-Whats a Tank?-
When one hears the word TANK without playing many video games they think of a giant armored machine, however in the gaming world a tank is more or less a shield. Built to help stave off threats that harm those around them. He draws the aggression and ire of his foes so they focus him instead of his allies and lets them accomplish there own tasks.
In Friday the 13th this role seems unlikely, who would want to get up in Jason's face and piss him off... THAT'S CRAZY!? Right..?
WRONG! The tank is actually probibly one of the most powerful and fun roles in the entire game! He helps allies and makes Jason's life a living hell by cleverly exploiting game mechanics, and group play! And I'm here to tell you how it works!
-What do I need?-
OK so first off! Who can be a tank?! I would like to say anyone, but it has two pretty strict requirements! First off, the camper NEEDS a high strength value! Tanks end up in melee range of Jason and tussle with him often, you have to be able to punish him every time an exchange doesn't end in your death! Requirement two, The camper must have at LEAST mediocre stamina/speed. He needs to be able to juke around Jason and stall him, as well as keep up with the rest of his team mates! This leaves 2 real options, Adam and Buggzy. Both are good and both have their strengths and weaknesses.
Okay we have our campers, how about perks? There is ONE perk that makes this play style possible, Thick Skin (must be 40%+ to work properly). Their is a BUNCH of perks that suit the tank play style well, but Thick Skinned is uniquely gifted at allowing you to meddle with the flow of the game. Now you may be asking yourself... "Whats so good about Thick Skin? Won't Jason just grab you and make it pointless?" To this I answer, Not if you make it impossible for him to do so!
Thick Skins damage reduction works on virtually ALL damage sources. Knife throws, broken glass, diving out second story windows, melee swings, friendly fire, traps. All are rendered 50% effective in front of a maxed out Thick Skinned perk. And funny thing about this... it makes it so the only thing you really have to worry about is his grab. And if you sit next to ANY other team mate with a melee weapon or have a pocket knife... suddenly big scary Jason isn't so big OR scary anymore.
Another perk that is HEAVILY recommended is Medic. This perk makes not only you more sturdy but also a AMAZING team mate to have around.
-How does a Tank work?-
The tank is a role that requires a bit of communications skill and patience, as WELL as the skill to juke Jason and balls of steel. The tank has 3 general jobs.
Job 1: The Bodyguard.
The tank grabs a baseball bat and whatever gear he can find and starts gathering team mates. Convince them to come with you and patrol around looking for parts and weapons to arm you little group. With a group weapons in hand you go from and easy grab target to a Juggernaut. Able to take MASSIVE damage, Stun him for extended periods of time and completely block Jason from grabbing any near by ally.
Most players fear Jason's grab and forget one simple thing... its basically impossible to grab someone in a group of even two people with stunning weapons. All it takes is one tap and the person is free and if you connected with a baseball bat Jason is more than likely knocked on his ass. Throw in the Heavy Hitter perk and every time Jason goes in on one of your team mates hes out for like a light for INSANE amounts of time.
By moving with one or two competent allies and properly timing my melee swings I have been able to keep Jason distracted by my group for 10 minutes or more with good weapon luck. its actually pretty crazy how hard it is for Jason to deal any lasting damage to a semi coordinated group with a tank keeping an eye on them. God help Jason if you have 2 or MORE tanks in one cluster... me and my friend managed to get a time out victory by sticking in a group with 3 other people and abusing houses / decent baseball bat spawns.
Job 2: The Distraction.
This job isn't for the sane among us who want to try and survive every round. You are in essence trying to die as slowly as possible.
It is exactally what it sounds like. Your Job is too taunt and goad Jason into focusing his wraith on you, Run him around in circles (Don't be afraid to use broken windows as your thick skin can help shrug it off) and just generally keep his attention where its doing no good. This Job requires the most skill, you have to be able to dance around Jason from house to house and even be able to stall him on broken houses and bad buildings. The better you get at this the more your team mates will LOVE to have you around.
Once you get good at this.. This Job REALLY starts to get fun. But this role gets more suicidal still...
Job 3: The Sapper.
THIS... this is what will make Jason's despise you. Traps do little to slow you down do to your thick skinned perk, and on top of that your massive strength lets you escape them in mere seconds. Purposely eating Jasons traps will quickly make Jason wish all kinds of death curses on you... a confident Jason will suddenly be very skittish when he can no longer trap the phone line or the blue car. Muhahaha but it gets even better!
The second thing about being a good sapper... Bodyblocking! Picture this, your friend just fixed the phone but messed up and alerted Jason. He comes over to quickly disable the box and prevent you from making the call only to see your smug ass sitting in front of it. What does Jason do?
If he grabs you he risks the pocket knife and the call goes through, even if you don't have a knife choking you out will take too long and the call will finish. Best option is to hit you and make you move out of the way... little does his know your a fucking BRICK WALL. Jason has NO GOOD OPTION HERE! He cant stop this phonecall. Same for starting a car... how does he stop it if your standing in front of the drivers side door? He can keep smashing the hood, but unless he deals with you nothing can happen and hes just wasting time!
Bodyblocking for your friends is an absurd tactic that pretty much puts Jason into a no win scenario. If he deals with you he looses, if he ignores you he looses. Now picture this.. but with you having a baseball bat and potentially landing a 20 second stun on him. This is the kind of thing Jason has nightmares about!
Ultimately the tank is a role that is built to turn Jason's greatest strengths against him. You don't fear death and are willing to use yourself as a shield to brute force your way through his tactics. The role is HIGHLY risky, bad teammates or RNG and suddenly your dead without ceremony. But the risk can be MASSIVELY rewarding!
Also its hard to beat the reactions you get from stumped Jason's or amused team mates when your crazy shenanigans make crazy plays happen! Thanks for reading!