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The Milwauking Dead

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Posts posted by The Milwauking Dead


  1. 13 hours ago, VoorheesAJollyGoodFellow said:

    And yet they modify the butts and say that doesn't count, even though they have to export a new model from their 3D modeling software and then have that model overwrite the existing, smaller-butted version. At this point I think they're tooling with us and they never intended to finish the game. They wanted to abandon ship and they needed an excuse.

    Yeah. I don’t get that. They are technically importing new models. So..... what’s the Jason X excuse now???


  2. 27 minutes ago, Slasher_Clone said:

    This is interesting, not something I think straight bots are built for. I think that for the SPC bots it’s more like trains on a track and not generated interactions based on what’s happening around them. So I don’t think it’s actually possible to move it, as cool as it would be. It might be connected to something I’ve been thinking about though.  

    I read that the bots behaviour is determined by selectable archetypes and was thinking how to make those selectable by the players. Without knowing the different archetypes, it makes it rather difficult. I was thinking of using the perk pictures as they seem appropriate, or most easily repurposed. I don’t know if it’s something other people would be interested in controlling but I want my bots to fight back or barricade and run cabin to cabin, not just leave when Jason is seen. 

     

    I think what I mainly want are the kills from single player challenges. Like if we can sneak up on a bot repairing the car. Or near the stop sign. Or the electrical box kill. I’d like the bots to do those things in offline mode so we can use the single player kills there. 


  3. 10 minutes ago, Slasher_Clone said:

    Not really, not as I understand it they could only move the existing boundaries. So they could make them a little larger or smaller but not expand them. 

    A better question is can they allow us to play on the SPC maps by moving them to multiplayer? 

    One thing I’ve been asking for is the ability to move the AI behavior from Single Player Challenges to Offline Bots mode. So the counselors are actually doing things while you stalk and kill them. Not just in a panic right away. 


  4. 25 minutes ago, mattshotcha said:

     

     

     

    I don't know how else I can say this. 

    Lol. I’m sorry! I just mean you’ve said that if it’s already in the code, it doesn’t count as new content. Which is why you could do fixes and add little things. The laugh, the rage mask, etc. Playable Jason X is in the code with kills. So it’s in the code. Why doesn’t that fall under the same category you’ve explained?


  5. 1 hour ago, mattshotcha said:

     

    In terms of what is available to the public, no it isn't the same. When discussing legal matters pertaining to an IP, that's what's important to distinguish. 

    Everything in the Switch version is already available to the public.

    LoF2 is a single player experience only.

    Existing in the Virtual Cabin is not the same as taking control over the playable character. And no, a mask in a menu is not the same as an additional playable Jason build in game. It's also not the same as repurposing elements interactively. You're focusing on a UI element as a basis for playable, protected properties. That's not the same.

    Again, this 99% number is made up. There was still plenty of work to be done. May not seem like it, but there was and is. 

    The question no one seems to be asking in order to help themselves understand this situation is "Why would Gun intentionally withhold Jason X unnecessarily if it was as finished as you claim?" We had already spent the money making him, so it's ultimately a loss. If he really was 99% done, why would we have held him back? It makes zero sense.

    Thanks. But that still doesn’t answer my question. We all saw the videos. So Jason X is already in the code as a playable character with kills. So why can’t he be released if you say it doesn’t count as new content if it’s already in the code? I just don’t get it. 

    • Like 1

  6. On 3/4/2019 at 11:22 AM, mattshotcha said:

    It isn't new content. It's all existing content being brought over to another format.

    There will not be anything in the Switch version that doesn't exist in other versions already released.

    EDIT: also, new code is not new content as long as it isn't coding in an element that didn't previously exist. This is the same manner in which we are allowed to make bug fixes and balancing changes.

    I know this subject is beat to death. So I apologize in advance. But I just don’t understand. I understand even less after this post. Can you please explain more in depth. If we all saw the hacked videos of Jason X and all his kills, doesn’t that mean the coding already exists in the game? 

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  7. 30 minutes ago, Armani? said:

    The #1 thing people want is Uber Jason and its map.

    Any other maps not even started are irrelevant at the moment  despite Wes's fears of people wanting more after that. The community just wants them to finish what they started. 

    And when they do, the release of Uber Jason and its map would boost the community play base again and sales. The announcement of new DLC would go viral because that's what everyone is waiting for. So, it should theoretically be a better business decision IF the lawsuit ended this year. 

    Even after that, PS5 will probably be released in 2020. The game could get rereleased there, and if there's still money to make, the game could actually continue. It would be sad to see this stuck on PS4.

    Victor and Sean giving Gunmedia money would be awesome, but I highly doubt it. And Gun likely won't take money from fans now. 

    In all seriousness, I would pay $20 for Uber Jason and the Grendel map. 🤷🏼‍♂️

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