Seems like Girl Next Door died pretty early on, so it might've been her, dunno. Noticed this on the map- pretty blurry, but I'm pretty sure it says Shelly's Pass, haha. I like little stuff like that .
  21. Add me on Steam, guys! Steam - Simu (Turtle)
  22. Hey guys, kind of a lurker . Saw this on Reddit and was surprised I hadn't seen it here first! It wasn't on the images thread or anything so hopefully this isn't a repost. Thought you guys would enjoy it. I was pretty happy to see that we were getting 3 Jasons for the beta- I figured we were only getting Part 3. Wondering what those 'perks' will turn out to be. What do you guys think ^^? http://imgur.com/a/j5Ns8 Also, unrelated, but just noticed this in the IGN vid. Shelly's Pass? Very sneaky, devs . Looking forward to finding more nods like this. Edit: Crap. Of course I see the post after I make this ._. sorry
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