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VoorheesAJollyGoodFellow

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Everything posted by VoorheesAJollyGoodFellow

  1. Fix this stuff it's a problem

    Combat stance is not the problem. Hit detection, inaccurate lock-on, and the "blockswinging fix bug" are the problems. Fix those and it will be fine.
  2. Boat start up noise?

    There is no notification. You need to pay attention to the map.
  3. Just had a match as Jason. Everything was going well. I was trying out some sneak tactics, waiting in Stalk mode, etc. It gets down to 1 person and then suddenly the game ends. I could swear at launc Jason would also get a 2 minute warning until te match ends. Is that my imagination or did they actually remove Jason's 2 minute warning? In any case, Jason should get it. There's no reason why counselors should and Jason shouldn't. Makes me feel like stealthy Jason styles are not welcome in the meta.
  4. To Stalk or Not To Stalk

    You forget that if Jason can't morph for the first couple minutes of the match, then all that time is wasted running, or worse, walking through the woods. Many objectives would be at least partially, or even fully completed by then. Walking through the woods for up to 2 minutes every time you get to be Jason is not fun. Knowing that in that time frame that there is nothing you can do to protect the objectives is not fun. Not being able to close distances quickly and being unable to stop the car because it got fixed before you can shift, since it is last, is not fun. That is factual. It should be Morph-Stalk-Shift-Sense, perhaps varied between that and the original depending on Jason choice.
  5. Jason Gets No 2 Minute Warning?

    Did it appear on screen? I could swear mine did not.
  6. Too many pocket knives

    The last few pages of this thread is why I prefer to stay out of such long threads to begin with lol. Some of y'all need to "git mature."
  7. 4 Strengths & Weaknesses Overhaul Version 3.0

    That's actually a good idea. The breakable fences are kind of annoying. Before launch, when they announced breaking those fences, they said they thought about allowing Jason to rage through those small fences. That could be a good bonus to +Rage. He could just break them without breaking stride. If they made the higgins 1st floor railing breakable, that would add another set of physics objects and might possibly hurt performance, but if it's possible to do then that should be an addition. I'm thinking +Rage should allow that particular Jason to walk through fences even before Rage is gained. I'm thinking it should also allow that Jason to "Rage" through those fragile windowed doors before Rage is gained as well. It could be a neat buff. I edited the original post to add this to +Rage. I also edited Grip Strength to inflict damage and stamina debuffs.
  8. In light of the reveal of Part 4 Jason, here is my thread about Jason having 4 strengths and weaknesses, now updated to Version 3.0. I've changed many things, take a look. Before going into the list, some fundamental changes: New Strengths & Weaknesses Fear: How quickly each Jason raises counselor fear. Neutral Fear: Original Fear rate. Fear Strength: 2x fear gain rate. Rage: How quickly each Jason gains rage ability. Includes the Rage timer and how much the meter fills up with each counselor attack. Neutral Rage: Original Rage gain rate +Rage: 50% faster Rage gain rate. Additionally, breakable fences can be broken simply by being walked through. Fragile windowed doors(the ones that break in one melee attack), can be "Raged" through(destroyed with the "Walk-Through Rage" animation) even before Rage mode is attained. Modified Strengths & Weaknesses Stalk: Stalk now removes Jason's minimap icon when active, except when spotted by a flare. All sounds related to Jason's activities(moving, setting traps, picking up throwing knives) are muted when in stalk. Also the duration for each level of Stalk is bumped up by one. That is, -Stalk would be what Normal Stalk was, Normal Stalk would be what +Stalk was, and +Stalk is one level higher than that. Throwing Knives: No more knives in Jason's shack. The knives from the shack are added to every Jason's inventory except for those with a -Knives weakness. It is as follows: -Throwing Knives: Starts with one knife, Neutral Throwing Knives: Starts with 3 knives +Throwing Knives: Starts with 6 knives. I suspect these two knives were placed in Jason's shack to allow counselors a few seconds to roam at the start of the match. If that was the case with the devs intentions, in lieu of these knives remaining in the shack, a short cinematic lasting about 5 seconds or so will play, introducing Jason to that player before control is given over. Defense: Adds a +Defense stat the improves Jason's block strength and slightly higher HP. Sense: After toggling Sense on then off, the meter no longer immediately recharges. The meter remains at its current position. To fully recharge, Sense must be allowed to fully deplete. Destruction: Doors and walls are untouched, but power boxes now require 2 hits to destroy with normal Destruction and 1 hit for +Destruction. Merely adds a bit more time for those without the buff. Stun Resistance: In addition to Stun Resistance as it already stands, now consecutive stuns against Jason build up his stun resistance(makes the stuns shorter) the more he gets stunned, up to a point, for a limited time frame. This would "cool down" to normal stun resistance while not getting attacked. Think of it as a meter, similar to the struggle meter. It is dependent on each Jason's stun resistance, as follows: -Stun Resistance: Minor stun resistance buff after a few consecutive stuns for a short time. Neutral Stun Resistance: Moderate stun resistance buff after a few consecutive stuns for a longer time. +Stun Resistance: Bigger stun resistance buff after a few consecutive stuns for an even longer time. Grip Strength: Grabs now inflict damage onto counselors. Damage varies based on each counselor's Strength stat, and can be reduced by the Thick Skinned perk. Additionally has a minor stamina regeneration rate debuff for a limited time, which varies based on the Stamina stat. Counselors would still get the same stamina pool bonus for escaping a grab, but their regeneration rate would be lower for a short time. The logic is Jason's grip would both cause harm and restrict airflow. -Grip Strength: Minor damage, minor stamina recharge rate debuff for a short time. Normal Grip Strength: Moderate damage, moderate stamina recharge rate debuff for a longer time. +Grip Strength: More damage, more stamina recharge rate debuff for an even longer time. And now for the list. Credit to @bewareofbears for the foundation for Roy's stats. Credit to @NoOneK9503 as the inspiration for the Uber Jason stats(I changed a couple of them though). I am open to feedback. If you believe some of these need changing then let me know and why you feel that way. Jason Overhaul List Part 2: Strengths +Can Run - Self-explanatory. +Traps - This Jason starts with 7 traps. +Morph - Faster cooldown, so he can morph more frequently than other Jasons. +Sense Cooldown - Faster cooldown with this ability. Weaknesses -Shift - Slower speed and longer cooldown on this ability. -Defense - This Jason has lower HP and lower chance to successfully block attacks. -Water Speed - This Jason is very slow in the water. -Grip Strength - Counselors can break free from this Jason's grasp faster than others. Part 2 Added Strengths & Weaknesses +Sense: Added to reflect the "hunter" aspect of the character. -Grip Strength: Added to represent a "weaker" Jason from part 2. Jason fought Paul hand-to-hand and did not kill him. Part 3 Strengths +Can Run - Self-explanatory. +Weapon Strength - This Jason can deal more damage with his weapon against counselors. +Grip Strength - It's harder to break out of this Jason's grasp, once he grabs you. +Defense - This Jason has a higher chance to successfully block attacks and slightly more HP. Weaknesses -Stun Resistance - Longer stun durations. -Sense Duration - Once sense is activated, it doesn't last very long for this Jason. -Stalk - Shorter duration on this ability. -Throwing Knives - This Jason starts with one throwing knife. Part 3 Added Strengths & Weaknesses +Defense - Added to make Part 3 a melee powerhouse. -Throwing Knives - Added to limit Part 3's ranged ability and thus emphasize the melee focus of the character. Part 4 Strengths +Can Run - Self-explanatory. +Weapon Strength - This Jason can deal more damage with his weapon against counselors. +Destruction - Reduced amount of hits required to break doors/walls. +Stalk - This Jason can remain in "Stalk" longer than others. Weaknesses -Traps - This Jason only has 3 traps to use. -Shift - Slower speed and longer cooldown on this ability. -Grip Strength - Counselors can break free from this Jason's grasp faster than others. -Less Hit Points - This Jason has lower HP than other Jasons. Part 4 Changed Strengths & Weaknesses -Water Speed: Removed to improve map control slightly. In its place are -Less HP and -Grip Strength to make him more vulnerable in combat to better reflect the film. +Stalk: Added to better reflect the film. Part 5(Roy) Strengths +Stalk - Roy can remain in "Stalk" longer than others. +Weapon Strength - Roy can deal more damage with his weapon against counselors. +Stun Resistance - Shorter stun durations. +Rage - Roy gains Rage mode sooner than others. Weaknesses -Sense Cooldown - Once activated, Roy's sense has a longer cooldown. -Can't Run - Can fast walk, but can't run. -Defense - Roy has lower HP and lower chance to successfully block attacks. -Grip Strength - Counselors can break free from Roy's grasp faster than most Jasons. Same strength as Part 4 and Savini. Part 6 Strengths +Throwing Knives - This Jason starts with 6 throwing knives. +Sense Duration - This Jason's sense lasts longer once activated. +Shift - Greater speed and faster cooldown on this ability. +Grip Strength - It's harder to break out of this Jason's grasp, once he grabs you. Weaknesses -Defense - This Jason has lower HP and lower chance to successfully block attacks. -Can't Run - Can fast walk, but can't run. -Morph - Slower cooldown, so he cannot morph as frequently as other Jasons. -Stalk - Shorter duration on this ability. Part 6 Added Strengths & Weaknesses +Grip Strength - Added because it's a zombie Jason and to allow for flexibility with environmental kills. -Stalk - Added because as Part 6 Jason plays in the current game Stalk is not frequently used anyway. Additionally he was slightly less sneaky in that film. Part 7 Strengths +Sense Cooldown - Faster cooldown with this ability. +Water Speed - Very fast in water, slightly faster that the boat. +Grip Strength - It's harder to break out of this Jason's grasp, once he grabs you. +Rage - This Jason gains Rage mode sooner than others. Weaknesses -Can't Run - Can fast walk, but can't run. -Stun Resistance - This Jason gets stunned more frequently than others. -Shift - Slower speed and longer cooldown on this ability. -Stalk - Shorter duration on this ability. Part 7 Changed Strengths & Weaknesses +Rage - Added to improve overall deadliness - Traps - Removed for -Stun Resistance to allow Part 7 to have more map control ability. -Stun Resistance is also more accurate to the film. -Stalk - Added to add a moderate counter to the improved Rage mode. Part 8 Strengths +Water Speed - Very fast in water, slightly faster that the boat. +Destruction - Reduced amount of hits required to break doors/walls. +Stalk - This Jason can remain in "Stalk" longer than others. Can fast-walk silently +Morph - Faster cooldown, so he can morph more frequently than other Jasons. Weaknesses -Sense Duration - Once sense is activated, it doesn't last very long for this Jason. -Can't Run - Can fast walk, but can't run. -Throwing Knives - This Jason starts with one throwing knife. -Stun Resistance - Longer stun durations. Part 8 Changed Strengths & Weaknesses +Morph - Added to better reflect the film. Allows Part 8 to have more map control. -Grip Strength - Removed in favor of -Throwing Knives and -Stun Resistance to reduce his close range effectiveness when given the extra map control. Weak Grip Strength didn't make sense for me since Part 8 punched a guy's head off. Part 9 Strengths +Stalk - This Jason can remain in "Stalk" longer than others. +Stun Resistance - Shorter stun durations +Shift - Greater speed and faster cooldown on this ability. +Fear - This Jason raises counselor fear twice as fast. Weaknesses -Can't Run - Can fast walk, but can't run. -Less Hit Points - This Jason has lower HP than other Jasons. -Traps - This Jason only has 3 traps to use. -Sense Duration - Once sense is activated, it doesn't last very long for this Jason. Part 9 Added Strengths & Weaknesses +Fear - Added to allow Part 9 to keep track of counselors more and to keep their mobility down with stamina regeneration decay from fear. -Sense Duration - Added because it best balances against the enhanced close and medium ranged ability buffs. Also reflects the film because Jason lost track of the FBI agent at the start of the film. Savini Strengths +Shift - Greater speed and faster cooldown on this ability. +Weapon Strength - This Jason can deal more damage with his weapon against counselors. +Destruction - Reduced amount of hits required to break doors/walls. +Fear - This Jason raises counselor fear more than others. Weaknesses -Water Speed - This Jason is very slow in the water. -Can't Run - Can fast walk, but can't run. -Grip Strength - Counselors can break free from this Jason's grasp faster than others. -Stun Resistance - Longer stun durations. Savini Added Strengths & Weaknesses +Fear - Added because he's fresh out of hell and damn if that ain't scary. -Stun Resistance - Added to counter Savini's high combat lethality. Jason X Strengths +Stalk - This Jason can remain in "Stalk" longer than others. +Weapon Strength - This Jason can deal more damage with his weapon against counselors. +Morph - Faster cooldown, so he can morph more frequently than other Jasons. +Rage - This Jason gains Rage mode sooner than others. Weaknesses -Can't Run - Can fast walk, but can't run. -Shift - Normal speed but longer cooldown on this ability. -Sense Duration - Once sense is activated, it doesn't last very long for this Jason. -Traps - This Jason only has 3 Traps to use. Uber Jason Strengths +Defense - This Jason has a higher chance to successfully block attacks and slightly more HP +Stun Resistance - Shorter stun durations. +Weapon Strength - This Jason can deal more damage with his weapon against counselors. +Destruction - Reduced amount of hits required to break doors/walls. Weaknesses -Shift - Slower speed and longer cooldown on this ability. -Can't Run - Can fast walk, but can't run. -Stalk - Shorter duration on this ability. -Throwing Knives - This Jason starts with one throwing knife.
  9. 4 Strengths & Weaknesses Overhaul Version 3.0

    For +Rage perhaps a 1 second invulnerability period when smashing through doors, just enough to get back in the fight. 5 second cooldowns on abilities is just OP, it would be kind of pointless to try to fight against that. It would be nothing but shift-grab-shift-grab-shift-grab until they're out of stamina and then they're dead. It could have a very minor buff to cooldown times, like 5-10% less, but more than that might be OP. Grip strength causing damage makes sense, but I think your tiers are too strong at the higher end. I think 15-17% damage maximum(I think that is just above the damage value of crawling through broken windows) would be fine for +Grip Strength. -Grip could be 5-7% and Normal Grip be 10-12%.
  10. Jason should see the morph grid, and/or make the morph grid more dense than it is now.
  11. Remove the counselor scream

    Remove the scream when crouching, leave it when not, for starters. There may be other factors to consider, but my first sentence is what I would change as a start.
  12. Once grab gets a wider range, and Melee hit detection gets fixed, 4-5 pocket knives will be just fine. It's only bad right now because Jason has trouble hitting people.
  13. Jason Gets No 2 Minute Warning?

    Might have been stalk mode. The last guy was alive in front of me dancing.
  14. Counselor perks should be powerful

    What is the max bonus that epic preparedness gives? Probably not high enough... In my opinion sense avoidance in water is useless because you have to swim out there in the first place, and that makes noise pings even with high stealth. It's only a matter of time until you're found with sense-spam, and when that happens, you're dead meat. Not to mention that people will rat you out to Jason so they don't have to spectate.
  15. Counselor perks should be powerful

    Many perks are useful but a good number of them are "useless" in that either their buff is not good enough or what they tweak is not used enough to warrant using the perk. Faster/quiter swimming is one. Even with the best quiet swimmer you'll still produce noticable sound pings. Hoever, with epic Lightfoot, you will produce no noise pings while on land with a 10 stealth character. I think all "noise" perks should be rolled into one perk for both land and water. "Scout"(escape traps quicker) is useless to anyone with a macro. Even without one you can get out of a trap very quickly. If traps had a semi-permanent speed debuff and Scout would mitigate that, that would warrant using it. That in addition to having struggle mechanics be set to a fixed input rate, like 16-22ms max input speed to stop macros from working. Some perks I've never seen certain levels of. I've never seen anything above common for Preparedness. It would be nice to have an epic preparedness with a better fear resistance buff. I hear that Hypochondriac has an epic version but I've never rolled one beyond uncommon. All perks should be allowed to go to Epic quality.
  16. Part 5 Jason weapon

    Roy could have various voices, like he's re-playing the traumatic events in his head that drove him over the edge. The voices would be from various quotes of the assholes in Part 5, with a twist.
  17. 4 Strengths & Weaknesses Overhaul Version 3.0

    Giving this a bump for exposure. So anyone got more feedback?
  18. If This Game Was A Movie (Fan fiction parody)

    @Liquid Swordsman All your casting choices are old as hell by now. There's no way they're playing teens/young 20s by now. More than half are pushing 40 or over 40. Get your head out of 2003.
  19. Part 5 Jason weapon

    They could try the poster machete that has a much more pronounced curve:
  20. Jason wouldn't have to tuck his shirt in if he puts his pants on AFTER he puts his shirt on. You know, like crazy people do.
  21. If This Game Was A Movie (Fan fiction parody)

    Don't forget to include the grand finale where the counselors knock Jason into the next county with a baseball bad enchanted by the necronomicon.
  22. Part 5 Jason weapon

    I say a Meat Cleaver. It would be short range, shorter than the pig splitter, but have the fastest attack animation and shortest down-time of all weapons.
  23. Driver of car should see passengers

    You can turn your head inside the car. You can only see the front passenger though.
  24. Patch 10.25.17 - Bug, Glitches, and General Issues

    Perhaps it is meant to be a glass bowl?
  25. 4 Strengths & Weaknesses Overhaul Version 3.0

    Thanks, I saw you said something about Part 4's water speed but deleted it. I did mention water speed in my post.
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