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Everything posted by tyrant666

  1. While it would've been cool to access the upstairs of the Higgins Barn/Part 5 barn. The looping and exploiting would've been gamebreaking if not addressed properly. The Higgins basement being blocked off is kinda stupid though and I can't see a reason why it was considering Jarvis and Vacation house both have basements. All in all, I hear a lot about time and budget in this interview and while most of that is true, you can't help but feel like going in they knew this project had the prospects of the lawsuit always hanging over it (and that's the big question nobody will get the answer to I bet) and so from a long term sense, they should've traded the millions of dollars they made for potentially a more polished product with no looming lawsuit (Summer Camp). Course, every company wants to make money, but this game died way faster than it should've. Sure in theory, people still play it but it doesn't exactly have a thriving playerbase with the state of the game and other variables. It sees surges when double xp comes about and it would see a surge if made free to play, but that's it.
  2. tyrant666

    Halloween Game by Gun?

    I wouldn't touch a Halloween game with Gunmedia as the publisher unless the developers had a proven track record and could work around their misgivings. Even then, what big time developer would do this? They could probably lure everyone in with Danielle Harris voicing Jamie Lloyd and giving her likiness, Nick Castle doing mocap for the original Myers, the big guy who played Myers in the Remakes, etc and maybe bringing in Dr. Loomis voiced by the guy from the remake or a Donald Pleasance sound alike. I doubt Jamie Lee Curtis would lend her likiness and voice but if she did, that could lure in fans even more. Then they bring in a backer kit and they got everybody hooked. They'll have a Clown Myers as the backer exclusive. That or the hobo Myers from Rob's Halloween 2. I won't be buying right away this time.
  3. The other night I entered a lobby on PC and half the lobby was shit talking each other about known cheaters inside that actual lobby. You know its bad when the playerbase is very low and you run into the same people AND they know who the cheaters are from seeing the same people over and over. And they ain't banned yet.
  4. If they buff traps at all. The -traps would be more tolerable. I still think he's a lot better now and almost prefer him to Part 8. -Defense does make sense, but im fine with him as is.
  5. tyrant666

    Sweet Trap Locations

    Sounds like traps need a buff or thick skin/medic need a nerf. Which should it be? 1. Jason can pick them up and put them down at will at no cost 2. Jason can reset each trap one time each, effectively giving each trap two uses before they break all together 3. Jason can pick them up and put them down at the cost of a knife (though knives would need to be buffed with a refill meter of sorts over time) Will traps be buffed? @mattshotcha To answer the question, if I have more traps. I like to use another trap at one of the phone house windows if applicable. I don't bother trapping the two sweater unless I have 5 traps or more or its Pinehurst/Jarvis.
  6. I'm sure we've all gone through all the outfits and colors. From recolors of the original outfits, to the spring break costumes to the Halloween costumes. I've gone back to using the original outfits with the original color schemes. I still see a lot of the original outfits, but with different colors or the occasional spring break costume and some Halloween costumes, mostly troll Vanessas in superwoman oufits. Just curious what people use these days. I've gone with the original launch/color outfits.
  7. tyrant666

    Current state of the game❓

    True, but the game has evolved greatly and for instance, the small maps the counselors can have pretty much everything before Jason even has all his powers. EDIT: For context, im not asking for -Morph to be changed. Just saying that with Morph itself, the only change for all 3 states is cooldown. It should really be just the same for Shift itself. Keep the same speed for neutral and negative, but longer cooldown.
  8. tyrant666

    Current state of the game❓

    Order of powers. So instead of Morph, Sense, Shift, Stalk Someone could go with... Morph, Stalk, Shift, Sense Or Morph, Shift, Sense, Stalk Or something to consider for those garbage small maps Stalk, Shift, Sense, Morph or Shift, Stalk, Sense, Morph Other small quality of life ideas. If you wanna keep some Jasons with - Shift. That's fine, but lets be consistent with weaknesses. - Morph only gives off a longer cooldown, it doesn't slow down the actual Morph itself. -Shift should keep the same travel speed as Normal shift so Part 2 and Part 4 could actually viably catch decent car drivers, but it should still have the longer cooldown and less overall time travel attached to it. @mattshotcha
  9. tyrant666

    Current state of the game❓

    I'd be shocked if Jason got something as seemingly as simple yet as obvious as swapping his ability loadout on game start. At this point, that would be something substantial but something that should've happened long ago.
  10. Some tips. 1. Sense perks are mostly useless because Jason can toggle sense, so inevitably he'll find you. Until they change how fear/composure/stealth/sense works, its not that viable. 2. Pyro - In beta, the flaregun spotted Jason on the map but didn't stun him, then came launch and they made it a weapon that could also stun Jason. To be honest, I haven't really bothered to look to see if it still works consistently as a spot weapon for the map. 3. I think the perks stack on Tommy still, though he has 10/10 stats anyway. Though if I recall, they changed that with medic, so if someone with medic died, the next person who picked them up couldn't get two sprays unless they have medic too, so that might apply to everything. In short. The only really useful perks to have are... 1. Thick skin - Can take more melee damage from Jason, can tank traps, sometimes more than once if you have a high luck counselor 2. Medic - Get two spray uses, so you can have 6 all together, making it difficult to slash you to death 3. Hypochondriac -Start with a first aid spray 4. Sucker Punch - Can stun Jason more with different weapons 5. Swift Attacker - Can swing faster and can swing through Jason's melee pretty much every time 6. Nerves of Steel - Useful mostly for No Fear Jenny builds 7. Prepardness - See the Jenny build, but can be useful for others 8. Marathon - Increases total stamina, can help make slower counselors more useful at epic/legendary 9. Restful - Allows you to regain stamina faster, again useful for low stamina counselors The rest are situational or mostly useless due to game design preventing them from being better.
  11. Damn this thread feels ancient.
  12. Sounds accurate. 1. Consistently inconsistent 2. Communication/Transparency beyond stock answers that only put off actual answers 3. Lots of people who were there from the start have left or been forced out because of their behavior and the team itself. Add all that up and if the game didn't die in 2018 for some. Its very unlikely it survives this year. If online play goes down all together. You now effectively cut in half the actual game since there was never a singleplayer counselor mode of any kind and Virtual Cabin 1.0 and 2.0 don't really count.
  13. Composure would matter much more for good composure and bad composure counselors if Fear and Stealth were both more important to gameplay. If below 5 composure included actual falling chances, then being around Jason constantly would be a big no-no, so Vanessa and Chad would automatically be nerfed by default. Likewise having a composure better than 5 would lead to less tripping and say 8 and above prevent it all together or would be very minimal if not at all with a no fear build. Preventing Jason from toggling Sense would make stealth type gameplay better immediately, it would make + Sense and -Sense more important too for Jasons like Part 8, etc or any Jason player that's more or less reliant on Sense to Shift/Grab. You could even keep Sense as is in terms of toggle, but prevent it being a pinpoint locator of someone's location. Something like a red cloud in a general area, which would force Jason to look more carefully and not just go into the big red cabin.
  14. And the thing about it is its been the only consistent thing with the game. Consistently inconsistent. Things we've heard over the last year and a half 1. Small team 2. Hired more help that was supposed to um...help 3. Lawsuit, which in theory was supposed to free up hands to work on the many, many problem spots (balance, bugs, etc) due to the content being closed for the time being 4. Illfonic moves on, in comes Black Tower Studios, so in theory maybe the results would change in terms of quality of updates, as if Illfonic were to be painted as the default scapegoats for the quality of the game. Only thing to hope for is a new year brings better results, but as time goes on and the quality of the game remains the same or worse. All it does is give credence to the conspiracy theorists that they were intentionally driving people away from the game over time.
  15. tyrant666

    Community Events

    Problem is they were distancing themselves away from the community long before any news of a lawsuit ever threatened the game. So with the communication issues, it never seemed like this would seriously get off the ground. Combine that with the overwhelming negativity they received over time (and with good reason for a lot of it) and this was never something that was ever going to be of serious consideration. Hell look at Randy, he more or less stopped streaming the game early in the year. If I recall, he didn't even stream the last major event in the early part of the year. There was always some sort of excuse week to week, then it just sort of died out without much of any explanation.
  16. Still not a fan of the las vegas style perk system. Its one of the weakest areas of the game. I can see a lot of people (or realistically what's left of the old timers) get really pissed if they make it so you can simply purchase the best perks for the right CP, even though that's literally what it should've been in the first place. The incentive to play would've been better because it wouldn't have been random. You could purchase the perks you could afford with the right amount of cp. I'd trade it out for special abilities and perhaps ways to enhance them but that ship has long since sailed.
  17. What I've Seen... Most Machete - Most Iconic Weapon In The Series, Has Six Kills, Canned Animation Can Bring Down Doors Quickly As Can Combat Stance, So Non Destruction Jasons Can Use It Effectively Meat Cleaver/Pig Splitter - Like The Machete, It Has Six Kills, Both Types Of Door Attacks Are Quick So Its Ideal For Any Jason See Sometimes Fire Axe - Has Cool Kills, Can Combat Stance Doors Quickly, But Its Canned Animation Is Very Slow On Doors Trident - With The Wooden Pitchfork Likely Never To Be Added For Non Savini Jasons, I Still See This Used On A Lot Of Savinis, Can Combat Stance Doors Effectively And I Think It Still Has Its Range Bonus Least Battle Axe - Kills Are Ok, It Doesn't Combat Stance Doors With Consistency, Its Canned Animation Is Slow, Leaving You Vulnerable To Attack In That Animation Pick Axe - See Battle Axe, Even Though It Has Six Kills, Unless You Use A Jason With Destruction, This Weapon Is Weak Shears - This Weapon Has That Fast Canned Animation Bonus And The Combat Stance On Doors Consistency, But I Just Think Its Kills And Size Keep People From Using It Wooden Axe - Suffers The Same Issues As The Other Axes With Double Handed Swing Animations, Its Too Slow Unless You Have A Jason With Destruction Spear - I'm Surprised More Of The Playerbase Doesn't Use This Weapon As I Believe It Still Has The Range Bonus And It Can Combat Stance Doors With Some Consistency, Its Canned Animation On Doors Is Slow Though. I Have It Equipped On A Couple Jasons Currently What Do You See Most And Least Used?
  18. They should add triggers and anything that fires back out of bounds results in an automatic death. Half the exploits I still see are a result of people using the crouch feature to get on top of things. This is why the source engine is better.
  19. The Double XP stuff brings people back to the game for a short while. Given the state of things, its one of the only ways the playerbase sees a slight surge. I'm surprised they didn't increase 'legendary' perk drops, though I suppose perhaps they are saving the big perk rehaul for the new year. All the Packanack stuff only makes me gravitate towards Higgins more. Its the best balanced, without a doubt most optimized map on the game. Though I have no issues with the other large maps. The small maps and the two variants of Packanack with the roof stuff just leave a sour taste.
  20. 1. Being able to switch counselor/Jason preference during lobby. 2. Working mute system 3. Option to skip cutscenes 4. Different Jasons on the main menu 5. Crystal Lake/Packanack outfits before Halloween outfits, the Spring Break ones at least fit Basics without getting into more
  21. As I wiped out a lobby as Part 7 last night, I was greeted by a troll who literally kept his mic open to scream the n word at Jason because I guess Part 7 is black in his low IQ mind. I killed him last. Also more evidence that the mute feature doesn't work as intended as I make sure to mute the lobby twice, once in lobby and once in the loading screen and it STILL doesn't work all the time. I don't use my mic and I don't enjoy listening to others, especially in this game. As far as people mentioning the hacks talked about in this thread. All we've heard over the last year and a half from various staff is post them to the bug section. The reality is this game shouldn't have always needed its community to be guinea pigs for them to fix things. They should've seen such things through playtesting and all it does is prove the lack of credible playtesting that went into the game beyond a few casual rounds here and there. It is christmas though and all you can hope for beyond all the failures (lack of new modes, fixes, content, etc etc down the line) is the game moves in a positive direction in the new year.
  22. tyrant666


    Pocketknife paranoia + dealing with mobs with the same health related perks over and over tends to lead to slashing. Grabbing is only really useful if someone is alone, not a Vanessa whose already horded all the knives, etc. Especially with no body blocking anymore for Jason.
  23. Just one of the many changes need to be made to make the game better in some way.
  24. According to the new community lead. We have a fix/balance patch coming, but NOT this month.
  25. tyrant666

    Jason is weak

    Stealth and Composure need to matter more, for both sides but especially stealth counselors and high composure counselors. No more of this just needing luck, speed and stamina. Even if it means removing Jason's ability to toggle sense and making +Sense more valuable and -Sense even worse. Stalk needs to be more valuable because its rendered powerless due to its late game entrance, lack of actual worthwhile time, etc. There needs to be more reason to NOT want to be near Jason. Do that and the game might actually resemble what it should've been. Fighting/Killing Jason in a poor Street Fighter 2 simulation should be a last resort and not one of the two best win conditions. Perhaps full fear prevents jogging entirely (so now fast counselors can't be out of reach so silly now 100 percent of the time) for 1 to 3 based composure counselors or induces counselors actually falling to the ground like in the 4000 slashers not just named F13? Nobody would take the chance of fighting or getting close to Jason if fear actually did its job. You also reduce the amount of regained stamina for any actual hits you land on Jason which would make it less worthwhile. What concerns me is the game needs a lot more than simple value tweaks and a year and half later, its been more miss than hit.