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Carlso

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Everything posted by Carlso

  1. He bought the game. It's his game. He does whatever he wants with it. It would only be a reason to complain if he was affecting other people's gameplay. But to be honest, I would be more than happy to play against Jason X, so I don't think it would be a problem on that scenario either.
  2. He's playing with BOTs, therefore not affecting gameplay of others. Plus, he did nothing that ruins the game (quite the contrary actually). He's one of the only content creators that are still putting effort to keep this game alive. No reason to ban. Why do you think he should be banned?
  3. None. I would rework or buff them. The ones that should be nerfed are Medic and maybe Thick Skinned as they are so strong that they overshadow the rest of the perks. Make it affect the size of skillchecks and it would be a nice perk. I did a comment in one of my topics: Things that Would be Cool to See in a F13 the Game Part 2 in which I give suggestions to buff/rework each perk with other changes.
  4. unless the counselor is smart, blocks, and runs; and you just wasted your chance of insakill with grab.
  5. Stalk. Opens possibilites for mindgames and hilarious jumpscares. The best I would say is Shift.
  6. PERK NAME DESCRIPTION % Adrenaline Rush Can run for extra 2 seconds when your Stamina ends. This value increases. Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 120% Aquanaut Consumes no stamina while swimming and swimming speed is increased. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Controlled Breathing You don’t make noises when while inside a hidden spot. Go in and out of hiding spots faster. Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 120% Easy Listening You can hear Jason and locate him on your minimap from a further distance. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Escape Artist Fear does not affect your breaking free from grab process. Break free from Jason's grab easier. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Evasion Increased dodge speed while in combat stance. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Firecracker Start with a firecracker. Get 4 uses out of a Fire Cracker. Increase their stun radius. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Friendship Start the match with a machete and melee attack damage increased for each other counselor nearby. Poor: 1% Common: 2% Uncommon: 3% Rare: 4% Epic: 5% Legendary: 6% Grease Monkey Car Starting and restarting times decreased. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Grinder Increase the amount of XP gained while equipped. Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 120% Heavy Hitter Increase Melee Stun time on Jason with the Baseball Bat. Poor: 5% Common: 8% Uncommon: 11% Rare: 14% Epic: 17% Legendary: 20% Heavy Mover Speeds up the amount of thime it takes to opem, close or barricade drawers and doors. Poor: 10% Common: 20% Uncommon: 30% Rare: 40% Epic: 50% Legendary: 60% Heavy Sleeper While inside a sleeping bag, you have a chance to avoid Jason’s Sense ability each time he used it. Sense Avoidance Chance Increased Home Body Gains more Stealth while inside cabins. Poor: 4% Common: 8% Uncommon: 12% Rare: 16% Epic: 20% Legendary: 24% Hypochondriac Start with Medical spray. Medical Spray healing increased. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Ice Cold Dead counselors that dropped items appear on you map and minimap. Dead body fear is reduced Common: 30% Uncommon: 40% Rare: 50% Epic: 90% Legendary: 100% Lead Foot Increase the top speed of cars while you are in the driver's seat. Car Speed Increased Level Headed Gains more Stealth during Jason's Sense ability. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Light Foot Generate less noise when jogging or sprinting. Poor: 7% Common: 14% Uncommon: 21% Rare: 28% Epic: 35% Legendary: 42% Lone Wolf Being alone doesn’t affect your fear and you gain more overall fear resistance while separated from other counselors. Poor: 4% Common: 8% Uncommon: 12% Rare: 16% Epic: 20% Legendary: 24% Low Profile Gains more Stealth while crouched. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Man At Arms Weapons last when they were supposed to break, giving you 1 extra hit. Weapon durability increased. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Marathon Increases your total stamina, allowing you to sprint for longer durations. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Medic You can keep medic sprays on the same inventory slot. Increases healing speed. Poor: 10% Common: 20% Uncommon: 30% Rare: 40% Epic: 50% Legendary: 60% Motorboating Boat starting time reduced. Common: 30% Uncommon: 40% Rare: 50% Epic: 90% Legendary: 100% My Dad's a Cop Cops arrive quicker if you are the one who calls them. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Nerves of Steel Loss of mini-map with high Fear does not occur. Range of the minimap increased. Poor: 2% Common: 4% Uncommon: 6% Rare: 8% Epic: 10% Legendary: 12% Night owl Reduced fear penalties from darkness, loneliness and being out-door. (Legendary: Gains 5% fear resistance from Jason.) Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 100% Potent Ranger Have the priority over other players of returning as Tommy. Deal more damage when playing as Tommy Jarvis. Poor: 5% Common: 8% Uncommon: 11% Rare: 14% Epic: 17% Legendary: 20% Preparedness Start with a large map. Increases the range of the minimap. Poor: 2% Common: 4% Uncommon: 6% Rare: 8% Epic: 10% Legendary: 12% Psychic Start with a walkie talkie and call the cops or Tommy faster. Poor: 7% Common: 14% Uncommon: 21% Rare: 28% Epic: 35% Legendary: 42% Pyro Start with a flare gun and increases damage stun duration with ranged weapons. Poor: 4% Common: 8% Uncommon: 12% Rare: 16% Epic: 20% Legendary: 24% Quiet Swimmer Noise while swimming is reduced (Legendary: and have 5% more Stealth while swimming). Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 100% Restful Stamina recharge rate increased while stopped and crouched. Poor: 4% Common: 8% Uncommon: 12% Rare: 16% Epic: 20% Legendary: 24% Scout Gain more resistance to traps’ damage. Poor: 10% Common: 20% Uncommon: 30% Rare: 40% Epic: 50% Legendary: 60% Slugger Melee damage is increased and start the match with a baseball bat in hand. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Sneaky Move faster while going through windows and opens windows faster. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legebdary: 30% Spatial Awareness You don’t stumble when running. Range of the minimap increased. Poor: 2% Common: 4% Uncommon: 6% Rare: 8% Epic: 10% Legendary: 12% Speed Demon Start the car faster if you do it immediately after it breaks. Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 120% Sucker Punch Chance of activating. When it activates, you have 100% chance of stunning Jason. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Swift Attacker Increase your Melee Attack speed with all weapons. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Teamwork Chance of activation. While Jason grabs someone, you have a 100% chance of stunning him. Common: 30% Uncommon: 40% Rare: 50% Epic: 90% Legendary: 100% Thick Skinned Increases Resistance and your overall Hit Points. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Thrasher Increases melee attack damage while using an Axe. Poor: 7% Common: 14% Uncommon: 21% Rare: 28% Epic: 35% Legendary: 42% Tinker Sizes of the skillchecks on the repair minigame are increased. Poor: 10% Common: 20% Uncommon: 30% Rare: 40% Epic: 50% Legendary: 60%
  7. I do think it's going to happen, or at least something similar to this game. F13 the Game put Gun Media on the map, it would be the dumbest thing to not try create something along the lines of this game. I hope so...
  8. That also happaned to me sometimes. I think when the lobby is more empty there's a higher probability of groups entering. One think that I did noticed is that when there's 4 people in the lobby, the remaining gets filled quite quicly by solo players, IDK why. Not that it is too considerable once it is purely emphirical and there's nothing reasonable behind it.
  9. Here we could give our suggestions of what we think it should be improved for a possible F13 the Game 2 or something based on it. 1) PERKS + SPECIAL ABILITIES -> Counselors are able to carry 5 perks. ->Every counselor has a special ability. -> Make so the pros and cons of each Jason are perks, and Jason can also choose up to 5 perks (giving more weapon strength, more knives etc). -> Besides Shift, Morph, Sense, Stalk and Range, each Jason has his own special abiltiy. 2) Rework of the Boat mechanic + More consistency -> 2 exits for the boat on every map. ->Jason is exponentionally faster than the boat, however in the water he can just move in stright lines. ->The boat could move in any direction and as it would not be able to outspeed Jason, it would have to juke him by using its curving advantage. ->It always spawns one blue car and a boat. 3) JASON KILLING MUCH MORE DIFFICULT -> Let's say Jason's HP is X. Jason would spawn with 10X of HP. -> On every map, spawns one Chainsaw, 1 Shotgun or 2 Revolvers (with 3 ammo next to each. counselor can only carry the ammo on their inventory). ->While carrying a Chainsaw counselors cannot sprint. They need to start the chainsaw, and once it is started it performs 3 swings. If 1 swing hits Jason the next ones are guarateed. ->Tommy's weapon only has one ammo but deals tons of damage. ->The damage dealt by the chainsaw + guns should be equal to 9X, so Jason end up with the normal X health so counselor can hit and unmask him. -> To balance it out, guns and chainsaw don't feed Rage. 4) NEW COMBAT MECHANICS ->Combat stance does not have the "lock on" property, but it does turn you around to the direction your cam was facing. -> If a block is performed on the last 0.05 miliseconds of an attack, a parry is performed. -> When counselors parry, they get 100% damage reduction of that attack and can recovery cancel with a dogde. -> When Jason parries, counselor gets stunned guarateeing Jason a swing with his weapon. 5) STAS CHANGES ->Speed: needs to be nerfed. No counselor should out run Jason by jogging. ->Composure: should also affect fear and stamina regenerations, besides making impacts of fear weaker. ->Repair: Should be called "Intelligence" and should also affect the time it takes to call the police or Tommy and the reload or start up of ranged weapon and chainsaws. ->Luck: Should affect the probability of stunning Jason. ->Stealth: Should play a role on making Jason Sense ability weaker. ->Strength: difference between low strength and high strength should be bigger in terms of hits to unmask Jason. ->New stat: Resistance. Affects the amount of HP of the character. Lachappa would be the counselor with 10 Resistance (cuz he's thicc) 6) XP, PP and Perk system changes ->Counselor should gain points for distracting Jason. ->Counselor should receive extra points for doing objectives while Jason is near. ->Each character would have their own "perk screen" or something. It would show all the perks. Some you are just able to by with a certain level. Each perk costs 1000 PP. When you buy it, it would be tier I, or white. To upgrade it to tier II or blue, more 2000 PP should be spent. To tier 3 or yellow 3000 PP, then 4000 PP, then 5000 PP, and finally for the legendary it would cost 10000PP. -> Legendary perks would be more to show off than anything. -> Before buying, player can test the perks first. Each perk has 30 try points (TP). Try a perk on tier I (white), costs 1 TP, tier II (blue) 2 TP, tier III (yellow) 3 TP, tier IV (orange) 5 TP, Tier V (red) 6 TP. ->Players also have the option to rent perks. The price would be 1/4 of the original price for a 5 hours period. -> Legendary perks could not be tested nor rented. Things I thought about: Jenny's sepcial ability: Together we are Fearless. Jenny does an animation where she tells Jason she does not fear him. She and counselors whithin a 10 meter radius get their fear 0'd. It would had a cool down. Kenny's special ability: The Man Who Does the Job. for 10 seconds Kenny would have 10 on all of his stats, so he could do anything with that ability. Maybe it could just be used like 2 times. Buggzy's special ability: Bravery Through Fists. He can punch Jason. It does not stun or deals damage, but it can interrupt Jason in actions like grabbing some one, breaking the fone box etc. Jason abilities: I havan't though about any, but some of them could be what today is known as explouts, like teleport grabbing, ghost walking, etc, but of course with proper balance and less buggy look.
  10. Played a couple matches yesterday. Situation on the console community is way bettet than I expected. In less than 7 minuts I could filll lobbies. I also played with people from other continents so sometimes my ping was like 250ms, but that's ok. Definetively not impossible to find a match with good ping tho. Game's still barely surviving. Impressive.
  11. I am one of them. But I'll give it a try today since pretty much everyone said nothing has changed. I wanted to know if coming back was worth it.
  12. In my opinion, the end is near. The question, however, is when.
  13. I mean c'mon this game was Gun Media's greatest success. Why wouldn't they ever try to do something similar to this game??
  14. I'm going to be real: I don't really like Jason movies. Actually, I kinda think all of them are kinda bad. IDK if it is because they are too ols or something, but I just can't be impacted by the scenes. I was introduced to this game by a friend that is more into this horror movies thing, and I fell in love. This game could make me love Jason eventhogh I never really liked Jason. I honestly think this game is good with or without Jason. The original proposal for this game was a F13 BASED game and not an OFFICIAL F13 game anyways. So what do yuo guys think?
  15. Carlso

    Any news?

    I stopped playing on the day they killed dedicated servers. I took a break on the game and now I'm back, plaining to play more of this game. I tried to substitute it with Dead by Daylight and I regret it until this moment. I couldn't find another game that gave me the same energy F13 once did. Haven't played much video games anyway... Are there any news? How's the game right now? Is it playable?
  16. Soon this forum will blocked, and alongside with it, all of the opportunities for new players to ask questions about anything they don't understand. But it doesn't matter. My nick was actually xX_Sn1P3rW0lf_Xx and I am a pro player that one multiple F13 tournaments, including the F13 Russia eSport 2018 Online, both as Jason as well as counselor. On this guide, I will be talling exactly how to make this game seem it is ez peez. Remember, don't question it. Just do what I am telling, otherwise you will lose. COUNSELOR 1) To start off, Lachappa is obviously the best counselor. He is the most powerful counelor in terms of fighting and distracting Jason. Don't bother with his 10 repair, because he is soo broken that is more worthy to fight Jason then repairing objectives. 2) If you fail with Lachappa, do not worry, because there is a mechanic of this game specialized on distracting Jason: the boat. The boat has a retarded amount of speed, so Jasons like part 8 or part 7 don't have a chance. Don't live with it, use it to distract Jason. 3) Car: it is useless. Too slow, if you try it, you will ended up dying. Your best bet is to drive it to the lake and try to use it as a boat, as the boat is a superior distraction tool. 4) Perks: don't get fooled by the lies spitted by noobs here in this forum. The best perks are "Escape Artist" "Heavy Slipper" and obviously "Grinder". 5) Strategy: Run in a straight line. Hell, a f'ing psycho is chasing you, and more do you think you should do? 6) Transportation: taking a swim in the lake is the better option, always. Use and abuse them. JASON 1) Slashing is shit. Never slash, just grab. 2) Throwing knives: the breaking window animation is too slow. Luckily, you have those things, so you can use them to break the windows. As I said before, slashing is trash, and because those things are basically a ranged slash, they are worthless when used to damage counselors. 3) Sense: Never use it outside of a cabin. 4) Shift: It is shit. Don't use it. 5) Morph: Basically a better shift. Use it so you can catch counselors as they run. 6) Stalk: The best use for this one is to always activate them before you are about to break down a barricaded door. 7) Don't trap objectives. Invest your traps on something more useful, like bridges and electrical boxes. Cool tips 1) Stick is undeniably the worst weapon. However, there is a 1% chance of spawning a stick that can 1-hit unmask Jaosn and stun him even after Rage. 2) The shotgun deals more damage if you aim at Jason's feet. 3) The flaregun is the best weapon to stun Jason after rage, but only if you fire it from up close. 4) If you crouch on the exact right timing, Jason can't grab you. 5) After getting shot by the police 20 times, their ammo will end, and Jason will be able to kill all of the cops, removing an escape option from the counselors. This is it. Do it and you will probably become #1, since I am going to retire soon, and there will not be many F13 players in the future. C ya 😎
  17. I do agree Jason gameplay can be really boring and underwhelming sometimes. They should've made him a killing machine on 100% of the match, and not only while he is in rage. I miss old block, old grab and how you felt a little bit proud after killing a decent Jason. I miss the epic fights between counselors and Jason. Counselors were experienced enough to organize and do multiple objectives at once, Jason had to play perfectly to kill every single one of those pesky counselors. Now, it is not even funny. Jason is so weak that coordinating like before led to various and repetitive easy wins, which made parties extremely boring and unfun. It was also unfun to face an experienced 7 man party as Jason because you knew that was not much you could do. Experienced players then were more into the pub loobies gameplay, once it was more challenging to survive with a trashy team. The community spread out, and the connection between its members was being lost. When the lawsuit came, a lot of experienced players got really frustrated: channels stoped to make content, people uninstalled the game, and I was among those players. When I came back to the game months later, I played again in a pub lobby. I got to say, the game I was playing in 2019 was not the same I played and had so much fun in 2017. Don't get me wrong, the game continued to be ok-ish, but nothing like it once was. I am not even sad because of the servers shut down that will cause the inevitable death of this game, because the game I really loved so much already died. RIP OLD F13 THE GAME 2017-2018 YOU WILL NEVER BE FORGOTTEN.
  18. Man, back in 2018 I was very frustrated when the lawsuit thing began, so I uninstalled the game. After some months, I came back because of nostalgia. I think the same will happen. Currently, I am very disappointed and I feel like uninstalling, however, I am afraid that when I come back for the nostalgia, I will be the only one playing this game...
  19. Returning to peer to peer is a death sentence to this game. Everyone will realize it, be it sooner or later.
  20. First Counselor: Deborah Kim First Jason: Part 3 First Escape: By the cops, on my first match First Jason kill: I killed my friend. He was playing AJ. I grabbed him and used the choke kill. First time killing Jason: I think it was a Part 2, and at that time I was already playing as Lachappa. Don't remeber the map tho. Guess it was Higgens. First time dying as Jason: Higgens, as Part 6. I was so pissed...
  21. Not at all. Peer to peer is unplayable. Some PC players seem to not understand how shit peer to peer actually is. I feel sad for people who think they can quit until host consistently. Good luck spending 20 min of your life fiding a lobby and quitting to be a host; and then waiting more 10 min to fill up the lobby; and when the match ends, you have to repeat all of that. The searching process, as far as I know, works that way: on the first 5 minutes, it searches for other hosts, and after those 5 minutes it starts loading to create your lobby. However, it is very inconsistent because sometimes it just bugs and loads infinitely or it just says "game error" and you have to wait 5 min again (or it just creates a room with you as a host in the first 10 seconds, but it is very rare). If you finally do find a lobby, you have to wait for it to fill. Don't think it will be fast, usually, it takes around 10min, discounting people who quit because they were done waiting. Something that I do notice is that the more people you have in your lobby, the more chances you have to receive more players, so playing in a group is the most viable option. I played this game while it was peer to peer because I often had at least 4 friends wanting to play this game. Do I have it now? No, and that's why I am leaving. I don't want to be a pessimist, but this is my F13 the Game pee to pee experience. If you think it's a matter of "just quitting until you are host" and all of your problems will be solved, you'll probably be surprised. If you work or have any obligation, this will be a problem for you because you'll have to invest a lot of time to find one match. If you have other games that consistently connect you on matches, is it really worth it trading them for a game that can take more than 30 min to find a match? Probably not. Things were already very bad with the dedicated server (sometimes took me 10 min to find a match). Imagine now... My honest suggestion is to keep only the good memories and not make bad ones. F13 the Game was the best game I played in my entire life, but things have their time to end; and time flies when we are having fun. It is the end of F13 the Game, but not of Jason, nor our amazing community... nor future video games that will be just as amazing as this one. Sorry for the long text, but I really wanted to say something. Thanks, mattschotcha, these changes are all great. Hope to see much more of both your as well as Gun's work on future horror-themed video games. Hope to rencounter this lovable community in other games. I am very happy but also very sad. Thanks, F13 the Game, but unfortunately, I think it is time to move on.
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