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About OneSneakyBoi

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  1. I've never seen that happen but that sounds like a cool feature idea
  2. I feel like there should be more strict leaving penalties. Maybe something like if a player leaves a certain amount of games in a day or something then they would get a temp ban from quick play. There should also probably be a suicide penalty system so players don't abuse the self harm system to get out of games if they don't get Jason or something.
  3. Yea, people who leave while they're alive as a Counselor or Jason really do kind of suck.
  4. On top of what I said, you also have the perks such as medic, hypochondriac, and thick skin that makes trying to injure counselor super hard as Jason. An injure to grab system would not work with this game at all. And if they did have plans to implement a system like that, then they would probably have to re balance most of the game around that system.
  5. If there was a similar system like dbd's hooking system where you have to injure and down then hook and wait for them to get sacrificed, or if there was any sort of system added to f13 where you have to injure to grab, then it would take too long for Jason to kill all counselors in a 20 minute timer and make the game unbalanced.
  6. They're planning on continuing bug fix and balance patches as well as reworking the perk roll system. But I don't know how long that's gonna take.
  7. I think the Poor quality should come with some more or higher cons and little or not so good pros. I think this because it's the worst quality for perks in the game and it also might encourage players to spin for more perks and level up to have the higher chance of getting better perks. I think Common should be left the same. Uncommon I think should have little pros and a little less cons than common. I think Rare should have some moderate pros and little or barley any cons. Epic I think should have no cons and a little more pros than rare. I think Legendary should have no cons and really good pros.
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