Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

131 Excellent

About stoney

  • Rank
    Advanced Member

Profile Information

  • Location
    : Cloud Nine
  • Interests
    Level 150 on PSN

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. It should not have to come to a rolling stop in order to reverse. Slamming on the breaks should make it stop hard if not flip the bitch.
  2. It doesn't spawn Jason precisely where he wants to land, it would be acceptable if it didn't do this just to avoid morphing into objects, but instead it will often put Jason 15 feet from where he wanted to go. The range needs to be expanded. A chain stun shouldn't matter. And yes, Jason shouldn't be able to shift into firecrackers to avoid their stun. That is not a resolution to this problem. Adam and AJ have high composures and they scream like little bitches. It is not a counselor issue, it is a game issue. 4. I believe chain stunning with melee weapons is a bad idea. But not with firecrackers, flare guns, or shot guns as they are scarce as is. 5. It should be optional if it should be automatically triggered I feel, you can get grabbed by Jason and have Jarvis hit him to avoid the use of a knife and it usually will make you still use your knife even if another counselor hit him. 6. No, that does not work. It is a game issue, not a counselor issue. 7. It always happens....
  3. Jason's morph Hit detection Grab range Firecrackers being ineffective if Jason was previously stunned or has shifted Pocket knives being forced to use Counselors giving away their position by screaming Counselors sharing voices
  4. I've only been seeing very low leveled players around on PS4, while they do attempt to escape I still see the same behavior I've always observed. Most players die because they don't know how to play against Jason players who understand his mechanics and objectives and react appropriately. I say that that way because that's all it takes to be a "High level Jason" which I think in turn you meant "Skilled Jasons and Skilled counselors." (Level doesn't = skill, just experience.) Jason users who fail to take precautionary measures to avoid the take over of counselors, like using all abilities (stalk is a powerful tool when used correctly) and realizing the group of people you'd be playing against, are at their own fault for their defeat. BLOCK attacks. Jason can block literally any melee weapon with ease. I have ran extensive test trials on this feature. The only time Jason stuns while blocking is when his mask is knocked off - and that takes a lot of hits when he's blocking. Block is also incredibly fast to trigger, it's almost instantaneous. Not good with grabbing? Pair up with a slasher Jason and slash away! Find the Jason that best works for you if you're having complications. The statement will forever stand true though, Jason can't be everywhere at once. React accordingly if you are put into a position where you suspect counselors will attempt this (small maps!) I feel that there can't be a perfect balance to this game, it's solely dependent on the skill of who is playing. Which can be fair or unfair, depending on how you want to look at it. However, Jason is by far superior to the counselors, in my honest opinion. (It speaks for itself) I think the only way to really have anything remotely "fair" in terms of balance, is to implement a system that allows Lobby leaders to adjust item spawns and the like that caters to the current lobby. That way if it's a bunch of skilled players, they can adjust the item spawns lower or objective items farther away, or if it's a skilled Jason, they can toss in a few more items or make objective items spawn closer. Or have the lobby vote on a "difficulty" for Jason or Counselor that has to do with balancing factors. Different maps also create different difficulty, for either Jason or the counselors, a very important factor in the balance as well. And... to balance a game off the presumption that most players will use communication (utmost role in teamwork), which in turn is what you see the opposite of in quick play, is kinda wacky, don't ya think?
  5. I come back occasionally out of curiosity on the game's state. Ya know, trying to see if its still crap or not. Update: Game is definitely better, but still meh to me
  6. I don't think anything the devs do will bring back the player base, not even adding Jason X. Most have moved on, I don't see many on my friends list playing this anymore, I too have quit and moved on. The devs had too many chances before hand to stop this from occurring. Anyone with a brain saw this coming.
  7. I don't think cool killers is the only thing DbD has going for them, it's also their overall way of making sure their game stays healthy and players happy, which is a key element to having a game that won't just plument to the ground within one year of releasing. I think once they stop releasing content, yes, a lot of players will move onto other games, but that definitely doesn't seem to be happening anytime soon; unlike what we're seeing here. I'm sure a fair amount of players will still stay even after most leave as long as the devs keep maintaining the game.
  8. Lucky for you, but not everyone can be content with a broken game. I'd say its evident that most can't. On the bright side, I felt I got my money's worth, but it didn't come without tiptoeing around glitches and dealing with unfairness.
  9. The fact they constantly don't hit their dates and then let us know they will have something for us "Soon" is where the problem stems, if it had happened only a couple of times it'd be excusable. But unfortunately that's not the reality of it, and it's sad when looking at it in a businesslike perspective. You're right, people get tired of games, games that don't offer anything to keep them interested - such as a game that is buggy, unbalanced, and lacking in variety. It's a shame we're even discussing the possibility of the devs pulling the plug anytime soon, as this game hasn't even been out a year. That's another major failure, the fact they couldn't even hold up half of its player base for one year of the game's relase. The abusive relationship comparison at the bottom was supposed to be more or less a joke... I even said "and abused but that's besides the point."
  10. It failed multiple times at appeasing its fans and consumers - the devs would release DLC content no one asked for as well as protitizing fixes and additions no one wanted. As we can see with this "April update" or lack thereof, the devs are horrible about their timing and keeping a consistent record, something always gets delayed or pushed back. They allowed Friday the 13th to remain broken in one way or another throughout the entire duration of the game to date. Major glitches and bugs have been fixed, but in turn more just show up. Now their players are tired of being patient and are looking at other games, the numbers visibly show that. This game, like has been stated previously, was a financial success. But if you don't cater to the fanbase, then you cater to no one and your end-game is to lose money. They had many chances to bring back their playerbase and they ultimately failed to do so. This upcoming update is probably their only shot at redemption like @Gummybish said, that is if anyone will even care to try out the update and come back. Eventually they're going to be putting more money into the game than they are recieving. To me it's kinda like being in an abusive relationship. You really like the person but you're afraid to go back because you're going to just be diappointed... and abused but that's besides the point.
  11. It doesn't matter what this game is like compared to others like it, it matters that it's failing and it's evident.
  12. I've never raged quit, but I've come close to it. Usually only occurs when I die from the game being glitchy.
  13. They aren't wrong, it's no wonder people continue to stop playing this game. It's always been horse shit with its glitches, lacks variety, and has always had horrible balancing issues.
  14. Your strategy is irrelevant to what we were discussing. I'm sorry if that offends you and makes you defensive. You get more xp for killing all counselors than you would not doing so because a few got away since they had pocket knifes and you couldn't catch them. If you can catch them, then cool. If you decide to not slash because it's not how you want to play Jason, then cool. I don't care. It doesn't have anything to do with whether or not killing a counselor with a grab or melee is more effective.
  • Create New...