Whenever I am playing solo, and the chances of facing players teaming with Jason or a team that will ONLY attack Jason, I feel forced to pick a "fast" counselor too. That way I have a decent shot to run away when they tell Jason where I am, or can easily keep pace with them.
If I have a counselor suited for objectives, I usually end up spending all game gathering everything, while they soak up all the health sprays and pocket knives. Leaving me kinda defenseless.
Most Jasons will not even bother with Vanessa or Bugzy if they are being trolled. And they will hunt down the counselors who are trying to escape.
It makes it seem like the game rewards players who can kite Jason, and penalizes those who are trying to finish objectives. Maybe reward players completing objectives with a lot more CP or something? Idk.
And making "fast" players not repair things well, only gives them more reason not to bother helping with objectives. Maybe thats a place to start. Reward counselors for placing items near objectives? And penalize Jason players for leaving when they are getting trolled.
literally have tons of screenshots with lobbies full of fast Vanessas