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Tommy Doyle

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Everything posted by Tommy Doyle

  1. Hiding in closets, sleeping bags, under beds, or in tents has the potential to evade Jason's sense ability. If you're in a house / cabin, under a bed, and Jason uses sense there's a chance that the house / cabin you're in won't highlight. When I hear that first Ki Ki Ki, Ma Ma Ma and I'm in a cabin, I either just start stealthing like crazy or hit the nearest hiding place. You give it about ten seconds, and then go about your business. Jason should have picked up on somebody else, or had to make a guess if nobody popped positive for sense. It's not a guarantee, but it is helpful. The hiding places are NOT primarily to get you away from Jason if he's on your tail. They're best at keeping you off his radar to begin with. If he's on your tail, you better break line of sight and get some distance - running one room over and ducking under a cot isn't going to fool anybody.
  2. And then, there was that awkward moment when nobody cared. Anyhoo, the game launches early next year; you shouldn't have to wait too terribly long for your definitive answer. Presumably, they'll have to start locking things in stone pretty soon to keep the schedule.
  3. Only Councilors in line-of-sight or VOIP range should show up on the map. Otherwise, other players' locations should be as big a mystery as where Jason's at. It should cut down on the hero factor when a councilor isn't sure if help is within spitting distance.
  4. Just throwing this out there, but I find it pretty encouraging that the hottest point of contention is how Jason runs. I mean, if that's really what's bothering people then the game must be pretty GD solid.
  5. I think they've said that PC will have the option of controller or Keyboard + Mouse.
  6. Search Laphin Hyena on youtube, I think he's already got one up.
  7. Today's update is live! Let's go check out the tool shed! My knot chart, so far ...
  8. My two cents, Ben? What about a virtual cabin-alike placed outside the play-map bounds in which players could spectate the rest of the match on the TV, or play party games with other dead councilors? The load, I would hope, wouldn't be any greater than Time-0 with all living councilors, and teams could stick together from match to match much easier instead of match hopping right after death.
  9. This! Dead councilors shouldn't be able to spectate Jason's POV and Jason shouldn't render for them until the councilor they are spectating has Jason in camera.
  10. Looks guys, there is no one correct height for Jason. The guy's mass has fluctuated more than Kirstie Alley's (international readers, don't worry if you don't get the reference - it's not F13th related). The tallest he's ever been is when he was played by the 6'7 Ken Kirzinger In Freddy vs Jason. Looking at the door frame that Jason busts through in the pre-alpha teaser, this may be the scale they're going with, putting the councilors in the mid-to-high fives. That being said, the councilors are all the same height so the same animation skeleton and animations can be used for all the councilor meshes (polygonal forms) without much fuss. Even small increases / decreases in proportion can invalidate an animation - which, at the very least, means painstakingly tweaking every single one by hand (time consuming) or simply recording entirely separate mocap by height (expensive). In short, ask yourself if you can live with these little annoyances if it means that the game comes out no later than November. I know I can.
  11. If that's the height, it ain't changing now. They've set up their animation pipeline with a very specific scale and interaction reference in mind and, even if IK could make up some of the difference, then scaling up even an inch or two could invalidate all the work they've done so far just on the kills alone. I'd say, go look at the Kane Hodder mocap videos and see how he stacks up against his other actors. I'm guessing you might just see a significant difference. Has it been exaggerated? Perhaps, but there probably isn't any going back now.
  12. I'd heard (like a year ago) that they were investigating some new hair processes / shaders for UE4. Though, looking at the head councilor's hair, I don't think it's been implemented. At a guess, currently the hair is just a series of layered planes with alpha'd textures applied to them. Though, I could be wrong.
  13. Could, hypothetically, a first person mode be possible in the, hypothetically possible, Crystal Lake exploration mode?
  14. As a guy that's played a lot of multiplayer in his life (one of the reasons I began PC gaming way back in the dark ages), I find that kick and ban options do a lot to mitigate the griefer factor. Now, I know companies are hesitant to ban these days (unless cheating) but I think community moderation still proves pretty effective on the whole. My opinion would be to have a blacklist running that keeps track of votekicks by game key. Three strikes in one twenty-four hour period gets you a twenty-four hour exclusion from joining servers. At thirty bucks a pop or more, I don't see too many people having alts waiting in the wings.
  15. Just one little thing here, subjectivity is meaningless in the realm of objective reality - not public opinion. Public opinion (as the name implies) is under no obligation to be objective, rational, or empirical. Some of mankind's greatest tragedies have occurred simply because subjectivity was easily able to bypass reason and influence public opinion. While that sinks in, ponder this;
  16. Yeah, the releases seem to line up about every two weeks, which leaves plenty of time to get it all out in "fall 2016." On a side note, I've been wondering if the movie ticket actually does do something. It seems rather out of place and oddly proportioned for a simple decoration. The possibility I'm most entertaining is that perhaps it'll activate when the TV goes live. Though I don't think we'll get the entire Creepshow film; I'm hoping it's actually an in-depth interview with Tom Savini. Again, just speculation, but that's where I'm putting my chips.
  17. Yeah, I gotta agree. I'm pretty invested in the continuing adventures of handy Meg and her never-ending quest to survive with friends.
  18. CharminEXSoft Gaming is speculating that if it is Tommy Jarvis, then he's probably going to be an NPC. I'd think, like Jason's late-game rage ability, that Tommy could work as the councilor's late-game advantage. He could delay and harass Jason long enough to make an escape of some kind.
  19. Looks like Charmin solved the mystery, check out his new cabin vid https://youtu.be/z3Je3pXLYjU
  20. Somebody posted a pic on the F13TG twitter of the knot board with the bottom center knot colored. It would seem that we're missing a new clue with this latest update ... no doubt, JasonTakesOmegle is hot on its trail.
  21. I watched the video and, honestly, (even taking into account the compression artifacts of the video) that's how it's supposed to look. What you consider "blurriness" is a combination of some textures not being terribly hi-res and the post processing effects that give it a cinematic feel. As a test, take the post processing slider all the way down, and see if that decreases your perceived blurriness.
  22. Well, such is your prerogative. I can see you not caring for the genre. However, hoping that an entire swath of entertainment ceases to exist simply because it isn't to your taste is a little childish, yes? I'm sure there were hordes of people that wished the slasher horror genre would "get wiped out" (Roger Ebert for instance) and where would we be if they got their wish? I'm assuming that you have a very self-serving definition of "full game," and - no doubt - that definition is predicated exclusively on single-player. Be that as it may, the attitude of "things should either be how I want them, or not exist at all" is, again, childish. I'd consider Friday the 13th: The Game a full experience if it provides entertainment at least equal to that of other comparable genre titles like Left 4 Dead and Dead by Daylight. Now, if that's not to your liking, that's a shame. I suppose it (the game) and we here (the supportive community) will just have to get along as best we can without you.
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