Jump to content

Slasher_Clone

Members
  • Content Count

    3,874
  • Joined

  • Last visited

  • Days Won

    44

Posts posted by Slasher_Clone


  1. 1 minute ago, mattshotcha said:

    That was 100% genuine. We appreciate that people are passionate about the games we make, even when critical. I am being completely sincere, there's just not a lot more for me to say on the topic of "What's next for Gun?" at this time. I apologize if my shorter answer seemed rude, I did not intend to be.

    Thank you, the clarification is much appreciated. 


  2. 32 minutes ago, Alien_Number_Six said:

    Not a remodel. And entirely different game with the same base gameplay. If they could strip everything out of Friday that made it Friday and tried to roll with it they would still get sued. 

    I agree but also to add the number of items and mechanics, I’d want, they’d need to rebuild from the ground up. Just keeping the core game play roughly the same but building more options in to it. 

    Like I said it has come up, I just don’t think Wes wants to take the risk. It is his company after all, I just don’t understand why someone else hasn’t realized how much potential exists in a asymmetrical multiplayer game. Before anyone brings up Behaviour, I’d just like to point out they haven’t innovated anything. It’s taken them years to even start to try to change the formula, and now that they are, it’s only the end game. 

    If you don’t mind Six, I’d like to add that it doesn’t have to take place at a camp, as they’ve done this already. What do you think about using a Zoo or neighbourhood, as the setting for the first Vol.?


  3. 8 minutes ago, HaHaTrumpWon said:

    I wouldn't say "holding back", it's more like just playing casually. Normally, I don't go after counselors until Shift activated, even if it's a guaranteed easy kill. If someone is crippled and trying to pick up a nearby med spray, I let them have it. If a counselor traps themselves into a tiny room with only one way out, I'll back up and give them a chance to run before resuming the chase.

    It's not being cocky or over-confident, it's simply wanting to be fair and have fun.

    I play the same way for the most part. I always trap and smash the phone house first, if someone happens to be there, I give them time to get out and run away. One exception is, I used to ignore AFK players but now just kill them before they can time out. If you make it easy and don’t seem like a hunter, well you’ll die but really I’m not in any rush till I can shift. 

    I want the other players to have fun too, if that means limping a Deb but not killing her cause she got an unlucky spawn, then so be it. If that Deb gets away later, they earned it. 

    Since the last update, I have found that because some people will rush an objective, that I might have to kill them early, can’t guard the phone when there’s a car ready to go and you haven’t got Shift yet. Those players don’t seem to mind as much though, as they’re actually playing to win. I for the most part assume, if I’m getting a new friend request every couple of match, that I’m doing a good job making it fun for everyone.

    I only focus Tommy if I think they’re going for a kill, otherwise I trash talk him about not being able to save anyone. I don’t mind losing 2 people, you get the best games when they’re close games. 


  4. 1 hour ago, DontZzz34 said:

    I can’t believe I forgot about this one. YES teamers is 1st on my list of things I hate the most. 

    Teamers are a nuisance, I got nothing witty to add though.

    For Jason and the counselors I like combat stance for the most part. For Jason have you ever tried a light attack in combat stance? It’s a lot more accurate then the heavy attack. The heavy attack is hard to land accurately. To light attack you just lightly tap the right trigger when in combat stance 

    I can do the light attack it’s having the opportunity to do it that rarely happens, I just don’t maneuver as well when slowed and it throws the timing off. 

    Blocking has helped me tremendously ever since I started using it so you should really give it a go! And you mean like no one ever really tries fighting you anyway? Quite often there will be plenty of times counselors wanna go head to head and fight me. I absolutely love it when they do that 😁 

    I do use block, just not as often as I should. People do try fighting but mostly that just means they die, not bragging it’s just that most players aren’t doing anything new. You can push them where you want them and I see nothing wrong with slashing them to limping or grabbing them around corners. Using grab only when it’s beneficial or divide and conquering a small group. Throwing knives, beartraps (Counselor and mine) are all tools to get them weak. I rarely let Counselors control combat, I’ll kill someone who’s hiding in the bushes and talk shit to the people who want my attention. Unfortunately that means I don’t spend a lot of time standing and getting a fight. Objectives are the only way for them to force my hand as Jason, it’s probably also why that last Vanessa gives me fits, lol. They never engage because of rage, it’s only downside as far as I can see. 

    i like blocking when I am coming around a corner so a sneaky counselor doesn’t hit me when I come around, with groups, and if someone wants to go head to head in a fight. This is when I see blocking as a very useful tactic

    I’ve noticed if someone wants a head to head fight and I block, suddenly they no longer want that straight fight. It’s all window looping from then on. People walk into a lot of my grabs too, they’re thinking their swift attacker perk is going to save them while eating a throwing knife. It’s probably why Part 5 is my favourite after Savini, I just wish he had destruction (part 5, I mean).


  5. 16 minutes ago, DontZzz34 said:

    I agree with this when it comes to stunning the majority of Jason players but as Jason, really what players lack is thinking smart to not let them stun you by blocking more. The majority of Jason players don’t use this mechanic in the game and I would say it’s more on the person playing as Jason’s fault for not utilizing a good game mechanic. 99% of the time I’ll notice Jason players won’t even utilize blocking, not even once. Most Jason players get themselves stunned by not playing smart and letting counselors bait them into missing grabs and getting it punished the entire time

    I agree with your points too, most Jason’s could stand to use block in specific situations, like entering back rooms they know a persons going to stun them coming out of or even front doors. I’ve tried coaching Jason’s but then they get offended, lol.

    A little off topic but one of the reasons I don’t tend to use combat stance for much other than doors/windows is it’s lock on is so annoying. I miss more swings when locked on then when I can control the swipe and put them on my right side. 

    I still have quite a bit to learn as Jason and could probably stand to use block more, no one but skilled hunters ever try though so getting practice has been painful, lol.


  6. 1 hour ago, HuDawg said:

    Maybe its just me..  it is.

    But theres better words instead of toxic.  Yet none are provided in your example.

    Toxic to me sounds like a blanket statement type word.  It can be, when referring to those who are toxic. 

    Like troll. Troll can be used in different ways, context matters.

    I mean.. I always see people use the word troll like its always bad thing..  because in the context they are using it, it is a bad thing.

    And the word troll can sometimes be used to shut down valid comments because people don't like whats being said. It can be but is unlikely, if what is being said has merit. This point isn’t really connected to the greater whole of the discussion. 

    I mean.. if someone is being 'toxic'..  What does it actually mean?  See below.

    Someone being a prick and you're a prick back and come out on top, doesn't seem toxic to me.  You’re focusing on one small part, not discussing the greater whole. In this context both parties may be toxic. 

    That to me is justice... You don’t understand justice and this is a good example of a childish rationalization. 

     

    Umm, are you being serious. Did you read my response and just not understand? It means, they are behaving in a way that shows no responsibility for their actions. (This is a very broad explanation for the way toxic is used in connection with gaming, but it answers your initial question.)


  7. 23 minutes ago, HuDawg said:

    Why does everyone use the word 'toxic' so much nowadays?

    Because people refuse to take responsibility for their actions. They use childish rationalizations to excuse behaviour as inconsequential, even while getting enjoyment out of those very consequences. Think about it, would someone troll you like happens in games, in real life without you giving them consequences for their actions. Wouldn’t most of society shame them for their behaviour. Instead they’re rewarded, twice. Once when they’re toxic and again when they escape the consequences by moving to a new lobby or bragging about how skilled they are, to a society (the toxic fucks) that reward them for being toxic.

    To the OP

    As for what irritates me the most, it’s players thinking they’re good because they’re running the best build and Counselor. If you’re running the meta you’re not good, good is running the worst and outplaying all those who are. Good is using strategy and tactics, not hiding behind an given advantage. 

    Rage quiters, just give me more time to hunt other Counselors, they hurt the team.

    Taunting can be a tactic but generally it just shows weakness, they aren’t taking the time to plan their next move. 

    Glitchers are mostly just putting themselves on time out, so fuck’em, they can stay on time out. 

    Enjoy your drive, I’ll be murdering your friends. 

    Pinata parties only bother me as a Counselor, as Jason you’re just making it easier on me. That said I have had games where being on my back was beyond frustrating, that’s on the mechanics not the players though. It takes almost no skill to stun Jason. 

    Suicide, everyone’s dead... Jason wins. 


  8. 1 hour ago, Fair Play said:

    I don't know if this is permissible, but it would be a nice option down the road.

    @mattshotcha, would the developers ever consider this?

    It came up as a question in a Beyond episode, I think Wes said it was a good idea but low priority. Maybe Shifty will sneak it in the Perk rework, 😏.

    I’d very much like a larger library but that probably doesn’t surprise anyone here, lol.


  9. If they instituted this, at least I’d pretty much always get to play Mitch, lol.

    If they did a Halloween game I’d like to be able to create my own character, rough appearance would be fine, clothes and most importantly stats. That way you’re not likely to have to many duplicates as more options are added. Sorry to go off topic, been thinking about this quite a bit lately.

    It’s not something I’d want enforced but I would definitely like only having to put up with one Vanessa, even odds they wouldn’t be the kind that annoy me, so definitely good in that regard. 

    • Like 1

  10. Welcome to camp, Mat. Glad you decided to stick around and do an introduction after joining. 

    I’m sure there’s someone on here who’s love of U.F.O.’s rivals your own, I wish you luck in connecting with them. Peace man.


  11. 1 minute ago, glowing ooze said:

    your journey to friday the 13th the game mirrors my own path. by the sounds of it, jason is crashing thru your t.v. set, as he should be. well done.

    He most certainly does. I’m not normally one to engage in social media but the game gifted me with an awesome community too, I hope you have a similar experience. 


  12. Welcome to camp. 

    I feel the same way you do. Bought a PS4, a ridiculously large screen and a far too expensive headset, just to get the best experience possible. I’d stopped being a gamer because life, but Friday brought the joy back into it for me. I exclusively played it for months too, still my go to game 3 weeks out of 4.

    Glad you decided to join us, there’s lots of good conversations and some rather entertaining arguments on here. If you got any questions don’t hesitate to ask.


  13. 4 hours ago, Somethin Cool said:

    No big deal really. I don't know about the rest of these guys but I'm not waiting for the devs to fix it.

    You’re right it isn’t the end of the world but I can still empathize with the loss people are feeling. 

    I expect some people to be saying, the silver lining is getting to do it better this time. It could be fun to try new things because there’s a ‘tangible’ reward that you don’t get at 150. 

    I expect you won’t be less than 150 for very long man.

×
×
  • Create New...