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About stoney

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    Advanced Member

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  • Location
    : Cloud Nine
  • Interests
    Level 150 on PSN
  1. Catty girl names

    Someone has my profile pic. //gasp
  2. @Alkavian Great break down of Rydog's stats on stun. After reading what you posted, I am sure the stun chance generates primarily from weapons but it doesn't make sense how Tommy Jarvis always seemingly stuns Jason with almost everything. I was hoping that within that article, despite what GunMedia has disclosed, that it would hint at what is causing certain counselors to be able to stun Jason effectively with nearly every hit from certain weapons. Yes, I understand Gun said nothing contributes to it besides Sucker Punch and the weapon being used, but prior to this patch, power attacking Jason almost always dealt a stun, especially with Jarvis. (I know the power attack part is a bit off-topic.) You can't really debate speculation as you only want to use what's the given - that GunMedia said so. I just still think there's more to it than that and wouldn't mind doing a few test about it myself.
  3. I guess there's always room for improvement. I'll check out some videos later and see if they can teach me anything I don't already know.
  4. All that menu tells you is the gist of what "x" does. I learned to play this game by watching YouTube as well, back in July before the item spawn became the way it is now or even before December. Of course they are all irrelevant now as it's a brand new ball park.
  5. I don't need help. Almost the whole player base found in QP needs help.
  6. Though no one else can say the same...? However many reported always seeing a bat deal a stun, regardless of it's actual stun chance. It doesn't have to be exactly 100% to for the most part, always see a stun. It was probably a 1 in 10 chance it wouldn't occur. That's not necessarily true as it does vary from counselor as tested and shown here Just because that in particular wasn't recorded and tested yet doesn't negate the obvious possibility of it being so. It is significant when you already don't have enough defense as is. I mentioned melees once... I also again, just stated that I wasn't concerned about flare-guns being reduced, but increasing the spawn to make up for deduction of other items. Well again, it still adds to the reason counselors need more defense regardless of the update held responsible for it. An opinion can't be wrong. Stating Aldermach's opinion is wrong, is wrong. No, you said "many are not shitty" and that was the end of it. You didn't give an indication that you were just trying to snag me for saying ALL Tommy's are horrible, when I should have said most. I guess I just assumed people understood at this point what I meant by that, since I've talked about it so many times. @Splatterhouse I didn't insult him at all, but okay. I asked him a few questions because he gave me reason to do so, which I listed above. I never outright said something degrading to him whatsoever. @bewareofbears But I wasn't?
  7. I'm still responding to your other comment on another open page. Link to Aldermach's comment here. I apologize if me being blunt offended you and you felt it was aggressive. It was never intended to be taken that way, as no insults were even made... If you want to back out of the debate, by all means. Good night. @Thatguyinktown How was I trying to smear his name? It's what he said! You can't back up memory with numbers that don't even contribute! He simply said the dev's said no weapon has a 100% stun chance, that does not negate the fact people always saw it happen. I never resulted to insulting.
  8. If you can't see how what you alone said sounds condescending, then you don't have a place to tell others how to operate on the forums... @Alkavian indirectly stated that his memory is superior to mine by stating mine was incorrect. Then he went on to say Aldermach's opinion on how the game should be played is wrong. He also became a grammar Nazi and was trying to correct me on the word "pro" when it was evident on how it was being used. If that leading me to feel he is biased and question him upfront about it means I'm condescending, then I guess there's no room here for any sort of debate.
  9. Says the person who said this I'm not even trying to be offensive. I'm directly questioning his wording TO him.
  10. Some of his responses are leaning towards the opposing opinion. Perhaps you shouldn't be biased? ... It was balanced before December. It was overbalanced during and after December. It's under balanced now. Teamwork/communication has always been a benefit for counselors... that and their items. But the items are built in-game and don't require speaking to.
  11. The Devs confirmed no weapon doing 100% stun chance. It doesn't negate the possibility of their being a weapon that has a high 90% stun rate, practically always stunning to the point most never see it not happen. Now you see it every now and then. LOL. Very illogical to proclaim your memory being more reliable than another's when it's just that - memory. I am beginning to heavily doubt your claim of being precise. Real question, do you even play this game? It's evident that when in combat stance you are more prone to stun Jason. I never said they changed. I'm saying to make up for the loss of other items, 4 flare guns should spawn each time or they should add back a few more melees they took away. Are you aware of what you're replying to? I listed ", and counselor hits don't always register. That has been a problem since launch." " "Jason can shift through firecrackers. Always could." "Jason can block to avoid being stunned and he can walk away after grabbing a counselor to avoid being hit to drop them. Always could." as for reasons counselors still need more defense... why are you raving over bats? Irrational to expect players to get better by using effective teamwork and communication for a multitude of different reasons I'm not typing for the 100th time. Do you think your opinion is gold? I mean I agree with you, but it seems that from these past few replies you might have that mindset. You said "many are not shitty." When in contrast, many are. That is the truth.
  12. Why was I tagged here? lmao
  13. They can if there not up against a competent Jason. It is lacking - in item spawn. Everything was in place for Jason to kill counselors during his nerf season - it just made it harder. Now the tables are turned and you're saying the same thing but denying it has a great effect simply because counselors are in the hot seat versus Jason. As both of our conclusions are speculation, it can't be proved and is pointless to argue on. There's no records to show how many times of hitting Jason with "x" item deals "x" amount of stuns and then done so with each weapon and counselor. I have a vivid recollection of bats always stunning Jason, hence why most assumed it was 100% stun chance. If it's not 100% it has to be damn near close as even now with it's chance seemingly being lowered, it still does it often. Power hits with anything but a fire poker, machete, or pot/pan, usually always stunned Jason. Now that's not the case, you're more likely to deal HP damage than stun. I've power hit Roy who is less stun resistant on 2 occasions with an ax and it did nothing to him. Like I said, you can't debate memory. But that's what myself and my group remember... Luck contributes to boosting other minor stats so that's why I threw that stat out there. Something definitely makes it to where Jarvis is more prone to stun Jason. When you're up against a competent Jason and you need all that you can get - yes, it is an issue. I'm really only referring to flare guns anyways. ......??? It still doesn't void the fact that it contributes to why counselors need more defense. So yeah, irrational still. Aldermach literally just stated so... Many are.. now you're just flat out lying. Because they need leverage because they're so bad. That and the apparent reason that he gets spawn-killed, which is a flaw in the game itself. Not much use for precision when you're not using common sense at the same time. He CAN but the reality is he often DOESN'T. They should just remove it from Jarvis entirely! They altered team killing as well as a few game mechanics BECAUSE of people misusing them!
  14. Okay dude. Way off topic but - Gonna be honest, I'd have a lot respect for you if you didn't convey your messages the way you sometimes do. I like good Jason players and most people here seem to like you. I kinda imagine you as a red horned Satan with good intentions on these forums (mainly because of your icon.) I just think we got off on the wrong foot, kinda like how it did with @Rexfellis and I. After all, our first conversation was me pointing out a contradictory statement I thought you had made. That obviously gives you a reason to not like me on top of a continuous misunderstanding we seem to be having about what it is I'm expecting from this game, even though I made a strenuous thread about it. Whatever, I apologize for pissing you off.