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mattshotcha

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Everything posted by mattshotcha

  1. JasonKillsBugs.com is the place for a bug report, they are here to help.
  2. I'm not sure that offline options exist already. In order to make them able to be changed, they need to already exist as settings/parameters. You can toggle rain in private matches. It really depends on your internet and who all is in the private match, etc. Try testing with a friend hosting and see if there's any change. Otherwise, go ahead and report to JasonKillsBugs.com and they'll be able to troubleshoot further.
  3. It would be PC only and even then it is impossible with a licensed IP. License holders wouldn't want their intellectual property in the hands of any old user. EDIT: I cut my answer short as I was in the middle of many things. But to elaborate, it is not actually our property to open up to community made features. Never mind the issue with content, the property is owned by others and therefore, even we needed approval for things added to the game. So community made maps and mods would not be allowed or even plausible.
  4. Patch 1.36 is live now, January 20, 2020. FULL PATCH NOTES: FIXED: An issue causing Environmental Kills to record a kill, but leave the counselor in game, creating stuck lobbies and excessive kill counts. FIXED: An issue with the drawer upstairs on Pinehurst that would cause the counselor to become stuck if interacted with. FIXED: A problem with super lazy bots on Jarvis House Offline. They are now motivated and will move about as normal. FIXED: An issue that would render a door unusable if two counselors interacted with the door/barricade at the same time. FIXED: Various game crash issues. FIXED: Various car interaction fixes, specifically counselors interacting with the car (fixing, starting, etc). FIXED: Various counselor stuck spots have been resolved. OTHER: Private Matches now include control over more of the in game settings. The modifier for “Ability Unlock/Recharge Rate” for Jason is currently only Recharge Rate. The Ability Unlock speed aspect of this will be implemented at a later date. These controls allow players to tweak private match settings to many varying degrees and some unexpected behavior can be seen depending on the variables selected. While players should expect some instability when altering these settings, the community can also report any unexpected behavior to JasonKillsBugs.com
  5. Yep. That is the environmental kill issue and it is confirmed fixed in the coming patch.
  6. All of this is correct. It simply means that we are going to continue making horror games, and what is next will be announced when it is ready for an announcement. Hardy har har, but like others said, that's the opposite of what we're saying.
  7. That has been reported, but I *think* that's a separate issue from the Jarvis situation, in terms of cause on the game's side. That's why they are separated issues in terms of patch inclusion. I will look into this and see what's up for sure!
  8. Not abandoned. Next patch is coming this month, includes a couple of key fixes like Environmental Kills, Bots on Jarvis, Pinehurst Drawers, Barricade issues, etc. After this patch, we have to work on our prio list. As mentioned here, we are looking at ways to ensure people can access the game long into the future, but we aren't at that point yet.
  9. First off, it wasn't quite like that. The team was not made aware of a "deadline" when rights were obtained. But regardless, the team DID put out content. Look back at the list between launch and the stoppage. Now if you mean to say the dedicated servers were set up prior to the cut off, that was a top requested item and needed at the time. We also were well beyond the advice of legal to continue putting out content at that point. So we worked on something we knew the community needed and wanted while we waited/hoped the outcome would be different as far as the legal situation goes. But here we are. Don't mistake not getting the answer you wanted as silence. And our comms aren't spotty. I'm right here. But I'm not going to sink countless hours into retyping this all out for you if you really are not willing to hear it. If you are waiting for the answer to change, it is not going to. It is not a matter of choice or preference.
  10. I'm looking into this, and will update as soon as I can. EDIT: The regional issue will be fixed in a coming patch, though it is not included in the next patch. We're already in testing for our very next patch which will go live this month, so following that. The flare gun issue is under investigation.
  11. The next patch is currently in the testing phase, and we will not have a full, finalized set of notes until that is complete. But as I've mentioned in the forums previously, environmental kill fix, the drawer on Pinehurst, Bots on Jarvis House, the door barricade issue, as well as various stuck spots and interaction fixes will be in. More details as soon as I have them.
  12. As the team packs up to head home for some holiday time with family and friends, we wanted to say Happy Horrordays to our extended family and friends everywhere. Have a happy and safe holiday. See you in 2020.
  13. The Tape Chase Event (Double XP/CP and Guaranteed Tape in Every Match) is coming to an end. BUT... The team decided that the holidays call for a DOUBLE Event to carry on into 2020! So we're leaving Double XP, CP, and Tapes running until January 6th.
  14. That was Monday, and until we have concrete patch notes, that's all the details we have to share at this time. While I didn't create a separate post, because tentative and incomplete notes is not worthy of a Patch Notes post, I did share what is on the slate in this very thread.
  15. Easy calling me stupid while simultaneously misrepresenting what I've said to further that narrative. I said the community is split on the KILL. The community is split, as many still feel Jason is extremely powerful. Many also feel that the kill is still rare enough in the common user case that it doesn't require tuning. But even that is further into detail than we need to go considering that the stance of the team is that further tuning the Jason kill process is a lower priority use of limited time and resources than the bugs and fixes the team is currently working on. I've said it before and I'll say it again as plainly as possible: at this stage in the game's life, there are going to be sacrifices. The community is not nearly aligned enough to make the Jason Kill a higher priority and sacrifice some of the other items we are investigating and working on. And, you are new here so I'll leave it as a warning. But don't come into threads calling people stupid if you plan on sticking around. There are some options discussed to try and alleviate the issue with AU servers, but it's a lesser of two evils scenario and a call like that requires due diligence. The team is having those talks, but until we reach a consensus, I don't have anything more to confirm. Never said microscopic. Never, not once. What I'm saying is that the community is split. With a lower priority item, a split community lowers that items priority even further.
  16. We've been over this, it's been discussed elsewhere so let's not totally derail this thread and repeat that whole conversation. Yes, we've seen the videos of particular builds with very specific sets of perks, etc take the mask off quickly. But let's be honest, that's not every player. It's also not every player that agrees that the kill is too easy. This forum is not the entirety of the community. There is a whole world outside of this forum that may or may not agree with you.
  17. The car issue is not a 100% reproduction. Meaning, it is not nearly unplayable. To make it sound as if every knife thrown sends the car into orbit is just not true, at all. That victory condition is hardly eliminated from play as you imply. Environmental kills are fixed in the next patch, coming shortly after new year. The other issues mentioned are being investigated. Addressed this topic further down. Crashing that often means you should reach out to JasonKillsBugs.com and provide as much info as possible. Currently, we have no reported issues of crashing that severe. The team is sticking with the approach we've laid out. And the community is not even all on the same side on that topic. I'd caution everyone to consider that the circle that feels the Jason Kill is too easy is not the entire community. So asking if the community and development teams are aligned is not even applicable, as the entire community isn't even aligned. Addressed this topic further down. This is a reductive line of thinking. There is much more to the current situation than skill or knowledge. Certain aspects of the game remain proprietary to IllFonic, as the original lead dev team. Some items are deemed lower priority and therefore, not a focus for Black Tower. We have limited time and resources left for Friday the 13th: The Game. We still feel we are putting that time and resources in the right areas, fixing and working on the right things. The Jason Kill is both lower priority and not something the entire community sees eye to eye on, and therefore, outside of the current scope of the project. All of the work we are doing at this time is to leave the game in the best possible state for the end of the development cycle we are currently in, which will be the last development cycle for the game. What does that mean? It means we are trying to fix top priority issues. We are also trying to ensure that the community can continue to enjoy the game beyond the end of active development/patching. We have a patch incoming shortly after the new year kicks off. Included in this patch will be an environmental kill fix, the drawer on Pinehurst, Bots on Jarvis House, the door barricade issue, as well as various stuck spots and interaction fixes. Those pain points are seen by the entire community and therefore much higher priority than the Jason Kill process.
  18. There was a rework requested, but that's a separate topic. The rework I'm referring to would be needed in order for us to manipulate perk values. From the info I'm gathering here, the current team cannot edit those values in a stable manner due to the way the system is built. So even small changes to the perk tables can be super problematic. The only way it would be viable is to either change the system or risk instability. The system would need to be tinkered with, tested, tinkered with some more before we could get to a point that we can reliably edit the drop chances without causing trouble. That is time spent that we are going to use focusing on bugs and fixes. Thanks for the continued support!
  19. Very soon. I'm going to confirm some details of the next patch and discuss on the forums early next week. Environmental Kills are in though.
  20. It's not that they don't know how. Please read my reply again and in your future replies please remember to keep it civil in these forums. The team at Black Tower are working on a project that wasn't their original creation, and that can lead a lot of particular difficulties. This isn't a reflection of Black Tower or IllFonic, it's more a matter of fact in how games are built. There are more pressing uses of our limited time than completely rebuilding the perk system at this stage just to be able to run events. The items going into the next patch for instance.
  21. They were, and that is tied to the difficulty in having another event like this. In the transition from IllFonic to Black Tower, there are certain aspects of the title that are impossible for us to edit/modify. The perk system is something we investigated our options on, but due to the way it is built, we cannot change those values any further. After hearing it requested for a year now in my role at Gun, believe me, I would LOVE to have perk events. It's just not possible any more.
  22. You realize I was replying to an ask for a work around, right? Truth of the matter here is, the game is in a winding down state. We have the team, and yes, it's a small team, working through some of the core systems to fix issues completely. We always did test, the difference between how we're approaching a bug in a system such as environmental kills or interactions (roof) now versus previously is the level of depth we're going into in order to resolve the issue. Rather than look at the bug itself, we're diving into every system that can possibly be affected and starting at the root, much like we described live on BEYOND back when we had to revisit Packanack Roof. That requires a bit more time, more testing, and more work. So we focus on smaller amounts of fixes in order to fully resolve underlying issues. Hyperbole about the game being barely playable is especially unhelpful at this stage in the game's life. We need to be laser focused on top priority issues, and realistic in our approach to that prioritization. And lastly, I'm not going to comment on armchair economics.
  23. Double XP, CP, and a guaranteed Tape Drop in every match, this weekend!
  24. Support is still offered 100% through JasonKillsBugs.com and the next patch is in the works. We'll have details on the next patch early next week. Answered in the other thread. For anyone stumbling onto this thread with the same issue, restart the console, jump into an online match, then check again. They get hung up from time to time, but this workaround is a reliable one.
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