The Compilation of Minor Characters -> Counselors: Part 1
( Since everyone is making Threads, I'll do it as well, This time for an Antagonist, I also wanted to experiment with Passive abilities if they ever come)
TROPE: The Psychiatrist (Or the "Doctor")
Composure: 5/10 (Composed Enough to Throw Ms. Shepard At Jason And Run Off)
Luck: 4/10 (Not exactly the Luckiest Person, But Lucky enough to Exploit The Shepard(s)
Strength: 3/10 (Doesn't Fight Jason Directly, But he Overpowers Ms. Shepard, Holding her In Place)
Repair: 6/10 (I'll Count Repair as Intelligence Right Now, This is subject to change)
Speed: 6/10 (Managed to Outrun Jason for a Little Bit)
Stamina: 4/10 (Ran out of Stamina Pretty Quickly)
Stealth: 7/10 (Not Exactly the Stealthiest Person, But this is Mostly connected to his terrible, TERRIBLE stamina, He ran out of Stamina so quickly, Even Jason Caught up with him) (Offer up better stats if you wish, I'm not good at making them)
Role In the Game: Bad News Crews Is Really Bad News for Everyone Else, His Main Goal Is to Survive and He will Do it At any Cost, His Main Point Is Repair which is somewhat good, He has Good Stealth and Can Hide if Jason Comes, But his Composure Is stuck at 5, Crews Wouldn't excel with Large Groups Because He would be an easy Target for Jason To Catch, Although He would very easily be able to co-operate with 1 Person, And then Sacrifice them to Jason as He tries to Run Away.
Passive: Antagonistic Offering - Once Per Match Crews Can Push a Different Counselor into Jason's Grab.
@Qcici Credited for Format.
Axel And Nurse Morgan, A Duo of Counselors!
TROPE: Nurse and Doctor, (Fetishist and His Kind of Lover I guess?)
Composure: 8/10 For Axel, 7/10 For Robbie
(Axel is Composed Considering His Job is Overlooking Dead Bodies and Such, While Robbie is a lot more scared and Gets Spooked Easily, Although She Also works in a Medical Place, So She needs above average Composure)
Strength: A3, R2
(None of them Really Put Up a Fight, But Since Robbie was Easily Grabbed and Pinned to the Wall, She has Low Strength, But she Also Lifted Up a Few Jars of Things)
(One of them Has a Relatively Low Stealth, Axel was Watching Aerobics on TV, While Robbie Made a Lot of Noise Cracking (Dropping) those Medicine Bottles, But she silently and Quickly Moved out of the Room)
(We Did not see either of them Run or Anything, This is purely Speculation and Because of that they Need generally Medium Speed, Also Robbie Quickly Moves from One room to Another)
Stamina: A,7 R7
(Well I'll Just leave this to your Imagination, But Since they are worked in a Medical Field, They need rather good Stamina to not get Tired, Find me a different reason for a Cookie)
(Axel Almost Scored Him Self a Partner, But Still Died, Robbie Had a Horrible Night, And then Also Died)
(We Don't really see them fix all that Much Things, Aside from Humans, And This is Not Based on their Intelligence)
Role in the Game: Robbie and Axel are a Duo of Characters, Giving the Player the Option to Pick either Of them, They have Similarities, But also Differences to each other, Mostly they Server as the Supports, Quickly Helping People that are In Need and then Running off, They Are good For Distracting Jason and then Running off While Everyone else does their Thing, Fighting With them Isn't Going to be a Good Idea, As They have Relatively Low Strength and Luck, Axel's Stealth is Low, Which Makes him the Primary Distraction, While Robbie's Is Much Higher, As she is the Primary Support, Together they Help Counselors and Distract Jason!
Passive: Medical Assistance - If Axel Or Morgan Pick up a Healing Spray it turns into a Med Kit, Med Kit heals faster and Lasts Longer (If Perks ever get reworked into Passives, This could be Medic + Hypo)
TROPE: THE KIND WIDOW
Strength: 2/10 (Only Slightly Manages to Break out of Crew's Hands, Get's Caught Again)
Speed: 6/10 (A Quick Runner, Better than Crews)
Stamina: 6/10 ( Doesn't get too Tired Easily)
Stealth: 9/10 (Sneaky Lady, Managed to Figure out Crew's Plan and Stayed Alive for the Most Part, 1 Point taken off Because Both Crews and Jason Find Her)
Luck: 3/10 (Horrible Luck and Horrible Strength, Not only did she have an abusive Husband, But also a Manipulative Doctor, But She Manages to At least Stay Alive for a bit)
Repair: 3/10 ( At least Knows about Cars, I don't remember seeing her Fix anything like a car)
Composure: 6/10 (Composed Enough, Doesn't Make the Smart Decision of Running Away From Crews, Runs along with Him)
Role in the Game:
Amanda Isn't your Fixer or Fighter, She is a Full on Distraction, Her Low Strength and Repair Make her a Terrible Fighter, Her 3/10 Repair isn't too good, But if she has to, She can Repair, But mostly, She will be spending Her time Evading Jason By Tricking Him, Her Stealth Makes her a Low Ranked Target, But She must use it to her advantage and Quickly Catch the Attention of Jason, Hiding Around a Few Cabins will help her Evade Him, See Jason Coming to your cabin, You can Quickly Escape With your Running Ability and Stamina, Her Decent Composure will also help her Regenerate Her Stamina Quicker, She should always use High Durability or Stun Chance Weapons, As her Base Fighting Stats are Garbage!
Passive: Kind Hearted - Any Counselor Who is Near Amanda Get's a Slight Buff to Their Composure, Her Presence Calms them down (Mooooooooooooom)
Elizabeth Marcus - The Minor Hero!
Trope: The Undercover Agent
Composure: 10/10 (Well She was Ready to Do Her Job, And she did great!)
Stamina: 10/10 (HAVE YOU SEEN THOSE ROLLS, Jumps and Her general Badassery)
Speed: 10/10 (Quick Lady!)
Stealth: 7/10 (Not The Quietest Person)
Strength:8/10 (This is simply Based on Her Job, She would have to be strong enough to take down an Opponent)
Repair: 5/10 (I'm Placing this low for the Sake of Hero Character Diversity, She is a Character WHO IS INTENDED TO HELP OTHERS, She doesn't go Solo and fuck off out of crystal lake, LIKE A CERTAIN "HERO", If it was general it would be 8/10 or 9/10, Simply because she is an Agent)
Role in the Game: Elizabeth Is a Hero Character, Therefor she can Be Summoned Like Tommy, During the Radio Call, Either one of them will get the Call and Come to Camp Crystal Lake, Elizabeth is Mostly focused around Helping The Other Counselors and Defending Them, Since she didn't go to the Camp so she could Simply Escape by Hot wiring a Car or Riding off in the distance with a Boat, She is Meant to be played as a Non Repair Hero With "High Risk/High Reward" Type Of Play Style.
Passive Ability: Double Agent - Elizabeth Can Perform a Special Somersault Doge Move to Jump away a Larger Distance (Consumes a Little bit of Stamina)
Ted, Simply Ted
Trope: The Friendly Prankster/Friend Next Door/The Goof ball/
Composure: 6/10 (Somewhat Good Composure I suppose, Without really Going Head to Head With Jason)
Stealth: 3/10 (Uh Like, His Prank was noisy enough?)
Luck: 10/10 (HE SURVIVED THE WHOLE THING AND WASN'T EVEN THAT IMPORTANT OF A CHARACTER, GOTTA RESPECT THAT)
Strength: 5/10 (He Looks Rather Skinny, But can Still carry a Spear)
Stamina: 6/10 (Spooky Scary Pranks and Pretty good Jumps)
Speed: 5/10 (Not a Very Speedy Person, Are we Ted?)
Role in the Game: Ted Is a Fighter, As Evidenced By His Luck, Well More of a Stunner Really, He is the one to dive in Right after Someone Knocks Off Jason's Mask to try and Stun Hiss ass, His Strength isn't the Best, But it's still good enough to Help Him Deal with Jason, He Has Medium Speed and Above Average Stamina And Composure, His Stealth is trash, So Playing Him as A Stealth Character isn't the way to go, He Has Rather Offensive Stats at his disposal.
Passive Ability: Mask of Jason - Ted can Use the Mask Of Jason to Disable the Startle Effect if he goes into the Cabin, If He Sees a Dead Body or If He Sees Jason Him Self (Only works once for All of those things)