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mattshotcha

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mattshotcha last won the day on October 29

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About mattshotcha

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    Lead Community Developer
  • Birthday 06/28/1980

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    Lexington, Kentucky

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  1. The dedicated servers are shut down on Switch. Have been for a while now.
  2. Today, the final Switch patch for Friday the 13th: The Game has been deployed. This patch includes the following: FIXED: Multiple matchmaking issues related to peer to peer matchmaking. FIXED: Title crash when attempting to host a Private Match after leaving a public lobby. FIXED: Multiple audio issues related to VOIP, including Spectator joins, and mute behavior.
  3. Couple things might be playing into why you aren't seeing players join. It will really depend on player volume in your region and timing. Tim your posts are becoming exceedingly negative. I understand being frustrated by the situation on PC, but that doesn't mean that there is some voodoo going on where players are "funneled" into modded lobbies. If legitimate lobbies are present in your region, they're able to be connected to. By adding the host option, we add a variety of lobbies hosted other than the modded lobbies. That should help balance out the types of lobbies available to you in your region. But that doesn't mean we have control over how many hosted lobbies are in your region at the specific times of day you log on. As for your "theory" about the influx of new players dying down and lobbies being more sparse, that's hardly breaking news. If player volumes drop, lobbies will have less people trying to connect to them. That's just math, Tim. Now if you feel you have to take this to the BBB, you do as you feel necessary. But you'll have to do that somewhere else as this forum isn't for that.
  4. Modding in a game like F13, with licensed IP is not nearly the same as modding in an original IP. Working with the intellectual property of others requires care, and many approvals. There's a couple of reasons as to why this wasn't done on console too, when we did the work for PC. Number One reason being, it doesn't really solve hosts leaving, in any sense. Hosts can still quit early. On PC the change was landed on due to the specific situation on PC with hacked lobbies most often being the ONLY lobbies players could find. Host options like these can also split up the playerbase. Basically meaning, more hosts, less clients. That can lead to longer wait times to fill a room, as everyone wants to host and not as many want to join. So you have a ton of lobbies with 1 or 2 folks sitting in them. On PC, this potential risk was still well worth it considering the alternative was players could not get into traditional lobbies. But on console, it is much harder to justify a potential split of the playerbase like that without more dire circumstances. And before anyone says "just bring the feature over to console! should be an easy fix!!!" it isn't. This is work that needs to be done individually per platform, not ported. I'm going to paste in the convo from Discord this morning: "Here's the thing with the recent change, we're not going after the hacked lobbies. If we did, they could always just change their methods and be back doing the same thing again. Considering the game is going into sunset, we pushed this workaround so that if you find yourself getting illegitimate games, you can choose host and hopefully have some folks in your region populate the match. So it's not that "they're back" more that they never left. The change is basically trying to populate the game on the PC platform with more legit hosted matches." So if you find yourself in an unofficial, illegitimate lobby, please give the host lobby option a try. Please see my reply above. But to add to that, the console "hacker" situation is never as serious a situation as PC. PC has a tendency to be far more Wild West than console, partly due to MS/Sony/Nintendo protections against hackers. Please see my previous reply. THIS. And THIS.
  5. Hey Tim, this isn't true. At all. What you can see via Steam is that there is a dev branch of the game. They have absolutely ZERO insight into what is on that dev branch currently. Stop posting rumors and theories as facts. This community, and more specifically these forums don't need that. No more threads about "you heard from a guy who thinks..." cause it's all just nonsense to whip up the community here, and I'm not going to allow it to continue given we're in the waning days of the forums anyhow. To all else in this thread, news on the PC situation EXTREMELY soon. In the meantime, don't believe this "hackers already know what is coming and are a step ahead" nonsense. The change we have been cooking is more of a workaround, and should be a viable workaround for the PC community into the future, as long as there are players looking for a standard match.
  6. This morning the team has deployed a workaround for the PC platform to help players avoid unofficial lobbies in matchmaking. Quick Play is replaced with Join Match and functions the same way it always has. A new option, Host Match, is now available to choose to be the host of a public game. This option is only available on PC.
  7. I know this lawsuit has been the marker for folks who think when the lawsuit ends, the world is right again. But as you can see in the articles written on the topic, the lawsuit ending does not necessarily equal franchise activity returns to normal. A lot more to do there before we see films and fun stuff like we used to, not even speaking in terms of our game. The franchise in general. That being said, our position remains the same. After years of being stuck in limbo, Gun has moved on to future projects, and that is where our focus is now.
  8. No hints at timings, sorry. Appreciate the support on the shop! Appreciate the hype for Gun's future as well! Can't disclose any talks that may be happening at this time. I will say this, it's common knowledge that Gun is not focusing solely on one project, as Wes has made clear his pursuit of The Crow, while we also have been at work on our next title separately for some time. BEYOND and TALES will both be back. We have also massively updated our streaming and broadcast setup, as that is an area we intend to expand on in the future. Our commitment to live content stands, and it is a major part of all of our future plans. As for the variant and overall situation with Covid, we are just doing what we can to stay healthy and safe, and will continue to evaluate the situation as it changes. We have done a lot of work in a lot of different disciplines over the last two years of this, so we don't feel that it is hindering us terribly, despite the fact that we would definitely love to get back to normal.
  9. Hey! Not on vacation, trust me! Just a busy week. But as for the forums, they'll stay open until we have our last communication to share to them, which will be Switch issues and PC Lobby issues.
  10. Time for the obvious question: Did you report this to JasonKillsBugs.com? Cause you CAN share the video there. Tim, you know this, you know that we need a ticket and details before we have a thread with zero concrete information other than "I heard on Facebook" whipping people up into worry. I'm locking the thread, you know where to go with this info, if there is any real info, and this is not it. And considering the fact that I know you know exactly where this does and doesn't belong, I can only think this thread is here simply to try and cause a reaction, get people upset, get people worried over what you read on Facebook. And so I'll be sending over an infraction for it as well. Use the SUPPORT site, it's literally what it was built for.
  11. I'm not even speaking on complaints. You're well within forum rules to complain, and I'm not saying otherwise. I was referring to the antagonistic back and forth happening prior in the thread. I think we're getting a little too hung up on one sentence from my comment. I'm not saying "hey everything is awesome, everything is fine." I'm simply stating that the game is not being pulled from stores because there is functionality there other than just public matches and the team is still working on a solution for the public matches. And this, this back and forth about what functions people care about, is irrelevant to the greater point that the team is still working on a solution for PC lobbies.
  12. I'm not being aggressive, FP. I'm being honest. And honestly, I stand by what I said. If your only reason for visiting these forums, as others have stated in this thread, is to sow negativity and mock anyone who isn't at the same level of hostility as you are, then go do that elsewhere. You struck that line from the quote, so I'm assuming you are disagreeing with it. That's fine. This forum is still Gun's forum. I know, that's a bit jarring to think about, but it is, as I stated in the comment. By opting into these forums, you're opting into the rules of the forums. If those rules don't work for you, by all means carry on elsewhere, easy as. To answer the other questions: "Under control" meaning to a point where people can play the game as intended without being shoved into hacked lobbies. That is looking more like a workaround than a straight forward fix, as I stated later in my comment. What that workaround will be, I cannot share at this time. The team is exploring an option and hit a bit of a snag. We'll know more soon and I'll share more when it's definite. The two statements don't contradict each other. Active development, as I've explained prior is the usual development cycle of a game, ongoing. We are outside of that and having to treat things like PC lobbies or Switch issues as one off issues to deal with on a single issue basis. We are outside of development contracts, timelines, and commitments. As you know, Gun does not employ in house programmers, engineers, etc. We work with our development partners. This means we cannot stop/start on a dime. F13 is effectively sunset and we are returning to work on one more thing, one more thing, one more thing. That is not the same as active development at all. I keep saying the end is already here, I need you all to hear that. Every PC game eventually loses effective anti-cheat support. Then it's just up to hackers to be motivated to tamper with it. But I assure you, they are all equally vulnerable eventually, once sunset. Jump into any outdated Call of Duty on PC and you'll see what I mean. And that's a franchise that prints money. Why would we deploy it if it isn't at least helpful? I don't understand nitpicking the analogy, but my point stands. Scream cuss words in Burger King, they'll throw you out. That's not censorship. Criticism being misconstrued as destructive is something I'd need to see to even begin to debate. I know in my time at Gun, no one has been banned simply for being a certain user or for being critical while staying civil. I say that with confidence and certainty. I've given plenty of second and third chances even to people who were cast out prior to me getting here as well. So this narrative of us banning critics cause we think they're destructive or because of who they are is something I feel is unfounded. You can feel free to prove me wrong.
  13. LOL emails? That's the forum auto emailing you, Bryan. I just did the moderation, the rest is automated. Rich parents, Bank of America buildings? What the hell are you even talking about? Expect another email for the most recent point very soon. The community kisses my ass? When? 5 years? I have only worked at Gun for 3. I get you're upset, but try to make sense.
  14. So much so wrong in such a short post. I'm not going to ban you for that. Let's unpack this one too. I'm a Community Developer. I don't actually fix the game. "EVERY development can do that" -Wait, what? Are you implying we're the only game with hackers? Really? Never mind that, we are working on it. It is going to take some time though. And if you think that's worth a ban, then you should have read my post. I'm not going to ban you for that. Hell, I haven't banned anyone in this thread yet. But if you're going to stick around for more than your current 2 posts, just try to add to the conversation some. Critical is fine.
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