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phaserbrain

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phaserbrain last won the day on May 23

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  1. Yeah, this keeps happening to me. I have to quit the game and restart it multiple times before it finally connects. Getting into a lobby is damned near impossible, as well. It can take 20-30 minutes before getting into a game (which will probably not have a full set of players).
  2. While we wait for the roof glitch to be fixed, to those who continue to exploit, let this be your warning! (tbh, I have no clue how this happened) Furthermore, upon hanging you from the roof, I will then make you my love slave. You will be dead Spiderman, and I will be Mary Jane -- and that's just the beginning of the sick, awful things I will do to your body!
  3. I have yet to see a patch where fixing one thing does not break (often re-break) another. The worst for me after this patch is having to kill counselors over and over again because environmental kills fail after triggering them. It used to be only once in a while that a counselor would be "dead but not dead." That said, I've gotten a few snickers out of Jason looking like Darth Vader using force choke. I call the image below, "You've disappointed me for the last time, Tiffany." 😉
  4. Maybe Savini could be released or sold just for use in Offline mode, just so curious people could take him for a spin against bots/get the desire out of their systems. I don't consider Offline part of the core game since it's laughably easy, so I'd consider this more of a "demo." If I had him, I wouldn't care if other people got to use him in Offline. Just a thought.
  5. It's too bad that costume packs would count as new content, which we can't have. Unless... Patch Notes Fixed an issue where clothing was unintentionally covering counselors' asses.
  6. ^ This is similar to what I came here to post. I don't think it should just be there for a minute, though -- leave the motionless counselor there the entire rest of the match until Jason kills it. If a player quits at any point -- during a grab or not -- or is kicked for being idle, then the game still maintains the motionless shell of a counselor, which Jason must kill. That way, Jason always has seven counselors (eight if Tommy comes) to take out every match (suicide or vehicular betrayal aside). In fact, quitters and idlers would give Jason a better chance at taking the remaining shell counselor to a nice environmental kill, which could be a nice consolation for Jason when people quit. Of course, ideally, the game would switch the counselor to an AI bot, but since that may prove harder to do, I'd happily accept a motionless counselor to kill instead. The "salt mines" system was supposed to address this, but it never seemed to be implemented (or actually work) anyway. I am a model player and never rage quit (my game play is streamed to/stored to on YouTube to show that), and yet I'm with rage quitters, idlers, suiciders, etc. regularly. I suppose the (PC) player base is too small to avoid them. In any event, we need another solution.
  7. It's do-able. I did it almost immediately after the patch came out yesterday. It's definitely not easy; we had one Tommy, a sweater-wearing Vanessa, an axe, a machete, and a shotgun vs. an already-de-masked Jason. That scared/slowed down Jason enough to stretch out the match and have at least one survivor. It was almost a kill, although Jason seemed immune to stunning when the sweater was activated (two hits from Tommy with the axe) -- has anyone noticed this? Anyway, other achievements will still be harder to get; over 850 hours with my spawn preference set to Jason, and I'm not even close to 1,000 matches as Jason. Who did the math on that one?!
  8. If we're going for realism, then sure, Jason shouldn't fall on his ass if a kid hits him with a wrench. However, why not have the flare gun still stun a raged Jason only if he takes the shot in the face?
  9. I'm not sure what else was considered to buff Jason (or debuff counselors), but here are other options: Lower the chance of landing a stun during rage -- maybe to around half what it is now -- as opposed to going all the way down to 0% with most weapons. Significantly reduce stun duration (as opposed to eliminate it) when Jason has rage. Widen Jason’s grab cone a little bit. Reduce the time it takes to come out of the grab animation a bit (closer to what it used to be). Jason acts arthritic now... Allow for variable-speed Shift, either via an analog stick or through tapping keys. With the narrower grab cone, and counselors moving in circles as a result, a fast shift can be disorienting. Allow Jason to target and/or cycle through specific counselors when in combat stance (e.g., using Tab). This would allow for combat stance to be more effective against crowds. Allow Jason to use a grabbed counselor to block another counselor’s incoming attack (like in the past). Allow kills to be used on slightly imperfect terrain (now, if you grab certain counselors away from very flat/open terrain, they are virtually guaranteed to break your grip, especially as a slow Jason). I imagine it's this way simply because the kill animations would look odd because the game isn't designed to alter the angle of the kill (i.e., players would be half inside a hill and half out while being killed). Fewer baseball bats, frying pans, etc. Create more weapon (and item) spawn location possibilities and keep mixing them up so that counselors sometimes miss/take longer to find effective stun weapons (we mostly all know exactly where to look now) -- but I imagine this would be challenging since the maps seem pretty sensitive to glitches....
  10. On the whole, I like buffing Jason. No one can deny that it’s weird to see counselors shake off repeated hits from Jason while a tiny teen with a stick can stun Jason pretty consistently. Even Part IX gets stunned most of the time, despite having Stun Resistance as a strength. That said, this may go a bit too far in the opposite direction. We’ll have to see how this shakes out, but I imagine the net effect will be shorter matches. The counselors will finish within 10 minutes (still very do-able), or they will be screwed. We will see far, far fewer matches go all 20 minutes. Silver lining: 6 people who died or escaped won’t have to wait several minutes more for Jason to chase the seventh cabin-to-cabin as the counselor stuns Jason after he rages through countless doors and walls (nor will Jason have to resort to using combat stance instead of rage to prevents the door/wall stuns, which allows counselors to regain stamina/get more weapons and items, further prolonging things). I did kind of enjoy waiting on the other side of those doors and walls, though...
  11. It's been over six months since I got this game. I'm at Level 150. I'm looking forward to the upcoming update! Check out some of my F13 gameplay: on Twitch: https://www.twitch.tv/phaserbrain on YouTube: https://www.youtube.com/channel/UCGdMfuoNgtm5JaBAMXaezsg
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