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Everything posted by tyrant666

  1. You would think after months and months of those lobbies that they would evolve and become something actually fun. As it is, they really only serve the 'troll Jason' crowd. Which is unfortunately the majority of what's left of the playerbase on PC and part of what drove away others long ago. I would say they basically make teaming impossible since the player count is too high to effectively take over the game and force people to rage quit from that purpose. Other than that, they have no real purpose. A battle royal mode that goes nowhere. That said, these types that hold the PC lobbies hostage get no points from me, but neither does the fake police crowd that only play the game to report players or get long time content creators and streamers banned. Those types get no points from me either and they exist just as much as the crowd that somehow finds a thrill in taking over a thin population at best. As it is, I uninstalled the game probably for the last time a few months ago. I've got my fill finally I think. Summer of 2017 was the golden times for the game. Once May 2018 hit, it was basically mostly downhill from there. No new game modes, no revamping of the meta, so the game drives in circles around Part 3 spam, Nessa spam, Packacrap Small spam and the occasional joy ride to nowhere on Pinehurst/Jarvis where Jason can close his eyes and get 7/7 or 8/8 unless you get a lucky RNG for boat parts and he's distracted long enough.
  2. Tough to believe him outright. This is the same guy who claimed he could bring down Hollywood's underground pedo ring and he basically chickened out. Either way, it means nothing for this game.
  3. They removed the buff in the modded versions and he became a pinata again...people stopped playing those versions lmao, on top of the shady modders of course. Not that anyone is really playing on PC nowadays anyways due to the lobby situation. I will say something better or more detailed was needed, but since they didn't want to play around with the code too much, they instead went with a big bandaid fix that probably wasn't too intrusive to the code. All it did was change the bitching and moaning from one crowd (pro Jason) to another (pro Counselor).
  4. So this comes straight from Wes recently about content that was planned but eventually dropped due to the lawsuit. https://www.twitlonger.com/show/n_1sro3ei In there, he talks about the Slumber Pack and Paranoia. Both of which we've heard of and even seen at one time or another through leaks or hacks, etc. The one not mentioned to this point was the 'Prom' pack. Where the Counselors would've gotten dresses and tuxedos and a Crystal Lake Themed Prom map complete with props and a dance floor, etc. Any thoughts? From what I've seen, the response to this revelation is mostly positive, but I think I'd be one of the ones with the unpopular opinion that the 'Prom' idea was yet another idea that was not at all aligned with the license. For example, before launch and all throughout Alpha and Beta, they treated the IP like a serious property. However post launch, it could be argued that things like dance emotes, the Halloween pack were all things that strayed far away from the IP to make the game less serious and more of a lazy fan fic than anything else. I mean, did they forget the game they were involved with was F13? What does Halloween and Prom have to do with that? What would've happened if the license were Halloween instead? Dress the babysitters in naughty Xmas clothing and dress Myers in a bunny costume? Hate to say it, but I'm ok with Prom Night not making it into the final game. I'd be super pissed if the game were still in that fluidal state it was in the majority of its content lifecycle if the game itself was still a buggy mess. Sure, their best effort was the content, but if the game continued to be a mess. The kind of content that was being dropped would've been targeted eventually.
  5. I'd say it was more toxic in old rage because old rage was basically useless for Jason, even if it was more balanced for all the counselors, while unfortunately making meta counselors even better. In new rage, a timeout win is more legit, but also pretty impossible as a non meta unless the Jason is just dirt poor as it pushes the already lopsided meta even further towards meta in late game.
  6. Seeing a lot of whine on reddit about Jason being buffed heavily with this last patch directly or indirectly. If its true that counselors can no longer trade blows with Jason, then great. I'm sorry, but I always felt it was INCREDIBLY STUPID that these scrawny ass counselors can just basically stand there, tank his hits with very little consequence, meanwhile he either takes mask damage or is stunned. It was already silly enough watching counselors having thick skin/medic to basically reverse any damage a slash or two would do from Jason, AFTER winning the trade of hits. The consequences of trading blows in any fighting scenario ALWAYS benefitted counselor and its just something that should never have been there. The big hulking killer slashes a counselor and they take it like nothing, but they hit him with any weapon and its basically much more critical. Make no mistake, that all ties back to the kill Jason/troll Jason/bully Jason crowd and that's just a percentage of what went wrong along the way for the game. Killing Jason should require more effort than what it does and counselors being able to constantly win 1v1 in the trading hits category is something that should go. Guess I'll have to see when the PC version of the game is actually playable again.
  7. Welp...with the final patch coming. Some rambling thoughts... Some of these sound like solid fixes. Never been a fan of sliding and the delays in combat stance, especially for Jason. I've always felt combat stance was a bit useless for counselor in this game from start to finish, but combat stance for Jason can mean the difference being demasked or not and/or stunned or not in a crucial moment. So having Jason be slow in this area was always a problem. Point blank, I wish blocking overall was never tied to combat stance as it was just too clunky overall, but that's all old hat at this point IMO. In terms of the giant weapons. I remember they were a big thing right around launch and alittle after and only recently have they returned. I haven't encountered them too much, but they do offer gameplay advantages so I can appreciate removing them. So overall...these sound like decent enough ideas to fix up going into the final patch. Now the two elephants in the room... I realize the modded lobby situation has been addressed already. I'd only add its definitely something that needs to be addressed to state the obvious. I mean it feels like it borders on a faulty product, being forced to play a gamemode that the devs never intended, with the 5 Jasons vs 20 Tommys and whatnot. I would think Steam could get involved and take the game off the store in some sort of legal manner because you can't play the game as intended. I know for me, I'm not going to play this game again on PC unless this issue is resolved in some fashion that doesn't require me as the customer to jump through hoops to play a game. Offline bots from time to time if anything, but that's it. Now the other thing. I'm not gonna pick a side in terms of the toxicity surrounding recent events between Gun, the Reslashed modding team and other people in the community. What I will say is if Gun's next game is a multiplayer title with a licensed movie franchise or something else, I would suggest being open and considerate of a modding community if its applicable without legal problems. Modding communities are a big thing in modern gaming and under many circumstances, help keep game's alive FAR LONGER than they would've if they were forced to run its vanilla version for years and years. Left 4 Dead 2 for example is a great example of such a community where the community workshop on steam and the sourcemod/metamod forks have helped keep that game alive over 10 years with a consistent 5k-15k playerbase. Granted, in that case, Left 4 Dead is a FPS, not a asymmetrical horror game. That said, the point still stands. Modding communities can help your next title more than hurt it if you can utilize them. That said, to close with some positivity. The Xmas Beta of 2016 and all the excitement around the game from that time period up until around the one year anniversary when the game got shanked by the lawsuit were exciting times to be a fan of this game. Through all its ups and downs through that year and a half, it was good times. We finally got a F13 game with a multiplayer aspect that was mostly solid, but could've been more in depth obviously IMO. Hopefully another one comes out before all the players who played this one end up being fertilizer.
  8. I will miss the enthusiasm and popularity these forums had back in 2016/2017/early 2018. Good times.
  9. 1. This is gonna get locked. 2. This is gonna get locked. 3. This is gonna get locked. 4. This is gonna get locked.
  10. I'd play it if they get it released. The regular build of the game is a wasteland right now in need of that last patch. I'd say this build has more leverage and with more youtubers beta testing it. The more players flock towards it, the more it makes anyone looking to shut it down look like the bad guys, rules or not. The last thing the game needs is even more bad press. They've already shown a small teaser for Pinehurst Small. They plan on adding Jarvis Small, a New York map and a surprise map. I don't like small maps though, but one of the devs have already said they won't be cutting out the boat like the other small maps did, at least on one of the small maps. As of now, you can't kill Jason on Grendel, but I think that's a good design choice because supposedly they think the counselors will be super OP on Grendel. Time will tell I guess. Also because adding that new gun kill on Jason doesn't seem doable I think. Sure it may not be 'official' but on paper, if left alone, it could be a completely new lifeline for the game IMO. It already has a lot of excitement and potential behind it. I know im excited if it actually gets left alone and allowed to run its course.
  11. Pretty slippery slope. I guess they'll have to ban Slash N Cast too and anyone else whose helped keep the game relevant over the years with twitch/youtube. I'm definitely against any mods that give a competitive edge in an online setting, but I'm also against people whose sole purpose is to stop people from playing the game over petty stuff. To me, that's no better than the hackers currently holding PC lobbies hostage on the regular build and we definitely have an unhealthy amount of both types in this game.
  12. He'd rather play offline bots on a modded build by himself over playing with the nonsense that is the regular build right now. I have no issues with that. He's not hurting or cheating anybody out of a win by playing with bots. I mean the choices are limited atm. People having to switch to consoles after playing PC for years doesn't seem fair. Until the modded lobby issue is addressed in some further capacity. I'd expect the playerbase to seek alternatives.
  13. Yea definitely doesn't sound like a long term solution. Something more is needed from the powers that be.
  14. At first when they managed to infiltrate and shut down the dedicated servers awhile back. I figured it was general bitterness about how everything went down with Gun and the lawsuit and how things turned out and that was merely petty payback. Even despite all the gripes we've had with Gun over the years, the lawsuit was a separate entity that was always a ticking time bomb for the entire franchise, independent of whatever Gun/Illfonic did or did not do with the game. I know for me, I felt like I was always able to separate the lawsuit and the criticism for Gun/Illfonic and that wasn't always the case for the entire combined playerbase as a whole. All that said... Now I just think its pure trolling on part of these hackers who never really had any stake in the game and what happened per say and instead just like to stroke themselves over the thought of being able to derail a game and bring it to its knees and that's basically it now. Nothing more. They spend all their time playing with the code to bring the game to its lowest point and they don't care one single bit about derailing it for those that might actually still want to play it, regardless of whatever state its in.
  15. It would be one thing if these hacked lobbies were actually fun and unique. I don't view 2-4 Jasons against 20 infinite Tommy's as anything fun or unique or the trainers that randomly spawn shotguns constantly, boats on land, etc. Along with the extra lag and instability these lobbies offer on top of the normal nonsense seen in regular ones. All this situation ends up being is troll lobbies. I think im just gonna have to put the game down and hope they figure out a way to mitigate or eliminate this nonsense all together within the final patch or hopefully sooner. Obviously it was said before that the situation wasn't going to be addressed due to funding and the game being 4 years old, but the situation now is something that absolutely should be addressed. It simply bad PR no matter what year the game's life is in or funding. Just pretend the lawsuit wasn't a thing and this game still had planned content and DLC coming as we speak in 2021. It would be a PR nightmare and it would require a timely fix. Opening up the game and being forced to play something that wasn't the game's intended mode by people who aren't the devs is criminal basically and its simply not viable enough to ask people to leverage the private match feature when the PC playerbase is as diminished as it is these days. Just gotta hope I guess.
  16. Welp I can also confirm what everybody else has mentioned so far. Basically no escape now from these servers as they've figured out a way to keep redirecting people right back in.
  17. Well it was only a matter of time I suppose before the hackers caught onto how the playerbase was trying to avoid these servers. I haven't encountered this yet, but if this is true, then it seems RIP PC version. @mattshotcha Any further info?
  18. Another great little location for the random pocket knife and shotgun is the northern most dock on Jarvis on the West part of the map where the boat can spawn sometimes on the main land. Overall, I know the feeling. Nothing more frustrating than running across someone that seemingly has more knives than they should. Makes you want to just slash them to pieces due to PK paranoia. Sometimes its just bad luck. - They found them all - Nobody else found any - You killed most of the rest of the characters with slashing or whatnot, hence the knives didn't get used so someone else gobbled them all up. I know this is one of the reasons I don't like slashing Tommy to death if I can help it. If im threatened with the Jason kill, then obviously its a no brainer, but the trade off is someone else picks up the knife if you don't grab Tommy so he loses his and that leaves another knife in play.
  19. On PC, the end is definitely near if not already there. Around 500 players except for when they give away the game for pennies on Steam in which then the game will see a spike close to 1k on the weekend mostly. I would say make the game free to play on PC, but that will create even more havoc. 1. Veterans come and go 2. New players basically get fed to the sharks and I can't imagine many of them stick around long given the state of the game. Even with these modded lobbies basically allowing them to go from 1 to 150 in the span of two games if they want to stay in those lobbies. 3. Toxics (veteran and new) still rage quit/alt f4 when they don't get what they want 4. The shit modded lobbies or the hosts who seemingly all host wireless on an island in the middle of the ocean somewhere, making for high ping mud fests and already clunky game mechanics even worse 5. Hackers who use cheats...I honestly don't give a shit about cosmetics since they aren't game winning mechanics ...but the cheats for Counselor/Jason and the console trainers are just eh 6. Loop back to point 3 makes the situation worse as these types didn't care before, so they don't care now when normal games take forever to fill because the modded lobbies suck in most of the players, then the modded lobbies take forever to get the match actually started (as people constantly join and leave once they realize its those shit lobbies), only so people who might actually want to play a normal game, can then quickly leave and hit quick play in hopes of joining a normal lobby or hosting their own normal lobby Add it all up and PC is definitely near the end. People can talk about playing with friends or the private match feature but the playerbase is pretty low on PC and the problem with friends in this game is as always, a good chunk of them still play the teaming game or the preference game, which is basically teaming lite. Can't speak for console, but they enjoy the luxury of no modded lobbies so im sure that's a bonus.
  20. Eh, Combat Stance was a clunky mess from start to finish. Never really fine tuned, stupid lock on feature, etc. Not sure what the intent ever was to begin with other than to water down the game into a glorified button mash simulator where actual fighting games (ones meant to be fighting games too) past and present, did it much better. My guess is Illfonic were either too lazy or too cute in their control design. Rather than just have block and perhaps a heavy attack as standalone buttons, along with perhaps a target indicator for crowds. They decided to introduce an entirely new, bloated scheme with the combat stance to justify making block its own thing. Its almost as if despite the heavy pre launch bravado of Jason only being killed a rarity in playtesting that they knew the playerbase would mostly devolve the game into Mario Kart races to kill Jason, with everything else becoming second fiddle. That said, combat stance was valuable early in the game's life before they started fucking around with the windows/invisible shields, etc. Other than that, I've never felt it was polished or something that was a good design choice to begin with.
  21. Well the hacked lobby situation wouldn't be so bad if the playerbase didn't constantly continue its tried and true tradition of being toxic little bitches. You would think with the modded lobby situation, people would try to behave in normal lobbies, but nope. People still rage quit/alt f4 the minute things don't go their way. - Can't troll Jason? They leave - Jason doesn't have an easy wipe? He leaves - Can't kill Jason? See above - Toxic Nessa that alt F4s the minute they get grabbed without 2 or 3 knives? They leave - Teamers don't get their way? They leave - Teamers get their way? Others leave, though this one is legit So this stuff that has been there since launch day still hasn't improved and so when you add in these modded lobbies. Its completely puzzling why these types above continue the lobby circle jerk, knowing they'll end up in modded lobbies with this type of nonsense, meanwhile starving people who just want to play a normal game. I suppose its unfortunately just another form of trolling. These toxic trolls don't care about leaving. To them, its a new form of depriving people from playing the game. So in the end, they get what they want. It is what it is though. Console players still have to deal with these types, but at least the modded lobbies aren't there to add to the nonsense.
  22. I have zero respect for Part 3 mains, especially Part 3 mains who need the Xbox controller for the extra goodies, then bitch and moan about how its too easy to wipe lobbies. I don't care how good you are with the easiest, unbalanced Jason in the game. Perhaps challenge yourself and run a Jason with a more balanced design or one with actual weaknesses. Same for Nessa mains who just try to troll Jason for 20 minutes or go for the kill then rage out if it doesn't go their way. If anything, the 2016 beta should've showed the devs a preview of what was to come for the game and they should've added more depth and complexity to the game on both sides accordingly. In the end, all we got though was surface changes that never really changed anything and kept the meta of the game in tact from start to finish.
  23. Fair enough. @mattshotcha I really only have two questions then. 1. What becomes of JasonKillsBugs after this forum becomes archived and the final patch pushes out? Does it still function or does the playerbase just have to police itself? 2. Any consideration with this final patch of adding the private custom match options for the lobby host in public matches? Afterall, this is basically part of what these hackers are doing to public games anyway and with private matches being very hard to setup due to any number of reasons. I would say on some level, it makes sense to add these custom match options for the host of non modded lobbies and the other players can see what options are changed by simply clicking the settings wheel. It might even be a decent foil for the modded lobbies in the long run and will finally provide new makeshift game options to the public games.
  24. Pretty much these. I don't have a personal vendetta against Matt or Shifty or Ben. All the people that have been here over the years that have been punching bags for the community. Negative yes, personal no. That said, we all expect answers and the fact that it seems like the only answer that can be given is a random post on a super, wild west forum like reddit about how the patch has turned into a bigger patch as the only info to be given is disappointing. The only info Black Tower Studios can relay back to the community lead is that the patch is going to be bigger? Not enough.
  25. The only relevant information regarding this game recently was Matt coming to reddit recently to say the hotfix has turned into a larger patch, without any further details and that's it. What you should expect? - Some legit fixes What will probably happen? - Some more bugs and some attempt to put a stop to the 30 player lobbies that will either work, not work or create more issues
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