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About Bonker2468

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  1. I like the circles. Even though it helps teamers, when I'm lone wolfing it also allows me to know which areas to avoid. For a trained eye, you can also tell where other counselors are going (like the car or Jason's shack) and start heading that way if necessary, and where Jason is even if his icon isn't popping up. When you see two or three white circles running around a single cabin, it's a good indicator Jason is there and you can take a minute to get some stuff done.
  2. I always love the shift in attitude in a lobby when a Jason kill goes south. Reminds me of the Monty Python Holy Grail bit with the killer rabbit. As soon as Jason isn't stunned, there's that moment where everyone goes from supremely confident to yelling, "RUN AWAY!"
  3. They can still see the little voice icon pop up on the screen and know you're around as well, right?
  4. I do a mix of both. There's a group I play with pretty regularly, and they're fun, but they're all so good -- all Level 150s who can kill Jason inside of 4-5 minutes if they're motivated to do so -- that it can get to be a drag sometimes when you just want to play the game "the right way." We tend to screw around a little more when we play together and there's nowhere near the threat level of a normal game. So I do enjoy jumping into Quick Play pretty often as well, and when I do I tend to lone wolf it until I figure out who's got a mic and is willing to work with me.
  5. Was there any mention of them fixing the broken environmental kills? As annoying as the roof glitch is, and as much as it needs to be fixed, not being able to do an environmental kill without glitching is worse IMO.
  6. As with everything else in this game, let's just expect it "soon" or in "The spring of 2017 2020."
  7. That would be my vote as well. Especially since Jason also got a couple of kills with it in Part 3, and there are a couple of them laying around in the barns on Pinehurst and Higgins Haven. The pitchfork, tree trimmer and spear gun all would have been great environmental kills at the barns, cemeteries, and docks, respectively. As for the hunting knives, I think we got enough of those between the throwing knives and the two knife-based environmental kills (three if you count the screwdriver as an homage to Cort's death in Part 6).
  8. Yeah, not nearly over. Worse than ever, if anything. Any time we're on Packanack I see people at least trying to set up for it as evidenced by the telltale trap at the top of the stairs. Even had one the other day talking shit at me after getting up there. I couldn't remember the exact process to get up there and didn't really care to go up, so I tried getting him with knives. Hit him three or four times and got him limping but couldn't quite finish him off. I wiped the rest of the lobby except him and one other person who roofed themselves, and he's saying stuff like, "What's the problem?" That's always been my biggest problem with those shit stains. They go up there and then invariably act like they've accomplished something when they survive.
  9. Had a new glitch today that I'll attribute to the environmental kill glitch. Playing on Crystal Lake, Jason grabbed me in a cabin and I glitched out of a kill (it looked like I kicked out at the same time he went for the kill) and escaped, but apparently it still counted me as dead. I got to the boat, started it up, and was zipping through the lake when I respawned as Tommy. Everyone else was in a car and escaped while this was going on, and I respawned at the northern campsite. I swam out to the boat where my Deb was still sitting in the driver's seat. It let me climb in, but I couldn't go. There were even two yellow arrows on the map for both of us. I've been playing for a long time now, and that was a new one.
  10. It's funny because, as Jason, I can't begin to count the number of times I've had a full speed, super powered axe swing cruising toward a counselor's head and had it stopped in its tracks because 110-pound Deb apparently beat me to the punch with a fire poker by a hundredth of a second. In other words, this stuff evens out over the long haul. Try not to suck.
  11. This is a very minor thing, but I noticed you also can't emote now as you escape to the cops. Always liked doing that little victory dance as I crossed the finish line.
  12. You see a glitch. Clearly, I see the new Slim Goodbody Jason skin they're releasing for the two-year anniversary.
  13. That would definitely be the best option. I was originally thinking some sort of invisible wall that keeps you from going up there. But that wouldn't stop the method people seem to be using these days, so if that's not fixed then it's still just as bad. If the roofs were just another area to access normally, that wouldn't be so bad. For counselors it's a risk/reward area, sort of like trying to escape in the boat. Good place to hide, but you either badly hurt yourself if you jump off or have only one narrow exit if Jason gets up there with you.
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