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  1. Medic and Thick Skinned is something I run on ALL of my counselors. As for the third slot, for characters with low Stamina, I put Marathon (Debora, Lachappa, Adam, Mitch etc). I have Marathon Epic with a 15% overall increase in Stamina and no drawbacks. For characters with High amounts of Stamina (Vanessa, Brandon, Tiffany etc) I put Nerves of Steel. Kind of unnecessary to put Marathon on Vanessa since she already has so much Stamina. It's kinda amazing how many worthless perks there are in this game honestly.
  2. Speed Demon is a very interesting perk as it can be used both as a 'Team Perk' or a 'Lone Wolf Perk'. So lets start with its first effect and it reads as follows: "1-25% Increases Vehicle Speed if you are escaping Alone". Now, this might sound like a douchy Perk since it appears to promote the "Lone Wolf" approach in a team based game. But when you think about it, you can use this perk to get to your team mates faster. Albeit, now that they are in the car with you, you're now slower. Now, let's look at its Legendary Effect and it reads as follows: "1-3% Sprint Speed Increased". I'd argue that out of all the Legendary effects in the game, THIS is the best one and I'll go into detail why. Because you run faster, you can 'House Hop' more effectively, you can deliver Car and Boat Parts faster, and even run from Jason a little bit better. There's also other small things that this enhances like getting to doors, placing traps in front of Phone Boxes so that Jason can't trap it, and getting to other team mates. I HIGHLY recommend that if you are running this perk, that you use it on characters like Deborah, Mitch, AJ and especially Lachappa. Characters with low mobility could really benefit from a perk like this since it helps fix the area that they most lack at. Now on to its drawback and it reads as follows, "1-15% Repair Speed Decreased" now, this really is not that big of a deal especially if Jason is far away from you when you are putting Battery or Gas on the Car and even putting the Propeller in. This drawback could actually be good for characters with low Repair like Brandon or Tiffany who have the worst Repair state in the game as it'll give them more time to complete the Mini-Games since theirs is the hardest out of the bunch. But if you're using Speed Demon for slower repair, then you might as well play a repair character like Deborah. And if Deborah is not your cup of tea, then you could pick Sheldon or even Kenny who may not be the best at repairing, but can get the job done decent enough. So overall, what do I think of Speed Demon? Well, its a good perk but not a great one and let me explain; how likely are you to be the one driving a car when there's six other Counselors on your team? You would have to RUSH to open all the Cabinets in each house and pray to the RNG Gods that that's the one that has Keys in it. Even if you have good item location awareness, what's not to say that there's another Counselor on your Team that has equal to if not better item location awareness than you do, snatching away your time to utilize your Speed Demon Perk. Another instance is what-if all the cars are already used to escape or if they're destroyed? You basically have a dead perk on you assuming you don't have it Legendary. So again, the perk is good and I hope to one day see more people use it. Thank you so much for reading this and let me know what you think of Speed Demon
  3. I think people get what I ment. In a nutshell, you're not receiving a punishment for running a perk you love.
  4. Take this for example: say you were running Sucker Punch, Medic and Thick skinned and let's assume you had them with drawbacks. Sucker punch now makes you Slower which worsens all the potentially important things you can be doing like running from Jason, delivering Gas and Battery, as well as phone fuse and even getting to the Tommy House to call him. Medics drawback I think is the most punishing of the 3. The fact that you now take 1-5% more damage makes it easier for Jason to kill you. Not to mention you wont be able to house hop as much since you're more often than not going through broken windows. In short, being injured is much easier now especially if Jason loves throwing knives. Now for thick skinned. Its already a top tier perk even with drawbacks, but let's look at it with different lens for a second. You're going to be stumbling a lot more often especially if you're playing a counselor with low composure like Chad, Vanessa, Deborah and even Lachappa. This makes facing Jason a little more of a nightmare since now if you do stumble in front of him, your basically dead. Overall, it now makes you think a little more carefully on how you want to approach him. Now, how much easier would it be if you didn't have any of those problems increase? No drawbacks. Just the positives. It's a staple in how I play the game now. I cant run perks with drawbacks anymore and I think the more people do this, the better you'll be as a player.
  5. There was this one video I remember watching titled "The problem with heavy weights" and the two most important things I remember him saying that can apply to so many other things are "Its not about who has the most options, its about who has the most effective tools" and "A buff to mobility is a buff to everything you can do." Where am I getting at with this you might ask. Well when you think about it, being able to pick up the sweater is an effective tool in and of itself. Theres a reason why I stopped playing Male characters a long time ago since what is it that a Male character can do that a Female cant? I once told a competitive Friday the 13th player "Why be Brandon when you can be Vanessa, why be lachappa when you can be Deborah, why be Kenny/Adam when you can be Fox, why be Chad when you can be Victoria". See the pattern I'm getting at? Plus, theres a reason why at tournaments EVERYONE picks ONLY Female characters.
  6. I just find Dunken to be a really cool name. Had some buddies back in high school that were named that.
  7. You know, the original intention of this was to post your own made up counselor. Not so much made up perks or even new game mechanics, especially broken ones.
  8. Because you didn't earn that ability to stun Jason while he's in Rage. It also kind of promotes Counselors hiding till everyone else is dead. It also promotes being a 'lone wolf' when it doesn't need to. Not to mention team killing would probably be more common.
  9. Giving the last survivor the ability to stun Jason while he's in Rage should not be added. It wouldn't be a 'Gift' or a 'Privilege', it would be a burden.
  10. You may want Jenny to be able to stun J while in Rage, but not other folks. I just happen to be one of em.
  11. Let me elaborate a little more on why Jenny doesn't deserve the ability to stun J while he's in Rage. But first let's examine her with Brandon and Adam. Brandon is by definition a 'Jason Fighter'. Adam is considered by many a 'Jack of all trades, master of none' similar to Kenny. Brandon has a 4 composure and Adam has 6. Both have weak stealth. Jenny doesn't have weak stealth and she has max composure keeping her from getting too much fear. This enables her to regen stamina faster, keep being stealthy since having high fear makes being stealth impossible. And the privilege of being able to hold Pamela's sweater. Where I'm getting at is Jenny's Composure and Luck compensate for her many bad attributes. Adam and Brandon's luck and composure don't.
  12. I've always viewed Jenny as a 'lone wolf' kind of character. She's most dangerous when in doors fighting Jason. I can understand most people not knowing how to play her but she's a defender. And giving her stun chance while Jason's in Rage would be a nightmare for J.
  13. If there's one thing I would love to see the developers add in the next installment is that every Counselor has a 'Passive' effect. Lets use the Counselors Cody and Laura I made up a moment ago as an example. before we start its important to remember that the Girl Counselors have an exclusive feature which is being able to pick up Pamelas sweater. Guy counselors don't have anything 'Exclusive' to them. Therefor, its much more common for someone to pick a female counselor over a male Counselor simply because there will never be a situation where 'Oh no, all the females are dead so we cant kill Jason'. So when we add Passive abilities, we need to make sure they benefit more Guys than Girls. So for Cody, it would be being able to pick up and place the Radio anywhere on the map. And If he's the one that turns on the radio, the radios radius and stamina regeneration effect is doubled. As a bonus, Cody is also able to repair Radios. As for Laura, she takes no damage from going through broken windows.
  14. This would be too rewarding as most people would only focus on three things: Speed, Stamina, and Repair. Those types of counselors would be too strong and every one would probably main them. It also ruins the fun playing as Jason (which is to find and merk Counselors).
  15. This should not be on Jenny since her Strength is at 1.
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