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Dunken

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Everything posted by Dunken

  1. The nerdy girl with 10 out of 10 repair. High tier counselor, but is terrible if she's getting tunneled.
  2. It is amazing to pull something like that off especially if it's against a Jason with +Destruction. Did it just a few hours ago but wished I recorded it. Btw, I survived against that Jason using the Classic setup of Medic/Thick skin/Marathon. Was curious if anyone else here has pulled it off before and congratulations if you did
  3. Whenever I'm playing Counselor and theres someone that ends up being Jason with Savini, most of my teammates quit. It really pisses me off not just because they're acting like cowards, but they dont bother learning HOW to combat Savini. If your one of those people that quit early on in a match just because it's a Savini, you'll never get better as a Counselor and you certainly wont get better at the game. Then when 2 or more people leave, I'm left with a Savini that has nothing in the world to fear or feel pressured. Let me tell you something, 7 Counselors focusing on objectives or going for the Jason kill is something that MOST Jasons cannot handle. So when theres 3 or 4 counselors, Jason has ALL the advantage and can wipe out the whole lobby super easily. Even someone not playing Savini can get a lot of advantage out of that. So do me a favour and stop quitting just because its a level 150 with a Savini that chances are, obtained him through illegitimate means.
  4. I currently have Medic at 8%. And I was wondering since the best Medic is one with 10%, how much more health do you regain back if its only a 2% difference?
  5. Jesus Christ dude that situation with the whole lobby plus Jason all on top of you is an ABSOLUTE NIGHTMARE. Ive been in something similar like Jason and 3 other people on me. But a whole lobby, I would just DC.
  6. Bonding Power: Whenever a Car Part gets repaired, gain full health. When all Escape Vehicles are repaired, you're faster overall. Poor: 1-2% Common: 3-4% Uncommon: 5-6% Rare: 7-8% Epic: 9-10% Legendary: 9-10% Legendary Effect: 1-3% Swimming Speed Drawback: 0-5% Slower Running Speed
  7. Let's analyze I'm a Warrior! a little closer. Assuming you have it Epic/Legendary and you are the last person alive, this means you have 30% more Health and Damage (35% if Tommy was called and got rekt immediately after he spawned as in most cases). For starters assuming you have Thick Skin Epic/legendary, it would take a Jason with +Weapon Strength 5 hits to kill you. That means that for every hit he does, he takes out 20% health. But thanks to I'm a Warrior!, it now takes 7. 6 to get you limping. Jason's without +Weapon Strength normally need 7 hits on someone with Epic Thick Skinned to kill them but with I'm a Warrior! It'll now be 9. That is beautiful.
  8. I'm a Warrior! : For every Counselor that is Killed by Jason, increase your overall Health and Damage. Poor: 1% Common: 2% Uncommon: 3% Rare: 4% Epic: 5% Legendary: 4-5% Legendary Effect: increase police response time: 1-5% Drawback: Sprint Speed Decrease 0-5% If this perk ever becomes a thing, I would replace Medic with this perk as it's a very powerful lone wolf perk. It's also good if your trying to kill Jason. The drawback is problematic but that's to balance out how powerful this perk can be assuming you are the last person. To me, it would easily become a meta perk because it counters Jason's that like to slash a lot. And it would make house hopping through broken windows a lot safer.
  9. A nerf you say? Simple what you do to make Vanessa not as Powerful, drop her Luck down to 1. There u go. Problem solved.
  10. Jesus Christ that Jason took 10 minutes and 12 seconds to kill you. Here's a couple notes about the things in the video: That Tiffany player at the end was really stupid. Hiding inside a closet when your a character with a 6 in speed is a bad idea. My God, how hard is it to just utilize your characters speed. It's almost like they forget they're playing a fast character. Plus Jason was obviously tunneling both of you so I dont know why she decided to hid there. Technically speaking, if he didn't get that glitch kill in the 6 minute mark, he would have killed you. That stumble at the 5 minute mark really fucked you over and wasted a pocket knife. Jason didn't trap the phone box either. It's also unfortunate for me that you play on PS4. I play on Xbox. For the record, I've put 44 days into the game so I'm no slouch.
  11. If that was me, I would have easily teared you apart. Watching Jason trying to kill you while your Deborah and fail MISERABLY the first 3 minutes alone is cringe inducing enough. But I think you get the idea of my original post: Any Jason, that takes a long time to kill a slow counselor, is a bad player.
  12. It boggles my mind how some Jason players take so long trying to kill a single Counselor with a 4 out of 10 in speed. And I'm not just talking about Deborah, I'm also talking about Jenny, Mitch, AJ, Sheldon (a.k.a Shelly bitch as I like to call him for being the worst Counselor in the game) and any counselor with below 5 in speed. For me, it is soooo easy to get them and they're usually the first counselors to die in just about any match I go to. And its even more mind blowing that in some instances where people are given 7 free minutes to do things, that ABSOLUTELY NOTHING gets done except for maybe gas in the boat (and that's if your lucky). Let's be real for a second, 7 minutes is A LOT of time even by Dead by Daylight standards. I'm willing to bet that any half-decent team of 5 people can get all the objectives done within 7 minutes. To give you all a better idea of what i mean by half-decent its someone that at best put like 4 Days into the game. This is also the reason why I love and main Adam and Vanessa. They have just enough speed to evade Jason even if he has a +Run Speed. I love Adam for his ability to quickly get across the map with his amazing repair and Vanessa for her ability to 'survive the night' consistently if you know how to House Hop properly. A little secret, pay attention to your mini-map. Its your best friend when going alone.
  13. I currently run Think Skinned with a 18% overall less damage and no drawbacks. But how significant would 20% be compared to 18%? It's only 2% more so what more can I tank with it?
  14. And if say this was a thing, counselors with 2 or lower repair can still do propeller and gas on the boat. As well as gas on the car and even electrical boxes scattered around the map. I'm not trying to keep counselors with low repair from being able to repair. Sorry if I come across that way.
  15. @Slasher_Clone I know it sounds harsh what I'm suggesting, but its one of the only things I can think of to prevent bad players (especially when they are teaming with Jason) from taking a role that was never ment to be theirs. One of the things I always tell my buddies whenever I see a terrible teammate is "This guy has no idea what he's doing" or "He has no idea what's going on". I can go on and on about the many times I've come across people like this but I dont want this reply being 10 paragraphs.
  16. I know a lot of you would disagree with me on this but let's be real, do you seriously want to have a random Jenny or a Chad fix the Phone when theres clearly a Deborah or a Mitch nearby who can do an infinity better job? I know with Vannessa you can chess your way to have a better result and do the mini games without messing up, but come on. For the people who play counselors with high repair, I bet the reason why u even play them in the first place is to do as much repair as you can to help teammates. How unfair it would be to have a Tiffany steal your battery or Phone Fuse and the Tiffany player obviously sees that your a Deborah or Lachappa and not hand you it. Its painfully cringe inducing whenever I see a Tiffany or a Brandon repair things they're not suppose to. So please Devs, make it happen
  17. I've seen a few people do it online and I was wondering of anyone here can tell me the inputs. Basically the way I've seen it done is just as the healing animation occurs when you Heal yourself, you can cancel out of it midway through and begin running. Would love to practice that in my matches. A real life saver technique.
  18. On my end of things, I have a Epic Marathon with 15% overall increase in Stamina and no drawbacks. Stamina is never an issue for me.
  19. Amongst the entire cast of counselors, I consider Adam to be a high tier. A cut above a lot of the other counselors for not only his decent speed (5 out of 10), but his above average repair (6 out of 10) that can get most objectives done easily. His high composure (7 out of 10) means he wont burn through Stamina as easily like Chad or make him as noisy as Vanessa. His high strength (8 out of 10) means it will be very easy for him to knock Jason's mask off should he be involved in a team trying to kill Jason. Adam however does have his own set of flaws: he isn't a female counselor so getting the sweater to set up a kill on Jason is not an option. His composure , while high, is not enough to make a No-Fear build like Jenny can. Adam also suffers from having one of the worst luck stat in the game (though not as bad as AJ) meaning his weapons will break far too easily. Not to mention his Boat/Car startup time will take a lot longer because of his terrible luck. Adam's stealth is also terrible being at 3. However, it is slightly compensated thanks to his high composure. What makes Adam shine above a lot of the other counselors is that his repair and Speed are higher than most other counselors. Most counselors in the game have less than 5 in speed ( i.e Mitch, Jenny, AJ, Deborah, Fox, Lachappa, Sheldon, and Victoria). And a good portion of the cast have less than 6 in repair ( i.e Sheldon, Victoria, Vanessa, Tiffany, Kenny, Jenny, Chad, and Brandon). As a whole I think Adam is an amazing counselor but his midway Speed stat is what holds him back from being a top tier.
  20. Medic and Thick Skinned is something I run on ALL of my counselors. As for the third slot, for characters with low Stamina, I put Marathon (Debora, Lachappa, Adam, Mitch etc). I have Marathon Epic with a 15% overall increase in Stamina and no drawbacks. For characters with High amounts of Stamina (Vanessa, Brandon, Tiffany etc) I put Nerves of Steel. Kind of unnecessary to put Marathon on Vanessa since she already has so much Stamina. It's kinda amazing how many worthless perks there are in this game honestly.
  21. Speed Demon is a very interesting perk as it can be used both as a 'Team Perk' or a 'Lone Wolf Perk'. So lets start with its first effect and it reads as follows: "1-25% Increases Vehicle Speed if you are escaping Alone". Now, this might sound like a douchy Perk since it appears to promote the "Lone Wolf" approach in a team based game. But when you think about it, you can use this perk to get to your team mates faster. Albeit, now that they are in the car with you, you're now slower. Now, let's look at its Legendary Effect and it reads as follows: "1-3% Sprint Speed Increased". I'd argue that out of all the Legendary effects in the game, THIS is the best one and I'll go into detail why. Because you run faster, you can 'House Hop' more effectively, you can deliver Car and Boat Parts faster, and even run from Jason a little bit better. There's also other small things that this enhances like getting to doors, placing traps in front of Phone Boxes so that Jason can't trap it, and getting to other team mates. I HIGHLY recommend that if you are running this perk, that you use it on characters like Deborah, Mitch, AJ and especially Lachappa. Characters with low mobility could really benefit from a perk like this since it helps fix the area that they most lack at. Now on to its drawback and it reads as follows, "1-15% Repair Speed Decreased" now, this really is not that big of a deal especially if Jason is far away from you when you are putting Battery or Gas on the Car and even putting the Propeller in. This drawback could actually be good for characters with low Repair like Brandon or Tiffany who have the worst Repair state in the game as it'll give them more time to complete the Mini-Games since theirs is the hardest out of the bunch. But if you're using Speed Demon for slower repair, then you might as well play a repair character like Deborah. And if Deborah is not your cup of tea, then you could pick Sheldon or even Kenny who may not be the best at repairing, but can get the job done decent enough. So overall, what do I think of Speed Demon? Well, its a good perk but not a great one and let me explain; how likely are you to be the one driving a car when there's six other Counselors on your team? You would have to RUSH to open all the Cabinets in each house and pray to the RNG Gods that that's the one that has Keys in it. Even if you have good item location awareness, what's not to say that there's another Counselor on your Team that has equal to if not better item location awareness than you do, snatching away your time to utilize your Speed Demon Perk. Another instance is what-if all the cars are already used to escape or if they're destroyed? You basically have a dead perk on you assuming you don't have it Legendary. So again, the perk is good and I hope to one day see more people use it. Thank you so much for reading this and let me know what you think of Speed Demon
  22. I think people get what I ment. In a nutshell, you're not receiving a punishment for running a perk you love.
  23. Take this for example: say you were running Sucker Punch, Medic and Thick skinned and let's assume you had them with drawbacks. Sucker punch now makes you Slower which worsens all the potentially important things you can be doing like running from Jason, delivering Gas and Battery, as well as phone fuse and even getting to the Tommy House to call him. Medics drawback I think is the most punishing of the 3. The fact that you now take 1-5% more damage makes it easier for Jason to kill you. Not to mention you wont be able to house hop as much since you're more often than not going through broken windows. In short, being injured is much easier now especially if Jason loves throwing knives. Now for thick skinned. Its already a top tier perk even with drawbacks, but let's look at it with different lens for a second. You're going to be stumbling a lot more often especially if you're playing a counselor with low composure like Chad, Vanessa, Deborah and even Lachappa. This makes facing Jason a little more of a nightmare since now if you do stumble in front of him, your basically dead. Overall, it now makes you think a little more carefully on how you want to approach him. Now, how much easier would it be if you didn't have any of those problems increase? No drawbacks. Just the positives. It's a staple in how I play the game now. I cant run perks with drawbacks anymore and I think the more people do this, the better you'll be as a player.
  24. There was this one video I remember watching titled "The problem with heavy weights" and the two most important things I remember him saying that can apply to so many other things are "Its not about who has the most options, its about who has the most effective tools" and "A buff to mobility is a buff to everything you can do." Where am I getting at with this you might ask. Well when you think about it, being able to pick up the sweater is an effective tool in and of itself. Theres a reason why I stopped playing Male characters a long time ago since what is it that a Male character can do that a Female cant? I once told a competitive Friday the 13th player "Why be Brandon when you can be Vanessa, why be lachappa when you can be Deborah, why be Kenny/Adam when you can be Fox, why be Chad when you can be Victoria". See the pattern I'm getting at? Plus, theres a reason why at tournaments EVERYONE picks ONLY Female characters.
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