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About hirokc44

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  1. Hey guys, I'm talking from a Jason main's perspective because I myself am a player who loves playing Jason. After the rage update, I pride myself more in killing counselors pre-rage. Because after rage, it's almost always a done deal and the only counselors who survive are usually the ones who use exploits. Way too easy. Part of the flair of F13 that pulled me towards it and really enticed me into playing counselor more, was that you could actually fight back against the killer rather than just running away from one. This mechanic was one of the main reasons why I got addicted to this game because it introduced me to so many new dimensions of fun and playing strategies that could be employed. Although that prospect still exists during pre-rage, post rage this game is basically turns into DbD (Dead By Daylight) but harder. The days when experienced players were numerous are past us and most lobbies are pub lobbies. So you can't expect that advantage to exist anymore. A Jason with about a week's experience will gain absolute victories over 90% of the lobbies today. I miss the days when the skill ceiling of Jason was much higher forcing you to adapt more aggressively and learn neat tricks to outsmart pinata parties like so many of you guys are mentioning. Look, I'm just putting forth my opinion and perspective. If you have one that collides with mine, I'll welcome it in a civil manner. Everybody thinks different and they are entitled to their opinion. But personally, I still stick to my opinion that this rage update was just a band aid fix for the inexperienced Jasons who couldn't be bothered with putting in the time and effort to upscale their gameplay. Although it's a shame that this rollback counts as a "patch" like DragonFire mentioned. Let's hope that Gun media has something even greater in store for us in the near future (I'm talking about a new game, not a forthcoming patch).
  2. Hey guys, Now that dedicated servers are no more. I think it would be a good idea to rollback the rage update. I find Jason gameplay way too easy and un-rewarding. This has been the case for the entire length of time since the rage update. Perhaps a minor rollback is in order here. We can keep the slash buff and door breakdown immunity, but I feel we should replace the absolute stun immunity with something more reasonable like an increased stun cooldown of 10-20 seconds. That way, counselors cannot abuse stun and Jason can enjoy the thrill of higher skill gameplay. In this thread, I've already put forth a number of alternatives to the rage buff, I hope people have given it a read. Gun stated that they won't putting out any more "patches", so I'm not entirely sure if this rollback I'm proposing counts as one. But hey, gotta reach out for the stars ya know. With Gun jumping ship, perhaps they can leave us leftovers with a reasonably balanced game that favors both sides of the coin equally. Sound good?
  3. Hey guys, Sorry for the absence. Being the thread creator, I should have been more involved but I was caught up with a lot of work. I'm really glad to see this topic has gathered so much traction. Here's hoping the developers notice this and actually considering adding some tweaks to Jason's rage mode in the next patch so that no party gets the short end of the stick. As I said, I'm not asking for the update to be removed completely but in my honest opinion, it would have been more than enough to just add the stun immunity while breaking through doors in rage mode rather than the full-blown invincibility that we are currently seeing. That's just my opinion, y'all are more than welcome to agree or disagree
  4. Hey @GeneiJin, first of all I appreciate you putting thought into your reply to my post. Unfortunately the advanced tactic you described of saving counselors from a slashing post-rage Jason is known by very few and tbh I'm not very perturbed by not being able to save crippled counselors from a slashing Jason. My main concern is not being able to save my fellow comrades from a spam grabbing Jason, that's all. I've already listed many toggles to this problem already so you can scroll up . In the end, I made this post so that my opinions are heard and perhaps even considered, but I've also had the pleasure to receive the opinions of many others as well ,so for that I'm thankful.
  5. Yea obviously, if you're all alone and Jason grabs you, you're finished. What i was talking about was to make it possible for other counselors to save you from Jason post rage which isn't currently the case
  6. Appreciate you for speaking your thoughts on my post, you had quite a lot to share Here's to hoping the devs apply some of these toggles to the game so that we atleast have a chance of saving ourselves and others from Jason's clutches post rage.
  7. Hey @OCT 31 1978, i apologize if my "band-aid" comment sounded entitled but I can assure you that it wasn't the intention. I would like to attribute a different emotion to that sentence, disappointment. Also I said the exact same thing in my main post, why didnt you react then?🤔. Hope you read my whole post before placing such labels on me. I'm starting this discussion after months of observing the rage update, believe me most of us counselors have adapted.. and so have the Jason teamers and Jasons themselves. There are some things good about the update such as Jason being stun immune when breaking thru doors in rage but in my honest opinion, the bad outweighs the good, I've already discussed in depth on my main post and in my replies so kindly read up . All I'm asking for is a possibility of saving ourselves and other counselors from Jason even after he hits rage becoz not everyone is fortunate or experienced enuff to escape before he does. Post rage, the game really reminds me of DbD where you can only run away from the killer without any option of defending yourself BUT with a stamina meter that WILL run out unless you're not Vanessa or some other high stamina counselor. The fact that you can actually fight back is what drew me into this game. I still love this game, I really do, but I'm sure me and many other counselors feel that some balancing has to be done on Jason's end
  8. Another toggle/suggestion that i would like to share to balance out the rage mode is that when a counselor strikes Jason in rage, two things can happen: > Jason freezes in place for 2-3 seconds unable to perform any action whatsoever. > Jason is able to move freely but he is unable to slash/grab or perform any other action for about 2-3 seconds. Both of these suggestions/toggles will solve the problem of spam grab/slash that Jasons tend to abuse now-a-days and make it possible for counselors to actually save each other even after rage hits.
  9. Glad to hear it @mattshotcha, thanks for replying :). While a complete overhaul of the rage mechanic will be preferred, i think the counselor community can settle for some of the easier to implement toggles suggested by myself and other people here :). As I said in my main post, this update is like a "band-aid" fix for Jason players who didn't have the patience to ride the learning curve and adapt to the way counselors played.
  10. Yes @Dragonfire82877, I should have posted this earlier given the current state of the game , but i still wanna cling to the iota to hope that atleast some of the suggestions materialise in the game and make it more fun to play as a counselor. Also 12 months ago, i didn't really have a negative opinion on the rage update coz all these scummy practices have been developed only recently.
  11. Thanks @Fair Play, I put a lot of thought into this post and I'm glad that y'all appreciate my efforts Honestly I was half expecting to be trolled by Jason mains who are relishing the rage update but I ended up witnessing a very mature discussion from people on both sides of the spectrum. Not to mention a few more reasonable toggles to the overpowered rage which I hadn't thought of. Now that this post is more visible to the wider public, here's hoping that it captures the attention of the devs and they atleast consider implementing some of the suggestions listed here.
  12. Not very common for me, it only happens when i end up in a lobby of lv150s or when a random kill squad joins my lobby. So that makes about 5% of the current playerbase, the remaining 95% , well let's just say they like smacking Jason till rage mode coz they don't know what to do or are just trolls.
  13. Welp, i still stand by the fact that the rage update was the worst but Jason slowing down could help even the playing field even if it's a little bit..
  14. Well that's one of the positives, but unfortunately the negatives far outweigh the positives. Honestly they should have gone for the less extreme ways of buffing Jason as i have listed. I just hope this post reaches the devs and makes them consider these ideas. And yes it does require more skill to play post buff, but if the Jason has even the slightest idea how to play, the counselors won't survive the night
  15. Also I would like to narrate another incident I got killed by Jason (and his teaming buddy) and was spectating. I saw that the teamer was hitting Jason repeatedly while the Jason was blocking. At first, it didn't make sense but then I realised what they were upto, it was a quick way to filling up the rage meter. In the blocking stance, the Jason wouldn't get stunned but his meter will still get boosted so it was quite efficient ... Well, the Jason hit rage within 1-2 minutes of doing this and killed the entire lobby with ease, along with his buddy ofc. Honestly it was so scummy that i left the lobby. So this is one of the many ways that players have wrongfully exploited the rage update and ruined the game for counselors.
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