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final_gal

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Everything posted by final_gal

  1. Depends on the counselor and map. With A.J. (or high stealth characters in general) on Packanack, I usually go to the main lodge and try to survive the timer...leave all doors open, hide in a room; once Jason comes in, stun him, close door behind him, rinse and repeat..he often wastes time destroying closets and searching for you because he won't see your noise pings. With other counselors that have higher speed/stamina or lower stealth, I try to juke him from cabin to cabin.
  2. So this is a topic for fans of BOTH F13 and Dbd...NOT a discussion about which game is better! I'd just like to talk about which counselor compares to which survivor in terms of traits, playstyle etc., since I'm a huge fan of both games. Of course there are no stats in dbd, but we can make assumptions about the survivors based on their unique perks and character description. I'll give it a try: - Meg = Vanessa (runner, athletic person), more so Tiffany (stealthy runmer, see Quick and Quiet) - Jake seems to have that tough "bad boy" personality = Adam; both have technical skills (Jake = Sabo, Adam can repair); though Jake can also be played stealthily. Adam has also fighting potential so he may resemble David King (who occasionaly gets caught up in brawls)? - Nea = A.J. (focus on stealth, punk/emo style) - Laurie = Jenny (final girl trope, also Jenny's last name) The others I find much harder to pin down... - Dwight can be either the nerd who has bad luck (LaChappa), the nerdy teamplayer (Deb) or the coward who constantly is scared and has that facial expression (Chad, also both are meme lords) - Ace can compare to Chad because of their luck, but then they have a different personality - Chad comes from a wealthy background while Ace likes to gamble and cheat - Bill is a war vet which means he has to have some strength = Bugzy; he can also protect others (borrowed time), though his strength and speed/stamina is questionable because of his age - Claudette's perks are centered around healing so idk, though she is somewhat described as nerdy and can be stealthy, so maybe Deb? What do you guys think? I do know that they are different games and that many characters can be unique, but since the horror genre often depicts stereotypes, I just like to think about the similarities.
  3. From the 4 counselors that are unlocked from the beginning, who do you think are the most beginner-friendly? I'd lean towards Kenny or Jenny; Kenny because of his 5 in every stat and Jenny because she isn't detected too early, giving the player more time to explore (though I'd still prefer A.J. for this, but level 4 fortunately isn't too high). Chad and Vanessa are probably the more difficult choices because the player still has to become familiar with stamina/fear management and the combat mechanics. What do you think?
  4. Is there a trick to the Jason stuns?

    I thought the baseball bat always has a 100% stun chance? So sucker punch shouldn't really affect it...If I use the perk, I prefer the axe to the wrench because of its range.
  5. Oh boy, not that guide again First of all, this needs an update. Secondly, it is kind of biased in that it mostly takes into account TEAM-oriented counselor play (which he has stated himself), which realistically is rarely the case. So while A.J. or all-rounders like Adam/Kenny might be trash according to him, they can still be a decent choice in quick play/as a lone wolf. An experienced Vanessa is obviously strong and coordinated team of them nearly invincible, but I'm just not sure whether she is beginner-friendly.
  6. Oh, I totally forgot about him I only had the counselors from release in my head, well I guess he's also beginner-friendly since he's kinda well-rounded
  7. Is A.J Mason overrated

    It's funny how more A.J.s seem to have returned just after the update I've also been playing her more often now and she seems to be a decent choice in quick play. Some days ago, on Packanack Small, most counselors (including a bunch of Vanessas) died very early and I was the last remaining. By that time, I had fixed the whole car and run to the other side of the map to pick up dropped keys all by myself. When Jason found me, I still managed to juke and run for several minutes. I eventually got killed but it was a good chase, what I'm trying to say is that the slow repair characters can still perform pretty well on small maps. Meanwhile, all those Vanessa mains run around like fools, not knowing what to do - or not caring at all (there seems to be an increase in trolls again). Edit: Not only mains, but probably also noobs since she is unlocked from the beginning.
  8. Though I like both, I slightly prefer thick skinned because it lets you tank traps without needing a med spray, especially now that they have become scarcer. It lets you take more overall damage, which can be useful against slashers. Healing right in front of Jason can be problematic because his hitting animation usually interrupts the healing animation. On the other hand, I tend to use Medic on high luck counselors (6 and above) because they don't have to worry that much about window damage. Which one do you prefer anf why? Is it counselor-dependent? Or do you use both at the same time?
  9. I did quite the opposite. Once I was bored and used an epic heavy sleeper perk on Jenny. Hid in a tent the whole match, though I have to admit I had watched this in Rydog's *GREAT* stealth guide video. Even when the cops had arrived, I didn't leave my tent. Jason never found me.
  10. Thb I'd find it more useful on Tiffany than A.J., because she actually has the stamina to sprint for a longer time. On A.J. I prefer sense avoidance perks.
  11. Jason too easy to kill?

    ^This. I've contributed very often to killing Jason right after the October patch, though I don't know what it's like now - haven't tried it since the latest patch. I don't think it needs a "nerf" either since most of the time, the sweater doesn't even work.
  12. How has the players' choice of counselor and their behaviour/playstyle changed, starting from the release until now? For example, back in summer, lobbies were full of A.J.s, she was considered the BEST counselor. Nowadays, I almost never see any A.J., and rarely play as her myself. Most people have moved from a stealth-oriented towards a combat-focused playstyle after realising stealth and composure weren't that great as they were thought to be. However, many counselors today only seem to fool around, throw dance parties in the main cabins, gang up on Jason during the whole match and do not give a shit about objectives - even the Deborahs and LaChappas. I am also guilty of playing almost exclusively as A.J. back in the summer, but have recently switched to Adam/Fox because I've given up on stealth and like to have some combat potential while still being able to repair things, though I often choose Random. Has your counselor "main" and strategy changed during all those months?
  13. So now that the update has been out, do you think the counselor preferences will change? Do you think stealth/composure/sense avoidance MIGHT be more viable? Will we see A.J.s return to dominate the lobby? Or will people just stick to Vanessa/Tiffany, focusing on running instead of fighting extensiveley? Or do some of you think "screw the Jason buffs, I'm still gonna beat his ass up!" ? Discuss.
  14. How is Balance?

    I've experienced quite the opposite. Items were definetly harder to find and I did not notice much in his speed, maybe because I was playing Tiffany? So he wasn't after me that often. His grab still isn't too difficult to evade, but given the weapon and item changes, I think it's more balanced.
  15. While I do like the idea of Jason picking up (bear) traps, I don't think all Jasons should start with the same amount as this would make part 2 even weaker /pointless than he already is. Another suggestion that I've read is that Jason should be able to re-open traps (without moving them) which counselors already had STEPPED in (not the ones disabled by pocket knives). This would also encourage counselors to use their knives on traps more often and reduce tanking.
  16. ^ I'm not saying Stealth isn't useful at all. It just seems pointless on high repair characters because Jason will patrol objectives anyways. However, it can indeed be useful on Tiffany because she mostly stays away from objevtives, can sneak into Jason's cabin and run away fast and for a long time. Stealth+Stamina is a good combo imo.
  17. It isn't that hard to catch the car since the speed of -shift Jason has been buffed...I've recently encountered part 4 (!) Jasons who seemed to appear out of nowhere and arrived right in front of the car.
  18. Though not from the 80s, there is one in Final Destination 3 (Erin), though she also seems to be goth-ish. I feel that A.J. should have been a readhead.
  19. Didn't happen to me because because when I speak, Jason often seems to think I'm a 12 year old boy/younger child, which results in quite the opposite...aka tunneling
  20. I'd like to know which Jason is your favourite (or currently the strongest in your opinion) as of the game-changing October & December patches/Jason nerfs. Has your choice of Jason changed ever since? My favourite right now is Part 8 because he has no serious weaknesses, is very adaptable and his destruction is helpful after the combat stance "exploit" has been patched. He has neutral traps and his shift is controllable but not too slow for the car. He isn't too bad at slashing either. I also enjoy sneaking up on counselors, though their scream occasionally ruins it. Prior to the October update, I LOVED playing as Part 2. Any Jason could easily grab people and + destruction didn't matter that much; also, objectives weren't marked on the maps. But now, due to the amount of pocket knives, Jason's new grab range, an increase in trap tanking and in Jason's vulnerability, he seems to have even lower chasing/ fighting potential, and isn't that great at objective control anymore either. I remember just after launch, lots of people had him as a preference. Are there still people out there that enjoy playing as him? Who's your favourite now?
  21. It's diffucult to answer because you have already mentioned the most important things. Jenny does have some combat and kiting potential thanks to her luck (hence why I prefer her over A.J.), and you've already mentioned the stamina regen rate. Restful or marathon can really help, also thick skin/medic for more window juking and damage resistance. Well, at first this sounds similar to Vanessa you might think However, one major difference imo is that Jenny should not immediately seek conflict with Jason...unlike Vanessa, who likes to distract Jason from the beginning. Instead, make use of the fact that his sense isn't too strong in the beginning, stay away from large groups, gather some important items and when the time comes, be prepared. Stay inside cabins because most high composure characters are slow. Jenny is said to have 8.5 stealth, make use of this and get surprise attacks on Jason. That's also a difference from Vanessa, whose noise pings Jason will see inside cabins. Also mind you that I'm not suggesting a selfish play style, just saying that Jenny should avoid LARGE groups because most of them will already have Chad/Vanessa/Bugzy, making her redundant. She can, however, try to protect a fixer counselor. So yeah, that's basically it, not much new information though. Jenny isn't top tier but can still be fun to play as, or if you want a "challenge" as some might say. Haven't played Mitch a lot. He seems to be a "mixture" of A.J. and Jenny and worse than both because he can neither hide properly (only 6 stealth, unlike Jenny's see above) nor can he defend himself. Idk if you consider 7 composure as high but as far as Adam is concerned, he is more of a fighter-fixer and can be played in a more offensive way, whereas Jenny is more defensive.
  22. I don't see the connection between beer and stamina either, but maybe with another stat, and it should have a downside...Think of fallout, maybe it could give you +strength or composure, but decrease your intelligence (aka repair) or luck (stumble more often) for a while. Or energy drinks could give you a short speed boost, but at the cost of composure and stealth (the side effect should last longer). Or imagine being able to use a magazine that can give you +1 repair
  23. It's an interesting idea, but in order to balance it, Jason should be able to kill each cop. Here's an idea: There are 4-5 cops who come from both exits and split up. Both counselors and Jason can see them marked on the map (they can run anywhere, searching the camp). Once a counselor reaches a cop, a cutscene plays and they automatically escape. However, each cop can only take one counselor (the first to reach them). So no more taunting/dance emotes, no more ganging up on Jason before exiting ;) The only problem I see there is that high speed counselors have a huuuge advantage.
  24. Good synergy: - Jenny and any repair character; she can protect them, but isn't fast enough to leave them in the dust - Two high stealth characters - one of whom at least can repair - for the boat escape (usually A.J. + Tiffany or Deborah + Tiffany) - Bugzy and Vanessa, also with Tiffany if she's wearing the sweater (though Tommy should arrive quickly) - Fox/Adam/Kenny/Shelly can basically work with anyone - Chad and Vanessa Bad synergy: A.J. and Vanessa, A.J. and Bugzy; to some extent Jenny and Chad because although they are similar in terms of fighting, Chad will leave her in the dust
  25. I agree that it is satisfying to kill Chad and Vanessa, but I voted for Deborah. Why? Because I like to chase her early in the match and decrease the counselors' chances of getting objectives fixed quickly. It is also satisfying to know that it will take more time for the others to repair things. Now the others (e.g. Chad, Vanessas) have actually do it themselves instead of running/dancing around like fools
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