Jump to content

mattshotcha

Administrators
  • Content Count

    711
  • Joined

  • Days Won

    37

Posts posted by mattshotcha


  1. 15 hours ago, Somethin Cool said:

     

     

     

    The visual bug wasn't necessarily the reason anyone used sliding. The counselor would only "disappear" if their ping was lower than Jason's. To a host Jason or lower ping off host Jason, the counselors simply looked like they were running around the map without stopping.

    Which brings us to the actual reason for sliding. Since you were effectively performing two actions at the same time (swinging and running), the game registered it as a swing that couldn't connect and the counselor was free to move around at a running pace for the duration of the swing. Another side effect was the stamina drain from sprinting was paused from the weapon swing for the full duration of the swing. This meant as long as you were sliding around the map swinging, you weren't draining stamina. 

    Yes, agreed and understood. I just know that for folks who maybe aren't as familiar with what sliding looks like and what it accomplishes from the perspective of the person sliding, they often see it as a teleport or otherwise misrepresentation of where the counselor is. This is why the average player report for sliding says counselors are teleporting around the map and cannot be hit.

    6 hours ago, TimDuke 01 said:

    How will we know any progress on modded lobby issue once the forum is shut down?

    We'll share any info we have on our various other channels.

    • Like 1
    • Thanks 1

  2. 3 hours ago, gmintz09 said:

    Ah, I had always thought "sliding" referred to the counselor action seen in the video where they "slide" around.  I know the glitch you're speaking of, but I certainly never would have thought it was called "sliding"... 

    My apologies for the misunderstanding.

    No, I hear you. I understand. It's a good report, regardless. So thanks!


  3. 4 hours ago, gmintz09 said:

    Can confirm sliding is still very much a thing on Xbox One. Just saw this Adam doing it in a lobby this evening/early morning (for reference - recorded 5/6/2021).

    Will report to JasonKillsBugs...

    @mattshotcha

    If you’re referring to the person who is moving, but the character isn’t in a run animation, that’s not the issue we’re referring to. Sliding was a name the community gave to the behavior where a counselor seems to teleport. It’s a weapon swing that makes the counselor move a great distance causing them to be harder to hit. 

    This looks like an animation isn’t showing, which is still a bug, just something different. Regardless, thank you for the report!


  4. 24 minutes ago, Somethin Cool said:

    @mattshotcha can you please explain to me why host Jason combat stance is delayed but off host Jason combat stance isn't. Why is there a delay in Jason combat stance at all? It makes absolutely zero sense.

    Any intentional delay, intentional as in created by the team and not a ping issue, is all part of the larger issues with input spam. As in, mashing buttons and changing states rapidly creating a desync or visual discrepancy between host/client. That input spam is tied to everything from double tap to sliding, etc etc.

    20 minutes ago, Floridant said:

    WTF O_o 

    [removed]

    Please don't drop strange links like that. If you're trying to report an issue, you can attach the screenshot directly to a JasonKillsBugs.com ticket.


  5. 33 minutes ago, Brock666 said:

    What is the timing for roll?

    Just a touch slower than the speed that gives an error.

    I kid, but in truth, I don't know the exact timing. It's a matter of server hits and the speed at which you hit the database servers. Because perk changes are database server hits.

    So while it is definitely a bit inconvenient, it's a necessary change.


  6. 37 minutes ago, The Milwauking Dead said:

    Has the patch gone live yet? I haven’t seen an update on Xbox. 

    Patch is live on all platforms.

    37 minutes ago, Brock666 said:

    Roll perks not fixed(((

    The roll system now requires you to take a beat between actions. If you roll and sell too quickly you can cause the system to lock up. 


  7. 16 hours ago, Carlso said:

    Nope, but Gun is banning who strams content of those mods. 

    That's not accurate at all.

    We're following the same ban process we have followed for my entire time at Gun. And while I cannot share the specifics of any players ban with anyone other than that player, I can share some key info on the process.

    ANY time we can independently verify for ourselves or corroborate a player report with information and evidence present on our side, we ban the player. We NEVER ban anyone off of a player report solely, and we also NEVER ban players for something we can not independently verify through the actual game account. So in short, keep your game account clean or get banned. That's always been the case. We're not just sitting here watching Twitch and banning people who stream something. That's not how that works at all.

    Changing those protocols one way or the other would be unfair to anyone banned by those protocols previously. So they will be followed for as long as people play the game.

    • Like 1

  8. 2 hours ago, Friday-Fan-88 said:

    @mattshotcha

    I got a three questions

    1. since the offline bots aren't apart of the last patch, what if the offline bots break even more after the patch? 

    2. Say one day the online servers do shut down, will you guys atleast have some fix on being able to have things unlocked like the Jason's that are locked and can save progress? 

    3. Not sure if I asked this before to you if I did sorry, but will the bots still function when the servers do shut down?

     

     

    1: This is the last patch, so while I have to admit, if something were to go wrong it would only be looked at if it was a very major issue. That said, there should be no way for offline bots to break on their beyond active patches. With no one making any changes to that system, they should remain as they are when this patch launches.

    2: The current plan is to address the database servers if they ever need to be turned off. But that is extremely far off.

    3: Yes, bots will still function without servers.

    • Like 2

  9. 38 minutes ago, Phantom Stranger said:

    I don't know what triggers it exactly, but up in the hallway area on the 2nd floor of Higgins Haven where the bathroom is, what will happen 98% of the time is I will end up getting locked from just walking around that hallway. I'll still be able to move, but I cannot pan the camera or interact with anything. This is as a counselor (any).

    If it helps, I started noticing this issue several years ago when I started using perks. It got to the point where I'd just simply avoid going up there when playing the game. I haven't tested it enough to see if it's the perks causing the problem or if it's just a coincidence. The perks I use are Thick Skin, Medic and Marathon. I play on PC.

    Thanks for the info! I’ll check on it with the team to see if it made it into the final patch.


  10. 14 hours ago, Carlso said:

    Can Miller harm Gun in someway if Gun does nothing about the mod? Can this mode be a way to escape the judge's decision? Is that why Gun and moderators are treating the mod like a tabo? I would like to read honest answers fo what you guys know, doesn't matter if it is needed to close this thing after. If not, I'll be sad, but understand.

    @mattshotcha @Kodiak @JPops

    I am sorry, but I’m not going into the legal minefield of the lawsuit and what that all entails. I’ve already talked in depth on why mods in F13 are not allowed. That’s been the case for this games entire existence. That didn’t change just because the game content had to stop. 

    All that being said, we didn’t target and shutdown anything. We used the same ban process we’ve been using for my entire time at Gun. That process is in place to ensure that bans are handled cleanly. I understand how it might look, but we did nothing to change our process or otherwise target anyone.

    I hope that at least somewhat answered your question.

    29 minutes ago, Strigoi said:

    You tagged the wrooong 2 mods.

    Kodiak and Jpops are not Gun media employees and they will just shut this thread down.

    You might have better luck with just tagging mattshotcha.

    mattshotcha has all ready informed us that he doesent want to be tagged and he has all ready talked to us to death on this forum about why there can be no more content and why the game can not be opened to mods.

    No need to throw any shade at the mods. They close threads in accordance with the rules set by Gun. If you’re angry about a thread being closed, be angry at me not them.

     Also, I said I DO want to be tagged if you have questions. I don’t know if that’s a typo or if maybe you misunderstood me. I never I said I didn’t want to be tagged. Tag me in every thread you have questions about, that’s good with me.

    • Like 2
    • Thanks 2

  11. 22 hours ago, tyrant666 said:

    Welp...with the final patch coming.

    Some rambling thoughts...

    Some of these sound like solid fixes. Never been a fan of sliding and the delays in combat stance, especially for Jason. I've always felt combat stance was a bit useless for counselor in this game from start to finish, but combat stance for Jason can mean the difference being demasked or not and/or stunned or not in a crucial moment. So having Jason be slow in this area was always a problem. Point blank, I wish blocking overall was never tied to combat stance as it was just too clunky overall, but that's all old hat at this point IMO.

    In terms of the giant weapons. I remember they were a big thing right around launch and alittle after and only recently have they returned. I haven't encountered them too much, but they do offer gameplay advantages so I can appreciate removing them.

    So overall...these sound like decent enough ideas to fix up going into the final patch.

    Now the two elephants in the room...

    I realize the modded lobby situation has been addressed already. I'd only add its definitely something that needs to be addressed to state the obvious. I mean it feels like it borders on a faulty product, being forced to play a gamemode that the devs never intended, with the 5 Jasons vs 20 Tommys and whatnot. I would think Steam could get involved and take the game off the store in some sort of legal manner because you can't play the game as intended. I know for me, I'm not going to play this game again on PC unless this issue is resolved in some fashion that doesn't require me as the customer to jump through hoops to play a game. Offline bots from time to time if anything, but that's it.

    Now the other thing. I'm not gonna pick a side in terms of the toxicity surrounding recent events between Gun, the Reslashed modding team and other people in the community. What I will say is if Gun's next game is a multiplayer title with a licensed movie franchise or something else, I would suggest being open and considerate of a modding community if its applicable without legal problems. Modding communities are a big thing in modern gaming and under many circumstances, help keep game's alive FAR LONGER than they would've if they were forced to run its vanilla version for years and years. Left 4 Dead 2 for example is a great example of such a community where the community workshop on steam and the sourcemod/metamod forks have helped keep that game alive over 10 years with a consistent 5k-15k playerbase.

    Granted, in that case, Left 4 Dead is a FPS, not a asymmetrical horror game. That said, the point still stands. Modding communities can help your next title more than hurt it if you can utilize them.

    That said, to close with some positivity.

    The Xmas Beta of 2016 and all the excitement around the game from that time period up until around the one year anniversary when the game got shanked by the lawsuit were exciting times to be a fan of this game. Through all its ups and downs through that year and a half, it was good times. We finally got a F13 game with a multiplayer aspect that was mostly solid, but could've been more in depth obviously IMO. Hopefully another one comes out before all the players who played this one end up being fertilizer.

     

    This is a solid bit of feedback, Tyrant. I appreciate it. I won’t go thru every point because as you noted, they’ve been mentioned and I understand you’re mentioning them again as your point of view.

     One thing I will specifically note though is mods and licensed IPs. I don’t think enough of the community realize how that’s a rare thing. When you license an IP, the rights holder doesn’t always give you full permission to do whatever you want with their IP. And so naturally that makes mods a tough sell. And that’s understandable that the rights holder might not want to see their property in a tutu on roller skates. Hell, even the development team that has licensed the rights needs to get approval from the rights holder for everything created. 

    16 hours ago, Phantom Stranger said:

    I hope the fixes for the interaction locks address the IL that occurs on the 2nd floor of the main house on Higgins Haven. That one has been around for years.

    Interaction locks are listed by the team internally, but I’d have to go thru to check against a specific one. Generally speaking, reported locks are always investigated. 
     

    if you can provide some more specifics so that we don’t cross wires, I’ll double check on this particular one.


  12. 41 minutes ago, the fox said:

    @mattshotcha so ive been dealing with a prob for awhile where no one joins my lobbies when i host its not my wifi any fix and my wifi speed is good 100mg download

    I’m not sure, as there are a lot of other factors that could be in play. I would recommend reaching out to the support team at JasonKillsBugs.com for some troubleshooting.


  13. 1 hour ago, Friday-Fan-88 said:

    I really hope these fixes, fix some issues with the offline bots that get stuck in closets, outhouses and tents. If not it should of been dealt on the final patch

    They do not fix anything outside of the patch notes. 

    1 hour ago, Redcat345 said:

    Got a hacked lobby, then black screen with no way to quit other than to close window from desktop. 

    Did the issue persist after restarting the title? If so, please send this into JasonKillsBugs.com

    1 hour ago, TimDuke 01 said:

    Correct me if I'm wrong but I believe the "host" of these lobbies are host in name only and NOT necessarily the person responsible for creating the "hacked" lobby because if my memory serves me correctly when I entered one of these lobbies I was "host" but had no control over the map or anything. Most if not all incoming players are being routed into these servers instead of being matched peer to peer and it just randomly selects a "host". At least that is my theory.

    As far as I know, that is the case. We've heard reports of this as well.

    39 minutes ago, Fatal Error said:

    If that's the case, these hackers are also framing people for nefarious online activity.

    Well, this is why we only ban people if we can corroborate evidence on our side. We never ban based solely off a player report if we can't verify something on our side.

    30 minutes ago, Fatal Error said:

    Xbox One question:

    Why are the pings so high?

    Often I see all the pings in the lobby steady in the red and yellow. Sometimes this makes the game unbearable to play. Will anything be done to resolve this?

    What Newman said below applies, but also there are a lot of factors outside our control that go into the types of connections you'll face when matchmaking on peer to peer. For example, matchmaking with people well outside the most optimal region for your connection, matchmaking with friends from other regions, and on and on.

    25 minutes ago, Christopher Newman said:

    It's because the host possibly has a slower internet connection, or might be hosting in another country, or is playing on WiFi in my experience. 

     


  14. 26 minutes ago, JASON VOORHEES GANG said:

    this is more a question but if you guys ever get the ability again to create a new f13 the game or pick this game back up would you do it????

    No. The team is going to move onto future projects and revisiting a game that long out, from a development standpoint, wouldn't make the best sense. 

    As for ANOTHER F13 game, I think that would be more plausible than restarting on this one, but again, unlikely for Gun. 

    14 minutes ago, Fatal Error said:

    This is the number one issue we all want to see fixed on PC.

    I try to report the people who host these lobbies on steam, but it doesn't seem to have any consequence.

    I assure you the reports are being read and investigated. That is unfortunately all I can say on it.

    4 minutes ago, Dredge said:

    Then stop responding. My previous comments in this thread to other posts were also FACTS. Not FEELINGS. If me posting facts on here is riling people up, then the Patch Notes threads themselves are posts riling people up. You've invited more riling up than I'm anywhere close to with the patch notes over the years and we both know that this is true. From people who didn't get a fix they wanted, to people mad at some fixes that were made. Accountability Matt.

    I'm not trashing anyone or even the game. I backed the game, I've spent tons of time and money on the game and I still do. But if I'm riling people up with facts then all they've got in their heads are lies about the things I'm saying.

    Again, civil communication. I'm not being abusive or ignorant with my replies. Do my replies have a sarcastic tone to them? Absolutely, with good reason. The previous devs were given EXPLICIT instructions since BETA on how to fix half the issue people complain about in the game from people who found these issues. They were told that the balance was off and that Jason was going to get bullied. And he did for YEARS until the game was "balanced" by making him unstunable in rage. Then all the people who just run up to Jason to fight and get murdered when he's in rage started crying.

    Sliding, the problem that has existed in every form of the game was explained to the devs in detail and yet their fix was "delay combat stance" which did NOTHING to fix the sliding issue but did make it much harder for Jason and the counselors to engage each other. The devs fixed the stuff people whined about the loudest (counselor asses?!?!??!?) because it was an easier fix and they could take their money from the almost 2 million copies sold up to 2017 and peace out.

    How many patches were released saying things were fixed when the EXACT issues they claimed were fixed were still in the game? I can think of AT LEAST two if we leave sliding out since it's existed since the beginning.

    All I'm doing is bringing information to the uninformed masses who may get their hopes up for the game to be a certain when HISTORICALLY AND FACTUALLY that hasn't been the case for Gun media and the 2 previous dev teams. Everyone was surprised when the current dev team actually fixed issues like knifing the cars because there was a track record of things not getting fixed. It was VERY clear that patches weren't being tested or at least issues not trying to be recreated after coding fixes were made. So many people from the competitive community offer to QA patch releases for FREE out of love for the game just to help the dev process along and we're shunned.

    This game is still being played in LARGE part because of the league and tournament communities that still play and compete to this day. Why are PC numbers down? Sure you can blame modded lobbies but the leagues and tournaments that exist on the consoles are all played in private lobbies, which throws that excuse out the window. PC never had a thriving tournament scene and is now hardly played over there.

    So again, I reiterate....I hope the patch doesn't break a bunch of new things LIKE EVERY PREVIOUS PATCH AND UPDATE and leave us with a broken game that will definitely kill it when all the league community players bounce.

    Wow. That's a wall of text and you still aren't seeing my point of view on this. I get it, I get where you're coming from. No one in this thread needs YOU to tell them how they should feel or what they've been through in the course of this game's life. That's not your responsibility. And you're not saying anything remotely new here. Then you end it with "So again, I reiterate... I hope the patch doesn't break a bunch of new things LIKE EVERY PREVIOUS PATCH AND UPDATE and leave us with a broken game that will definitely kill it...." and that is all you had to say in one comment and move on. You've now hammered the same thing how many times in this thread for what? Honestly, you don't need to reiterate anything. I read your comment and I understand your sentiment. Now let everyone else talk.

    I'm not devoting any further time to your replies and we'll just consider the forums archived for YOU as of today.

    And for what it's worth, stop referring to your fellow community members as "the uninformed masses" as that's not only insulting to every other user here, it makes you sound like a bit of an egomaniac.

    • Like 3
    • Thanks 1

  15. 13 minutes ago, Slasher_Clone said:

    Thanks Matt, nice surprise for the community. Wasn’t expecting a patch and getting the notes early is always nice. 
     

    I am sorry to hear this place is going to be archived. I know it’s unlikely you can share any information but on the off chance you can, will Gun be opening a new forum, within the next year or so?

     (Hell, I’d join a forum not knowing what game we were getting. The fresh start would be nice and while I think we would be mostly killing time, I wouldn’t mind that with most of the people I’ve met here. Might save you some time establishing a new community around Guns future project.)

    I'm not so sure we'll be returning to the "official forum" structure for any future projects. As Lead Community Developer, that's part of the plans I'm working on behind the scenes now. I've been filling a few roles at Gun in my time here, and with the recent hiring notice some of you might have seen, I'll be getting some help with the community side and that should open up my schedule some to plan those types of things out a bit more. That's about all I can say at this time, but keep an eye out.

    12 minutes ago, The Rain said:

    Thanks for the details. Will you be able to get in and out of a combat room as fast as before?? @mattshotcha

    There is still a minor delay there, to help with issues of multiple inputs. But it has been lessened as much as possible while still correcting the multiple input issues. 

    I know that answer really kind of sucks. Unfortunately, I cannot quantify the feel of it. It's something that the community will have to feel out for themselves. That said, I'm confident it is a vast improvement over the way it felt prior to the first fix and I'm definitely confident that it is something that even if it requires some adjustment, you'll have dialed in in no time.

     

    SIDE NOTE: I totally missed my 666th post on the forums some time today. :(

    • Like 1
    • Thanks 1
    • Haha 1

  16. 7 minutes ago, Dredge said:

    Examples please? Last I checked my reputation on this forum is in the positive using your system. If people were riled up or in some way offended by my previous responses, it seems like it wouldn't be. 

    I have literally zero obligation to play this game with you.

    Look at this thread, look at your quick snark reply to every person in here, then read my comment again.

     

    10 minutes ago, Jason Todd Voorhees said:

    So people with poor internet connection is just gonna keep messing up my shifting grabs? 😢😭

    I was such a monster at this skill trait!

    It is an unfortunate part of peer to peer, yes. That being said, dedicated servers had to be shut down, peer to peer had to be the way to keep the game up after the shutdown. 

    Ping and connection is not going to be as strong in a peer to peer environment as a dedicated server environment. But this keeps the game available to players well past the dedicated server shutdown, albeit with some of these types of things being a bit more of an issue than previously.

    • Like 1

  17. 8 minutes ago, Psychophonic said:

    The deactivation of the Stalk ability in battle stance was not given attention. Got it. 🙄

    This is a far lower priority issue than those addressed with the patch as the issue you're referring to is extremely situational. It's rare to need to utilize combat stance AND stalk at the same time, since the very idea of entering combat means you're no longer stalking. That said, it still presents a lower priority than the things we worked on in this update.

    4 minutes ago, Greg290 said:

    The lobby's are fixed ?

    That investigation is ongoing but was kept separate from this patch so as to not delay this patch any further.

    3 minutes ago, Jason Todd Voorhees said:

    What about the shift grabbing stutter which delays the Jason grabbing? :(

    This is dependent on ping and a byproduct of connection.

    3 minutes ago, Dredge said:

    I was completely civil in my response. I've seen some of the other posts on here that get taken down. It's possible to have differing opinions and still have a civil discourse and respond in a respectable manner. 

    I didn't say anything that wasn't true and if you look back at all the patches and updates you'll see that. Every single update has broken something else that then needs to be fixed in a future update. 

    I'm reminding you to keep it civil and constructive. You've replied to multiple other people with snark and it's obvious you want to rile people up. The game, these forums, the entire community is at a point where there is simply zero tolerance for it. We're all a bit frustrated, a bit raw. And these conversations are going to be tough enough without extra added sass for the sake of it. We all get it, you are going to wait and see and you think the patch will be a mess and you think we'll take months for another patch. We get it. No need to parrot that sentiment repeatedly when there's people in here actually asking questions and actually looking for answers.

    • Like 3

  18. 31 minutes ago, Dredge said:

    Just sayin, based on previous experience with ....oh I dunno.... every single previous patch and update for this game......no.

    I just hope it's not left in an even more broken state and those of us who actually still enjoy playing it aren't stuck finding a new game to play.

    #nerfnaskron

    I get that you're angry and frustrated and feeling a lot of things right now. But let's keep things civil and make sure we're not just trying to antagonize and rile up the thread.

    27 minutes ago, The Milwauking Dead said:

    So if this patch breaks something else, that’s it? That’s what we are left with? 

    This is the final patch. Assuming there isn't a major issue with this patch, it will stay the final patch. If there is a major issue introduced due to this patch, we'll have to investigate and evaluate. 

    12 minutes ago, i-cold said:

    Ok, Now is with Friday the 13th Definitive edition TEAM!

    This is a modified version of the game and is not supported in any way by Gun. Use of any modified content is done at the player's risk and is also not a topic for the official forums.


  19. Patch Notes: 5.4.2021

    UPDATE: Patch is now live on all platforms.

    All Platforms:

    The following fixes and changes will be deployed on the PC, Xbox, PlayStation, and Switch platforms. The patch is set to roll out onto platforms on Tuesday, May 4th, 2021 at roughly 10AM Eastern US Time.

    Combat Stance

    • The team set out to test and tune various aspects of how Combat Stance, and rapid input related to Combat Stance, affected game play across a variety of different connection strengths. While latency will always play a part in comparing the differences a connected player will see to what the host or other players may see, we are confident we’ve tested these changes across a wide range of connection qualities.
    • Further tuned and tested Combat Stance behavior and the unintended “Sliding” action counselor players could create.
    • Fixed an issue introduced in our last patch allowing Jason to move at running speed while in Combat Stance.

    Counselor

    • Giant Weapons: The team has fixed an issue allowing players to manipulate the size of weapons in game.
    • Trap Bypass: Fixed an issue that allowed players to bypass traps by initiating an interaction. 
    • Safe Spots: Fixed various areas of the map where counselors could avoid being killed by Jason. 
    • Interaction Locks: Fixed various Interaction Locks that would occur when a counselor would interact with the environment and become stuck.

    Switch Only:

    The following fixes and changes have already been deployed on the PC, Xbox, and PlayStation platforms. With this patch, we’ll be bringing these changes in addition to those mentioned previously in these notes, to the Switch platform in order to align it with our other existing platforms.

    Combat Stance 

    • Commonly referred to as Sliding or Teleporting, the team has fixed an issue allowing players to manipulate combat stance changes.
    • Players may still see, when in spectator mode, counselors attempting to perform the exploit, however this is a visual artifact.

    Pocket Knife Issues

    • Instant break free by using health spray or firecrackers when grabbed, resulting in not only an instant break free but also retention of the player’s pocket knife, has been fixed.
    • Loss of pocket knives in circumstances when firecrackers are used has also been fixed. 

    Jason - Gameplay

    • Ability Unlock/Recharge Rate toggle in private matches has been fixed to include both parameters.
    • Lobby icon irregularities resulting in an inaccurate lobby icon have been fixed.
    • Abduction, when Jason is able to Morph while holding a counselor, has been fixed.
    • Mask HP loopholes where use of a flare gun or firecrackers could get the mask to come off too quickly have been fixed.
    • Jason Kill Sequence - Kneel: The issue where the kneeling animation during the Jason Kill process could be repeated has been fixed.

    Counselor - Gameplay

    • Hiding Under Bed: An issue where players could hide under beds and become stuck in a way where Jason could not kill them has been fixed. While it is still possible in some instances to cause the bug, the counselor will be able to be killed by Jason in that state. 
    • Lobby icon irregularities resulting in an inaccurate lobby icon have been fixed.
    • Numerous safe spots around the maps have been fixed, including the Pinehurst Roof method by way of Tommy’s bed.
    • Players will now see an error if they roll and sell perks too quickly, but the game will stay functional and no longer lock up. Players can then continue to roll and sell perks, being cautious of not overloading the roll system.
    • An issue causing the Counselor clothing options to not save properly when altering color/items has been resolved. Feel free to go back to playing Pink Cop Kenny.
    • Tommy Jarvis voice lines have been restored, and this is between him and Jason.

    General

    • Various Interaction Locks have been fixed, particularly those that occurred when players would input either multiple button presses or rapid button presses in short succession, rapid pick up and put down of items, and multiple inputs appearing with on screen prompts.
    • Fuse Box and Fuse spawn for the Cop call has been extended to ensure the fuse does not spawn inside the house with the fuse repair box.
    • With this patch, matchmaking will shift away from Dedicated Servers and onto Peer to Peer Matchmaking for all matches on the Switch as well.
    • The game will still be playable online publicly with the Quick Play option and privately with the Private Match option.
    • For more on this change, as well as the status of the game going forward, please follow up with our statement here.

    One further note, these forums will remain as they are for a period no shorter than a week following this patch. At that point, they will be archived and left in a read only state for reference.

    • Thanks 3
    • Confused 1
    • Sad 1

  20. The only part of this I'll address is the "bold claims" about anti-cheat and no more hacked lobbies. They didn't "fix" either of those aspects of the game. They just simply aren't an issue (yet) on their version.

    The rest of the topics brought up here have been discussed to death, in at least a general sense.

    Closing thread.

    • Like 1
    • Sad 2
×
×
  • Create New...