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ExpertDual

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  1. It didn't work at launch either tbh. Jason was unlikable during rage. It works so you are less likely to make a comeback vs Jason near the end of the round. Unless you have a shotgun or a pocket knive you can't really challenge rage Jason at an objective.
  2. Bruh just roll new ones 500,000,000 CP is like anything you'll ever desire lol. Or you can email the Devs through Jason kills bugs and they'll fix it for you as long as they have a copy of the old data.
  3. Restful is better than Marathon if you are playing as Tommy Jarvis. Good kill squads would have 2 Vanessas die early that are running Restful, Thickskin, and Sucker Punch. With Restful if you get a bad Spawn away from Sweater girl you can meet up with them much sooner. Characters that don't really run into Jason because of their Stealth or if you don't want to fight Jason in a chase you can run the perk.
  4. My trophy popped after killing Part 7 Jason with the Axe. Even though I already killed Jason with an Axe. I thought it must've meant you killed one of each Jason because at that time it probably was my first Part 7 kill since no one played him.
  5. Depends. It doesn't matters how good you place one trap in front of the door because good Counselors can always squeeze by in Combat stance. It's very rare that you'll get demasked early and lose track of the counselor with the mask. Otherwise you will be warned no matter what. You can bodyblock the door as Jason and that's your best option 90% of the time.
  6. Camp Forest Green is sometimes on the Loading screen and that represents Part 6 technically. The Shepard residence is where Part 7 takes place. I heard a story that the Part 4 vacation house was the same set so the Jarvis /Shepard Residence would be very close in design. Part 8 jumps locations, he starts on the Lazarus cruise ship, goes through time's square and ends up in the sewers. You can fit that all on one stage if the Lazarus is docked at New York. Part 9's main set would be the Voorhees Mansion which is in the game too as a Diorama.
  7. Here's my idea Ill wind or wind burst Wind burst closes doors and opens windows. I'd say the ability is usable at the getgo. This gives Jason a very small area of effect that changes the exits to a building. It doesn't affect the doors inside a cabin. If a Counselor tries to escape through a backdoor it becomes uninteractable for a few seconds. Jason can also use it tactically when he chases a single Counselor into a building the Door closes behind him. If a Counselor is near an already opened window it doesn't do anything else. But if a Counselor is near a closed window blowing it open will increase the counselor's fear. It also prevents counselors from exiting the car or opening the car doors for a few seconds. During Rage it happens automatically on a more random and visible cooldown unless you are in Stalk. From a counselor's perspective it plays a strong wind sound effect. It also will play an ambient Tree breeze sound effect in the woods.
  8. Quickblocking is overpowered for Jason I think. But if a team plays right they can go through your block. When Jason blocks he's punishable because he has to re-enter block aka redo the commands. So if you have 2 people mixing up their swing timing you can get through Jason's block. But that's super high level and very uncommon. Usually Jason players swing after blocking but it's minus on hit VS Swift Attacker female counselors. So you will get hit no matter what unless you cancel the attack with Shift. Radius of a Swing (machete) is more important than Range (spear) because you cancel out team attacks more often. It might give you time to block the second counselor attack. Jason takes the most damage after a stun as you can't block the follow-up in time. Not caring about Counselor swings during rage is also a bad habit. Since Jason doesn't get stunned he'll always take full damage.
  9. The rarest propeller spawn I ever saw was on a bench outside near the Archery Range! At the back of the small bunkbed cabin. Yeah recently though I was having difficulties finding all the boat parts on Pinehurst and Crystal Lake
  10. Trap Escape is more important overall imo. You should keep the legendary perk. Stumble chance doesn't even really matter you can have like -10 stumble chance and you won't stumble. Stumble only happens at Stage 3 Fear so it'll only happen in a long chase.
  11. If Morph into Stalk wasn't as obvious I would never be prepared when Jason appears. Jason players that pay attention to the distance really get you. I remember one time I was walking through the backdoor of Jarvis house. I stunned Jason on the left side with all the cabins after Morph and I got shift grabbed out of nowhere. He must've waited for the recharge and Morphed behind that lower building with Stalk and shifted at me. I only saw Static once only when I was grabbed! Despite how strong Stalk can be you still got four options. Go back to see him/hit him, use a Flaregun to see if he's there, stick with a buddy, or wait indoors. Still 150 Jason players don't often expect the unexpected. Like if you hit Jason just out of his Shift in a chase and getaway they'll likely deactivate Sense and use Stalk. When you make it to another building that's your time to Approach and see. That is if they are saving Morph for trap punishes. Jason can also be going crazy spamming abilities to keep you in sight. Differentiate the Jason playstyle it's important.
  12. @FridayThe31st That's not true. You would get a tell playing as Counselor even with morph. You have to be outside of a certain distance for it to be effective.
  13. I was recently figuring out on how to use Stalk more effectively. Basically I was rewatching an Old Match and while repairing the phone Jason hit me with a Throwing knive out of nowhere putting me in limp. I realized that if you Activate Stalk outside of a Counselor's Static Range then approach it's unpredictable. Basically I think the Distance for that is just outside of Jason's Music/Sense Radius but also they can't see you. So if a Counselor is looking your direction they can sometimes see you Morph even though you are really far away. Also using the Shutters on buildings while you approach prevents them from screaming out. I was practically approaching people that had no idea I was there the other day so I think this little blurb might be helpful. 1 Activate Stalk from outside of Normal Sense Range. Morphing just far enough away where they can't hear you. It's better to try it with a running Jason. 2 Run up to the building look for Closed Windows or Shutters. Hide behind them! Remembering where they are from earlier in the round helps too. This way your music doesn't play on the Approach. 3 Wait to see if they leave or open the door. If they truly didn't expect you they'll be playing like normal so they just run into you most of the time. There was no Static or Scream to warn them at all!
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