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Everything posted by VoorheesAJollyGoodFellow

  1. Then yeah it needs to be fixed. You might get a better deal by selling on ebay/LSN.
  2. I mean rather than say "literally cannot" 3 times in a row in the same post, just say it once to all it refers to.
  3. Once was enough. But you know what this means now right? If physical copies of Switch F13 shipped with those files, then they are going to get shared and hacked and who knows what that could do to the game.
  4. If Switch has it, release it. It's only fair. Now I wonder if Savini and Uber Jason are in the Switch version but merely locked and waiting to be datamined. Whatever wasn't "supposed" to be in the switch version should have been sliced out of the data files, period.
  5. Don't know if it's still in the current build, but last time I played, I had these issues: Barriers around windows when a counselor is mid-animation for climbing/jumping through windows. It is a smaller barrier than when the window break prompt was first there but they are still present. These barriers and the break button prompt also prevent throwing knives from passing through windows before they are broken. If you throw a knife at an open window, the knife won't pass through but will trigger the breaking of the window. Before the prompt, knives could pass through open windows. Also, if a counselor leaps through an open window(be it broken or not, I think), the window has a barrier that will stop a knife midair until the counselor finishes the animation of leaping through and getting back to their feet. There are also invisible collision barriers above interactive objects like beds and fires that will similarly stop a thrown knife in midair. These barriers act as shields for counselors, essentially. I ask to please do something about these barriers because while they may not impact gameplay in a large way, they are a nuisance and break the flow of a chase by unnecessarily and obnoxiously limiting Jason in his attack and pursuit options. It doesn't feel "natural" or "immersive" for "gamey" barriers to break the flow of a match.
  6. I would say if any nerf, no less than 20%. They should buff the max to 20% and that should be alright by me. It would be a bit more valuable again.
  7. I used to use it all the time last fall. Seemed alright back then. Well, I did have 25%(I think) but that's the one they nerfed right?
  8. Well I think it technically works, very very technically, but perhaps the percentage is below the threshold that would make it "work" in a practical sense. For example if the break threshold for a weapon is a score of 40 out of 100, but in order to survive another hit without breaking, the weapon durability score must be 45, then the 12% wouldn't work, because it is 12% of 40, added to 40. 40 x 1.12 = 44.8 Which means that if the next break threshold is 45, 12% won't "work" practically. The weapon still gets the durability increase, technically, but it doesn't "work."
  9. By "turning on" cheats, that means you already had them installed. Which means you never installed this game without the cheat software in place. You wanted it to be there so you could turn it on at a moment's notice. You are not a good player. You don't belong. You just want an excuse to keep cheating.
  10. Take a picture of Kane's boots, while you're there.
  11. Yeah maybe they could rebalance the Jasons by changing the order of abilities' unlock times. Getting Shift first(technically second) with -Shift could be interesting.
  12. I heard it had something to do with the new engine being "better" in some regard, perhaps stability, or maybe the old engine wouldn't run on the Switch or something. The reason it's messed up now is because they had to port EVERYTHING to the new engine and in record time. On the old engine they had multiple years to put it together. In time, the new engine will be fine.
  13. Stealth is underwhelming. Re-balance wouldn't matter. Huh? A re-balance would potentially fix the underwhelming aspect.
  14. This might have been answered already but I probably never cared enough to ask, but does geography or topography effect noise pings? Such as if your character is walking on pavement vs gravel vs grass, vs the middle of the woods, etc, does that make noise pings bigger, smaller, more/less often, etc? To the best of my knowledge, I don't think it matters. However, if it currently doesn't matter, perhaps they should implement that as a new balancing feature. It could add some risk/reward tradeoffs and benefit normally "louder" counselors for sticking to trails(to be quieter) while "quieter" counselors can take the risk of cutting through the woods while making less noise than a louder counselor cutting through the woods. If it is all a universal trait as it stands now, I think the louder/less sneaky counselors might be penalized a bit too much and they kind of endanger the rest of their team by being a beacon for Jason. I was just trying to think of ways to improve the depth of the game by adding more layers to the gameplay that can benefit certain play syles and create new ones. If I had to make a tier list of quietest-to-loudest, my best attempt would be this: 1. Dirt, dirt trails, sand/beaches 2. Indoors 3. Grass 4. Pavement 5. Gravel 6. Leaves 7. Forest
  15. Man I really want to play this game again but I don't have the patience to deal with the BS of cheaters in public matches. Guess I'm waiting for another patch.
  16. Looks like if what @Mdw22 is true then it IS possible that the devs could simply enable LAN options if they wanted to. And they should.
  17. Wait a sec, does that mean you can BLOCK with the Shotgun? The broken shotgun in the Virtual Cabin makes a lot of sense now.
  18. Maybe the Blob is a player and they gain mass and abilities as they absorb players. Can also be an AI like Left 4 Dead. For the RE style I was thinking you have the main blob boss and smaller blobettes that can be temporarily defeated but you have to keep moving amd completing objectives because the frozen blobettes will eventually thaw and come after you again. Like a soft time limit aspect like RE2 remake's Mr. X.
  19. The Blod would probably be good for a "fort defense" kind of game. You have a time limit to prepare for the Blog's arrival and have to stave off the blob once it gets there with various tools at your disposal. Or maybe a resident evil style survival horror game.
  20. The section you quoted was just for how it currently works, not my suggestion, just in case you got things confused.
  21. Buff other counselors, or otherwise change the function of stats so Vanessa isn't OP. For starters, rework Composure. It's a double-edged sword how it works now. More composure means a bigger composure meter, but the composure depletion/recharge rate is the same across the board. This means that high composure means the meter takes longer to deplete, and takes longer to recharge. Low composure means quick to deplete and quick to recharge. Give everyone the same composure pool and change the depletion rates. Make high composure have a low depletion and a high replenish rate, and make low composure have a high depletion and low replenish rate. That's how it should be.
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