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mattshotcha last won the day on January 22

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About mattshotcha

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    Lead Community Developer
  • Birthday 06/28/1980

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    Lexington, Kentucky

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  1. A few folks have reported similar. Best thing to do is contact support at JasonKillsBugs.com for troubleshooting help.
  2. Friday the 13th is a licensed IP. No mods are allowed, and that's not going to change. It's not solely up to us either. I don't know if you've heard, but there's also a legal situation going on that currently has a stranglehold on the game. We're also not going to allow you to peddle your mods here in our forums. What you're doing is illegal, but I assume you realize that by the countless times your website has been taken down and resurfaced. Trying to mask your hackjob mods as something that should be officially supported is not going to be allowed here. I would need to check in with support on this issue and see if we've seen reports of this. Did you submit a ticket at JasonKillsBugs.com ?
  3. I'm not sure if this has already been reported, considering the extremely low priority of something like this, but I'll forward the video along. OP: Please report anything you find like this to JasonKillsBugs.com as that is our dedicated support site. Thanks for sending this over!
  4. First of all, we ran more than 25 episodes of each show, with each episode being roughly an hour or more. Bare minimum, that's 500 hours of streamed content for a game that is in it's late stages. The live content from Gun requires a significant time sink for multiple people and while we haven't announced what we're working on next, we're still working on what is next. Short answer, Friday the 13th: The Game is in the very late stages of it's life cycle. Layers of Fear 2 is a single player narrative experience that we covered, but don't stream in it's entirety due to spoiling the game for our community. At this stage, even with only me on camera and our support reps in chat, the time investment for live content with minimal news, no new F13 content, and no "Next" announcement just yet is not an optimal use of time. As it stands, I'm more than just "stream guy" here at Gun. I have various responsibilities aside from just clicking the live button. Tyrant, we've gone round and round with each other a good bit on the forums. But this post is not just intentionally stirring up trouble, it's also willfully ignorant to things that have been discussed in great detail and presented as a pointed, underhanded insult. Just looking at your assumptions shows that you're making the thread to take a shot at us. Just letting you know that I see what you're doing and it's not going to last. Wesker, it has nothing to do with ass kissing. There is little to no time spent working on F13 where all we do is get our asses kissed, believe me. This is again absurd due to the fact that we put out 500 hours of content on a title that is stuck in the legal purgatory that F13 is. Gang, I've streamed for brands my entire Community career. Thousands and thousands of hours. Chat and awkward questions don't bother me. They're a part of the live environment and they present an opportunity to answer and have a lot of people see, hear, etc. They also present opportunities to have an archive of those answers, thanks to VoDs and clips. But I feel like, as crazy as it sounds, that I need to remind everyone here that F13 is over 2 years past a stoppage in content. Streaming is a part of our greater content strategy at Gun. But the live content is on hold until the next project is public and ready to discuss. Dev is short for development. Are you waiting for the bug fix and balancing diary? We're well past that. I was not here when the Dev Diaries were done, so I cannot comment on why they halted without more info. But this is a bit of a stretch gripe to bring up now. Lashing out? I don't feel I ever "lashed out" at you for the discussion. That topic has a tendency to turn in circles and that can become repetitive. Still, I think in time you'll realize that I have advocated for that group in our community to the fullest extent of my position. I've read, replied, reported, and researched the topic to an extent that I feel has covered it fully. I can't imagine a scenario where silence would be better than having an advocate at the studio behind the game you're playing.
  5. It's on the list for investigation, but I don't have anything more to confirm at this time. I would have to look into this. I suspect it is not as simple as it may seem. Mainly due to different body types, etc. I also would suspect that it's outside of the scope, considering we have to allot our resources to some other, more vital issues in game still.
  6. There are currently no plans to create any type of punishment system. And the ideas mentioned by @Wolledc might be a little too far outside of the scope at this stage. But I'll note the feedback for the team.
  7. It has been discussed, but to fill you in: Offline Counselors require an AI Jason. AI Jason is not going to be as dynamic as he should be without a significant build up. That's the type of thing that needs to be developed heavily in order to be worthwhile and engaging. To that end, the team is more focused currently on squaring up existing issues in game. We are towards the tail end of the game's life cycle, and working out more of the kinks in game is far more important at this juncture. EDIT: It's also worth noting that the game is designed around the concept of taking control of one of the most iconic slashers in history. That is why the game is built, primarily, from the Jason perspective.
  8. This is not in any way indicative of anything related to Gun. Our mods here, JPops included, are community member mods and not employees of Gun. Locking thread.
  9. That's not what he said. We'll discuss what is next for Gun when it's time. That time is not now.
  10. There is a difference between some players choosing to push Rage and the game mechanics motivating players to push Rage. The pause comment is in reply to you saying once he hits Rage he knows he's vulnerable. Giving Jason a vulnerability during Rage is the exact opposite of what Rage should be. The rest of your reply is very contradictory. For example, you say it would be unwise for players to try and push Rage on a skilled Jason. If it's so unwise to push Rage on a skilled Jason then why is it not also unwise to try and kill Jason so quickly? That doesn't line up. Either one or the other, but you can't really make both arguments clearly. The solution you provide also does not ONLY effect the kill process. Not at all. As I said previously, it will motivate players to get Jason to Rage quicker. Then what happens if the Jason player squashes their kill attempt? The rest of the lobby is stuck with a Raging Jason and a busted kill process trying to escape. It's not a good call.
  11. Possibility, yes. But it's a slim one. The team will investigate and evaluate in time.
  12. Cristiano, please do not quote your own post in this manner, as it is against general forum rules. Also, please don't use massive text like that. It's not neccesarily a rule infringement, it's just kind of obnoxious. You can feel free to tag me in if you want something answered, but this text is not going to get extra eyes on your post, tagging me will. A community member did already answer this, and I'll confirm. No date just yet, but the team should have this sorted and out on Switch very soon. The different platforms just have a staggered approach to patches.
  13. Moving the mask coming off to only after Rage will incentivize players to push Jason into Rage, which then, if they fail the kill, leaves every counselor at an earlier disadvantage. I don't see this as a viable option for tuning mask or Jason Kill scenario. You also note that it would give Jason pause when he gets to Rage, making him vulnerable. That is the antithesis of the Rage design. I also disagree that experienced players will suddenly be more motivated to fix cars and things because the kill is delayed. I think in the structure you describe, kill squads will just prep for the kill and maybe have a few sacrificial lambs smack on Jason in an attempt to push Rage sooner rather than fix a car. I think the answer here is not going to be something that takes a roundabout way to attempt to drive players to other options. This topic has received a lot of feedback and discussion, and if any change were to be made in terms of the kill process, it would be more straightforward and only affect the kill process, nothing else. Rage can't be a casualty of the mask situation. That was not in this patch, but will be investigated next. More news as soon as I have it.
  14. Glad they got you sorted out already. And thank you for updating the thread!
  15. Player level wouldn't cross over. They are entirely separate. That isn't a blocker, necessarily. EAC should still be cleaning up the PC side, as well as Gun and our bans and sanctions. What Dragonfire said. It would be nice, but at this point, it's simply unrealistic. We have other things we need to focus on and something this huge would not be the best way to use our remaining resources and time.
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