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Hugh D Paul

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Everything posted by Hugh D Paul

  1. so i know there’s already tons of pages dedicated to this issue but none of the answers there have worked. i just got on today for the first time in a while and my game chat isn’t working at all. the game won’t let me speak to anyone, however, my mic is working fine in party chat with friends. i don’t know what the issue is but wanted to know if anyone had any ideas that have worked for them.
  2. haven’t played online in a while and had a few questions to ask. 1. how are the dedicated servers working? 2. do you stay in the lobby you were in at the end of each match or are you put into a new lobby? 3. how does the map get selected since there isn’t a host anymore. 4. has jason’s grab/overall power been balanced? and 5. are the car mechanics working well again? thanks in advance!
  3. Hugh D Paul

    The future of the game

    one day you’ll all wake up to the fact that this game was a joke. i haven’t played it in a month, and yet a few months ago i was one of the biggest supporters of the game. the developers’ have trashed their own creation. and little by little, more people will come to this realization and stop playing. the only reason i’m still on these forums is to see how many people still have the hope that i once had. it’s funny how we all keep on coming back no matter how many times we get screwed over. the game was fun, but now it’s just a bunch of f13 cult fans complaining about bugs. wake up and smell the coffee.
  4. I would like to know what everyone’s honest predictions regarding the game’s future are. Do you think it will survive the entirety of 2018, or will it shut down its servers long before then?
  5. The reasoning behind these changes wasn’t to make it easier on myself, I simply believe that the game was more fun with the previous build. The lighting is trash, and that’s the truth. This game is only scary for noobs. The new grab hasn’t changed my kill count, just made it more difficult to get an 8/8. The number of sprays and bat stuns should be reverted to their original state. This offered counselors a better chance at escaping. I don’t want to give one side a bigger buff than the other. I want both sides to be buffed enough so that it is fun. And as for the car, the new mechanics are usable and I can escape almost every time I get it started. I just, once again, don’t like the feel of all of these changes made to the game. I had so much more fun in the previous build, and was ten times more supportive of the game at this time. You can say what you want, but with the old functions in place, less bugs and glitches, and a map you can actually see, this patch was better than the version we have now.
  6. The F13 Game was at its best following 01.30.18 patch. I think that we can all agree on this. While we might have had a lot less content, we also had less bugs, less broken functions, and a lot more fun. Here are my reasons for this idea: 1. The game is too dark. The whole look of the maps are hideous, and I worry more about being able to see as Jason then I do as a counselor. This was one of the major reasons I stopped playing. 2. The grab needs to be returned to its previous state. It takes too long and offers no recovery for Jason players. This is a must as well. 3. The number of health sprays should be increased as they were beforehand. It just doesn’t make sense making there be less of them. 4. The bat needs to get its stun chance increased. After lowering it in the most recent patch, it has not gotten me a stun once when hitting Jason. 5. The car needs to be reverted to its old mechanics. It simply doesn’t work anymore and is awful to drive. The game needs to be reverted back to this patch. Keep all the new content (obviously), but bring back the way the game looked, the way it felt, and the way it operated. This is the only way that a lot of us will come back to this game. Note: I know this post won’t do a thing; Gun Media has given up on this hell-hole of a game. But I wanted to see what the community thought about this idea. And who knows? Maybe the developers will take a look at this and listen to us for once.
  7. Hugh D Paul

    Game Over

    Not gonna make a long post about how much I loved this game. I wouldn’t be in the forums if I didn’t. But I’m fed up with the bugs. I’m tired of the lies. And I’m done with the way this community has been treated. @Truth Thanks for making me feel welcome when I first joined. @Cer1alkill3r Thanks for letting me play with you guys. While I won’t be on anymore I wish you the best of luck in killing Jason. And finally: thank you all for being a great community. This game had a ton of potential. It could’ve been so great, with a great community to play with. But let’s not dwell on the past. Friday The 13th: The Game is dying whether you want it to or not. And I accept that. The devs screwed up. And their playerbase turned against them. That’s it. See you all later. - Hugh
  8. I have been put in the salt mines five times over the course of this weekend, and am extremely fed up with how broken the system is. My game tends to crash after a good 5-7 matches, and, as I only play as the host to avoid quitters, it inevitably puts me in the salt mines after a crash. This is unacceptable. I’ve been subjected to way too much to be put in a “time-out” due to system crashing. Is there a fix coming to this issue? It has made the game begin to be unplayable as the last two nights I lagged out and was then unable to join into a match. Are the developers trying to kill off their player base? Please fix this for the good of the community.
  9. Wow. Not even a simple “Happy F13” post from the devs. That really shows you how much they care. Screw them.
  10. Hugh D Paul

    Happy Friday the 13th

    Happy No Uber Jason, Grendel Map, Paranoia, or Lazarus Day! (kidding) Happy Friday The 13th!
  11. Hugh D Paul

    July Friday the 13th

    It’ll get a trailer and officially released “soon.” Then it will be cancelled.
  12. My old strategy for trapping was one for the shack, two for the phone box, and one for each of the cars. But nowadays I don’t bother with trapping, I simply morph right as the game starts and begin killing as quickly as possible. I find going after high-level counselors first becomes the best strategy. If an objective is repaired, I morph over to it, try to stop it, and then place a trap.
  13. Hugh D Paul

    A New Way to Play

    Will you guys be playing again tonight? I’m gonna try to get on in a few hours.
  14. From the time of the Friday The 13th game’s official release date; forum members, physical backers, and online players alike have all argued over the same topic: What is the balance between Jason Voorhees and the Camp Counselors? Having two different types of playable characters in the game, individuals were bound to pick a favorite, which of course has lead us to the two distinct groups that argue about it today. With debates over both Jason and camp counselor functions being overpowered, both characters have undergone a series of nerfs, buffs, and downright useless changes that have left those of us still playing with the balance we have today. Yet the argument has continued. Here is my personal opinion on the subject of balance, which I have come up with based on my knowledge of the game, personal experiences, and overall opinion on the matter. 1. Jason Players VS Counselor Players Before discussing which character is more powerful, it’s important to understand how both playable characters are used in-game. While Jason players are tasked with killing the seven counselors, the counselor players are given two options: escape via the car, boat, or police; or survive until the time runs out. While escaping is a multi-step process involving repair items, car keys, and a phone box; surviving proves to be just as difficult, as Jason’s power is only strengthened as the match progresses. 2. Jason Abilities VS Counselor Abilities Jason’s abilities consist of morph (teleport to anywhere on the map), sense (locate and track counselors), shift (fly over to counselors at a rapid pace), and stalk (sneak up on counselors). Jason also possesses the ability to grab and kill counselors, which once captured can be killed with a push of a button. Jason’s tools include traps (which can be used to trap objectives) and throwing knives (which can be used to hit running counselors). He is also able to slash counselors with his weapon, weakening and eventually killing them. He can also use his weapon to break down doors and break windows. The counselor’s abilities include running (limited by stamina), a flashlight, and a mini-map. They are able to loot cabins for survival items (maps, radios, sprays, knives, and firecrackers), weapons, and repair parts. Counselors are also able to lock cabins doors, open windows, and place bear traps to stun Jason. On paper, Jason’s abilities are far superior to the counselors, however, with there being seven counselors versus one Jason, it evens the playing field; somewhat. 3. Jason Strategies VS Counselor Strategies While Jason strategies are pretty straightforward, counselor tactics take many different forms. Most Jason players start the game by trapping the shack, phone box, both cars, and the boat if there is one. They then proceed to kill counselors nearest to them, trying to kill them as quickly as possible. If they hear a repair or trap being stepped on, a morph lands them near and they go in for the kill. Counselor strategies are all about timing, as splitting up objectives puts pressure on Jason. Having one counselor working on the car, one on the cops, and another on the other car or boat forces Jason to choose between them, allowing at least one to be completed unless Jason cut them off. This is where the balance really makes a difference. So now that we know the facts: which side does the current balance favor? The truth is: it depends. If a low-level Jason plays against low-level counselors Jason will have the advantage. If a high-level Jason plays against low-level counselors Jason will also have an advantage. But if a low-level Jason plays against high-level counselors, the counselors, and not the killer, will have the advantage. Ultimately, the true test of balance is between two high-level groups. The outcome of a high-level Jason playing against high-level counselors is an advantage for the counselors. This alone shows us that the counselors ultimately have the advantage over Jason, but only when working together. A counselor on their own will never have the advantage no matter what their level is. But with seven high-level cousnelors, Jason will have a hard time killing them all. And as most players are somewhat high-level at this point, I would say that the counselors do have a slight advantage. This is my honest opinion.
  15. The end of all future content for Friday The 13th: The Game was a hard blow for all of us. The official statement from Gun Media, released to the press on June 11th, revealed that the lawsuit had in fact affected the game, forcing the developers to cancel all future content; forever. This news immediately put the game in a state of limbo, with the majority of the player base believing this to be the final nail in the coffin. I disagreed with them at the time. I don’t anymore. While the developers also stated that they would continue to the game bug fixed and maintenance updates, as well as keep their online servers alive, most players speculated that the end of the game’s patches and servers would arrive in th next few months. This is not good for any of us. The truth is: once those servers die, the game will almost immediately follow suit, leaving those of us who are still loyal to the game with nothing but memories. I do not want this to happen. But it’s going to at some point. Which is why the developers need to introduce local matches. I’ve been working with this idea for a while now, and I feel like it would work well if implemented. Allow me to explain: 1. The Local Match option will replace both the Online and Private Match options in the main menu. The Offline Bots mode will be merged as well. Clicking on this option will immediately send players into individual lobbies, where they will function as the host of the lobby. 2. All of the unlockable Jason Voorhees variations, camp counselors, grab kills, slasher weapons, perks, skins, and emotes will be available in this game mode. However: backer, physical copy, and purchasable content will remain locked (unless previously obtained). 3. The hosts are allowed to select the map, adjust the rain settings, and pick which player will be Jason. Other players can be invited to their lobbies, and can play the game alongside them. This is similar to a private match, however, there is one major difference. 4. The hosts are able to add and remove bots, allowing them to account for missing players in their lobbies. This will allow them to have full lobbies when playing with friends, or even when playing on their own. The bots can be selected to play as Jason, which means this will also serve as an offline counselor mode. 5. The bots can be customized in the same fashion of a normal player, allowing the host of the lobby to determine their level of difficulty, counselor and Jason selections, kills, weapons, perks, emotes, skins, and clothing. All other types of content that the host has paid for can be used as well. With this option added to the game, players will have the opportunity to play it years after its servers have shut down, and will allow them to keep the ultimate Friday The 13th experience with them forever. Local Matches need to be added.
  16. I was originally rolling 5k worth of CP, selling the useless perks I always get. But I was also on my phone at the same time so I ended selling my epic thick skinned, epic restful, and rare lead foot perk. It took me so much CP to get them. I was so upset.
  17. Hugh D Paul

    Local Match Option

    Yes. We really do. I will. I’ve lost a lot of hope for this game but I haven’t given up yet.
  18. All I want is increased legendary perk drops. I swear I have the worst luck when it comes to perks, and since I accidentally sold all of mine the other day, I now play the game perkless. Losing thick skinned is a game changer.
  19. Hugh D Paul

    Local Match Option

    I can’t tell if this is sarcasm or not.
  20. They might do nothing. That’s the truth.
  21. Hugh D Paul

    Local Match Option

    *sigh* You’re probably right. But I would still like to put my ideas out there and hope for the best.
  22. I used to use the swimming perk back in the day. Then I found out that water is a death trap.
  23. Hugh D Paul

    Local Match Option

    The developers have stated that this is a passion project. Allowing people to continue to use their creation after servers are down should be important to them. But you may be right. This game mode could be played alone, which means that “host-quitters” could be avoided. It can also be played with friends who I would hope would not quit on each other. I have grasped the concept of no new content. This is simply a re-working of public and private matches.
  24. I think the mask should be a minimum of ten hits to knock it off. 2-4 hits is ridiculous, whether it’s Buggzy or any other counselor.