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thrawn3054

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Everything posted by thrawn3054

  1. I'm currently experimenting with A.J. I'm using Low Profile, Lone Wolf, and Preparedness.
  2. I ask in part because I think this could be a really fun topic, and partly because I'm looking for ideas to spice up my game play.
  3. I could be wrong. I'm pretty sure that it's already bloody and rusty though. I'll have to double check next time I play.
  4. I switch counselors depending on my mood. I always find it sad when I'm repairing half the stuff as Vanessa.
  5. I think the one in the shack is bloody and rusty. They could just make the spawn location random. I think it would be outsideof the no new content restriction.
  6. I know the pain all too well. I can't count the number of times as a non repair counselor I've been forced to repair everything because nobody else gets anything done.
  7. I suppose they could just code the machete in the shack to be the only weapon able to trigger the kill.
  8. thrawn3054

    Packanack Roof glitch is back!!

    Would it not make sense to share the method to counter the people glitching onto the roof?
  9. As the title implies, I'd like to get a discussion rolling about the idea of Jason having perks like counselors. Some of this was already covered in another thread, but as @Slasher_Clone correctly pointed out it was off topic and this is something that deserves it's own topic. At least in my opinion. A couple of things to get out of the way first. I'm well aware this will probably fall under the heading of new content, and therefore be impossible to do even if the devs want to. We however have nothing to lose and maybe alot to gain. Also I'm aware this probably belongs in the suggestion/feed back section. However I thought this could be a nice discussion to have in tandem with the counselor version. Now with all that said I'll lay out my idea for Jason perks. It would work in the same fashion as buying kills. You spend the required amount of cp to unlock the perk and it would be unlocked for each of your Jasons that you have unlocked. The perks would be comprised of the existing Jason abilities. Each Jason would be allowed to equip one perk at a time. You may only equip a particular perk to a Jason if it's not already a strength. For example you can't give a plus shift Jasons another buff to shift. You may only apply a perk that is a neutral or negative stat to that particular Jason. The perks would have a static ability and not be percentage based and would move up the ability in question by one tier. So a Jason with a base stat of minus shift who equips the plus shift perk would have a neutral shift. A Jason with a base stat of neutral shift would have plus shift if the plus shift perk was equipped to them. At the moment all Jason abilities would be allowed to be perks with the exception of running. No turning walking Jasons into running ones. I'm also considering adding destruction to that list of abilities that wouldn't be turned into a perk, but that needs more thought. That's the basic outline of my idea and I hope others come with there own ideas.
  10. thrawn3054

    SO MANY SLASHERS

    While it's not my style there's nothing wrong with slashing. A kill is a kill in the end. I grant slashing everyone lacks style, but to each their own. Also slashing leaves you open to counter attack so they don't suck simply because they slash.
  11. I've so far not had any issues. I hope that it's resolved soon for those who haven't faired as well.
  12. They wandered into the camp and hid under some boats when they saw him coming. He came along and found Clay's bag and went a little nuts searching for them. As a side note, I have to disagree. I thought the reboot was actually really well done.
  13. thrawn3054

    Murder or strangle?

    True. It will make grabs much harder. In that scenario I prefer to switch my strategy to distant stalker. They will eventually get frustrated and split up. Then you can go in for the kill.
  14. thrawn3054

    Jason weapon swapping

    Part 3 with the pig splitter is my favorite combo at the moment.
  15. thrawn3054

    Murder or strangle?

    I almost never slash people to death and have never been killed.
  16. thrawn3054

    Murder or strangle?

    I suppose I could argue that either one is easier. It only takes one successful grab (barring knives) to end someone. While it takes 4 to 5 (or more) slashes. Most of the time people are taken off guard by a slashing Jason though. In the end I'm not sure if either is definitively easier.
  17. thrawn3054

    Jason weapon swapping

    Yes. The swinging animation is faster on some weapons though.
  18. thrawn3054

    Jason weapon swapping

    The pig splitter is my personal favorite. A close second is the fire axe. Both have good range and break the doors down quickly.
  19. Just had a game where the when I started the car after it had been stopped it flipped onto it's bumper.
  20. thrawn3054

    Jason is weak

    I've suggested they simply change the color of the box powering the Jarvis radio to red. That should allow for Jason to have the option to defend without it being new content. The idea of increased heavy attack damage from Jason isn't a bad idea. Perhaps a 5-10% buff. Correct me if I'm wrong, but doesn't stunning hits raise the rage meter faster? I seem to recall a baseball bat raises the meter very fast and does very little damage.
  21. thrawn3054

    Jason is weak

    Doing damage is what made sense to me. You're right, they wouldn't make sense to knock off the mask.
  22. thrawn3054

    Jason is weak

    It more surprised me that firecrackers and flare guns do damage. Logically they would but it's still surprising.
  23. thrawn3054

    Jason is weak

    @JennyMyers1984 I've seen it knocked off with everything. Firecrackers, flare gun, you name it.
  24. thrawn3054

    Jason is weak

    Yeah that was definitely a rough round with more then a few grabs I thought should have landed.
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