So a couple things, I’m new to the forum so I’m excited to get the input of others that have way more game hours logged than I. Is there a certain damage output that causes a weapon to break? Or is it based on the luck stat? I main as Bugzy and my “job” of the group I play with is to de mask Jason. Last night I did some REPETITIVE trial and research. I have legendary thrasher (+25% axe dmg) legendary sucker punch (+24% stn chance & +3% weapon dmg) and rare slugger (+11% dmg) and from what I can tell they all stack accordingly for a 39% dmg boost. I can grab an axe and de mask a Jason in 2 hits. Time and time again held true during testing. But every single time the axe broke on the second hit when his mask fell off. And there was a lot of time grinding this to get consistent results. Machete was usually 2 hits to de mask but always broke on the second hit too. Baseball bat, no de mask but always broke on the second hit as well. Every single hit with any weapon he falls. But is it just bad luck they always break on hit 2? Also I was in combat stance each time. Is there a way to try and hold onto my weapon a bit longer?