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mattshotcha last won the day on May 17

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About mattshotcha

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  • Birthday 06/28/1980

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  1. mattshotcha


    I've replied on a few threads, but will drop one here too. I'm hoping for a status update early next week.
  2. Family sharing is fine and will not cause any type of ban.
  3. Hey gang, expect some news early next week. Tuesday most likely. I wanted to get you a status update before the weekend, but it's not firm enough right now to do so. We're working on sorting out what happened with this patch, but also some of our processes here so that we can minimize this happening again. As I said, news/status update early next week, fingers crossed with an ETA, but at the least, a status check in.
  4. Expect a status update coming in Tuesday. I'm pretty confident we'll have more by then. Would have loved to get you guys something by the weekend, but until we're concrete, I'm not going to get hopes up. We've put effort into not only sorting this thing out, but sorting out some of our processes here to minimize these types of things happening again.
  5. I think you'll see less and less of these right now as our "banned for no reason" reports go up and up... Still at work on more though.
  6. This has been reported, and I'll add your video to the bug list. I do not have a status at this time, but I know the team is investigating.
  7. The team is combing through what has been reported since the patch rolled out and we're investigating each case. We're not only looking at what has been reported as a new issue or regression, but also any problem areas where the patch should have fixed an issue, but it is still being seen/reported. It will take a day or two to have a more detailed update than that, but we're looking into it as quickly as possible. I wasn't accusing anyone of lying. I wanted evidence to identify if it was the method fixed so that I could take that back to the team to look at it. I need the evidence to make the case as well. I believe this has been reported, but I will ping it to the team again. We're looking into the patch and identifying what went wrong. Death animation issue is under review and investigation. There is always testing with our patches. What went on here was definitely a misstep but we're investigating righting the ship, as well as ways to limit this type of misstep in the future. No, this was a patch. We will be looking to submit a fix as soon as possible, outside of our planned patching schedule. While I wasn't present in the discussions over the weekend, I assure that all the information has been reported to the team and we're looking into it. I will not have a status update for another day at least, though. Sure, because we're the size of Valve, EA, Ubisoft, etc. I understand this is a tough situation, but with a team of this size, turnaround time is going to take a little more time than some of these massive companies. That does unfortunately leave us all in limbo at times like this while the crew works on things. I will have a status update as soon as we possibly can. Reported these to the team for investigation. I do not, unfortunately have an update yet. I don't know that it's time to "hang em up" as that's a bit serious talk for what is going on here. The weekend was a bit of a scramble, but as I said earlier in this reply, I have no update just yet. The team is hammering away and I should have an update tomorrow, even if it is a smaller status update for you all. The patch did not go as planned and that is definitely something we're reviewing, both as issues with the game, and the process. But I don't think anyone deserves to be hanged for it. With the transition and subsequent work put into the game to sort through some existing issues, a rollback is not ideal. Better to work forward, as much as that seems counter intuitive. This has been noted and is on the list for investigation.
  8. This is intentional. This way, counselors can try and help defend.
  9. Going to pass this over to the support team. Thanks for the heads up!
  10. I'd like to see some confirmation if possible if you see players on the roof. Something I can send to the rest of the team like a screenshot or clip if possible.
  11. Victoria's butt is in this patch, perk system is still on the table, but proving to be more work than expected due to how it was originally created, and stance glitch? I need more details. I know we fixed an interaction lock or two dealing with combat stance. Thanks, Slasher. I believe this is fixed, but will need to double check. A minor joke to lighten the mood. Fixed. Team is still working on several car issues, but we wanted to get things like roof and rocks fixed up as soon as possible. So rather than delay those fixes while we work on the cars more, we pushed. Boom. Contact support at JasonKillsBugs.com for assistance. The sweater/shift issue was definitely grey area. Once the sweater is used, Jason should lock up. If you are still able to shift, that means you dodged the sweater. By that logic, Jason shouldn't be brought down to his knees by a hit 6 cabins over from the sweater. That's the fix we aimed for. The interaction locks listed below each header (Counselor/Jason) are fixed. If you uncover others, please do let us know.
  12. As discussed on BEYOND, this patch is coming in as soon as it completes the process. The patch is rolling out to certification now and should be on it's way to players soon. Keep an eye out here for the date, or on our social media channels. EDIT 1: The patch is now live on Steam, rolling out on PS4, and on the way shortly on Xbox One. PATCH NOTES: GENERAL & FINE TUNING Various Quality of Life fixes implemented to the Virtual Cabin 2.0. Removed helium from various floating objects on all maps. Resolved an issue with environmental kills not displaying on Higgins Haven Small. Fixed an issue with the Emote user interface. Dance like nobody's watching… Various Quality of Life fixes for Menu items. ENVIRONMENT AND COLLISION Resolved multiple issues that allowed players to reach rooftops on all maps. Resolved multiple issues that allowed players to reach areas that Jason could not reach on all maps. Made areas where players were stuck less sticky. Fixed an issue where the Shift ability would allow Jason on rooftops. Cars no longer damage players through walls. Fixes applied to prevent counselors from parking the car and blocking Jason from reaching them. INTERACTION LOCKS Corrected several scenarios that caused players to suffer an interaction lock including: COUNSELOR: During bear trap deployment or interaction. While performing blocks. While weapon swapping. While weapon swapping and entering combat stance. During small item use. While dropping items. After using the map. After aiming the flare gun or shotgun. Dodging while dropping a weapon. JASON: When shifting and interacting with items, environment, or counselors. When shifting into water. (He really wasn’t a good swimmer.) JASON SPECIFIC CHANGES Using the sweater to stun Jason while he is already down will not activate the next phase of the kill progression, and will not allow players to kneel him directly from the down state. This was an unintended effect where players were able to stun a stunned Jason, leading to the Tommy Jarvis kill on Jason. Fixed an issue where Jason shifting to avoid the sweater stun animation still allowed counselors to bring him to his knees without the stun.
  13. I would need to look into this. Hang tight and I'll ask around.
  14. To an extent, yes. Part of the problem with this topic is how tricky and twisting it is. I defer to the folks that are trained in these matters for more specifics. But this covers the gist of it. Uber Jason was never complete, and never available through standard means. You could even argue that the addition of Uber Jason, free or not, could sway people to make a purchase and if so, here we are back at the start and the cause of the legal issues to begin with. It's more of a spider web than I think most realize. It's also based on balancing. Which plays a part in this as well.
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