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Carlso

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Carlso last won the day on October 16 2020

Carlso had the most liked content!

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About Carlso

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    Male
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    HUEHUEHUE
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    Crocodiles, fun perks, and cool stuff.

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  1. He bought the game. It's his game. He does whatever he wants with it. It would only be a reason to complain if he was affecting other people's gameplay. But to be honest, I would be more than happy to play against Jason X, so I don't think it would be a problem on that scenario either.
  2. He's playing with BOTs, therefore not affecting gameplay of others. Plus, he did nothing that ruins the game (quite the contrary actually). He's one of the only content creators that are still putting effort to keep this game alive. No reason to ban. Why do you think he should be banned?
  3. None. I would rework or buff them. The ones that should be nerfed are Medic and maybe Thick Skinned as they are so strong that they overshadow the rest of the perks. Make it affect the size of skillchecks and it would be a nice perk. I did a comment in one of my topics: Things that Would be Cool to See in a F13 the Game Part 2 in which I give suggestions to buff/rework each perk with other changes.
  4. unless the counselor is smart, blocks, and runs; and you just wasted your chance of insakill with grab.
  5. Stalk. Opens possibilites for mindgames and hilarious jumpscares. The best I would say is Shift.
  6. PERK NAME DESCRIPTION % Adrenaline Rush Can run for extra 2 seconds when your Stamina ends. This value increases. Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 120% Aquanaut Consumes no stamina while swimming and swimming speed is increased. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Controlled Breathing You don’t make noises when while inside a hidden spot. Go in and out of hiding spots faster. Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 120% Easy Listening You can hear Jason and locate him on your minimap from a further distance. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Escape Artist Fear does not affect your breaking free from grab process. Break free from Jason's grab easier. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Evasion Increased dodge speed while in combat stance. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Firecracker Start with a firecracker. Get 4 uses out of a Fire Cracker. Increase their stun radius. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Friendship Start the match with a machete and melee attack damage increased for each other counselor nearby. Poor: 1% Common: 2% Uncommon: 3% Rare: 4% Epic: 5% Legendary: 6% Grease Monkey Car Starting and restarting times decreased. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Grinder Increase the amount of XP gained while equipped. Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 120% Heavy Hitter Increase Melee Stun time on Jason with the Baseball Bat. Poor: 5% Common: 8% Uncommon: 11% Rare: 14% Epic: 17% Legendary: 20% Heavy Mover Speeds up the amount of thime it takes to opem, close or barricade drawers and doors. Poor: 10% Common: 20% Uncommon: 30% Rare: 40% Epic: 50% Legendary: 60% Heavy Sleeper While inside a sleeping bag, you have a chance to avoid Jason’s Sense ability each time he used it. Sense Avoidance Chance Increased Home Body Gains more Stealth while inside cabins. Poor: 4% Common: 8% Uncommon: 12% Rare: 16% Epic: 20% Legendary: 24% Hypochondriac Start with Medical spray. Medical Spray healing increased. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Ice Cold Dead counselors that dropped items appear on you map and minimap. Dead body fear is reduced Common: 30% Uncommon: 40% Rare: 50% Epic: 90% Legendary: 100% Lead Foot Increase the top speed of cars while you are in the driver's seat. Car Speed Increased Level Headed Gains more Stealth during Jason's Sense ability. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Light Foot Generate less noise when jogging or sprinting. Poor: 7% Common: 14% Uncommon: 21% Rare: 28% Epic: 35% Legendary: 42% Lone Wolf Being alone doesn’t affect your fear and you gain more overall fear resistance while separated from other counselors. Poor: 4% Common: 8% Uncommon: 12% Rare: 16% Epic: 20% Legendary: 24% Low Profile Gains more Stealth while crouched. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Man At Arms Weapons last when they were supposed to break, giving you 1 extra hit. Weapon durability increased. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Marathon Increases your total stamina, allowing you to sprint for longer durations. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Medic You can keep medic sprays on the same inventory slot. Increases healing speed. Poor: 10% Common: 20% Uncommon: 30% Rare: 40% Epic: 50% Legendary: 60% Motorboating Boat starting time reduced. Common: 30% Uncommon: 40% Rare: 50% Epic: 90% Legendary: 100% My Dad's a Cop Cops arrive quicker if you are the one who calls them. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Nerves of Steel Loss of mini-map with high Fear does not occur. Range of the minimap increased. Poor: 2% Common: 4% Uncommon: 6% Rare: 8% Epic: 10% Legendary: 12% Night owl Reduced fear penalties from darkness, loneliness and being out-door. (Legendary: Gains 5% fear resistance from Jason.) Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 100% Potent Ranger Have the priority over other players of returning as Tommy. Deal more damage when playing as Tommy Jarvis. Poor: 5% Common: 8% Uncommon: 11% Rare: 14% Epic: 17% Legendary: 20% Preparedness Start with a large map. Increases the range of the minimap. Poor: 2% Common: 4% Uncommon: 6% Rare: 8% Epic: 10% Legendary: 12% Psychic Start with a walkie talkie and call the cops or Tommy faster. Poor: 7% Common: 14% Uncommon: 21% Rare: 28% Epic: 35% Legendary: 42% Pyro Start with a flare gun and increases damage stun duration with ranged weapons. Poor: 4% Common: 8% Uncommon: 12% Rare: 16% Epic: 20% Legendary: 24% Quiet Swimmer Noise while swimming is reduced (Legendary: and have 5% more Stealth while swimming). Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 100% Restful Stamina recharge rate increased while stopped and crouched. Poor: 4% Common: 8% Uncommon: 12% Rare: 16% Epic: 20% Legendary: 24% Scout Gain more resistance to traps’ damage. Poor: 10% Common: 20% Uncommon: 30% Rare: 40% Epic: 50% Legendary: 60% Slugger Melee damage is increased and start the match with a baseball bat in hand. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Sneaky Move faster while going through windows and opens windows faster. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legebdary: 30% Spatial Awareness You don’t stumble when running. Range of the minimap increased. Poor: 2% Common: 4% Uncommon: 6% Rare: 8% Epic: 10% Legendary: 12% Speed Demon Start the car faster if you do it immediately after it breaks. Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 120% Sucker Punch Chance of activating. When it activates, you have 100% chance of stunning Jason. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Swift Attacker Increase your Melee Attack speed with all weapons. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Teamwork Chance of activation. While Jason grabs someone, you have a 100% chance of stunning him. Common: 30% Uncommon: 40% Rare: 50% Epic: 90% Legendary: 100% Thick Skinned Increases Resistance and your overall Hit Points. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Thrasher Increases melee attack damage while using an Axe. Poor: 7% Common: 14% Uncommon: 21% Rare: 28% Epic: 35% Legendary: 42% Tinker Sizes of the skillchecks on the repair minigame are increased. Poor: 10% Common: 20% Uncommon: 30% Rare: 40% Epic: 50% Legendary: 60%
  7. I do think it's going to happen, or at least something similar to this game. F13 the Game put Gun Media on the map, it would be the dumbest thing to not try create something along the lines of this game. I hope so...
  8. That also happaned to me sometimes. I think when the lobby is more empty there's a higher probability of groups entering. One think that I did noticed is that when there's 4 people in the lobby, the remaining gets filled quite quicly by solo players, IDK why. Not that it is too considerable once it is purely emphirical and there's nothing reasonable behind it.
  9. Here we could give our suggestions of what we think it should be improved for a possible F13 the Game 2 or something based on it. 1) PERKS + SPECIAL ABILITIES -> Counselors are able to carry 5 perks. ->Every counselor has a special ability. -> Make so the pros and cons of each Jason are perks, and Jason can also choose up to 5 perks (giving more weapon strength, more knives etc). -> Besides Shift, Morph, Sense, Stalk and Range, each Jason has his own special abiltiy. 2) Rework of the Boat mechanic + More consistency -> 2 exits for the boat on every map. ->Jason is exponentionally faster than the boat, however in the water he can just move in stright lines. ->The boat could move in any direction and as it would not be able to outspeed Jason, it would have to juke him by using its curving advantage. ->It always spawns one blue car and a boat. 3) JASON KILLING MUCH MORE DIFFICULT -> Let's say Jason's HP is X. Jason would spawn with 10X of HP. -> On every map, spawns one Chainsaw, 1 Shotgun or 2 Revolvers (with 3 ammo next to each. counselor can only carry the ammo on their inventory). ->While carrying a Chainsaw counselors cannot sprint. They need to start the chainsaw, and once it is started it performs 3 swings. If 1 swing hits Jason the next ones are guarateed. ->Tommy's weapon only has one ammo but deals tons of damage. ->The damage dealt by the chainsaw + guns should be equal to 9X, so Jason end up with the normal X health so counselor can hit and unmask him. -> To balance it out, guns and chainsaw don't feed Rage. 4) NEW COMBAT MECHANICS ->Combat stance does not have the "lock on" property, but it does turn you around to the direction your cam was facing. -> If a block is performed on the last 0.05 miliseconds of an attack, a parry is performed. -> When counselors parry, they get 100% damage reduction of that attack and can recovery cancel with a dogde. -> When Jason parries, counselor gets stunned guarateeing Jason a swing with his weapon. 5) STAS CHANGES ->Speed: needs to be nerfed. No counselor should out run Jason by jogging. ->Composure: should also affect fear and stamina regenerations, besides making impacts of fear weaker. ->Repair: Should be called "Intelligence" and should also affect the time it takes to call the police or Tommy and the reload or start up of ranged weapon and chainsaws. ->Luck: Should affect the probability of stunning Jason. ->Stealth: Should play a role on making Jason Sense ability weaker. ->Strength: difference between low strength and high strength should be bigger in terms of hits to unmask Jason. ->New stat: Resistance. Affects the amount of HP of the character. Lachappa would be the counselor with 10 Resistance (cuz he's thicc) 6) XP, PP and Perk system changes ->Counselor should gain points for distracting Jason. ->Counselor should receive extra points for doing objectives while Jason is near. ->Each character would have their own "perk screen" or something. It would show all the perks. Some you are just able to by with a certain level. Each perk costs 1000 PP. When you buy it, it would be tier I, or white. To upgrade it to tier II or blue, more 2000 PP should be spent. To tier 3 or yellow 3000 PP, then 4000 PP, then 5000 PP, and finally for the legendary it would cost 10000PP. -> Legendary perks would be more to show off than anything. -> Before buying, player can test the perks first. Each perk has 30 try points (TP). Try a perk on tier I (white), costs 1 TP, tier II (blue) 2 TP, tier III (yellow) 3 TP, tier IV (orange) 5 TP, Tier V (red) 6 TP. ->Players also have the option to rent perks. The price would be 1/4 of the original price for a 5 hours period. -> Legendary perks could not be tested nor rented. Things I thought about: Jenny's sepcial ability: Together we are Fearless. Jenny does an animation where she tells Jason she does not fear him. She and counselors whithin a 10 meter radius get their fear 0'd. It would had a cool down. Kenny's special ability: The Man Who Does the Job. for 10 seconds Kenny would have 10 on all of his stats, so he could do anything with that ability. Maybe it could just be used like 2 times. Buggzy's special ability: Bravery Through Fists. He can punch Jason. It does not stun or deals damage, but it can interrupt Jason in actions like grabbing some one, breaking the fone box etc. Jason abilities: I havan't though about any, but some of them could be what today is known as explouts, like teleport grabbing, ghost walking, etc, but of course with proper balance and less buggy look.
  10. Played a couple matches yesterday. Situation on the console community is way bettet than I expected. In less than 7 minuts I could filll lobbies. I also played with people from other continents so sometimes my ping was like 250ms, but that's ok. Definetively not impossible to find a match with good ping tho. Game's still barely surviving. Impressive.
  11. I am one of them. But I'll give it a try today since pretty much everyone said nothing has changed. I wanted to know if coming back was worth it.
  12. In my opinion, the end is near. The question, however, is when.
  13. I mean c'mon this game was Gun Media's greatest success. Why wouldn't they ever try to do something similar to this game??
  14. I'm going to be real: I don't really like Jason movies. Actually, I kinda think all of them are kinda bad. IDK if it is because they are too ols or something, but I just can't be impacted by the scenes. I was introduced to this game by a friend that is more into this horror movies thing, and I fell in love. This game could make me love Jason eventhogh I never really liked Jason. I honestly think this game is good with or without Jason. The original proposal for this game was a F13 BASED game and not an OFFICIAL F13 game anyways. So what do yuo guys think?
  15. Carlso

    Any news?

    I stopped playing on the day they killed dedicated servers. I took a break on the game and now I'm back, plaining to play more of this game. I tried to substitute it with Dead by Daylight and I regret it until this moment. I couldn't find another game that gave me the same energy F13 once did. Haven't played much video games anyway... Are there any news? How's the game right now? Is it playable?
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