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Everything posted by mattshotcha

  1. Not just yet, but as soon as I do I'll have a post out on here. Can't really share that info. Between the ongoing investigation by the firm and the fact that we don't want to show our cards to anyone potentially responsible.
  2. Hardy har har. The patch is step one to getting people online again without the server attacks kicking everyone. That was the complete focus of this patch, all bug work has been paused while the team works this issue.
  3. We have a patch in the testing phase and it will be a quick turnaround patch. Meaning, once we have news that it passed that phase we'll be looking to roll it out almost immediately. No one is "waiting for them to stop" either as we have an ongoing investigation and have been working with development partners for weeks to get this resolved. So before you fly off the handle, please read our previous statement on the situation, and keep an eye out in the next few days for the news on the testing phase for this patch.
  4. Not from our side, as we won't have news until Monday the earliest. If the attackers let up, you'll see improved connections, but they may not last.
  5. You guys keep sharing that comment like it's some eureka moment. Me saying LRG handled whatever happened to the LRG employee is literally nothing worth wasting breath about. I didn't say they found him, took him outside and flogged him. I just said that they handled their side of it however they handled it. "But oh my god, he said they handled it and they said they couldn't identify the employee and we think we did." Enough already. You start this thread off saying you don't intend for it to start problems. So then what is the point of the thread? There's nothing new to provide as far as info here and there's nothing productive to come from it other than promoting the conspiracy thread from the Reddit page. I'm going to lock the thread now, and no, that's not censorship. Firstly because it's going to be locked, not hidden. Secondly because no one is stopping you from talking about it, just talk about it somewhere else. You know, like Reddit, where you already have a thread on it that's open for discussion.
  6. @Laotian Lam you're good people. @Strigoi I just wanted to say I see you making an effort to work within the forum rules and I appreciate it.
  7. Visiting at random isn't allowed, but maybe one day down the line we can set something up. Conventions are usually best for that sort of thing, as we're all on site and obviously have something to share at that time otherwise why would we be on site, right. But I do have to say that any interview of that sort would have to be handled after we make an announcement and would have to be approved on a case by case basis. I know that's asking a lot of patience, but I just want to be clear on timing, etc. Once we get to the point of announcing something, we'll be much more interactive with our community on that topic. But we can't accelerate that timing and we need to let the process take it's course.
  8. We're making a game based off the Cap'n Crunch cereal franchise. Seriously, Strigoi, we are not going to announce a project in the comments section of an unrelated thread. Hell, we're not going to announce a project on this forum even. That's not how this works. I don't know what all that would entail and matchmaking has a tendency to be a tricky spot in the game since the dev team swap.
  9. I have to be honest here, the day we switch back to peer to peer is still coming. Dedicated servers can't stay up forever indefinitely. And judging by your comment, I have to say it's coming sooner than you might think. But this issue with the servers right now needs to be addressed regardless, due to the fact that our backend relies on some level of servers for player stats, perks, etc. That's the "database" you see referenced in some errors. So even if we were already on peer to peer matches, we'd still need to address this. See above. This would still create issues if we were switched to peer to peer, due to the database servers needing to be online. EDIT: For further clarity, the situation we are facing will need to be resolved separately of any plans to switch back to peer to peer. Dedicated servers already have a life expectancy, regardless of this situation. But this situation eliminates all options for players to play online without instability.
  10. Other than to stay up on your ticket with support, no not yet. If you've encountered that, please do keep up with the ticket with support and keep an eye on inboxes. They're still working through things.
  11. Hey all, the team looked at every angle when assessing the situation initially. We explored the option of the swap to P2P, but that would still leave gaps in security due to how player stats (CP, Perks, etc.) is stored. I expect to have more news very soon on the progress being made by the team to get you all connected again.
  12. The interaction issue actually could be related to the server issues we've been facing, as that's a byproduct of the server going out for some. It starts to show signs of interactions in game not working almost as if severe lag is spiking, then disconnects.
  13. Yes, we did see reports of another attack on the servers last night. Team is still working on this, as is the computer forensics firm in their investigation.
  14. You can stun Jason without Sucker Punch. Machetes are a sharp weapon, better for taking off the mask, not a blunt weapon, better for stunning. There's already a usable weapon in Jason's shack.
  15. Hey gang. We know that there have been a lot of questions regarding the status of Friday the 13th: The Game and content. We also know that this is a topic that is very dear to our community, in terms of the game, as well as films and merchandise. While we are happy to see some merchandise making its way to the fan base in the form of new film box sets and board games, clothing and collectibles, it is, unfortunately, not indicative of a shift in the status of Friday the 13th: The Game. For a little help with how this all works, we referred to the experts. The following is a direct quote from Gun’s legal team: “Previously, we had a license to Friday the 13th that allowed development and new content for the video game. However, this was negatively affected by the Miller litigation. As a result of that litigation, we were not able to release new content for the game, but were able to continue to support and maintain the game in the way we have been. Any other Friday the 13th licensing does not necessarily affect our ability to put out new content for the game. There are no plans to re-negotiate our license to create new content regardless of how the film rights are ultimately settled.” While we understand and appreciate the interest in new content for Friday the 13th: The Game, we have to be clear and transparent on this matter. The status of adding content to our game is unchanged. In 2018, we communicated some of the troubles regarding pausing and resuming game development, as illustrated in this excerpt from the President of Gun, Wes Keltner: “Development on games can’t just pause indefinitely and pick back up again; it doesn’t work that way. Especially when you have no idea when that future date will occur. We can’t keep building content that may never see the light of day. That’s bad business.” The same is even more true today than ever. As that halt in content production occurred, the time lapsed between that original statement and now has only further complicated things in terms of resuming any development of content. The team will continue to work on the items we’ve communicated as top priority to players with regards to in-game issues, as that has been the game plan and pipeline we have in place. Like you, we are happy to see anything “Friday the 13th” show up in our news feeds, and we’re happy for fans of the franchise to see Jason live on. Thank you for the continued support, Gun
  16. I don't have any info at all on this topic, lawsuit in regards to Gun and in regards to the figures/box set/board game/fanny packs or whatever else has been spotted. Sorry gang.
  17. I don't have those answers. That's not my job or responsibility, as I work for Gun and the F13 Game only. We aren't the wards of the license. The only part of your comment that IS in my wheelhouse to comment on is that "content" as it pertains to a video game and "content" as in box art for a box set is not the same thing at all. I think a lot of people see Gun as Friday the 13th, and that's simply not the case. We made a game based off the license. We don't have any insight into the board game or box sets or any of that. It's not something we are involved in at all, and not something we are informed on as we aren't holders of the license.
  18. I'm not even a mod of that sub. It's not my house to clean up. But I have already forwarded the clothing pack threads to the appropriate team earlier today.
  19. When you folks refuse to believe me on things like this, I expect it. I'm not a lawyer and the situation has a way of putting "Gun" as a whole at odds with fans. But when you're going to jump on a forum and claim that you know better in terms of law than an ACTUAL LAWYER, I don't know what to say.
  20. Gun is sticking with Horror Games. While I cannot share more at this time, I can say we intend to continue making Horror Games by Horror Fans for Horror Fans.
  21. I'm not sure if you realize that your wording here implies that you're offering content to players.
  22. The problem with this is that we need to be able to clearly define what constitutes a "teaming" ban. As others have said, identifying a teamer has to be a situation of zero deniability, zero misinterpretation. Otherwise, we find ourselves in a bog of appeals and evaluations. There is no way to cleanly define this, as even if it is blatant, there is a level of deniability that the offender can take and we then have to be able to prove, without ANY doubt, that they were teaming. Otherwise, we can find ourselves in hot water for restricting access to a paying customer. Generally, when a game bans you, it's because you've broken the agreement made when you buy and play the game. Whether it's the EULA or ToS, you broke a contract with the game and the game has restricted or revoked your access based on that. That way, the team is not left in any legal danger for revoking your access. Teaming is never clear cut enough, where we can verify it on our side independently of user reports. On top of that, our current situation should highlight the level and extent that some players are willing to go to potentially ruin the experience for others. I don't think I need to spend too much time detailing the problem there, as our CS team would be inundated with reports and a percentage of those reports would be filed simply because someone wants to spite someone else. Also, the amount of misidentified cases, where bad luck looks like Jason grabs you and not another counselor, get filed as teaming, etc. Defining something as an exploit also takes significant work behind the scenes before you can go running around banning people for it. Honestly, with a team of our size, when people are launching onto a roof or hiding under stairs, our efforts are better focused at fixing the spot than dumping time and resources into defining it an exploit and then filing the work with CS to evaluate and comb through reports to identify any worthy of a ban. BUT, even aside from that, in order to define it as an exploit, it has to be somewhat impossible to achieve the same behavior unintentionally. Because again, we cannot simply rely on the community reports, we have to know that it is near impossible to end up in that spot accidentally or we face appeals and denial of guilt by offenders that's plausible. Hacking, by contrast, can be proven on our backend. And that's why we say that people do get banned. In cases we can verify from our own means, we ban players.
  23. Beginning the first of July and continuing over the last ten days, there have been hacking attempts on Friday the 13th: The Game affecting matchmaking, gameplay, and player progression. We are in the process of conducting our own internal investigation and have engaged a third party international computer forensics company. We are working with our development partners toward preventing further disruptions. These attempts and the harm to our player base constitute a crime. So, in addition to our other efforts above, we will also be fully cooperating with any resulting law enforcement investigations. We have not detected any loss of or unauthorized access to any personal or financial player information. Due to the criminal nature of this intrusion and the ongoing investigation as to its origins, we are currently unable to share additional information.
  24. I wouldn't say things are "ok" but if you can connect and play, by all means. There's no damage you'll do by trying. The team is still investigating our options at this time. EDIT: I feel like I shouldn't need to say this, but here we are. If you make a forum post trying to justify why you cheated in a game, you will be forum banned. It's an infraction commonly called "Advocating for cheating/hacking." also known as "Promoting cheating and hacking."
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