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OneSneakyBoi

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Everything posted by OneSneakyBoi

  1. I've never seen that happen but that sounds like a cool feature idea
  2. I feel like there should be more strict leaving penalties. Maybe something like if a player leaves a certain amount of games in a day or something then they would get a temp ban from quick play. There should also probably be a suicide penalty system so players don't abuse the self harm system to get out of games if they don't get Jason or something.
  3. Yea, people who leave while they're alive as a Counselor or Jason really do kind of suck.
  4. On top of what I said, you also have the perks such as medic, hypochondriac, and thick skin that makes trying to injure counselor super hard as Jason. An injure to grab system would not work with this game at all. And if they did have plans to implement a system like that, then they would probably have to re balance most of the game around that system.
  5. If there was a similar system like dbd's hooking system where you have to injure and down then hook and wait for them to get sacrificed, or if there was any sort of system added to f13 where you have to injure to grab, then it would take too long for Jason to kill all counselors in a 20 minute timer and make the game unbalanced.
  6. They're planning on continuing bug fix and balance patches as well as reworking the perk roll system. But I don't know how long that's gonna take.
  7. I think the Poor quality should come with some more or higher cons and little or not so good pros. I think this because it's the worst quality for perks in the game and it also might encourage players to spin for more perks and level up to have the higher chance of getting better perks. I think Common should be left the same. Uncommon I think should have little pros and a little less cons than common. I think Rare should have some moderate pros and little or barley any cons. Epic I think should have no cons and a little more pros than rare. I think Legendary should have no cons and really good pros.
  8. I've seen a BUNCH of Jason's struggling with the -Shift stat recently. Mainly and obviously because of the decreased shift speed. If you actually go into the Jason selection menu and hover over the -Shift stat it actually says "Decreased shift regeneration speed", but says nothing about the decreased shift speed. I've also seen a bunch of Jason players including myself barley miss breaking and stopping moving cars or trying to finally grab that pesky counselor that's been pestering them for a while, or literally being 5 feet away from breaking the phone box before the call is made. All because of the decreased shift speed. So I think they should keep the -Shift regeneration speed but change the decreased shift speed to the regular shift speed like Part 3, 5, 7, and 8 has. I think this change could help with game balance and make part 2 and especially part 4 more viable Jason's.
  9. Fun fact, Horror inc is not allowing them to release content updates right now because miller doesn't wanna talk to cunningham or something like that. So if this dispute between the two resolves soon and sean settles then we can very well be getting continued content updates for Friday the 13th : The game.
  10. I'm pretty sure any weapon has potential to get the mask off, except for the flare gun. The machete being the best weapon to get his mask off, and the bat being the worst weapon to try and get his mask off. Pretty much, the sharper the weapon, the higher the chance it has of getting Jason's mask off. And yes, the shotgun can get his mask off.
  11. Well it's hard to say if there is or isn't going to be. From the recent statements from Gun media it sounds like that they might change their mind and release content updates once they're allowed to again.
  12. If you're talking about original Jason's, then FUCK YES. But other killers than Jason, ima have to say i disagree.
  13. I'll run away from Jason and fight when I have to. Unless we're trying to kill Jason then it's on.
  14. Maybe. I thought it would boost the intent to kill the other counselors getting in your way from trying to get your mask back. And if they're all also grouped up then they wouldn't be getting any objectives done, especially if the characters with high repair are dead or if they're the ones holding the mask. I guess that really depends on the type of player. You could also wait until you get rage to look for your mask if they hid it and focus on something else. I saw people complaining about how "easy" it is to kill Jason so that's why I made this suggestion/idea or whatever you wanna call it. Hey thanks man! I'm glad other people thinks it's a cool idea to!
  15. This is an idea I thought of while playing the game. If a counselor knocks Jason's mask off and his mask is lying on the ground, I think it'd be cool for him to be able to pick it up and put it back on. Not only would this make killing Jason harder and more challenging. But this would also give counselors another reason to pick up the mask so he can't put it back on. To know which counselor has his mask, I thought of once he uses his sense ability, the counselor holding his mask will be highlighted in orange instead of red. And I know counselors can put his mask in drawers by replacing the mask in their inventory and switching it out for whatever is in the drawer, and we all know Jason doesn't open drawers. So how about we give the ability to counselors to hide his mask inside of drawers and Jason to seek his hidden mask. If a counselor has his mask in their inventory they can open empty drawers to place the mask in by holding the prompt key. I thought of two ways for Jason to find his mask if it's hidden inside a drawer. These two option would be either to allow him to have the ability to search or destroy drawers once his mask is off. Searching drawers as Jason is self explanatory. But when he destroys a drawer, only his mask and the remains of the drawer will be on the floor. Once Jason is in rage, the house and drawer with his mask in it will be revealed while using the sense ability. The house and drawer containing his mask will be highlighted in orange instead of red. Jason can see the drawer highlighted in orange inside the house as well, if he's using his sense ability of course. Once Jason finds his mask, he'll be able to pick it up and put it back on by pressing the prompted key.
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