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mattshotcha

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Everything posted by mattshotcha

  1. Now you're both acting like children. If you would have read what I was saying, you'd know we're looking into it and that there is most likely a change coming. For as much as you lot attack Mr. Strigoi, at least he picked up that changes were coming. He might have assumed too much about those changes, but at least he read the posts. I'm closing the thread, as we're way off topic. Forget the hints, just wait for the patch notes I guess. This is, apparently, what I get for trying to give a peek behind the curtain as to what is in the works at Gun.
  2. It's not semantics. The two things are very different. Apples vs oranges is not just semantics. If you find any conversation with me so pointless you can feel free to not reply. No one tagged you in and requested you come to the thread, misread everything I've said, then storm off in a huff because I asked you to actually read my replies. You opted into that. I think if you actually read what I've posted you'll see that nothing has been pointless and I'm doing what I can to fix the situation, in partnership with the team. It's far too early to go into details on the specifics, but we're investigating our options on the topic. And escape is still, and will always be, the INTENDED, BY DESIGN, primary win condition for counselors. You can use a spoon as a back scratcher, that doesn't make it a back scratcher. The reading between the lines of that is that we'll investigate ways to change the game that play into the original DESIGN. Again, not semantics. That's all I can say on it right now.
  3. Again, guys, you have to at least try and hear my side of this in order for it to be a conversation. Please read what I wrote. I never said easiest. I said "by design" specifically. Because no matter how players are winning right now, the design was always supposed to be that escape was the first priority. Some of you have completely stopped reading my replies and just want to run away with a thread over what you THINK I'm saying instead of what I'm actually saying. Example number two of the exact same issue in the exact same thread.
  4. Escape includes the cops, but yes, I hear you. Team is working on car issues right now as well. No matter how you cut it, though, the Jason Kill is not the primary means, by design, of "winning" for the counselors.
  5. That's extremely unlikely. Matches in Quick Play should all follow a set structure, that is in line with the design of the game. Private Matches are where players can go to toggle different aspects of the game for a more tailored experience. Also, it's not REQUIRED to kill Jason in order to play. Escape is still, and has always been, the primary method of survival.
  6. We have a Discord for Gun. There are looking for group sections there too. I know it's been a bit quiet, but if you'd like to join: https://discord.gg/g6ztPw
  7. At the risk of kicking off a whole other tangent, the team has been investigating claims about it being too easy to kill Jason... The ... implies a hint has been shared. This is one of the longest running topics of the forums currently, and while I certainly would like to err on the side of caution, as does the team, we read, reply, evaluate, and pool feedback and investigate accordingly. And that's all the info you'll get out of me at this time. @Strigoi It's possible to stun Jason without ANY perks at all.
  8. If you post video for the sake of attaching to a support ticket, please make sure the video is Unlisted on YouTube. I know we request video for a lot of reporting, bug/glitch, all reporting. But the best way to do so is with an Unlisted video link, so you don't have to worry about anyone else seeing/taking issue. That's because under the stairs is not an exploit defined by the team as a ban worthy offense. The team has a decision process involved to determine something ban worthy. A bug is not ban worthy, unfortunately. So we don't ban for that. The team is investigating a fix for it, and we will have more news on that when they complete their investigation. You know we can see the backend of the game, and all the details of what you have and haven't done, right? Cause we can. Cracked Jason X? We can see that. Boosted your account? We can see that. I'll also go a step further and say that your involvement with the hackers responsible for a variety of different hacks, trainers, mods, etc. is enough to make it a ban. You're even listed as the author of several mods, and listed as the first member of the "Summercamp Team" but even that is inconsequential seeing as we have the backend proof to verify a variety of ban worthy offenses. If you want to discuss this further, it should be done in private, not by arguing with forum members here. I cleaned up the screenshots. FOR EVERYONE IN THIS THREAD: If your account has been compromised (we can verify on our end) submit a ticket to JasonKillsBugs.com and the team will help once the fix goes out. That fix is in progress, and the team will update you all with a time frame when we have it.
  9. Well, it depends. I've outlined these concepts before, on Reddit specifically. I'll grab that text and can fill in blanks for you where needed. QUOTE ONE: "The problem is that anything that is deemed a ban worthy offense needs to be something that can be proven beyond a reasonable shred of doubt. You’re talking about removing a person’s access to an item they paid for, so you need to be able to verify cleanly that they’ve done something wrong. In the case of teaming, there’s very few cases that can be proved without any doubt or dispute. So it’s not nearly as clean and easy as people might think. As for the people saying we don’t ban anyone, just ask the folks that message me daily about their bans and wanting them reversed. We certainly do ban people still but we only ban for things we can prove completely, as is the correct process when removing someone’s access to a product they’ve paid for." QUOTE TWO: "So assuming the evidence is completely undeniable, the fact remains that we would need to create a process and a reference to teaming that is clear cut on what is ban worthy and what isn’t. We would need to communicate that to players somewhere completely, so as to not have people not in the know. We would need to have a staggered sanction schedule. So players aren’t banned indefinitely on first offense. On and on. That’s not to say it isn’t worth it, it’s just to highlight how far out we would be from being capable of taking action in a way that is as player friendly as possible. We also need to then manage incoming reports, of which, most are not nearly as conclusive as you’ve detailed. This isn’t an area where I would be comfortable tossing bans around freely, as it is not as clearly identified as something like hacking. And we cannot take action against some without provisions to take action against all. That’s not ideal and not fair to the community, but is also a pitfall of smaller teams. Banning case by case is problematic. TLDR: this isn’t a simple switch flip. I am working with the team to highlight the issue and explore options, as I’ve noted. But those actions are not going to be a complex sanction system. That’s not practical or realistic at this point. More when I have news. Edit: There is a lot more to the topic than even what I’ve typed here, but felt like this was enough to make the point. I appreciate the civil discussion and understanding." Hacking in any way is already extremely clear that it is ban worthy. Repeat offenses will lead to a complete hardware ban. Teaming is not nearly as easy to ban across the board. As far as "exploits" that is super tricky as well. The team needs to follow quite a detailed process for determining something an EXPLOIT, as opposed to a BUG or GLITCH. These words matter, extremely, in the decision on what action to take. That said, traditionally, the team would rather focus our limited resources on fixing a BUG or GLITCH, rather than spend time and resources determining and classifying it as an EXPLOIT, then spending more time and resources handing out complex staged ban lengths depending on offenses, etc. The trap there is that the team loses precious time with punitive action and delays resolving the issue in the first place. A lot of folks are quick to say something is an exploit. And in the common use of the term, they are not wrong. But as classified in a community mgmt sense, an exploit is a ban worthy offense, but it has a long road of process to go through to get there. I really, truly appreciate your patience. We'll be in touch soon.
  10. EDIT: The patch is now LIVE! The Switch Patch 1.03 has been completed. We will have the patch available for download on Monday, 3.30.2020 (roughly noon Eastern US time). The patch is essentially the Switch version of our last patch on PC, Xbox One, and PlayStation 4. We have included some Switch-specific fixes for Interaction Locks and a few Stability Improvements. FULL PATCH NOTES: FIXED: An issue causing Environmental Kills to record a kill, but leave the counselor in game, creating stuck lobbies and excessive kill counts. FIXED: An issue with the drawer upstairs on Pinehurst that would cause the counselor to become stuck if interacted with. FIXED: A problem with super lazy bots on Jarvis House Offline. They are now motivated and will move about as normal. FIXED: An issue that would render a door unusable if two counselors interacted with the door/barricade at the same time. FIXED: Various game crash issues. FIXED: Various car interaction fixes, specifically counselors interacting with the car (fixing, starting, etc). FIXED: Various counselor stuck spots have been resolved. OTHER: Private Matches now include control over more of the in game settings. The modifier for “Ability Unlock/Recharge Rate” for Jason is currently only Recharge Rate. The Ability Unlock speed aspect of this will be implemented at a later date. These controls allow players to tweak private match settings to many varying degrees and some unexpected behavior can be seen depending on the variables selected. While players should expect some instability when altering these settings, the community can also report any unexpected behavior to JasonKillsBugs.com SWITCH: The team identified and resolved a few Switch specific Interaction Lock events SWITCH: The team included various stability fixes to help with performance. As always, please make sure to update as soon as the patch is live. Matchmaking may see increased times on patch day, while everyone gets on to the same version. This is normal and should improve over the hour following the patch. Please do let us know if any matchmaking delays persist into the evening.
  11. We still ban people. We banned some today, as a matter of fact.
  12. We keep all reports and ban info anonymous. The only way for someone to know is if the player reporting tells them.
  13. Reach out to JasonKillsBugs.com and submit a ticket with all the details you have. We're aware of the issue and already working to implement a fix.
  14. Yeah, unfortunately until Steam offers a verification of some kind, that's going to happen. But if you've interacted with me on community discussions pages on Steam, I appear as a developer, whereas the fakes do not.
  15. This is the first I'm seeing it. I'll check in with support, but definitely report to JKB and send in a ticket.
  16. Friday the 13th Double Event is now LIVE! Head on over to Crystal Lake for Double XP, CP, and TAPES! UPDATE: The team knows that a lot of you out there are dealing with a lot right now, including isolation. We've decided to extend the event indefinitely, in hopes that it may help with a little distraction and entertainment. 🖤
  17. LOL the exact opposite. First day back so maybe I needed more caffeine. I was really replying to the whole thread, not just you. And I did not mean to sound short. Just my first day back after a small vacation so I was trying to catch up to everything quickly. Apologies if I gave a harsh impression. As for your idea, it definitely sounds fun, but also WAY out of the current scope of the game. Being in the community mindset always, I'm a huge fan of recurring event style challenges and events. But unfortunately it's not in the cards at this stage. It would require a significant push from the team, and a subsequent deviation from the plan as far as priority list of bugs, etc, even if it does not count as content. In short, that's not something that we would consider putting in a higher priority than the existing list of bugs we're facing. Perk system tweaks were already discussed, but it is not possible at this time.
  18. You guys have been over this with me before. I won't be announcing anything like that early. I never do. My best advice would be to keep an eye out as the day gets closer.
  19. I should be able to detail it a bit further once the team is squared away with the Switch update. The Switch update (private match toggles) is coming soon.
  20. This is a known issue that the team is investigating. Currently, lower priority than the car issues, however.
  21. A few folks have reported similar. Best thing to do is contact support at JasonKillsBugs.com for troubleshooting help.
  22. Friday the 13th is a licensed IP. No mods are allowed, and that's not going to change. It's not solely up to us either. I don't know if you've heard, but there's also a legal situation going on that currently has a stranglehold on the game. We're also not going to allow you to peddle your mods here in our forums. What you're doing is illegal, but I assume you realize that by the countless times your website has been taken down and resurfaced. Trying to mask your hackjob mods as something that should be officially supported is not going to be allowed here. I would need to check in with support on this issue and see if we've seen reports of this. Did you submit a ticket at JasonKillsBugs.com ?
  23. I'm not sure if this has already been reported, considering the extremely low priority of something like this, but I'll forward the video along. OP: Please report anything you find like this to JasonKillsBugs.com as that is our dedicated support site. Thanks for sending this over!
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