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mattshotcha

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mattshotcha last won the day on August 23

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About mattshotcha

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  • Birthday 06/28/1980

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  1. I want to prep these as more than a quick reply, so short answer, no. But longer answer: I still plan to discuss at least some of these on a bigger BEYOND stream. We'll head back into the studio instead of the desk setup and have some guests. But to do that, we need to be on the other side of Spooky Month. With everyone flyin' in a different direction through October, it's unlikely until a later date.
  2. I checked on this for verification. Duplicate reports do not help and should not be considered individual reports. The team has looked through EACH of your tickets, some of which were classified bugs and reported on, some were followed up with for in game misconduct, which is something we would not disclose to you. We only ever disclose that info to the offending party. And some were incomplete. Hardly. The team has spent a significant amount of time just following up on your repeated duplicate reports that you have made because YOU THINK we haven't done anything about them.
  3. I was out of town at Twitchcon. This "Vacation till January" thing is just Story Time with Tyrant. It's obviously not impossible, but is not a priority. It would be nice, but unfortunately does not look to be in the scope of the project. We'll update if that were to change.
  4. I must have misread your post. That's a good question, and something I'll ask of the team. But considering where it is in priority I would not want to make any promises.
  5. I apologize for not addressing these on BEYOND. I did skim the section, but for one reason or another they weren't really live topic material. If it's something production heavy, I usually try and stash that away for a potential focus episode or whatnot. I did give them a read, but felt they didn't translate well to the live environment. I'll comment here, and specify where I think we can hold something for a Production Focused episode. As for kills, that's dangerously close to looking as if we add new content. That is walking a razor's edge on the situation, and would not be in the best interest of Gun, even if it were plausible at this time and in the scope of the project still. As for music, that's part of the authenticity that I think would be one of those decisions that falls back on "core design" and what that is in this game. Messing with the icon of a specific intellectual property in such a way is not something the game is intended to do. That's why Jason doesn't act in a way that is outside of the persona and essence of the character. This is feedback that has been brought up, but definitely lower down the scale. I'm not sure what it entails from a dev standpoint, but I will re-raise the feedback if the scope allows for it. Considering we have bug work to do, I am skeptical we'll see this tuned instead of some other areas that could use tuning still. This is a perfect example of something that would require a guest spot and specific focus for an episode. I would not want to detail that without a member of the production team on air with me, as we would need the level of expertise that can only come from one in that specified department. Current priority is the Environmental Kills. Full stop. That's a bug that is not just unfortunate but changes the core design of game play and will be investigated next. Reaching out to the social sites will still be me you're talking to. I think a lot of you guys underestimate just how many channels I operate on. And reaching out to Wes directly is assuming that I don't have these talks with the entire team, which is incorrect. Every decision is a team decision and I'm the messenger, not the evil curmudgeon wagging their finger and saying NO. Won't be a chance for that. There's far too much to do around here still to suffer that level of hostility. Let it be clear to everyone here that these forums are not a right that comes with the purchase of the title. This is an opt in space, run by Gun. Keeping your cool is imperative. Right, wrong, or indifferent, we're all human beings and should conduct ourselves with the level of respect for each other that we expect in return. And if that isn't in your capability, then you do not have to participate here. EDIT: Almost forgot to mention, there will be no BEYOND streams for the next two Tuesdays. No TALES either. Streaming will return on October 8th.
  6. The Patch Notes for our latest version of Friday the 13th: The Game on Switch (Version 1.02.00) are here and the patch is currently rolling out to Switch users! Patch Notes - Update 1.02.00 - Friday the 13th: The Game on Switch TUNED - Thumb stick input for the Switch Joycon has been tuned to be more in line with our other platform versions. REMOVED - Emotes NOT INTENDED for release have been removed in compliance with the status of content in Friday the 13th: The Game. FIXED - Interaction Issue that was allowing Counselors to access unreachable areas, such as the roof. FIXED - Interaction Issue that was allowing Jason to access unreachable areas, such as the roof. FIXED - An issue allowing Counselors to interrupt animations such as jumping from windows. FIXED - An issue causing the car to sometimes remember forward input, after a crash and restart of the car, causing the car to become stuck. FIXED - An issue causing players to be unable to join any online activities in game after a failed attempt to join a Quick Play lobby. FIXED - Various locations where counselors could become stuck in the environment. FIXED - Various locations where counselors could fall through the environment. FIXED - Various locations where Jason could become stuck in the environment. FIXED - Title Crash - When a driver is pulled from a vehicle while starting it. FIXED - Title Crash - Incorrect button press as Jason to break walls. FIXED - An issue causing animation to lock up if button press removed too soon. FIXED - An issue causing an Interaction Lock after drop item animation was interrupted. FIXED - Various floating objects in game, including a police car. No more flying cops. FIXED - Counselors being able to be healed while in a vehicle or hiding spot. FIXED - Props with incorrect properties, such a wooden immobile vehicles. FIXED - A portrait in a cabin that would disappear when you approached. Spooky. FIXED - Various counselor “Safe Spots” on multiple maps. FIXED - Hologram wood pile is now solid again. FIXED - Double shotgun spawn in single location on Higgins Haven Small. FIXED - Offline Bots - Fixed an issue that would cause the bots to become stuck if Jason hits them during an animation.
  7. I'm checking up with Support on this. Let me know if it's persistent or cleared up.
  8. Sure, a jab. Cause that's the first time in the history of film where Jason has been hit with a weapon but unaffected. You should make sure to stretch before you reach that hard. Don't wanna pull a hammy.
  9. Sounds like something that was reported with certain inventory items being used and deleting the pocket knife from the inventory. The team has been investigating and trying to reproduce the issue, but it is not a 100% reproduction rate bug.
  10. EDIT: Extended for 24 hours! Get those tapes! Celebrate this special, special day with a special, special event! DOUBLED XP and CP... AND Guaranteed Tape Spawns in every match. The Friday the 13th Tape Chase is now LIVE!
  11. We've got something planned, not perks, but something outside the usual double event.
  12. Keep an eye on the channels for this type of announcement...
  13. While being able to hit Jason for damage before he can react is not ideal, this is still a rigged environment. You have a Buggzy with very specific perks, rolled to be high attributes, with a shotgun sitting next to an ax, and still need a Tommy and a Sweater Girl. And you keep calling it a "1 hit indefensible de mask" which isn't entirely accurate either. There are clearly a lot of parameters to set up in order for this to be a thing, which is why you shared a clip of it from a private match. It's not as if every round you can strut up to Jason and take his mask with an actual single hit. You'll still need the shotgun, ax nearby, and specific perk set, etc. Is it possible, sure. But this isn't the undeniable proof you think it is.
  14. After catching up on the thread, there's a couple of points I need to make. While I agree, comparing Rage and the Mask topic is not a 1:1, our community will do exactly that. Look at some threads and discussions outside of this echo chamber and you'll see people suggest a change that could be seen as a buff to Jason and be met with outrage and replies like " Does Jason REALLY need another buff?!? After the Rage update he is already OP." I read one such reply on Reddit earlier today. So while I realize there is more to the topic than that simple comparison, part of my job is to anticipate the reaction to these proposed changes. As far as making the change and why Gun "won't" listen, it's just not the case. This group needs to understand the difference between not listening and not agreeing. We HEAR you, we DON'T AGREE that the team should make a change that affects the entire player base to try and balance for the smaller percent that can take out a Jason on demand. And the idea that a forum built hit squad to try and crash a TALES from the STREAM episode so that you can "show me" is not only unnecessary, it also feels a bit short sighted. First off, there are ways to record footage other than live, so I guess what you're saying is that you want to crash a stream designed to spend time with the community. That's rude and bordering on toxic to try and take an event meant to be in good fun and turn it into a hunting party for the ComDev's head. Secondly, it's assuming that I'm the blocker for this change. As if it is all my decision and I'm just refusing to flip the switch. Third, it's assuming that this topic hasn't been covered in house here at Gun, when it has, repeatedly been discussed. And finally, it is again ignoring the fact that the team has stated why it is not something we're looking to do just yet. We don't see this as a need to tune for the entirety. Last thing to cover, yes, the team did originally intend for the Jason Kill to be rare. And if this were happening earlier on in the game's life, we would probably take that into account when deciding what to do for balance going forward. But there is, especially at this point, some consideration that needs to be given to the fact that players have been playing this way for a long time now. This would be a potentially big shake up and while the team is not against shaking things up, we do pay attention to that angle. We prepped for the Rage change and how that would shake up the community and decided in the end that it was important to the core design of the game. Topics like this one are super tricky. There is a skill gap in the player base. There is no way around that fact. But changing things based solely off one end of that skill gap or the other is not a smart way to balance the game. And any potential option that can cover the most experienced players without alienating the newer, less experienced players will have to be explored before pulling the trigger on a change like this.
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