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Everything posted by thrawn3054

  1. From a pure numbers standpoint no. I suspect you'd feel it in game though.
  2. Once you know what you're looking for it's easy (aside from the instances you mention). I figured a visual demonstration would help the op.
  3. Only time I would get upset was if the game glitched or Jason decides to go for a dip in the lake. Even then I never was upset enough to throw a fit about it. You are definitely right about it being easy. I hopped on one night to play a single game as Fox. I decided I was going to kill Jason. 3 machete whacks later his mask was mine two minutes into the match. Gave him the run around for a bit until he had a car to deal with. Went and stole the sweater and axe. Came running back to Packanack with the big guy on my tail. Tommy rounds the corner and puts a round in him. I drop the axe. Then we dropped him. Not even a single word of communication.
  4. I am wondering if it's bugged on ps4 specifically. I believe @Dragonfire82877 is on there as well. I don't mind the requirement so much as not being sure my efforts have counted.
  5. Go to 2:34 on this video for a visual difference between a armed and disarmed trap.
  6. I would agree with the rest of them. The 1,000 Jason matches is an insane requirement though. I'm honestly beginning to think it along with the 500 one is are bugged. I got my 1,000 counselor matches back in September 2017. If you assume an average of being Jason 1 out of every 10 matches, you'd think I'd have gotten the 500 by now.
  7. I believe they said before it wasn't possible, as they don't store that data. I share your frustration. I think not including stats was a big miss. Not even for the competitive aspect that @Ahab mentioned. They would have just been really cool to see. On a side not @Ahab I know what you mean about the PhD in Murder being a bit broken. Mine triggered from the door head smash that I'd done dozens of times before.
  8. No. I mean power is out throughout the camp. Every power box would be off, and need repaired. As for it building fear the flashlight would counter that. I agree that Tommy by himself wasn't the problem. The power outage would have been implemented along with several other changes in my plan.
  9. It is too easy. It glitching is the biggest concern. I still don't understand why they refuse to make it a visible objective. I suggested before the easiest way to make the Tommy call harder was to start the match with the power out. Alas I doubt that will ever happen. I was about to say just that. Unfortunately the rest of the maps don't have any islands big enough. They'd have to redo the maps. Which isn't going to happen.
  10. I know. It would need testing to make it didn't get op.
  11. Lol. I never use them either. I should. But I was always too lazy.
  12. I used the 20/40/60 as an example for my idea. The numbers would have to be tested and tweaked if they proved too op.
  13. My problem with part 4 is his minus shift. My favorite tactic is the long distance surprise shift grab. His shift is usually just too short for this.
  14. Usually I do it when they're looking through the window at me. Typically I reserve dancing over Jason for a player that has annoyed me. I will never understand why people get so worked up over counselors dancing. It's a video game based on a franchise full of ridiculous things.
  15. Not every counselor that does these things quits like a coward. I like to mess around when I play as a counselor. I'll still do stuff to help the team, but mostly I'm looking to have fun. Getting in a chase and fight with the big guy is alot of fun. I never talk shit to them. I will hit dance emotes here and there. I also refuse to teabag, as I think it's incredibly disrespectful. The only exception to this is teamers. My point is don't assume that those using the emotes are all assholes.
  16. I think the standing still stalk duration is fine. I think plus stalk should be used for while walking around. Say 20 seconds for minus stalk, 40 seconds for neutral stalk, and 60 seconds for plus stalk. That would give plus stalk Jason's more time to maneuver into position without becoming busted. As a side note, you don't see many jump scare kills because most people don't bother with them.
  17. Jason was not OP at launch. We all just had no idea what we were doing. The flaws were always there. They were just made worse by the fact people play so much more counselor by default. You will always be better at a role you've spent 7 times as much time on. I will agree that most of the patches did weaken him. I still think the rage change was a mistake. Unfortunately, I doubt we'll ever see any of the suggestions to help skilled Jason players ever implemented. So I'm sure were stuck with what we were given.
  18. I'm kinda surprised by all the love part 9 is getting. I remember back in the first month or two after release part 9 was almost always certain death.
  19. The problem with giving credit for suicides is people do it to deny teamers kills.
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