Jump to content

Thatguyinktown

Members
  • Content Count

    1,546
  • Joined

  • Last visited

  • Days Won

    4

Thatguyinktown last won the day on April 10 2018

Thatguyinktown had the most liked content!

Community Reputation

821 Excellent

3 Followers

About Thatguyinktown

  • Rank
    Chief Thread Derailer

Recent Profile Visitors

1,602 profile views
  1. Well, I look forward to the new patch where they fix Jason's shift and the counselor animation cancel, and the 20 new bugs it'll introduce.
  2. @mattshotcha you may want to reread that, he said flare isn't stunning him when he's NOT in rage.
  3. Perks selected should be shown on screen during the match and shown for all characters during the Tally Screen. This is useful for people who play random counselor, or get the random counselor glitch and can't remember their build. Also, the end Tally Screen so we can see the builds of those we played with/against. And this should be doable, since they're all existing assets in game, similar to the Jason Rage visual indicator released Jan 2019.
  4. It really is though. Just look at the last deep discount in October. By the end of September, it was trending almost to 300 average. The discounts pulled the October and November numbers up to 493 and 1052. By February, the numbers were back to the ones we saw in September. Whatever people came in for the game when it was $5 did not stick around last time, and I'm hard pressed to find a reason why they would this time, too.
  5. Past instances prove otherwise. The player counts return to previous numbers demonstrating that they're not sticking around.
  6. And all it took was discounting the game to $4. Much like the October event last year, these people will be gone in about a month or two once they realize what shape the game is in, and that the Devs don't care that people are roof glitching anymore.
  7. There hasn't been any press about a Switch release since March 4th, which stated spring 2019. Japan recently announced an end of August release date, but nothing about the release anywhere else. https://jackofallcontrollers.com/2019/06/02/friday-the-13th-the-game-ultimate-slasher-switch-edition-launches-on-august-29th-2019-in-japan/ The lack of press for the release should be concerning for anyone interested in purchasing it. Even though they've announced a release date ostensibly in the next 3 days, they've yet to release any gameplay footage from the switch (which makes me believe the port quality is dog shit) nor have they even released a trailer for it. Even Dead by Daylight has a switch release date (end of September), a trailer with gameplay from the switch released late last winter, and a video with about 10 minutes of gameplay from the device, showing very little difference regarding performance and textures from dbd console version to switch.
  8. As fun as they would be, I think the problem with the single player kills are that they are cut scenes and not 3d animations (IIRC). The grab/environmentals are animated, which means you can still see them happening from a 3rd person perspective (you're a counselor and not the person being killed). Since the single player kills occur in cutscenes, they would have no animation to be shown in game.
  9. I ran some games with my friends yesterday, as May 26th is also my birthday. I ended up having this run: https://gamerdvr.com/gamer/thatguyinktown/video/75211217
  10. Game gave me credit for the 2 seater stop...1 minute later. I was over that round from the start. Lol
  11. Throwing knife glitch saved my ass when my random Jason popped me as part 6 on Crystal lake small (yeah, I know). I was also against the Thursday the 12th crew, so I was double screwed, or so I thought. Just take a look at what happened (feat @Risinggrave) https://xboxdvr.com/gamer/thatguyinktown/video/71170784
  12. Do you have anything to back up that statement, or do you just WANT to believe that's true?
  13. Except that there wasn't an increase in the player numbers who were leaving after the no content announcement than there was when the game was still releasing new content. The lawsuit really didnt have an increased effect on that number from the data I've seen. I get that you WANT to believe that more people left the game after June, but the numbers don't back up your claim.
  14. There weren't more fans coming to the game even when it was releasing new content, though. The game has always ran on a decreasing player base month-to-month, special deep discount promotions notwithstanding. The game lost close to 10% of the previous player base each month on average since launch. There doesn't seem to be a difference in that rate from 6/17-5/18 when it was releasing new content, and 6/18-present when it is not. It's like looking at smartphone sales in the last couple of years. Smartphone growth has been stagnant recently, because it's theorized that the market has already reached its saturation point. There aren't more smartphone customers, in general, because everyone who wanted a smartphone already has one. It's the same point with this game, everyone who wanted the game has already purchased it, and the numbers show that anyone who comes in under the drastically reduced price eventually leaves, thus negating any playerbase increases that occurred. I am glad, though, that you didn't claim that my numbers/assertion was incorrect because you can still get into lobbies. The reason why "The game isn't dying because i can still get into lobbies" claim is illogical is because the existence of an open slot in a lobby doesn't tell you how many people are playing at any given time, but rather that there's only a lobby with an opening in it - nothing more. The existence of the open slot in a lobby doesn't tell you how many lobbies are operating on that platform at any given time, which would be the more accurate way of discerning how many people are playing.
  15. There weren't more fans coming to the game even when it was releasing new content, though. The game has always ran on a decreasing player base month-to-month, special deep discount promotions notwithstanding. The game lost close to 10% of the previous player base each month on average since launch. There doesn't seem to be a difference in that rate from 6/17-5/18 when it was releasing new content, and 6/18-present when it is not.
×
×
  • Create New...