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stoney

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Posts posted by stoney


  1. On 11/2/2018 at 1:57 PM, Risinggrave said:

    What's the issue? Only one I've run across is when the icon doesn't show on the map.

    It doesn't spawn Jason precisely where he wants to land, it would be acceptable if it didn't do this just to avoid morphing into objects, but instead  it will often put Jason 15 feet from where he wanted to go.

    On 11/2/2018 at 1:57 PM, Risinggrave said:

    Too small in the left to right sweep in your opinion too?

    The range needs to be expanded.

    On 11/2/2018 at 1:57 PM, Risinggrave said:

    Don't try to chain stun, first issue solved. Agreed that if Jason exits a shift in the stun radius he should be stunned.

    A chain stun shouldn't matter. And yes, Jason shouldn't be able to shift into firecrackers to avoid their stun.

    On 11/2/2018 at 1:57 PM, Risinggrave said:

    Leave them in the drawers. Problem solved. As it is, you don't have time in a grab to play fuck fuck games and decide if you want to use a pocket knife. 

    That is not a resolution to this problem.

    On 11/2/2018 at 1:57 PM, Risinggrave said:

    Play higher composure counselors. If anything needs to be fixed it's counselors screaming without line of sight on Jason, not the screaming itself.

    Adam and AJ have high composures and they scream like little bitches. It is not a counselor issue, it is a game issue.

    On 11/2/2018 at 6:16 PM, Ahab said:

      1: I have heard of some issues with Morph in the past... but have never had an issue with it. Not sure what needs to be fixed here.
      2: Hit detection will always be a problem when there is any amount of lag between players... but combat does need some 'adjustments'.
      3: I don't have any issues with the current grab... and I still miss with it probably just as much as most other players... but I am aware many people do not like it. If Jason was even slightly harder to stun, it would no longer be so easy to punish a missed grab. Since it was updated, there has not been even one of those old "Vader grab" threads... before that, they were pretty common... and full of the tears of counselors everywhere. And you have to admit... when Jason grabs someone now... it looks like he actually grabbed them, not sucking them in from two or three feet away from his arm in any direction. This one just 'feels' better to me than the old grab. Just my opinion... and I did like the old grab too.

      4: Something needs to be done about the piñata Jason issue... being immune to firecrackers immediately after a stun (yet still stunned if he walks back into it) is a good start. Wait two seconds or so after his stun animations before throwing them... harder to get him, but they work at that point. And he can shift over a bear trap... so I don't think shifting through firecrackers is going too far either... but he should definitely be stunned if coming out of shift into the firecrackers (not sure if he is now or not... I have never come out of shift while still in the radius of the fire crackers).
      5: Automatic pocket knife use is not necessarily a bad thing. Many players would not even be able to hit the use button for it before a choke or head punch is used on them anyway.

      6: Like @Risinggrave grave stated... use a higher composure counselor. They work great... this is one of the reasons a no fear build is useful for certain counselors. Also, trying to keep Jason out of your sight when in a hiding spot whenever possible 'seems' to help. In my opinion... the fear system should be a tad harsher than it already is... but not to the point of crippling players. All kinds of 'horror tropes' were put into this game, this is just one of them... let's call it "the Screamer"...  and people do scream and do crazy shit when panicking in real life... not just in movies. Screaming when they do not see Jason should definitely be dealt with though.
      7: I never really noticed this one... but I have read about it here in other threads. I think it had something to do with trying to save memory usage in the game. Sacrifices must apparently be made... for memory.

    4. I believe chain stunning with melee weapons is a bad idea. But not with firecrackers, flare guns, or shot guns as they are scarce as is.

    5. It should be optional if it should be automatically triggered I feel, you can get grabbed by Jason and have Jarvis hit him to avoid the use of a knife and it usually will make you still use your knife even if another counselor hit him.

    6. No, that does not work. It is a game issue, not a counselor issue.

    7. It always happens....


  2. I've only been seeing very low leveled players around on PS4, while they do attempt to escape I still see the same behavior I've always observed. Most players die because they don't know how to play against Jason players who understand his mechanics and objectives and react appropriately. I say that that way because that's all it takes to be a "High level Jason" which I think in turn you meant "Skilled Jasons and Skilled counselors." (Level doesn't = skill, just experience.)

    Jason users who fail to take precautionary measures to avoid the take over of counselors, like using all abilities (stalk is a powerful tool when used correctly) and realizing the group of people you'd be playing against, are at their own fault for their defeat. BLOCK attacks. Jason can block literally any melee weapon with ease. I have ran extensive test trials on this feature. The only time Jason stuns while blocking is when his mask is knocked off - and that takes a lot of hits when he's blocking. Block is also incredibly fast to trigger, it's almost instantaneous.

    Not good with grabbing? Pair up with a slasher Jason and slash away! Find the Jason that best works for you if you're having complications. 

    The statement will forever stand true though, Jason can't be everywhere at once. React accordingly if you are put into a position where you suspect counselors will attempt this (small maps!)

    I feel that there can't be a perfect balance to this game, it's solely dependent on the skill of who is playing. Which can be fair or unfair, depending on how you want to look at it. However, Jason is by far superior to the counselors, in my honest opinion. (It speaks for itself)

    I think the only way to really have anything remotely "fair" in terms of balance, is to implement a system that allows Lobby leaders to adjust item spawns and the like that caters to the current lobby. That way if it's a bunch of skilled players, they can adjust the item spawns lower or objective items farther away, or if it's a skilled Jason, they can toss in a few more items or make objective items spawn closer. Or have the lobby vote on a "difficulty" for Jason or Counselor that has to do with balancing factors.

    Different maps also create different difficulty, for either Jason or the counselors, a very important factor in the balance as well. 

    And... to balance a game off the presumption that most players will use communication (utmost role in teamwork), which in turn is what you see the opposite of in quick play, is kinda wacky, don't ya think?


  3. On 6/7/2018 at 7:40 AM, Slasher_Clone said:

    Can I ask why you're here posting if you have moved on?

    It seems that you want to take other people's enjoyment out of the game. The game didn't hurt you, and even if it did, you wouldn't be entitled to poison other people's enjoyment. 

    Move on for real this time.

    I come back occasionally out of curiosity on the game's state. 

    Ya know, trying to see if its still crap or not. 

    Update: Game is definitely better, but still meh to me


  4. 32 minutes ago, Elias Voorhees said:

    Yeah, not trying to downplay other peoples frustrations, just sharing my own personal feelings.

    With something like F13th I think there's a strong novelty element for many players, once that novelty wears off? They move on to something else. That's just the nature of videogames.

    I reckon DbD gets a player boost everytime they release new killers like Michael or Freddy (even I jumped back in for Michael! :D). That, the regular updates and the grind for unlocks keeps the player count high. Once they stop releasing new licensed killers I'd say DbD will experience a really sharp decline in players as it's the excitement of new killers coming that's keeping people sticking around.

    I don't think cool killers is the only thing DbD has going for them, it's also their overall way of making sure their game stays healthy and players happy, which is a key element to having a game that won't just plument to the ground within one year of releasing. I think once they stop releasing content, yes, a lot of players will move onto other games, but that definitely doesn't seem to be happening anytime soon; unlike what we're seeing here. I'm sure a fair amount of players will still stay even after most leave as long as the devs keep maintaining the game. 


  5. 10 minutes ago, Elias Voorhees said:

    This game has exceeded my expectations and provided me with many, many, many hours of fun and entertainment despite the varied issues present. And I have been waiting a very long time to see it realized. To me, as a Friday the 13th fan? This game has been a huge success. :)

    Lucky for you, but not everyone can be content with a broken game. I'd say its evident that most can't.

    On the bright side, I felt I got my money's worth, but it didn't come without tiptoeing around glitches and dealing with unfairness. 


  6. 17 minutes ago, AdmiralJT said:

    It hasn't failed to appease all it's fans. These are not the first game developers to be unable to hit a set date for content releases. Players get tired of all games, it's the way it is. No game has a sustained number of players indefinitely. This game is not going to lose money. The plug will be pulled long before the costs to operate are greater than what it has earned.

    I don't understand comparing this game to an abusive relationship. Will the next update be so traumatizing to you if it's not everything you want it to be? Will so much be lost by checking in and being disappointed by it?

     

     

     

    The fact they constantly don't hit their dates and then let us know they will have something for us "Soon" is where the problem stems, if it had happened only a couple of times it'd be excusable. But unfortunately that's not the reality of it, and it's sad when looking at it in a businesslike perspective. You're right, people get tired of games, games that don't offer anything to keep them interested - such as a game that is buggy, unbalanced, and lacking in variety. 

    It's a shame we're even discussing the possibility of the devs pulling the plug anytime soon, as this game hasn't even been out a year. That's another major failure, the fact they couldn't even hold up half of its player base for one year of the game's relase.

    The abusive relationship comparison at the bottom was supposed to be more or less a joke... I even said "and abused but that's besides the point."


  7. 26 minutes ago, AdmiralJT said:

    What has it failed?

    What objective did it set out to achieve that it failed to accomplish?

    It failed multiple times at appeasing its fans and consumers - the devs would release DLC content no one asked for as well as protitizing fixes and additions no one wanted. As we can see with this "April update" or lack thereof, the devs are horrible about their timing and keeping a consistent record, something always gets delayed or pushed back. 

    They allowed Friday the 13th to remain broken in one way or another throughout the entire duration of the game to date. Major glitches and bugs have been fixed, but in turn more just show up. Now their players are tired of being patient and are looking at other games, the numbers visibly show that. 

    This game, like has been stated previously, was a financial success. But if you don't cater to the fanbase, then you cater to no one and your end-game is to lose money. They had many chances to bring back their playerbase and they ultimately failed to do so. This upcoming update is probably their only shot at redemption like @Gummybish said, that is if anyone will even care to try out the update and come back. Eventually they're going to be putting more money into the game than they are recieving. 

    To me it's kinda like being in an abusive relationship. You really like the person but you're afraid to go back because you're going to just be diappointed... and abused but that's besides the point. 

    • Like 2

  8. Just now, AdmiralJT said:

    That may be true for games produced by larger studios that didn't get their financing from crowd sourcing. Remove the Friday the 13th IP and this is an indie game. Compare it to other indie games that were developed under similar condition. Compared to a lot of indie games this one has already had a long lifespan.

    It doesn't matter what this game is like compared to others like it, it matters that it's failing and it's evident.


  9. 4 minutes ago, Deth_Hed said:

    Am I in defense mode? Yup, after someone quotes me all the time and then says that my strategy is irrelevant, but whatever. What you say is true, about 'killing an immobile counselor with a melee is less riskier than grabbing them'. I have never denied that... but it's not a style I play as. Throwing knives aren't irrelevant as they are a viable method to weaken a Counselor so that when you grab them and they use a PK, you are still able to get them and grab-kill or environ-kill them. It's also up to the player as Jason to decide whether to grab-kill or slash-kill (which you seem to be a staunch advocate of) and their choice alone.

     

    For those who aren't max level and want as many XP as possible... grab-kills give them that extra XP of about 30xp, compared to a simple slash which earns 20xp. Look, you and I are never gonna agree 100% about how to play... you play your way, I'll play mine. I'm done with this convo with you.

    Your strategy is irrelevant to what we were discussing. I'm sorry if that offends you and makes you defensive. 

    You get more xp for killing all counselors than you would not doing so because a few got away since they had pocket knifes and you couldn't catch them. If you can catch them, then cool. If you decide to not slash because it's not how you want to play Jason, then cool. I don't care. It doesn't have anything to do with whether or not killing a counselor with a grab or melee is more effective.

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  10. 17 minutes ago, Deth_Hed said:

    You are... You attack my strategy then act indifferent about it. I don't care how you want to play. It's all about personal preference and playing to win is one thing... but myself (and probably others) want to have fun and play in way which is different from others. I'm 150, so scrambling to get all the kills to get max points, means nothing to me at this time, until they raise the level cap. If I miss out on a kill because I'm 'chancing' with others... so be it. But it's how I play the game. Don't like it, then don't be in a PS4 lobby you see me in (My gamertag is Deaths Head 200, for reference). Just don't try to force your opinion on how to play as Jason on to others, if you don't like how they play.

    .... I think you're just in defense mode for no reason at all. I haven't attacked anything you have said, I'm just making the obvious point that killing an immobile counselor with a melee is less riskier than grabbing them. Besides that, I've just been pointing out that you're adding irrelevant topics to the discussion, like your strategy on chasing down counselors and using throwing knives. Both have 0 to do with whether or not its better to kill a counselor with a grab and risk a pocket knife or to use a melee.

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  11. 50 minutes ago, Deth_Hed said:

    Now, you're nitpicking... but I'll play along. I pretty much know what kill I'll do to a counselor when I have one stumbling away. If there's a environment kill nearby, I'll go for that or I'll go for a grab kill. Also, depending on if someone has fumbled on repairing the fuse or car, that will also determine if I do a grab kill (Head punch being the quickest) or just slash a few more times to kill them. At times, I may leave the walking wounded... let them think they've won in that instance, but come back when they least expect it to get the kill. It's all about personal preference and if you yourself @stoney prefer to slash and slash, then by all means keep doing it if it works for you. I'll use what works for me.

     

    I play to have fun... and this is how I play as Jason. May not work for everyone... but meh...

    I don't care about your strategy and I'm not being nitpicky all of a sudden. I've been saying the same thing every reply to you.

    I prefer to win. I just go with what seems to be the most effective choice in the situation. I use grab kills only if I'm certain they don't have a pocket knife or I'm shift grabbing, because I've witnessed plenty of Jasons losing out on easy kills due to chancing. I've also seen the opposite, but I personally would chose to be on the safe side. 

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  12. 1 hour ago, JackTV said:

    You can’t kill them if you get knife stunned? 

    Or do you mean situations where the counselor would escape camp if they got the knife stun on you? 

    I’m asking because I don’t let pocketknives deter me from getting the grab kill. If I get stunned, I get stunned. I’ll catch them and kill them anyway. I don’t know; I guess it’s that thrill of the hunt thing with me.??‍♂️

     

    As in it makes you have to go chase them again, which consumes time and we all know why time is important. 

    1 hour ago, GeneiJin said:

    This isn't like how it was during launch and its much longer than .5 secs.  Jason can't block right away from swing recovery (but can off of throwing knives).  Most players wanting to fight Jason now use swift attacker as well.

    No it's not. Try it out yourself, its incredibly fast. If Jason doesn't know how to dodge attacks by simply turning around and going into combat stance, then that is a Jason that doesn't really know what he's doing or how to block properly. 

    35 minutes ago, Deth_Hed said:

    I have seen, as a counselor, others grab healing spray and jump out a window... only to stand up and use it. Granted not in every match, but has happened with some frequency. I've also run through many cabins etc and seen closed drawers which upon opening have healing sprays in them. It didn't use to happen, but for the last few months, the mentality of some players are just to run through every cabin, grab a pk or tape and leave everything else whether healing spray, firecrackers, keys, fuse, battery or gas. Hence when they're wounded, a lot of running dead are seen for Jason to kill.

     

    It's not irrelevant. It's a viable strategy and it depends on your playstyle as Jason. Are you a Slasher Jason who only slashes? A Grabby Jason who does grab kills? Prop Jason who does Environmental kills or a Jason who combines the three and uses everything at their disposal to get the job done. Myself... I'm the latter. I will be a Slasher Jason near a objective and if there's more than one counselor nearby (The cars and boat are a prime example), but if I'm stalking after a single counselor... I'll play with them til I feel like killing. We all play as a Counselor or Jason differently, which may not work for everyone... but if it works for me, I'll play as I do. As Jason, use throwing knives, traps, grab kills, slash and environment kills... as a Counselor anything I can to get away.

     

    To each their own. 'Nuff said.

    Your strategy still has nothing to do with what happens after a counselor is already immobile and you're deciding if to melee kill them or grab kill them 


  13. 37 minutes ago, GeneiJin said:

    Wait, what??? You obviously haven't played with Counselors that will wiff punish any slash attempt.  And yes, I've played against plenty of Jasons that know how to properly block.

    Hmm. I have yet to ever see that happen with a Jason who knows how to block. Its takes .5 seconds to trigger the block if they miss a swing and they're invulnerable. You can't knock them down whatsoever. 

    39 minutes ago, Deth_Hed said:

    I brought throwing knives into the equation as that's a tactic I personally use myself and have had moderate success with. At least 2 throwing knives can bring a counselor (without Thick Skin perk) to a stumble and you can move in for the kill. Most, if they have a healing spray and have Jason right behind them, will use a spray so they can sprint away, thereby using it up... if they don't have the Hypochondriac perk equipped (I think that's the one which gives multiple uses of a healing spray). Yes, you can lose a kill if a counselor uses a pk on you and then a healing spray, but that just adds to the excitement for myself. No, not ALL counselors are 'bound to have at least one spray on them', as I have played as Jason across all the maps in the last month and a half and I've killed quite a number of players who don't even HAVE a healing spray... and after checking the lobby again at the end of the match, a lot of the players I've been put in QP lobbies with are well under level 30 and may not have the relevant perks equipped or (and most likely the case, based off their in game chat) don't care.

    About 7-9 (depending on the map) med sprays spawn each map. That's enough for each person to have at least one. To say you've seen a lot of people not have med sprays doesn't make since. Sure there might be the occasional asshole who carries 3 at once and doesn't offer any help to a wounded player, but that's not the usual.

    And I understand you were explaining your strategy, but it's still irrelevant. You spoke of immobilizing them before using a grab kill, the way it happens is irrelevant. Doesn't matter if you slashed, caused them to run into too many broken windows, made them run out of a second story window, they stepped in a bear trap, or used throwing knives. It's still not as effective as just killing them and not chancing a pocket knife stun.


  14. 13 minutes ago, Deth_Hed said:

    Using a throwing knife to make them stumble, allows you to close in and get a grab kill. If they use a PK, chances of them having a healing spray and using it are 50/50 depending on the lobby and the levels of the others you are playing against. It's a strategy which has worked for me about 80% of the time on PS4. I typical save a slashing death for those who have irritated me in the match or are trash talking over mic.

     

    I'm not saying slashing deaths are a good way to play, but to each their own.

    I don't know why you introduced throwing knives into the conversation as it's irrelevant, it has zero to do with the fact you could lose a kill if a counselor stuns you with a knife and heal sprays. Counselors are bound to have at least one spray depending on the map, it doesn't have anything to do with levels.


  15. 4 minutes ago, Deth_Hed said:

    Which is why I use throwing knives first... so they use their healing sprays, then get up close while they heal and slash.

    Counselors healing after escaping a grab isn't dependent on if you used throwing knives to immobile them or not, within the time it takes for Jason to become unstunned, the counselor will be in good shape again. You increase the chance of losing a potential kill because you wanted to execute a grab kill instead of just slashing them.


  16. 2 minutes ago, Deth_Hed said:

    I don't mind Slasher Jason's, as it is a effective way to whittle down a counselor's health so you can grab kill them. Even if they have a pocket knife, can still grab them again as they hobble away. Use throwing knives at a distance and make them use healing spray if they have it, get in close... slash a few times...

    If you grab them and they have a pocket knife, they can heal spray and get away. It's more effective to just kill them by slashing, especially if you already have them in the limp state. It only takes 2 hits to immobile with a slasher Jason, might as well hit them again and get it over with. Slashing also kills much faster and grants more time to hunting.


  17. On 4/23/2018 at 12:49 AM, GeneiJin said:

    I'm I the only one who isn't annoyed by Slashing Jasons?  They are far easier to handle than Jasons that go for grabs first in a 1v1 scenario.  Spacing, blocking, and punishing, handling them isn't a problem.

    The Jasons you've played with obviously don't know how to block and they don't know how powerful it is. Slashing is the most effective way to kill counselors when using a slasher Jason in almost any scenario. 

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