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ResolutionBlaze

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Everything posted by ResolutionBlaze

  1. I believe one or the Devs hinted on Twitter about both Jason X and Uber Jason.
  2. You realize you'd have to drop the weapon anyway to even do 90% of the actions involved with those parts, right?
  3. I'm not gonna go through pages of your toxic posts just because you're too lazy to explain context. Either deal with it and take a minute to type something up or this conversation is over.
  4. What do you mean? Of course they do. All the time actually. When things are unnecessarily hard or difficult it becomes frustrating. And that's a legitimate problem that should be addressed. Slowing attacks does nothing to harm Jason significantly. So I don't see what your problem is.
  5. Eh... That would make the Counselors more disadvantaged than they already are. Right now Jason needs a look.
  6. So it's not an improvement.... why? You refuse to give reasons on why changing or altering Jason would devastate the game. DbD is crap BECAUSE the balance is broken and they don't bother fixing anything.
  7. Ive sguested this many times on the forum; weapons should disable traps, and they should be easily disabled with little sacrifice. Weapons are abundent, semi-useful. They serve the role perfectly. If Jason puts a trap in an obvious location, and a counselor finds it, who is at fault? Jason. Because he didn't hide it well. Okay, so who pays for the fault? The Counselor apparently, for the cost of a pocket knife (rare and valuable) or health and alerting Jason, and this is especially true if they are spammed in front of an objective. That being your means of escape, that leaves Counselors at an unfair advantage more so than they already are. That's not fun. This trap idea was proposed a while ago and got much bad reception from the forum. These issues were predicted before the game even launched.
  8. Lotta people didn't like it because it made Jason seem a bit too supernatural across the board. I wouldn't mind if both were in it helps make it feel more natural.
  9. Yeah, anyone who says this game isn't fun or is bad is simply a Debbie Downer. There are a few ways to address or at least explain what they are saying though; - the goal seems to be to escape. That's obvious. The problem is that goal is very difficult to achieve. The goal is binary; you either escape or you don't. That can be frustrsting. Instead the goal should be to get as close to escaping as possible, not just escape in general. I'm not sure how you can get someone to see that but it just makes sense to change the additude toward escaping from a binary win/lose to a "how close can I get to escaping"? This is somewhat reflected in XP but it's not the additude toward the game. - From what I have seen, dying early is a big problem, because spawns are predictable. This game shouldn't have people dying early, because that's not fun for anyone, nor is it fun to sit and watch a match play out just so you can get XP. All in all, the game has major flaws. No doubt, I didn't expect a perfect game at launch by any means at all. Nor do I think anyone should have such an expectation. At the same time, the core is very solid. It just needs a lotta love.
  10. I'd like it as a trait or perk, that's about it. But even then everyone would just equip that perk and they'd be rewarded for essentially nothing. That inflates the value of EXP and turn the game into a grind fest rather than into the goal of escape. Helping friends becomes compelled rather than a choice. Otherwise I don't think we should regard this as a team game. It's not, necessarily. I'd like a counselor to have as much of a chance to escape alone than in a group but that won't happen, because Jason's sense is so damn strong. I would weaken the sensitivity of sense. Force Jason to rely more on sound rather than fear. Because currently fear is absurdly powerful, because it detects exact locations and you are tired out giving no chance for escape or at least any good moments. As soon as Jason has you and chases you, he has you, especially with the dame "Shift + Grab" combo.
  11. I'm not sure why people who don't want to play as Jason are being selected to play as Jason. That makes zero sense to me. If they select a counselor preference then why not remove their ability to be Jason, and just give that % chance to those who have no preference or Jason preference? That's what I thought they were gonna go for. That would make sense.
  12. Yes, how dare people suggest changes that may improve the game.
  13. The effect was there for the Global Reveal, before the VHS was in. They used that as a placeholder. Not sure why they took it out or didn't just have both.
  14. It's not shocking for a game to experience server issues at launch; most companies experience problems with servers at this time. Calm down.
  15. I'm not sure why anyone thought it was a bright idea to make traps only disarmable by pocket knives. They are too valuable to give up and too rare to be viable, and it punishes the survivors for lazy trap placement rather than Jason. Instead, weapons should be used to disarm traps, as they are abundant yet semi-useful, but the concequnce harms Jason more than the counselor. If you are crouching and have a weapon, you can stick the weapon in the trap, which sets it off but breaks the weapon. Pocket Knives can disarm them silently, and depending on your luck, there is a chance you can keep the pocket knife after use. Traps should be something you strategize with. The Trapper in Dead By Daylight is forced to do this because the survivors can disarm them with their hand. This punishes the Trapper more than the Survivor so the Trapper naturally has to put them down better to reap more beneficial reward. This makes gameplay fun for everyone, and lessens trapping objectives because they are more easily disarmed and thus it hurts Jason to make it so obvious. The less Meta for this game the better off we are.
  16. Funny; those are where most people spawn. Which is another problem in itself. The spawns are predictable. Jason can get on your tail easily.
  17. Isolation makes you fear. Theoretically, you'd be sensed if you stayed by yourself. In tents that's another deal. Make a habit of checking those if you can't sense any fear.
  18. That seems like a petty request... "My immersion is broken so instead of muting players I want to ruin the fun of everyone else by not letting them talk to Jason."
  19. The momentum seems like it should slow down a lot right now. People shouldn't be dying minutes into the match, that isn't fun for anyone. Movies are not a legitimate argument to justify game decisions.
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