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VoorheesAJollyGoodFellow

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Everything posted by VoorheesAJollyGoodFellow

  1. VoorheesAJollyGoodFellow

    Halloween game in works!

    @Evilagony Can you provide a link? I searched and couldn't find it.
  2. VoorheesAJollyGoodFellow

    Where are the patches!?

    Funny how when I say similar things to what @tyrant666 says my comment gets deleted. Tyrant can say the devs don't care yet when I say it I get censored for some reason.
  3. VoorheesAJollyGoodFellow

    Why is Miller the good one again?

    If you can imagine a similar scenario: Say someone wants to make a new kind of train. They have an idea of what they want it to do, but don't have the ability to design one. They hire you to make the blueprints for the train. You provide them, and they go on to make thousands of trains based on your design. You don't get any residual checks for each train built based on your design however. You get a one-time payment for making the blueprints for the train. Would you not feel cheated?
  4. VoorheesAJollyGoodFellow

    Why is Miller the good one again?

    To my knowledge Victor Miller got a one-time fee for writing the first Friday the 13th and that's it, so he feels he helped create the whole franchise. Cunningham had the idea and had Miller write the first movie on commission.
  5. VoorheesAJollyGoodFellow

    The future of the game

    No they wouldn't because they wouldn't get money off of poor saps that would buy the game without knowing how broken it is.
  6. So, rewind to 2013. You work at Gun Media/Illfonic. You get the news that your Slasher Vol. 1 Summer Camp just got the license to be a Friday the 13th game. Knowing what you know now, how would you design the game's mechanics, aesthetics, etc.? I would make the game more "sandbox" like. Invisible barriers wouldn't exist. Any barrier is a physical object. The borders of the map and other inaccessible areas are clearly visibly marked with rocks, trees, etc. Anywhere else win the map, ANYWHERE, you can go there, but so can Jason. So while you could climb up onto roofs, Jason can swiftly get there too. More destructible elements in the environment. Trees, walls, outhouses, such and such can be destroyed. Yes that means you can block a single-door cabin or the barn with a car, but Jason can still easily get in. Add a jump ability. Lets you jump over small obstacles so you're not trapped by 1 polygon of a random object, and a vault move to climb over fences. Don't worry, the borders of the map would be designed to prevent jumping out of it. Swim underwater: You can dive below the surface to avoid detection, but if Jason is near enough to the water and your composure has dropped enough, he'll see a red indicator showing your general area. Jason would of course be deadlier in combat and items be more scarce. Say 25-50% fewer items weapons but the weapons. Jason and counselors would be able to aim their melee up and down, like their torso would lean back and forward when aiming higher and lower than just flat. Would fix all problems related to missing attacks. Jason's stun rate would have, I guess you'd call it a bell curve. It takes a few attacks to push him into "high stun chance" range and then he gets easily stunned, but after that it cools down so that he needs to get attacked numerous times again. Counselors would get some "adrenaline" bonus effects when they are a low HP. Maybe higher stun chance or whatnot. State of composure also effects difficulty of skill checks. High fear state adds more skill checks, calm state has fewer skill checks. Meant to represent fear and adrenaline making you all jumpy and jittery. This would make high composure more appealing. That's all I can think of for now. What about you?
  7. Ok, you know Tom Cruise is 5'7" which is average but in Hollywood it's short. And Kane is a good 3-5 inches shorter than C.J. Graham(who is 6'3" tall) in their pictures together. But yeah if you compare the mocap actors to the devs who are nearer to 6 feet tall they are a good head and a half shorter. Just saying they presented Jason in-game as 7 feet tall by using super small actors compared to Kane.
  8. 1. White(mostly British descent), White(mostly Italian descent), Korean or mixed White & Korean. 2. Read character bios, anything else is unknown. 3. All: 5'3" Yes that's Kane at (quotation fingers)"6 feet four inches." Notice that the mocap actors they used are absolutely tiny. Even compared to the other crew around 6 feet tall. 4. No official couples, it's all poly, all free love, all day err' day baby. See the challenges. 5. None.
  9. VoorheesAJollyGoodFellow

    Idea to avoid trolls

    Asking you to elaborate on your side of the argument does not equal defending your opposition.
  10. VoorheesAJollyGoodFellow

    Idea to avoid trolls

    At what point did I defend the OP?
  11. VoorheesAJollyGoodFellow

    Idea to avoid trolls

    Read my posts in this topic again. My first post was saying hackers would clear their record, and my second post is asking how "I'm immersed" applies to this game. Never once did I say I endorsed it. I was on the fence about it because it's hard to determine what makes a good player in a game like this. One man's troll is another man's savior. troll Jason, save counselors.
  12. VoorheesAJollyGoodFellow

    How would you have designed the game?

    I would take a note from FPS games where killing teammates kicks you from the game. However, in FPS games players respawn, so you often get 2 or 3 intentional betrayals before the next one kicks you. Since players don't respawn in F13, and it's typically more difficult to kill a team mate in F13 than a shooter game, you instead get a warning when you damage a player. That warning wears off after a while, to allow for forgiveness, but if you kill another player, you get kicked from the game. Maybe allow for one freebee for true accidents, but only if it's done with a car or shotgun(an instant kill). If you kill one person by melee you get kicked, kill two people which includes your one gun and car freebee and one extra, you get kicked. And like Left 4 Dead, an A.I. bot takes your empty slot, and there's join-in-progress matchmaking too.
  13. VoorheesAJollyGoodFellow

    Troll Disposal

    Or as a German would say in English: Vaht ah fahking aass-houl.
  14. VoorheesAJollyGoodFellow

    Idea to avoid trolls

    "I'm immersed?" how does that apply to this game? The OP suggested good/bad player labels.
  15. VoorheesAJollyGoodFellow

    Idea to avoid trolls

    Hackers would clear their record to appear as good players, perhaps even make other people appear to be bad players. Hackers can already clear their salt points so they suffer no penalty.
  16. VoorheesAJollyGoodFellow

    A Nightmare on Elm Street: The Game.

    Give Nightmare on Elm Street to the developers of Dying Light or something.
  17. Gun will do nothing about it. It creates interest for the game so people will buy it. They don't even care about hackers anymore. It's the wild west, free for all, hackers galore. Hackers win. They hack uber Jason, hack invincibility, etc, and nothing is done because Gun knows that the only players left are cheaters and hackers and to ban them would be to ban their customer base.
  18. VoorheesAJollyGoodFellow

    How would you have designed the game?

    Michael Myers being more evil than Jason is why he's that much more badass. Dude's a savage.
  19. VoorheesAJollyGoodFellow

    How would you have designed the game?

    Jason killed animals when he was human, unless he was a vegan lol.
  20. VoorheesAJollyGoodFellow

    How would you have designed the game?

    Grab Muffin and escape with her for bonus XP. Jason can kill muffin and her body gives a jump scare. Just a thought, maybe 3 item slots only when carrying no weapon or repair item. If you have a full inventory you have to drop an item for a max of 2 to pick up a weapon or repair item? Fully destructible, as in anything and everything, like all trees, all cabins all the way to the foundation, like Crackdown or Just cause, would make the game slow to a crawl. And too much development time for the indy team. Much more destruction I agree but we can't have that much.
  21. Tommy was 12 years old in 1984, when Jason died. It's commonly accepted among F13 timeline theorists that Part 5 takes place in either 1989 or 1990 due to how old Tommy looks in that movie(Played by an actor well into his 20s). Tommy could be 17 or 18 at the youngest to convincingly be that early in the timeline. In-game, Pinehurst is subtitled at "1986," but if that were the case, that would make Tommy one HELL of an old-ass 14 year old in Part 5. Part 5 actually released in 1985, so I don't see how 1986 can fit in any capacity. It doesn't fit with the release date nor does it fit with the earliest possible(or at lease probable) timeline. EDIT: In the credits of part 5, Corey Feldman is credited as "Tommy at 12." Therefore part 5 cannot take place in 1986 or else John Shepherd would be playing a 14 year old Tommy!
  22. Epic(and now legendary) Slugger is actually pretty good because it has attack damage bonus.
  23. VoorheesAJollyGoodFellow

    Hey guys.

    I don't understand why you think it's a bad thing to continue talking to the forum. There are some good people here.
  24. VoorheesAJollyGoodFellow

    July Friday the 13th

    That would have been the release date for Uber Jason.
  25. VoorheesAJollyGoodFellow

    My Retirement

    It's been a great time. I don't think I'll ever "log out forever," I'll check in and hope for the best. What do you think you'll do with your time now? I have a DBZ project I'm working on.
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