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VoorheesAJollyGoodFellow

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Everything posted by VoorheesAJollyGoodFellow

  1. I say don't remove it but tweaks would suffice. Maybe more health and shorten time between throwing knives, and improve Jason's combat control mechanics. If you give the Jason player the tools to defend themselves rather than simply making Jason inherently OP then it wouldn't feel cheap because you'd know the Jason player was responsible for his win rather than the game holding their hand through the match.
  2. In hindsight, the counselor health with Thick Skinned 20% should have been the default health, and Thick Skinned shouldn't exist, freeing up more perk slots.
  3. I would like the ability to set different settings for different Jasons. That way in a randomized Jason pick, each Jason can be more unique. Like you could have Part 5 Jason rage from the start but have weak attacks and weak knives, and pre-patch Rage where you can stun him, and next round, without changing settings again in the menu, a random Jason pick could be Part 9 Jason with buffed attacks and a stunless rage. And so on. And custom settings for each map, like higgins with one kind of item distribution and Packanack with a different one. Without having to changing settings before the round starts.
  4. Yeah time's up. If this is the state of the game, then no thank you.
  5. I once met someone in a lobby that thought Sweater Girl had to be the one to stun Jason to his knees. He refused to believe me and said I wasted the sweater by using it when I had no weapon. There's ignorance and then there's morons. Dude refused to look it up.
  6. I'd say it's because the hitbox is bigger. More things to get stuck on.
  7. Strengths/Weaknesses are for the Jason, not the weapon. Changing weapons simply changes what attack types there are and the range/reach of the weapon. For example the hitbox for the pickaxe is somewhat wider than other one/two handed weapons, so you could kind of catch people are more "awkward" angles with it compared to an axe or machete.
  8. Yeah if they're just starting the animation, it'll reset them. If they are partway through, they'll pop to the other side.
  9. Remember that if a counselor is mid-animation from jumping through a window, you can't grab them until the animation finishes and control returns to that player. I think the same is true if they are simply climbing through slowly. Gotta wait for them to finish.
  10. No. Maybe be able to hit the counselors through the windows with melee or knives but that would probably cause another series of glitches. Just patch it.
  11. I almost feel bad for escaping that quick because it means more focus on the remaining counselors.
  12. I think this alone would be enough. Just a teensy little something to allow for the slightest breathing room. But they'd have to fix combat stance(removing lock-on) since that causes the combat to feel clunky instead of fluid. And fix the issue where Jason holding block gets de-blocked(block is released) if Jason isn't host when a counselor attack lands. Make it so block remains up whether host or not. Then, this would fix the whole combat system in my opinion.
  13. Yeah this is why lock-on needs to go. Just lock-on in general. Plenty of games with combat have no lock-on or aim-assist and they work great. In fact, lack of lock-on would allow players to aim better and could actually improve their hit rate.
  14. The idea is that those stats are for if/when Stun Resistance gets fixed. For a theoretical working stat. If so, Jason should jam the hatch somehow so it cannot be opened.
  15. Hmm, these could actually be countered. Combine with: -Can't Run -Shift -Traps Combine with: -Morph -Defense -Can't Run Combine with: -Defense -Stun Resistence -Shift Combine with: -Can't Run -Shift -Stun Resistence
  16. Probably should be in off-topic. Part 5 would technically be the best sneaker because he wasn't even seen in full until the climax. Most of the kills came out of nowhere. Aside from that, Part 4 had some good sneak kills. Although he was seen, no one who saw him lived, until the climax.
  17. "tech" should only and always only be short for "technology." When I read this I read "Jason technology."
  18. I would have been ok with perhaps a duplicate Jason with the same abilities but the unique burning Jason would remain backer exclusive. Maybe Jason X as the duplicate or a Kane Hodder skin.
  19. I was against this before. You have to aim ahead. Typically look about 15 feet in front of where the counselor is pointing. Save up on knives. However, anyone willing to do this probably has infinite health sprays or just invulnerability, super speed, etc. So don't even entertain them. Just quit and wait a few minutes to make sure you don't get matched with the same people.
  20. If you play mostly small maps, that might have something to do with it. To my recollection, it seemed as if there were less openable/breakable windows on small maps.
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