Jump to content

odista2000

Members
  • Content Count

    20
  • Joined

  • Last visited

Community Reputation

4 Neutral

About odista2000

  • Rank
    Member

Recent Profile Visitors

48 profile views
  1. Slash N' Cast as well as others have created a tier list in which they rank the counselors from worst to best. Here is the video to their tier list: https://www.youtube.com/watch?v=hZzpf3Ap4h8 However, I don't believe there is a best counselor. I believe there is a best counselor in a certain category and in my opinion, the categories are the following: The Mechanics: This group of counselors are good at repairing objectives. To qualify for this role, a counselor needs a six or higher in repair. The Runners: This group of counselors are good at kiting and juking Jason and delivering parts to objectives. In order to qualify for this role, a counselor needs a six or higher in stamina. The Defenders: This group of counselors are good at protecting the mechanics while they repair the objectives. Because they have high weapon durability, they can usually stun Jason when he shows up. In order to qualify for this role, a counselor needs a six or higher in luck. The Brawlers – This group of counselors are good at demasking Jason and setting him up for Tommy Jarvis to kill him later on. In order to qualify for this role, a counselor needs a six or higher in strength. Best Double-Class Counselor – This is a counselor who can perform in at least two or more of the roles that I mentioned above. In order to qualify for this role, a counselor needs at least a six or higher in two or more of the following stats: repair, stamina, luck, and strength. Please note that I already did a poll with the first three categories. Now I’m going to do the Brawlers and the Double-Classes. Please be aware I'm not counting any perks like marathon or sucker punch. These are counselors with their pure stats.
  2. I didn't count speed for two reasons. First, Jason can catch up to any counselor with his shift ability regardless of what their speed is, so this mitigates that stat somewhat. Second, speed is dependent upon stamina. Please consider the following question: What good is speed if you run out of stamina? Also, please be aware I'm not counting any perks like marathon. These are counselors with their pure stats.
  3. Slash N' Cast as well as others have created a tier list in which they rank the counselors from worst to best. Here is the video to their tier list: https://www.youtube.com/watch?v=hZzpf3Ap4h8 However, I don't believe there is a best counselor. I believe there is a best counselor in a certain category and in my opinion, the categories are the following: The Mechanics: This group of counselors are good at repairing objectives. To qualify for this role, a counselor needs a six or higher in repair. The Runners: This group of counselors are good at kiting and juking Jason and delivering parts to objectives. In order to qualify for this role, a counselor needs a six or higher in stamina. The Defenders: This group of counselors are good at protecting the mechanics while they repair the objectives. Because they have high weapon durability, they can usually stun Jason when he shows up. In order to qualify for this role, a counselor needs a six or higher in luck. The Brawlers – This group of counselors are good at demasking Jason and setting him up for Tommy Jarvis to kill him later on. In order to qualify for this role, a counselor needs a six or higher in strength. Best Double-Class Counselor – This is a counselor who can perform in at least two or more of the roles that I mentioned above. In order to qualify for this role, a counselor needs at least a six or higher in two or more of the following stats: repair, stamina, luck, and strength. I'm going to do the first three categories in this poll. I'll create a poll for the other two later.
  4. I don't think anybody's done a poll on this so I'm going to do one. As a counselor, what is your most common method of winning the game?
  5. It seems like people have done a poll on their favorite counselor, Jason, and perks, but I don't think anybody has done one on the maps. So what is your favorite map?
  6. Does anybody know if Rydog's Stamina Guide on Steam is still accurate? Here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=938559619 Here's what the guide currently looks like: Stamina 10 counselors (Tommy) have 130 Stamina. Stamina 9 counselors (Tiffany, Vanessa) have 125 Stamina. Stamina 8 counselors (Brandon) have 120 Stamina. Stamina 5 counselors (Jenny, Kenny) have 110 Stamina. Stamina 4 counselors (A.J., Adam, Chad) have 100 Stamina. Stamina 3 counselors (Deborah) have 99 Stamina (this is the only one that is a bit weird; the difference between 3 and 4 Stamina seems to be very minor). Stamina 2 counselors (Eric) have 95 Stamina. When updated with the new counselors, I believe it would look like this: Stamina 10 counselors (Tommy) have 130 Stamina. Stamina 9 counselors (Tiffany, Vanessa) have 125 Stamina. Stamina 8 counselors (Brandon) have 120 Stamina. Stamina 7 counselors (Victoria) have 115 Stamina. Stamina 5 counselors (Jenny, Kenny, Fox) have 110 Stamina. Stamina 4 counselors (A.J., Adam, Chad, Mitch, Sheldon) have 100 Stamina. Stamina 3 counselors (Deborah) have 99 Stamina (this is the only one that is a bit weird; the difference between 3 and 4 Stamina seems to be very minor). Stamina 2 counselors (Eric) have 95 Stamina. Assuming Rydog's Stamina Guide is still accurate, would my guess be correct? Thank you in advance for your replies.
  7. I main Fox and I use thick-skinned, marathon, and prepardness on her. So far, I've had a very good amount of success with that build.
  8. Thank you for your responses. I'm going to use the legendary thick skinned perk from now on.
  9. This might be a silly question but I really wanted other people's opinions. I just got a legendary thick skinned perk last night. The stats are 20% damage resistance, 2% stumble penalty, and 4% trap escape bonus. My current thick skin perk is an epic one with 20% damage resistance and 1% stumble penalty. Is it worth using the legendary perk over the epic one? Thank you in advance for your replies.
  10. It's a lot easier for me to find a game now. It seems like the coronavirus pandemic has forced a lot of people to stay home and I usually find a full lobby within two minutes or less.
  11. I agree that you should consider slapping the Marathon perk on Deb. Based upon my past experiences, it will make a difference. According to my calculation, if you have a Marathon perk with a bonus of twelve percent or higher, this will raise Deb's stamina score from a three to a five. Of course, this won't put her in the same league as Vanessa but it will make her a passable runner. About the Preparedness perk, I know a lot of people don’t think that’s a very useful perk. They say you can find a map in any cabin. Based upon my own experiences, that’s not necessarily true. It’s a hit or miss affair. Sometimes I’ve found a map; sometimes I haven’t. Although the naysayers could counter this by saying you can visit a map stand, what they overlook is the time of finding and getting to one. The time that I’m spending looking for and jogging to the map stand is time that I could be spending delivering a part to an objective and completing it. Also, the naysayers overlook the fact that the Preparedness perk will give your counselor a reduction in their fear. This is a nice little bonus and you won’t receive it from getting a map at a cabin or a stand. I agree that Nerves of Steel is a good perk so I won’t comment on that, however, I will talk briefly about situational perks like My Dad’s A Cop which I will abbreviate to MDAC. I usually avoid using them because they are double edged swords. They’re great if you can use them but a waste of a slot if you can’t. MDAC is a great example of this. Although I have never used it but I have seen other players use it. In one game, the cops arrived in 3:30 which was a fantastic arrival time. In another game, I called the cops after repairing the phone box and got the standard 5:00. One of my fellow players who by chance was playing Deb got annoyed with me. She said I should have had her make the call because she had the MDAC perk. I explained that I didn’t know she had that perk, otherwise, I would have. Because of my lack of knowledge, her MDAC perk in that particular game was wasted. In my opinion, situational perks are like looking for maps in cabins. They’re hit or miss affairs. Sometimes they’ll come in handy, sometimes not.
  12. Hello Everbody, I’m going to share my experiences with this game and let you know what my ideal fixer counselor is. Please be advised all comments are my opinions only. Please feel free to disagree if you wish. I got this game this past Christmas and I have been playing it almost nonstop ever since then. I have found this game to be incredibly fun to play. After playing for a while though, I have noticed that a lot of players in the public lobbies almost always choose counselors with a low repair skill like Tiffany, Buggzy, and Vanessa. Especially Vanessa. It is a rare day when I don’t see two or three Vanessas in a public lobby. I remember one time when I saw six Vanessas in the same lobby. I know Vanessa is a speed demon and that’s why she’s popular, however, even though she can repair objectives, she’s lousy at it. A lot of times, the Vanessa players don’t even bother to repair the objectives. In most cases, they’re courteous enough to pick up a part like the battery and drop it so you can see it on the map. But then they just leave it there and the part just sits there, gathering dust. In my opinion, repairing the objectives is one of the major goals of the game. If you don’t do that or at least try to do that, you’re giving Jason a huge advantage. Somebody has to do the repairs and that’s why I choose to be a fixer counselor. I believe there is only one ideal fixer counselor and I’m going to explain my reasoning. First, according to my standards, in order to qualify as a fixer counselor, one needs a six or higher repair score. That gives us the following: Deborah, Eric, Mitch, AJ, Adam, and Fox. Now, I’m going to engage in some gender discrimination and kick the males off the list, leaving us with Deborah, AJ, and Fox. The reason being is because none of the men can use the sweater and I always like to have that option on the table. One of the sweetest things I can hear over the walkie is a Tommy Jarvis player saying, “I’ve found Jason’s shack! Who wants to kill him?” I always respond by saying, “Dude, I am so there!” The next quality I believe is important in a fixer counselor is stamina. In my opinion, stamina is like a life bar. If Jason is chasing you and you run out of stamina, you’re dead. It’s that simple. Because of that, Fox would be my ideal fixer counselor with a stamina score of five. My second choice would be AJ with her score of four and of course, my third would be Deborah with her score of three. Now this is not to imply that AJ and Deborah are bad fixer counselors. They are not. AJ has incredible stealth with a score of ten and I’ve had a lot of success sneaking her around the map fixing objectives. Deborah is the absolute queen of repair with a score of ten. I’ve repaired objectives with her in less than five seconds. However, I believe that Fox is the best of the three because of her stamina score. Now a word about perks. If you choose to be a fixer counselor, I believe there are two absolute must have perks. The first is Thick Skinned. Imagine that perk as a suit of armor. It will allow you to tank traps, jump through broken windows, and endure Jason’s knives and slashing attacks with minimal damage. I have an epic Thick Skinned perk with a twenty percent bonus and I’ve gotten a lot of mileage out of it. The second is Marathon. Because fixer counselors generally have low stamina, this perk is like a bar of gold to them. I have a rare Marathon perk with a twelve percent bonus. According to Rydog’s calculation in his excellent counselor stats report – please Google it if you wish read it – equipping my Marathon perk on Fox raises her stamina score from a five to an eight, making it equivalent to Buggzy. On AJ, it raises hers from a four to a six. On Deborah, it raises her from a score of three to five. The third perk is optional. Right now, I’m using Preparedness because I like to know where all the objectives are right off the bat. However, picking a perk like Medic or Nerves of Steel would be good choices too. That’s all I have to say. Thanks for reading and please let me know what you think
  13. This question might have been asked before but I couldn't find a definitive answer. If I want to make a character like AJ Mason invisible or nearly invisible to Jason's sense ability, would it better to load her up with sense avoidance perks like Homebody, Level Headed, and Low Profile or fear reduction perks like Preparedness, Nerves of Steel, and Night Owl? The reason I'm asking is because I've read that some people have had some success with building a "No Fear Jenny." From what I understand, Jason senses your fear and if you're never afraid, you'll never be on his radar. However, I'm not too fond of Jenny's stats and I'm wondering if a No Fear build would work on AJ and other counselors. Thank you in advance for your answers.
  14. Is this still a thing? If so I would like to join. System: PS4 Gamer tag: odista2000
×
×
  • Create New...