I am a digital artist/game designer from the United States, so when it comes to balance, mechanics, aesthetics and player experience I naturally appreciate the best qualities of a game and critique qualities that could be even better.
I just want to start off by saying this is one of the better, more descriptive posts I've seen about the recent patch. You have a very good point on a lot of the aspects of the game. I do want to expand a little more on the topic of "balance" in the game and kind of give my opinion. It is of no surprise that Jason Voorhees is OP in the game. F13 was definitely designed to give Jason the upper hand and make it difficult for the counselors to escape unless they work together. This is a strong concept that creates the experience of feeling "powerful" as Mr. Voorhees and "inferior" as a hormonal counselor. Overall I feel that this patch has created a much better balance in the game by restricting the med sprays (there were quite a few of them) and not having the fuse spawn in the same house as the fuse box (honestly I've never found it in the same house anyways). In my opinion though I do feel like there were a fair amount of pocket knives in the game, previously. Now here's my explanation. The game is obviously made to have the counselors work together, but this is not always the case especially when the other players don't have mics, are playing for 'themselves' or are not playing the game seriously. This in return causes the serious players to have a slightly less fortunate game experience. What I mean by this is you will be in a game where many players have pocket knives, but none of the players utilize them for setting of traps. Before the patch I felt like there was a good 'balance' in the game as far as pocket knives to players to bear traps. It becomes a thing where you feel a little 'powerful' as a counselor because lets be honest the pocket knives were not a game changer, but in the right hands they could definitely enhance the gameplay. Having a few extra pocket knives in the match just allows the enthusiastic players to have a better chance of survival, but still doesn't make them invincible (especially if its a butcher-Jason). And honestly I liked playing as Jason and feeling like there was more of a challenge. Again Jason was already OP, but before the patch I actually felt like it was going to be a little more difficult to kill all the counselors. I liked that feeling! My heart was racing every time I was Jason, like the pressure was on! I don't quite get that same feeling now. I almost feel like I put in a cheat code and made it harder for the counselors to survive. I to have to say though, I agree with you Cash1980 as far as maybe allowing the host to have more options/control on the game settings like spawns for pocket knives, med sprays and weapons. This is something I would definitely be okay with.
In the end F13 is definitely a great game and I only see it getting better.
This is all my opinion.
Ya know...because I'm a gamer who cares.