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GeneiJin

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Everything posted by GeneiJin

  1. GeneiJin

    SO MANY SLASHERS

    This is somewhat true assuming both Jason and Counselor players know what they are doing. However, majority of the player base can't even deal with a running slashing Jason. Good counselor players requires strong Jason play.
  2. GeneiJin

    Jason is weak

    Hey, thanks for popping up in here I feel counselor are fun enough to play, a would rather not see any or much nerf. Leave them intact. Making Jason strong, more fun, to play, as well as more defense against being killed is all the is required.
  3. GeneiJin

    Chances of a Switch port???

    Considering how poorly optimized this game run, especially on XBone, even without the legal redtap I'd be surprised to see this running on a Switch.
  4. GeneiJin

    Jason is weak

    Yea, I've seen this before, and still manage to get them to scatter. I'm not saying that a Jason will always prevent a call, but he does have a fighting chance. These are still better odds of fighting off the Jason kill than just letting Tommy get called for free. I play with several Kill-squads, and my Jason has been tested by them. I really haven't seen much new thrown at me anymore.
  5. GeneiJin

    Jason is weak

    LOL, you not going to need to body block it the entire game. Shift in, slash (and kill the caller if you can), body block it, fences off or throw knives surrounding counselors. Wait till shift, then shift cancel your swings to avoid stun while maintaining the body block on the Radio. As lame as that sounds, its just about as lame as using the entire lobby just to fix one thing if you ask me. Eventually, as they ether lose players or survival items/weapons, they will get bored, scatter, or die. Large maps helps delaying counselor grouping together quickly giving Jason some breathing room to knock a few out before out of control mob can form. If you ask me, small maps should be avoided if the lobby intends on playing with any serious intent.
  6. GeneiJin

    Jason is weak

    Not true, I've had plenty of games where I successfully contested the repair of that generator without entirely camping it. If a counselor is guarding that box, always attack the caller, then body block the radio until you have a chance to break that box. Sucker punch isn't the problem. Even off of no-stun, a skilled player can use canceling tech to avoid punishes when soloing Jason, and in a mob it doesn't matter. I play with the assumption that every swing will stun, so I aim to never get hit with uses of evading, blocking, and defensive shift-canceling. Jason fundamentally can't deal with too many counselors at once, so the average Jason player are at the mercy of mobs, especially if they are skilled. While many here endorse buffing Jason's HP, I've seen requests as high as 3x, buffing it that high will likely ensure Jason is super rarely killed at low-levels, non-competitive play. IMO, the Jason kill part of the game experiance, and should be a concern for every Jason, but it shouldn't be as easy as it is now. As I advocated before, give the Tommy Radio to Jason will allow him to "guard" the Jason kill just like any other objective and a modest HP buff, like 20--30% to give Jason a little more room for error. With that change, killing Jason will happen less often, will feel earned, can still happen in most levels of play, and require more coordinated effort by kill-squads than just gang-bang Jason, generally leading to more fun.
  7. GeneiJin

    Jason is weak

    Pretty much decide by who get to the Tommy Radio first. If that call gets off for free, expect the entire lobby if every player is on board seeing Jason dead. At that point, it's a uphill battle, and a lot of luck will be required to make it out of it alive.
  8. GeneiJin

    Jason is weak

    The 2 problem is, there isn't many "pro" level Jason to go against "pro" level counselors. There are too many good players that stay behind counselor pref. The other issue is once Tommy is spawned, it's too easy to gather around him, protect him and grab the sweater, mask is likely knocked off along the way. Assuming the Jason is skilled, smart and sneaky, and Tommy isn't a concern, he will eventually out last counselors if they aren't getting off the map.
  9. Going with the trend of fun topics, what if? For me. If Tommy is call, Jason dies. If Tommy isn't called, Jason kills most, if not, the entire lobby including myself. I play Jason in a manner to counter my counselor, so my counselor may be able to stall my Jason for sometime, but can't for the entire 20mins. If there is no escape ready, surviving the night depends on what survival items I have w/ how much clock is left.
  10. GeneiJin

    Buff Jason

    Thanks for your kind words. I've gotten the point of diminishing returns w/ the game and already started playing other. I'll be here from time to time though to say whats up
  11. If Im looking to play the game, I'll pick Vanessa. If I want too bully or otherwise annoy Jason, Jenny.
  12. While part2 is the weakest Jason when you just consider his base character, Traps and +morphs allows him to aggressively contest objectives, good ones can even do two at once. Part6 has good destructive abilities with knives and shift, part2 does have a unique play style compared to other Jason's.a
  13. Tommy radio spawns uniquely, and can't be confirmed in the same manner like phone box or which shack location. As bad as small maps are for Jason, pack and crystal small have a 50/50 chance of getting it on the 1st morph, and 100% after 30 the 2nd if you waste no time. As you know, tommy radio shows up some on certain maps during the intro sequence, one of the reasons why Higgins large is Jason's best Map. Higgins small and, believe it, Jarvis house, is Jason's worst against kill-squads as they are both hard to find that radio within the first 2 morphs.
  14. Choice between shifting more or teleporting more frequent. To me they are about the same, but I do like the spear. If I have weapon swap then I'd go with Roy, since I prioritize looking for the Tommy radio game start.
  15. I've never seen that... yet. I believe I mentioned to you that I been having trouble w/ quick knives since the update. It's not always a problem, but in some games the knives "lag" behind the animation. I'd throw the knife, but the impact sound, or the wiff, happens about a second behind, making me suspect that the knives are coming out late, giving counselor a moment to swerve away from it. I check my ping and the lobby, its normal, so I'm not sure why this is happening.
  16. I'm not saying that Running don't contribute anything to Jason, but it doesn't mean +Weapon Strength isn't useful to powerwalkers ether. Shift-slashing isn't always an option, but if counselor were grouped together, you may smack two of them, pressuring spray usage. Jason's pressure game is obvious to any veteran of this game. Correct that smart counselor will attempt to wear down the Jason's reactions to get a good swing in. But Jason doesn't need to commit, counselor will have to eventually. I space out counselors as they do to me, making them nervous about risking any swing while I plant high-percentage quick knives just outside my grab/slash range. Most counselor aren't a issue, but obviously a Vanessa w/ stamina perks can take some time. Vanessa are better to ambush, knowing how to stay off their mini-map to shift-grab, at the very least, remove their PK. As for prolong shift, they still need to keep moving unless they want to risk being a easy grab, and I typically use strife-shifting to stay in place so I can watch their movement and get a good grab before shift ends.
  17. Vic does just as well as other bad composure fights like Vanessa or Chad, just a bit slower. While Jenny is my fav, there is no denying she is a "one trick pony" with "No Fear". Unlike Victoria, she can't run perk combos like Medic + ThickSkin or SuckerPunch + SwiftAttacker, if committed to the "No Fear" build, which is kinda the point choosing Jenny. While tripping is annoying, it doesn't matter much if you have a battle buddy and even Solo as long as you play conservative (easy with her Stamina pool) to mitigated the chances of a ill timed stumble.
  18. Wait, what, no. Weapon strength is valuable to any Jason, running or not. Running Jason is still not going to catch up to a speedy jogging counselor. Slash hits are going to come from wiff punishes, exiting shift, hitting counselor out of various animations, and poking though doors if you have the spear. Part 7 Jason isn't all that bad (for a -Trap Jason) and I'd say Part 4 is the worst. Part4 may do fairly well against mobs, but is powerless when objectives are moving. Your better off just picking Part3 if you want a running Jason w/ weapon strength. On topic, Part8 is better out of the two, but I'd rather play Part7 because of weapon strength. I usually don't prioritize trapping cars anymore, so I have traps for TommyBox and Fuse. If the car gets started, I like the challenge of stopping it, lol.
  19. GeneiJin

    Buff Jason

    Jason can slash counselors as they start to climb to cancel it out. If they dive though it, you can break the window with combat stance attack (this requires practice) and then throw a knife at the moment they recover to instantly cripple. If you are far away, you can still chuck a knife at them, or at least break the window with the knife to cause 20% damage. Check out the Videos that @Tommy86 posted in the Playbook Topic. Playing Jason is only as fun if matched with players of similar skill. If counselors are using advance "tricks", you too as Jason will need to know advance "tricks". Playing Jason is a blast for me. I'm just about done with this game now and about to move on, but I may sometime soon make a Jason Combat Video to help all Jasons deal with common counselor tactics, if I ever stop being lazy .
  20. Although LaChappa is hindered by bad stamina going solo, depending on your combat skills comparative to the Jason's, his luck goes a far way for his survivablity. Where he really shines though is in a coordinated group or with at least with one other buddy such as his BFFL Chad. Right. Counselors that can fight their way out longer are typically better than counselors that break weapons faster than nails like AJ
  21. To each their own. I don't value Mitch's composure since he can't do a true "No Fear" build, and I'd take my chances with Eric's decent Luck and prefect repair. Fox isn't a sexy pick. But anyone that plays with effective coordinated group knows her value.
  22. Fox is meta as fuck. Her versatility puts stock into her value with luck being her only major downfall (I guess speed is the other one, but it's not all that bad). Victoria plays like another Jenny, can't do the "No Fear" build, but is better suited for the typical builds than Jenny. Mitch doesn't offer much with Deborah or LaChappa already available. Shelly is the worst.
  23. Exactly. Regardless of skill of the Jason player, if every counselor goes after Jason's mask at once, some extra HP just isn't going to matter much if they are exploiting Jason mechanical flaws. In a scenario where Jason can't be killed, even if Jason exchange hits for stuns, he will eventually win as long as counselor pointlessly dance with him. Securing that powerbox creates such a situation that players will have to spread out since nothing is getting done if everyone simply stays together. Sure Jason can just camp it, but it will leave all other objectives unattended opening up other win condition if Jason just wants to squat it.
  24. Certain Jasons can be demask within 1 heavy hit from a machete from Bugzy or Tommy w/ a damage boosting perk like slugger. What are you talking about? I'm not the one who normally brings up "but in the movies.....", but not every character in the movies are a horny selfish teenager. Ever movie has it's survivors, heros, and Jason is defeated. If the player has the ability, he/she is free to be the hero or the scumbag that only prioritize their survival. If counselors want to try to kill me, I welcome them to try. Heck even in Part4, there was someone there specificly to hunt Jason (even though he died pathetically). I'm not going to pretend that Jason killing is balanced gameplay wise, as the main problem with it is if Jason is going against a skilled lobby. If Tommy spawns with such a lobby it will be a uphill battle, but most QP kill-squads are amateurs and you are more likely to cut Tommy off since most players prioritize looting first over anything. I can understand that someone may not like that the killer can be killed, but it appeals to other players such as myself. DBD doesn't interest me because besides the killer not just killing his victim right away, it's boring just looping them as survivor. I want to fight back, and as Killer, I want them to be able to fight back. My "powertrip" I get from playing Jason doesn't come from killing defenceless players, but from outplaying a counselor who has his way with every Jason until he has to go though me >:D. Since the killer can be killed, this is a survival game for Jason as well, so it's best to approach it as such. Haha, funny thing about that. You are not wrong when it comes to the typical Jason. I play with several Kill-squads, so when I'm Jason I have to go against them. You may think it should be easy to demask me, but I use a spear w/weapon strength to distance myself from a counter-attack, use good spacing, know when to hold my guard (block), good with the quick throw and can combo into cripple, and use defensive shift to bail out from a punish. The trick is to NEVER GET HIT, since even from a stun will lead into damage after recovery. They tried 2, then 3, and even 4 players trying to get my mask off, I still fight them off and they died, most of the time mask still on my face. They concluded that they need the entire lobby to ensure the mask comes off, so as soon as Tommy spawned (something I allow maybe only 35% of my Jason game), I had to fight off him and 4 Vanessas and a Chad w/ machete, bats, and axes, lol. Still though, I manage to cripple Tommy a few times and it took them about 2-3 mins to get the mask off. Luckly for me, the kill was blotched, though it was kinda my fault if I got killed since I attempted to take them full on, lol. My pride I do believe that ANY Jason player should have a chance of being killed, including me, but as game is now, too much of it depends on whether or not Tommy spawns. Unlike other "objectives", Jason isn't immediately aware of the Tommy Radio so he can't always prevent it so it's usually a Free Call, and the sweater location is always known by knowledgeable players, they don't need to look for it like other key items. This might not matter with most QP lobby and even with the average kill-squads, but against a lobby full of skilled and experienced players that is only looking for the Jason killed, Tommy being call is the game. Many here want to see a HP buff, but I want just Tommy Radio given to Jason. The best games I have with kill-squads as counselor is when the Jason manages to cut and trap that powerbox, and we have to work as a team to spread Jason out to have a opportunity to fix it. Being mob by the entire lobby? Mask comes off? Who cares as long as that box is secured. Fixing it and making that call with a skilled Jason contesting it is difficult, likely many casualties. Even if the party swarms Jason trying to get that call, same strategy as preventing cops, attack the caller and body block the phone interaction spot, they will not get that call off with Jason there. If Tommy gets into the game, then he was earned, and Jason still has a chance of fighting the kill off or may luck out with a Dummy Jarvis.
  25. Choke, Headpunch, Hug..... and holding a wounded counselor over a trap.
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