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tyrant666 last won the day on December 26 2017

tyrant666 had the most liked content!

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About tyrant666

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  1. Track record being what it is. Waiting longer wouldn't necessarily mean better quality. They've struggled with minor updates in quick succession and major updates that take longer.
  2. Imagine if Part 6 had to wait 5-10 seconds after using Morph between the time he uses it and the time he arrives on top of the longer overall cooldown between uses? Nobody would play Part 6 regardless of a +Shift. I'd say -Shift should come with the Morph cooldown on overall usage, but retain the speed of the normal Shift. That would just force Jason to use Shift a lot more timely because of the much longer overall cooldown between uses. Say 40 seconds or whatever -Morph is.
  3. https://www.artstation.com/artwork/B8BeD https://twitter.com/Art_Bully/status/974694890406789120 @ShiftySamurai @[IllFonic]Courier Will the tail ever be added?
  4. Well its good to hear its still on the table and happening. Now its just a question of what some means? 1. Trading out -Shift or -Traps 2. Keeping him as is, but giving him an exclusive weapon...and im sure everybody here would know what that is...and its obviously an instant kill kind of weapon to be that exclusive But some implies more than one change. So perhaps both -Traps and -Shift are going away? So I wonder what the new ideas would be? Unless they randomly went with 4 strengths/weaknesses like @VoorheesAJollyGoodFellow did.
  5. Jason Selection Update

    Should probably release a new road map in April. Otherwise old information confuses things.
  6. Jason Selection Update

    So exciting
  7. There are some out there who feel its ok for an undead Jason to have a negative Shift, other than challenge because they find it 'unique'. By that logic, a running Jason should've been allowed to have a +Shift. It made the most sense for Part 4. + Shift + Destruction + Can Run - Traps - Less Hit Points - Defense
  8. Lets not forget they said NES Jason would become his own Jason months ago. And even though Randy backed that up a couple times on stream after that. You basically just have to think these things have been put on the back burner for other things. I can understand NES Jason because he's not a canon Jason technically. But literally how hard is it to change Part 7 stats? It has to be nothing more than a quick line of code. 1. + Water Speed + Morph + Grip Strength - Traps - Can't Run - Stun Resistance 2. + Water Speed + Shift + Morph - Traps - Can't Run - Stun Resistance 3. + Water Speed + Sense + Grip Strength - Traps - Can't Run - Stun Resistance 4. + Water Speed + Sense + Grip Strength - Shift - Can't Run - Stun Resistance Literally ANY of these would be better than -Shift AND -Traps Write those scenarios down, put them in a fucking hat...shake the hat all over...and pick one...there will be duplicates obviously and the stat scenario that gets the highest picks ends up being the new J7 stats and if you end in a tie...flip a fucking coin.
  9. So there have been complaints that playing as counselor is too much of an empty drawer simulator, because half the time, you find nothing in the drawers, especially after the item reduction update. They put more items near campfires like shotguns, pocket knives and spray. The question is what do you do about it? Some might believe the item spawning rate right now is fine and I generally do, especially the pocket knives. Going back to near 10 pocket knives a game would be going backwards. Spawning more first aid would be going backwards, having a crazy amount of shotties would be going backwards. But I also think spawning more items outside anywhere could have an undesired effect. Part of the reason why I think the playerbase would eventually turn on it is because the cabins create a small false sense of security that allows counselors time to look for items inside drawers. If you suddenly started spawning supplies in odd locations like boat docks, outhouses or outside the walls of cabins or near roads for example. People would be complaining that its too hard to find items outside AND they would be more vulnerable to Jason outdoors, especially slower counselors. As it is now, most campfires get looted quick because players know items can spawn there now, valuable items at that. Yet if you started spawning MORE items outside in different locations. It could only add to the problem of now feeling like looking for items indoors is a pointless exercise. So.... 1. Do you spawn more items overall? 2. Spawn them in more different locations? 3. Take the existing items and spread them out more around the maps? I think part of the problem is some items spawn more frequently than others. The last time the walkie talkie was a big deal was in Beta really. I doubt many people use the walkie perk and I bet many (like me) don't even bother picking one up in a drawer anymore, especially if your someone who mutes the whole lobby like me. So the walkie becomes an item that spawns too much. Maps also become an item that spawns too much in the drawer. At this point in the game's life cycle. Other than when new maps come out. I would think not many people have the need for the map perk or they already know where the map kiosk is and they grab one there. Why not turn more of those maps and walkies into firecrackers or flareguns? Allow flareguns to spawn inside drawers to change it up. Likewise with the propeller. Part of the reason why the boat escape is so hated is because its so damn hard to find a propeller since it spawns on objects not typically known. I wouldn't want to make it too easy, but I think the propeller should have a chance to spawn inside drawers like the keys do and also randomly spawn maybe on a boat dock that's NOT the dock with the boat on it. Like on Crystal Lake, obviously there isn't a second dock, so it would typically spawn inside the boathouse with the dock way up top. At the same time, allowing more items to spawn outside could help Jason quite a bit since he'd have more targets outdoors. For instance, you sprinkle some of those bathroom first aids in odd locations and now people have to look more for that kind of valuable item. So what do you think? Is this much to do about nothing or should something change? Maybe your fine with the items as they are now, but you just want more to do as counselor. Who knows?
  10. Mid match Rain change!

    I think rain would be more easy on the eyes if say you started the match and it started to rain at the 10 minute mark. As it is. Its VERY SILLY to see every single intro have the counselors chilling out in the rain. The liklihood that they would create new intros with counselors inside cabins or houses is unlikely so I think rain would make more sense if it came halfway through the match and finished it. I'm also not opposed to cosmetic snow versions of the maps.
  11. Yep, I forgot to add -Cant Run as a weakness. + Water Speed + Morph + Grip Strength - Traps - Can't Run - Stun Resistance
  12. + Water Speed + Morph + Shift - Traps - Defense - Stun Resistance Makes him the fastest undead in every avenue, but objective control is sapped due to lack of traps and he's easily stunned up close. But who am I kidding. We've all made literally SO MANY SUGGESTIONS and im willing to bet they think the 2 knives, tiny (if really noticeable) speed increase and grab change were all the end all, be all fixes for ALL the Jasons.
  13. They would have to allow team killing again and if you had a game of like 4 teamers with one of them Jason...