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VoorheesAJollyGoodFellow

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Everything posted by VoorheesAJollyGoodFellow

  1. VoorheesAJollyGoodFellow

    Jason-kill Kneeling Bug/Exploit

    Yeah, uh, this shit needs to get gone, fast. Yeah that's multiple stun bars resetting back to full consecutively. Hell, not even a macro could get you out of this.
  2. VoorheesAJollyGoodFellow

    Rights issues have been resolved?!?

    Personally I would use immortal or undying Michael rather than undead. Jason's already claimed the undead status before, so I want Michael to be different. Maybe make him immune to death somehow like you could shoot him in the head and he's still going. Cut him in half and he's still kicking.
  3. VoorheesAJollyGoodFellow

    Rights issues have been resolved?!?

    If this is true, then it's ironic because a recent twitch stream had Wes say Uber Jason is locked "forever."
  4. You're just expected to know what the glitches are and avoid triggering them.
  5. VoorheesAJollyGoodFellow

    Let's share our post-rage update loadouts!

    Say goodbye to stun percent perks because they're completely negated. Once Jason hits Rage, you've wasted a perk slot if you used one. Car/boat start seems more appealing now. My Dad's a Cop as well. Swift Attacker should still be valid since you're going to need the ability to out-swing Jason in a pinch.
  6. Don't be afraid to chop to death rather than grab.
  7. What's yours? I never liked it. I think it has always gotten in the way. Counselors targeting each other, Jason targeting counselors that are not valid targets in the moment, etc. What do you want them to do with Combat Stance Lock-On? Keep it? Remove it? Toggle it?
  8. VoorheesAJollyGoodFellow

    Your opinions of Combat Stance Lock-On

    Tried to make a poll but the website wouldn't let me. Must be a mobile version error. EDIT: Got it now.
  9. VoorheesAJollyGoodFellow

    Can he see me?

    On PC many players have ESP hacks (I.e. "developer mode") that let them see items and players through walls(shows names at all times) so hiding and stealth is negated. Why I typically choose a faster character.
  10. VoorheesAJollyGoodFellow

    Should Jason Get Another Buff?

    Yes and no. Bring back rage stuns(but very nerfed) and give Jason some other kind of buff.
  11. I mostly agree. I think the properties of Stalk and Sense and how they function should be swapped.
  12. I disagree. Jason with the new patch is plenty powerful. If anything he needs a very slight nerf. They do still need to address the teleport-slide glitch among others.
  13. @prodigy5 The other people are saying your OP is a thinly-veiled cry to bring back the Pinata Jason patch where you could stun him willy-nilly. I'm withholding judgement. From one angle your posts can be read that way but I won't jump on the bandwagon. Just know that Pinata Jason probably won't come back. The most they should do is bring back Rage stuns but nerf them to half their stun chance rate, or even less.
  14. VoorheesAJollyGoodFellow

    Feedback on lastest patch (balance).

    I'm glad to see new work being done finally. My suggestions include: 1. Remove combat stance lock on for all players. It gets in the way. Counselors will target each other and Jason often targets a counselor the player may not want to attack. Like if you initially target lock someone and they run away but you're still locked on. Meanwhile another counselor is nearby, but you can't target switch without dropping combat stance, in which time Jason can get hit and stunned before he has time to turn on CS again and try to block. Better to just remove combat lock on entirely. 2. Bring back rage stuns but nerf them significantly.
  15. VoorheesAJollyGoodFellow

    Patch Notes - 1.29.19

    Remove combat stance lock-on entirely for everyone. Jason will often lock on to one counselor thst proceeds to run away, but he's still locked on. Meanwhile another counselor is to the side of Jason and ready to strike the moment Jason leaves combat stance in order to re-target the other counselor. Counselors targeting each other has always been complete ass as well.
  16. VoorheesAJollyGoodFellow

    To everyone complaining that Jason is too OP now

    If you think Jason is OP, you haven't played the new Resident Evil 2.
  17. VoorheesAJollyGoodFellow

    Patch Notes - 1.29.19

    I like the changes, save one: Stun Immunite whilst in Rage: I would rather the stun percentage of all weapons be reduced significantly, instead of negate stuns entirely. Say a baseball bat would go from what seems like a 90% or over 90% stun rate down to 50 or 60%, maybe less. I think there should still be a bit of stun chance to pull of those "clutch" moments where you can just barely escape. Otherwise I like the other changes.
  18. I decided to move discussion regarding my overhaul ideas into a new thread. I feel like the last thread carries too much baggage from previous discussions. This time, I have a special treat; I have taken the time to create stat screens to go along with my overhaul idea. Enjoy and discuss. Just for fun I am adding some non-canon Jasons. CHANGES Grip Strength: Upon escaping from Jason' grip via breaking free or with a pocket knife, damage is inflicted onto the counselor. No further damage is applied below 10% counselor health, to prevent the case that a counselor would die after breaking free. -Grip Strength: As it is now, inflicts no damage. Normal Grip: 7% damage, aka 7/100 points of damage. +Grip Strength: 14% damage, aka 14/100 points of damage. Stalk: Counselors will not scream in terror when Stalk is active. Note: Stalk as it currently stands in the game lasts 20 seconds while moving for any Jason, regardless of movement speed or if it is a strength or weakness. -Stalk: No additional changes, functions the same as it does currently in every way. Normal Stalk: While Stalk is active, counselors must within 50 meters of Jason in order for his minimap icon to appear. Duration while moving is 25 seconds. +Stalk: While Stalk is active, Jason's minimap icon never appears, except when spotted by flares and when a car's headlights shine on him. Opening unlocked doors is silent(no door opening sound effect). Duration while moving is 30 seconds. Sense: When Sense is toggled off, it fully depletes, as is the case with Stalk. Stunning Jason temporarily disables the ability to detect sound pings for the duration of the stun and for 15 seconds following it. Stun Resistance: Jason gets stun immunity for about 3 seconds when the player regains control of Jason after a stun ends. With each stun, resistance rises by a small percentage. After 10 stuns, all Jasons' stun times are permanently 15% shorter. The next melee stun that occurs within 8 seconds after a previous stun has ended will be 30% shorter than a standard stun. Shotguns and flares are exempt from this stipulation. Shift: The disproportionate difference between the speed and distance of the different levels of Shift are made to be uniform. Normal Shift is now about that of current J5(Roy) for all Jasons with normal Shift, since J5 has a slightly shorter distance than that of J3 or J8. Throwing Knives: Added -Throwing Knives, bringing the throwing knife count to the following: -Throwing Knives: Spawn with zero knives. Normal Throwing Knives: Spawn with two knives. +Throwing Knives: Spawn with six knives. Traps: Can pick up traps that have not been triggered and place them again. Can place a trap in the spot of a previously triggered trap, no longer blocked by the previous one's collision box. New Strength, Fear: Counselor fear raises twice as fast and takes 50% longer to recover from fear effects. Alternatively, the fear accumulation rate is 50% faster and takes 25% longer to recover, while the stamina penalty is twice as potent. New Strength, Rage: As a baseline change for all Jasons, the door/wall Rage walk-through animation is removed. Just walk/run through doors, walls, and fences once Rage is attained. Attacks against Jason and pocket knives used to escape grabs fill the Rage meter faster than normal. Link To IMGUR High Quality Gallery Part 2: PROS CONS + Can Run - Shift + Traps - Defense + Morph - Water Speed + Sense - Grip Strength Part 3 PROS CONS + Can Run - Stun Resistance + Weapon Strength - Sense + Grip Strength - Stalk + Throwing Knives - Water Speed Part 4 PROS CONS + Can Run - Less Hit Points + Weapon Strength - Shift + Destruction - Traps + Stalk - Grip Strength Part 5 PROS CONS + Throwing Knives - Defense + Stalk - Grip Strength + Can Run - Stun Resistance + Traps - Morph Part 6 PROS CONS + Throwing Knives - Defense + Sense - Can't Run + Shift - Morph + Grip Strength - Water Speed Part 7 PROS CONS + Water Speed - Can't Run + Sense - Traps + Weapon Strength - Stun Resistance + Throwing Knives - Stalk Part 8 PROS CONS + Water Speed - Sense + Destruction - Can't Run + Stalk - Traps + Morph - Stun Resistance Part 9 PROS CONS + Stalk - Can't Run + Stun Resistance - Less Hit Points + Shift - Traps + Weapon Strength - Sense Savini PROS CONS + Shift - Can't Run + Weapon Strength - Water Speed + Destruction - Grip Strength + Fear - Stalk Jason X PROS CONS + Rage - Sense + Weapon Strength - Can't Run + Morph - Stalk + Throwing Knives - Stun Resistance Jason X, Uber PROS CONS + Defense - Can't Run + Weapon Strength - Traps + Destruction - Shift + Grip Strength - Water Speed Versus Jason PROS CONS + Rage - Shift + Stun Resistance - Can't Run + Destuction - Morph + Fear - Water Speed Retro Jason PROS CONS + Water Speed - Sense + Stalk - Less Hit Points + Can Run - Traps + Morph - Stun Resistance Mortal Kombat X PROS CONS + Can Run - Shift + Stun Resistance - Less Hit Points + Morph - Stalk + Rage - Water Speed Alternate Jasons Part 4(Alternate) PROS CONS + Can Run - Less Hit Points + Weapon Strength - Shift + Destruction - Traps + Fear - Water Speed Part 7(Alternate 1) PROS CONS + Water Speed - Stun Resistance + Sense - Can't Run + Destruction - Shift + Fear - Morph Part 7(Alternate 2) PROS CONS + Sense - Can't Run + Water Speed - Traps + Grip Strength - Stun Resistance + Fear - Morph Part 7(Alternate 3) PROS CONS + Sense - Can't Run + Water Speed - Traps + Grip Strength - Stun Resistance + Fear - Throwing Knives Part 8(Alternate) PROS CONS + Water Speed - Sense + Destruction - Can't Run + Stalk - Grip Strength + Morph - Stun Resistance Bonus Pamela Template Imposter Pamela a.k.a. Paulma Template
  19. VoorheesAJollyGoodFellow

    Probably a crazy idea.

    You might not have seen this thrawn, so here's my ideas: http://forum.f13game.com/topic/17515-voorhees-overhaul-40-with-stat-screens/
  20. VoorheesAJollyGoodFellow

    Is Tunneling the New Trolling?

    In the current state of the game I don't blame Jason players for tunneling. If Jason divides his efforts, the counselors have time to recover and regroup. It's just asking for a surprise sweater girl to pop out of a closet.
  21. VoorheesAJollyGoodFellow

    Boat is near useless now.

    @Somethin Cool Well it means you'd have to be required to use epic motor boating. Otherwise, boat's off the table. Perks should be the cherry on top not a requirement for an escape method. But I haven't been playing so you can hand-waive my opinion if you like.
  22. VoorheesAJollyGoodFellow

    Boat is near useless now.

    All Jason needs to do to see the boat is in play is look at his map. It takes 5 seconds or less. Localized sound might work, but when I was Jason the only time people got away in the boat is when I wasn't looking at the map. If they were moving in the boat at the time I looked at the map, they didn't get away unless I was a slow water Jason. If it's normal water speed or better, with boat sound notification, the boat's done. Kaput. Out of play. No one's escaping with it. The car however can still avoid even high shift Jasons. Big difference with the boat. In the boat you cannot avoid normal and fast water Jasons, at all. And you get drowned instantly in the water. Death trap. Revert it back to the way it was and just make Jason more effective in his normal gameplay. Get rid of chain stuns, fix weapon stun ratings, speed up certain animations, etc. Like I say, rather than negate escape methods for counselors and just make Jason better in his own side of the gameplay.
  23. VoorheesAJollyGoodFellow

    Boat is near useless now.

    The boat making a sound is hand-holding Jason to win. I know Jason needed buffs, but this is simply negating a method of escape. Imagine if you were playing hide-and-seek with your friends, every time you hide they say "you can't hide there," and you have to tell the seeker where you are hiding, because the seeker is a 5-year-old that hates losing and pitches a fit when he can't find you and his mother told you that you have to let him win. In other words, rather than negate win conditions for counselors, just make Jason better at seeking and killing, etc. That would be the best route to take.
  24. VoorheesAJollyGoodFellow

    Boat is near useless now.

    So glad I haven't been playing. Jesus Christ, the gameplay decisions to "fix" what didn't need to be fixed are utterly asinine. Just hand-holding bad players by negating that which rewards good players.
  25. VoorheesAJollyGoodFellow

    My Problem with Part V "Jason"

    Simple answer is too much extra features to add just for one specific Jason. If this were made by a triple-A developer with a huge team, we'd have loads of features or possibly could have even circumvented the cease and desist from Horror Inc.
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