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mattshotcha

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Posts posted by mattshotcha


  1. 3 minutes ago, F13 Seppuku Squad said:

    To put it more directly... Back in March you said that the dev team were working on a fix for the server being accessed illegally. After 8 months, two patches and now the final patch pretty much here, can you please catagorically state whether or not the issue will remain as it from here on out? This will be greatly appreciated and stop users like @Mayday, @Psychophonic and @Abadon clinging onto a glimmer of hope that the issue might eventually be resolved (last patch or not). Those guys have repeatedly stated that they are doing everthing required on their end (reporting to JKB), yet they are seemingly being pissed on and told that it is raining. Engaging the hackers/cheaters is the least of their problem. This issue has a considerable bearing on all other PC players, as it would seem that the hackers are planning to un-ban each other once your team has shut up shop. In turn, if the servers are still vulnerable, then I believe that we will inevitably see players across all platforms suffer with connection failures when trying to log in to the database server - a lá a repeat of July's DDoS.

    Nutshell: Will the hackers still have access to the database server and be able to delete users' perks and CP? Will they still be able to modify the game to fly, speed boost, auto-call cops, instant grab breaks, walk on water etc.? Will they still be able to hack-ban the genuine players who report them? We need a definitive answer, Matt.

    First off, I understand you're frustration, but let's take a breath here before we get too heated. 

    There are two issues at play, and two issues I've been trying to respond to that sound extremely similar. There is an issue where players were blocked from buying new perks and had their perks wiped out. That is separate from a database login error on an account. Since reporting of the one issue bled into reporting of the other, we needed people to contact support to identify what issue they were seeing. 

    The issue of being unable to purchase new perks, etc has been resolved to the fullest we can resolve it. We cannot restore perks, but we've done what we can, via support, to get them as close to where they were prior.

    The issue of the locked out accounts is a bit trickier. I do not believe at this time that there is a "fix" so much as a workaround. That will need to be resolved with support, though. I cannot resolve that from a mention on the forum.

    And as far as the hackers being able to repeat what went on prior to the server fix or unban each other, that simply isn't true. The work done to correct the server issues stands.

    • Like 1

  2. If you've been affected by this, please reach out to JasonKillsBugs.com and the support team will walk through it with you. 

    While you may or may not be able to access the account again, depending on what was actually done to your account, that is the vital first step.

    On the topic of this constant back and forth with the people responsible, please do not engage. There is a reason we keep reports private. Locking yourselves into these arguments in the comment section of YouTube videos is like saying "Hi it's me, the person who reported you." The privacy we keep on reports is there for a reason.

    All that said, no, no one should ever have to deal with this and I'm not trying to excuse any of it. I am asking that we don't make it any easier to be a target by blasting the hackers publicly every chance we get. 

    Please reach out to JKB and I'll give the support team a heads up to expect the tickets.


  3. On Switch, this is due to how quickly the system accesses the save and game info, if I'm not mistaken. That's an interesting turn for some of the things you've seen improve, like intros.

    I think at best this is something that can absolutely HELP in some of the issues you mention, but I know it isn't a FULL fix.

    Not trying to be negative, just want to illustrate that clearly for anyone reading.

    Thanks!


  4. On 11/8/2020 at 5:56 AM, Brock666 said:

    What about Jason's skin/texture error?

    What about Counsellor/Jason select error in match? When you play a character that wasn't selected

    What about bug with roll perks and critical error?

    If this is the latest patch, you should fix these bugs!!!

    Random counselor is a tricky one. The team could never get correct repro in house on it, despite the community experiencing it a lot. That's not to say it doesn't happen, just that without reliable repro it's tough to diagnose. That said, we think there is an element of it that pertains to the dedicated servers and connecting to them either late or with higher ping. So there is a very good chance that it won't show up in peer to peer connections. We didn't list all this in the patch notes because again, without solid repro we couldn't confirm.

    Perk roll bug is listed in the patch notes. While you still will see an error if rolling/selling too quickly, the game will no longer crash. The backend needs ample time to keep up with those changes when rolling and selling so the error still will pop. But the game will not lock up.

    On 11/8/2020 at 8:20 AM, The Milwauking Dead said:

    What about sparkly rainbow blood/fluids in Pinehurst???? That’s still an issue. Will that be fixed in this final patch???

    The blood on Pinehurst is going to stay as is. It's an issue that is deep within and the amount of resources it would have required would have pulled from other more pressing issues affecting game play.

    On 11/8/2020 at 10:14 AM, SaxMan1022 said:

    any chance to have the perk queue expanded to allow players to collect all the different perks and not just hold 30? Also, can the Level be changed to just be unlimited instead of capped at 150? I love this game, but those would be nice for a last patch for the players. 

    The perk system was deemed off limits after investigation into it. We had wanted to rebuild it, but other persistent issues had to be addressed first. The short of it is we would need to either completely rebuild the perk system or not touch it.

    18 hours ago, Phantom Stranger said:

    Why is the random counselor bug never addressed? This has been happening since at least 2018, IIRC.

    See above.

    As for our prioritization, it's important to understand that issues like a sound sync are never going to override issues affecting the experience for say, a whole lobby of players. It's just a hard fact. We tried to focus our efforts on items that would have the widest impact for the most players possible. While some issues, like the perk system potential rebuild, have a chance to affect all players, that system is far too deep in the game to start poking around. 


  5. 41 minutes ago, Rabid-child said:

    Welp I guess finishing a round is going to be super rare now. Players almost always quit after they die, because who wants to sit there and wait 15+ minutes for the match to finish?

     

    Would have preferred to keep all the bugs and have host migration, because at least then the game would be playable.

     

    At the very least the host should be randomized each match and the should always be Jason.  

    Come on now. You'd rather have all the bugs and host migration? I doubt that very much. I get that you aren't keen to go back to peer to peer, but this is pure hyperbole.

    15 minutes ago, crash said:

    You guys fixed the issue with jason staying at his keens for too long but didn't fix the glitch where he DOESN'T kneel down at all ? 

    Because that isn't a bug. If Jason is affected by the sweater and you hit him but he doesn't kneel, it means you didn't get a stun hit on him.

    Try a higher stun chance weapon. I personally see the baseball bat work 99% of the time.

     

    1 hour ago, TimDuke 01 said:

    Did the rock glitch/exploit on Higgins Small, Jarvis, and Pinehurst all get fixed?

    I have to check on this particular one as I'm not sure if this was one of the spots fixed.

    • Like 2

  6. 48 minutes ago, Slasher_Clone said:

    Sorry to be a bother Matt, but did they have time to remove the negatives from Legendary Perks?

    And did they increase the chances of being awarded higher level perks at max level, cause I still don’t want to spend 500,000 and get perks worse than what I have. 

    No, the perk system was unfortunately something we would have had to either rebuild or not tinker with. I know that sucks to hear, as there are quite a few things we would have liked to be able to tune. 

    18 minutes ago, Xxxxssdd said:

    I'm looking at this thread with a bit of sadness to know that soon the game's gonna loose its last bits of technical support, as the game provided me and my friends plenty of hours spent in a really good atmosphere. I knew, as many of us did, that this day will come through somehow and would like to thank all the people that worked on the game itself. Even though the game never blossomed to it's full potential, it was and still is entertaining to this day.

    I have a question on my mind, that I'm sure many of us wonder ourselves. The game has a known issue with players casually leaving the matches as soon as it begins and (most commonly) for the reason of not getting chosen to play as Jason or simply rage quitting when a Jason faces a strong counselor team. So I'd like to know @mattshotcha , as I'm not a technical expert, with the migration from dedicated servers to peer-to-peer matchmaking is there any protocol in place for the latter situation, when the host of the game rage quits the game, does it automatically end the match and kicks everyone out of the game immediately, or the game rewards you with your end match points and carry on like it is the case so far?

     

    If the host of the match quits, it will end the match for the players in that lobby. We explored our options to negate this effect but it was not possible with the way the current matchmaking system is built. Matchmaking in this game is one of the areas where we ran into similar troubles as I described in the reply about perks. We hit a wall of either completely rebuild or keep it as is, with little to no in between.


  7. 1 hour ago, thatdudescottpart2 said:

    Killing dedicated servers days before an actual Friday The 13th is so on brand for Gun Media it's not even funny anymore.

    The game will be playable still. I understand that peer to peer instead of dedicated is not the best scenario for stable matches, but it's also not the doom and gloom end of the game.

    There's fixes in here that the community has been waiting for, and they'll be online and playing on Friday the 13th with those fixes in. 

    59 minutes ago, Johnnyproduce said:

    What happens when this patch breaks the game? Been playing since almost day one. Don't piss on us and tell us its rain. 

    While I have confidence in this patch, I understand where you're coming from. It's not as if the team is cut loose the minute the patch goes live. We'll have opportunity to fix anything we see as an emergency following the patch deployment. 

    56 minutes ago, Gilver said:

    are you guys seriously not addressing bots getting into hiding spots and never leaving for the rest of the round?

    you have known about it since the last patch that didn't fix the issue and this is the LAST patch you plan to push out and its not mentioned at all in the notes? so its not being fixed? you know how boring this bug makes offline bots? instead of a thrilling chase with the final camper i have to hunt all around the map to find the bed they are glitched under cabin by cabin.

    I'm sorry to say, but offline bots pathing was not as high a priority as some of these other big ticket items that we wanted to get resolved. I know that's not what you want to hear, but if you think about it, it is understandable. Part of that decision is the fact that while it isn't the best pathing for the bots, it is still able to be completed.

    • Like 3
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  8. Patch Notes - 11.10.2020 - Final Patch

    Patch 1.39

    This patch will deploy on Tuesday, November 10th. 

    Patch is scheduled to start rolling out at roughly 10AM Eastern US Time Tuesday morning on the PC, PS4, and Xbox One.

    Switch will be delayed. As soon as we have definite timing for the Switch we will update here.

    Combat Stance 

    • Commonly referred to as Sliding or Teleporting, the team has fixed an issue allowing players to manipulate combat stance changes.
    • Players may still see, when in spectator mode, counselors attempting to perform the exploit, however this is a visual artifact.

    Pocket Knife Issues

    • Instant break free by using health spray or firecrackers when grabbed, resulting in not only an instant break free but also retention of the player’s pocket knife, has been fixed.
    • Loss of pocket knives in circumstances when firecrackers are used has also been fixed. 

    Jason - Game Play

    • Ability Unlock/Recharge Rate toggle in private matches has been fixed to include both parameters.
    • Lobby icon irregularities resulting in an inaccurate lobby icon have been fixed.
    • Abduction, when Jason is able to Morph while holding a counselor, has been fixed.
    • Mask HP loopholes where use of a flare gun or firecrackers could get the mask to come off too quickly have been fixed.
    • Jason Kill Sequence - Kneel: The issue where the kneeling animation during the Jason Kill process could be repeated has been fixed.

    Counselor - Game Play

    • Hiding Under Bed: An issue where players could hide under beds and become stuck in a way where Jason could not kill them has been fixed. While it is still possible in some instances to cause the bug, the counselor will be able to be killed by Jason in that state. 
    • Lobby icon irregularities resulting in an inaccurate lobby icon have been fixed.
    • Numerous safe spots around the maps have been fixed, including the Pinehurst Roof method by way of Tommy’s bed.
    • Players will now see an error if they roll and sell perks too quickly, but the game will stay functional and no longer lock up. Players can then continue to roll and sell perks, being cautious of not overloading the roll system.
    • An issue causing the Counselor clothing options to not save properly when altering color/items has been resolved. Feel free to go back to playing Pink Cop Kenny.
    • Tommy Jarvis voice lines have been restored, and this is between him and Jason.

    General

    • Various Interaction Locks have been fixed, particularly those that occurred when players would input either multiple button presses or rapid button presses in short succession, rapid pick up and put down of items, and multiple inputs appearing with on screen prompts.
    • Fuse Box and Fuse spawn for the Cop call has been extended to ensure the fuse does not spawn inside the house with the fuse repair box.
    • With this patch, matchmaking will shift away from Dedicated Servers and onto Peer to Peer Matchmaking for all matches.
      • The game will still be playable online publicly with the Quick Play option and privately with the Private Match option.
      • For more on this change, as well as the status of the game going forward, please follow up with our statement here.
    • Like 1
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  9. 3 hours ago, OCT 31 1978 said:

    thanks hope to see the list soon.

     

    Is there a plan in place for when these servers need to be shut down so we get our saved data?

    I know there is a lot of moving parts right now with the End of the line coming..... but eventually when the Data saved servers are shut down I don’t want to lose all the Jason’s and counselors/ unlocks.....this is a must for the End of the line.

    The current plan is to revert to offline saves, but that will only happen if the database servers need to be shutdown, which is pretty far off.


  10. 19 hours ago, the fox said:

    hi will the patch get rid of the rock bug or the slideing glitch or static spam/abduct its super annoying and the pocket knife glitch is the most annoying please patch that 

    Sliding and pocket knife, confirmed fixed. For the full list, you'll have to be patient with me for a short while longer while I get the finalized notes together.

    19 hours ago, Mdw22 said:

    @mattshotcha any news on offline profile data? Many people asked about this. If this is the last patch it should be implemented right? Otherwise we have 2 Jason's to play as in offline? 

     

    19 hours ago, the fox said:

    i hope so too my wifi is slow because i live in the country so i was hopeing you could earn cp xp and use the same jason could you also add priv match setting to turn on jason has 2x stuff thanks in offline bots

     

    18 hours ago, Ralph Voorhees said:

    Is there still going to be Offline Save progression? What happens when the Database servers inevitably get shut down as well? 

    Offline Saves are not being implemented with this patch, because database servers are not being shut down. Those servers are far lower impact to keep up than dedis are. 

    17 hours ago, ULTIMA said:

    the post doesnt clarify it... is the game shutting down completely by november?

    Dedicated servers and patch cycles will end, but the game stays live via peer to peer.

    4 hours ago, Dragonfire82877 said:

    @VoorheesAJollyGoodFellow, they have already stated that they cannot open the game to  mods because they would have to have the approval of the IP holder to do so. At this point in time, that stupid lawsuit is hindering that and everything else. Seems the lawsuit is a more impressive killer than Jason Voorhees.

    This.

    4 hours ago, HuDawg said:

    How about leave the dedicated servers up instead...

     

    There's no reason to shut down the servers. 

    There's a lot of reasons. Not least of which is the fact that dedicated servers are far more expensive on a monthly basis than I think you realize. With no new content possible, there's only so much that can be done to keep that side of things balanced. It's a reality of this business.

    4 hours ago, HuDawg said:

    The law suit is a load of crap...

    If i was in charge the law suit wouldn't matter. 

    Ok. Care to expand on that profound legal insight?


  11. 24 minutes ago, Big Daddy J said:

    @mattshotcha may I ask why you guys are locking the forums? This community is the last life of the game imo. We also discuss other horror things. I feel like locking it is unnecessary, especially since you guys aren't taking the website down entirely. Why not let us continue to discuss things? I feel like most of the toxic people have long since left or been banned.

    The issue is that we won't be actively monitoring or otherwise handling these forums, so we can't allow things to potentially happen here in "our house" for lack of a better term, without a commitment to users that we'll run the forums as promised in the rules.

    Because we "own" these boards, they are our responsibility in a number of ways. So we either have to commit to maintaining them or close them off. 

     

    5 minutes ago, Dragonfire82877 said:

    @mattshotcha, any idea of a date when the forums are going to be archived?

    Not until after the last patch is in the wild, and the community has had warning. 

    The patch is on schedule to release in November, so I think they will be good to shutter in early December.

    • Thanks 1

  12. 26 minutes ago, Sythalin said:

    Is a fix finally going to be made for the infinite "Saving Profile" bug when attempting to roll/assign perks?  I recently decided to give the game some time a couple days ago and immediately re-uninstalled it because of this bug alone.

    Yes, it is a high priority item and will be corrected for the next patch.

    5 minutes ago, the fox said:

    will the host be able to turn on friendly fire etc?

    No, Quick Play parameters stay as they are. Private Matches do have friendly fire though.


  13. 43 minutes ago, Strigoi said:

    Yes its true i am Darrin.

    but id like to be invited to the new Gun media forums.

    Whenever the new gun media forums are available.

    We know. We knew. Consider us all quietly letting that fact go as your invite to anything we do in the future.

    Your love for the games we make is obvious and we know sometimes that love can get a little twisted up in discussion. Never a hard feeling or lingering issue.

    As long as you stay on the right side of any rules, you are always a welcome member of any community we run. 

    That all said, the OP has a community they are working on. It's unofficial, but a fan driven community. Might be a great place to spend time after the locks go on here.

    As for our next thing, you'll know where to find that community when the time is right. In the meantime, stay in touch on twitter, Facebook, Instagram, or Discord.

    41 minutes ago, Jason Todd Voorhees said:

    I dont think they have a forum/no new gunmedia forums tho.

    Not yet. It's still too early for all of that.

    • Like 1
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  14. 28 minutes ago, Jason Todd Voorhees said:

    :( I would like to say that my forum is open for any and all who want to continue posting about the franchise since the forum is going to be Archived in November......

    Friday the 13th Forum <- Click here for the forum!

    Note: This is a completely fan driven community! and this is with permission of and from @mattshotcha to advertise for the community! 

    These fan driven initiatives are really great to see take shape and continue to harbor community members whenever possible.

    All the best!

    • Like 3

  15. 9 minutes ago, Slasher_Clone said:

    @mattshotcha, will the final patch allow us, to visit camp offline as a Counselor? 
     

    or the ability to load into a Private match alone, as Counselor. Bot’s would be more fun though.... even the single player challenges would be cool to see from a different perspective.

    Those were unfortunately not in the scope of the last patch. We have some fixes (like the sliding/teleport issue) that we put our remaining time and resources into.

    • Like 1

  16. 11 minutes ago, Errorz said:

    @mattshotcha do you guys think there would be any way to implement a host migration feature so that the game doesnt immediately kick you out if the host leaves the match?

    I've asked the team for clarification on this. I know that we have explored the option, but want to get the details right before commenting. Sit tight, though. As soon as I have clarification I will let you know.


  17. All things must come to an end, eventually. And while that statement might sound ominous, there is a lot to cover and a lot of news to highlight, so please read on.

    Dedicated Servers for Friday the 13th: The Game will be decommissioned in the upcoming patch, set to roll out this month, November 2020. What this means is that the game will revert back to peer to peer matchmaking for Quick Play lobbies. The Database Servers, however, will stay active and continue to house all player progression and unlocks, so users can continue to play Friday the 13th: The Game via peer to peer Quick Play and Private Matches.

    The patch that will go live in November will also be the final patch for Friday the 13th: The Game. The team has been hard at work completing fixes for a long list of player issues to include in that final patch, and the community can expect finalized patch notes to be released in the week prior to the patch going live.

    The official forums will be archived in a locked state, so that players can still reference the information that lives on the various boards. As for the online presence of the game and official channels, we will be switching to a more minimal approach, keeping our social media channels active for any necessary announcements only.

    The game will continue to be available for sale, and as such will continue to receive the full support of JasonKillsBugs.com as a resource for troubleshooting. Please do continue to use the support site for any assistance needed.

    As for the Double XP, CP, and Tape Drop Rates that we set in the start of the pandemic, the team will opt to leave this active indefinitely.

    The team at Gun wants to thank each and every player and fan that has made Friday the 13th: The Game what it is today. We know this news is hard to hear, despite being inevitable. We appreciate each and every one of you.

    Stay tuned on what is next for Gun by following along on the Official Gun Twitter, Facebook, and Instagram.

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