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Everything posted by GeneiJin

  1. GeneiJin

    Demasking Builds

    Bugzy is way more likely to break the axe before the damask as he only get 2 swings out if it. Even if one stuns, the mask isn't coming off with at axe (but you'd still do considerable damage off the hit that didn't stun). Heck, I've even broken Machete with Bugzy before demask from time to time.
  2. GeneiJin

    Patch Notes - 06.08.18

    Can we please get a update on what is currently happening? Is a another patch currently in the works, what does it fix, and when is a estimate on the drop? We don't need every detail, but we have been left in the dark too long, especially after the news regarding DLC.
  3. Yes, I realized you can do CS-swing and cancel the recoil into block the other day. Last night inside a cabin I hilariously swing at tables/couches to bait a few counselors to attack me, blocked and scored a easy grab-kill 🤣. Proper shift-grab is very powerful. If they don't see it coming, they are not going to defend against it.
  4. IMO, medic is still the best single perk, but Swift Attacker is very strong and my favorite perk. Doesn't matter what kind of build I'm running, Swift Attacker always have a open spot. Admittedly, SA had more impact in the previous build, since Jason CS-Block actually worked and the Grab wasn't a free punish like it is currently. Not necessarily to have, but you'll never know when those extra saved frames will save you.
  5. GeneiJin

    Demasking Builds

    This is the reason why I prefer to run with ether Adam or Fox when I want to play Kamakazi Counselor. Because I mainly I've been solo recently, there is times I need to repair a generator to make the Tommy call, I'd rather not relay on a Bugyz to repair it, lol. Fox is nice in case Jason already killed 2 players and I now need to switch to be a Sweater girl.
  6. GeneiJin

    Demasking Builds

    All you really need is a epic Slugger for the damage buffs on Bugzy. Will demask any Jason with one heavy swing. Personal, I don't think its worth it, as almost any counselor with respectable strength will easily Demask Jason with a Machete. That's kinda counter-productive to have a stun buff when you rather not have stuns for the damage. The only chance you'll guaranteed damage is right when Jason recovers from a knockdown stun where he is stun invulnerable.
  7. Um..... WW -> CE -> HF -> Super -> ST. Capcom struck gold and supported it for such a long time people were crying when SFIII was going to finally come. Each iteration, which added more playable characters, new moves/animations, and balancing is pretty much like modern day patches, but much slower back then. The "exploited" combo system in WW was embraced, fine-tuned, and tuned down adding more options and depth as the games evolved. Super Turbo, a 25 Year old game is STILL relevant and played to this day. I get that you're being facetious, but their is NO comparison between Gun and 90's Capcom.
  8. Yes, unfortunately you have to make that choice to burn shift, but you can get many players by surprise. Generally if a Jason tries to evade or block a possiable swing, a smart counselor will respect Jason enough not to make a unwise swing. By just walking straight with no intentions of evading, you may fool a counselor into thinking you're a bad Jason, ready to shift-block that swing. Some other things I noticed is whenever Jason goes into a recoil animation, such as when his swing makes contact with a wall, that recoil can be grab-canceled. If you're in a tight spot trying to get a counselor, you can swing, and if it hits a table or whatever, you can try to grab. Same thing against a wall near a window a counselor trying to crawl though it. I haven't got a chance to test this yet (because bots don't every use CS-block), but if a counselor blocks a swing, I think you can cancel the recoil into a grab before they can counter-attack. A Jason actually did this to me last night, so that's why I think this is possible. I think Jason can still be effective, but he requires knowledge and understanding of how he is flawed and mitigating it. Most players, however, don't every think about it and will be bully/killed once they join the wrong lobby. They tend to only use Shift as an offensive tool, but it can also to used for mobility,positioning, and pressuring using Shift-grab only when counselors can't see it coming. Stalk is actually Jason's most powerful tool, as it allow you to "trick" the other players or keep them guessing. If you showed them once you can effectively use stalk, then it allows you to morph away more often, the counselors you left behind will have to guess whether you're still there or not. I also remember every door I knocked down, so If I see them with Sense from a far distance, I'll morph to the general area, but out of their view, then shift into a cabin they may enter for a suprise >:D Jason is best played as a predictor. Don't let them see you coming, and make your strikes quick. Don't fight them if you don't have to, unless they are foolishly over aggressive and you can easily take advantage of it.
  9. Thanks for the clarification. I didn't have the exact damage values before.
  10. Im not referring to the Double window damage, I quick draw knive into slash to punish wiffed swings.
  11. I was certain it wasn't a problem from the previous patch. Since the engine update, anything to do with combat stance seems to be wonky.
  12. Yea, I was referring to CS -> Block. As you stated, because of the addition "start-up" time when not hosting, Quick blocking isn't doable on reaction and requires a hard read before the couselor's swing starts. Glad to know the dev are on top of it. I didn't have this issue until after the engine update. For example, I'll already be in CS Block, holding it. I'll block the first 2 swings, then suddenly the 3rd swing suddenly stun me, I never released block. Of course when I tested this against the bot I never had this issue, which leads me to believe its a bug, probably network related. You know I'm on PC, so there is no "host" so I can't test that while hosting. Good to know, thank you. I'll add that to my testing to see how viable it is. I suspect though a Max Swift will still hit while in recovery from the slash. Slash-canceling Shift straight up work though.
  13. Such people don't exist in QP. Why would anyone be dumb enough to willingly walking into something you know will kill you? I'm not even going to walk over it if it cripples me without a health spray.
  14. What do you mean? If you are stuck there, ether Jason will just kill you on the spot.... or.... just leave you there, kill others and come back for you later. Private match, maybe someone will help you, only Jesus can help you in QP.
  15. Well 3-4 pk on the map, forcing a player to just sit there because he doesn't have one isn't fun. No one actually dies from a trap unless they are a noob or it's a Part 2 being a dick 😂. The trap mechanic is fine how it is, perhaps giving each Jason just 1 more trap for the sake of balancing.
  16. That would be too harsh. No need to punish a player that extreme.
  17. Jason is currently unable to adequately handle groups of players in combat. His entire grab animation has more frames leading it to be now easily punished, not to mention the removal of body-shielding completely make grab useless with more than 1 armed counselor involved. Quick block is not viable anymore and Jason can get randomly stunned while blocking a barrage of counselors swinging at him as @Maggot Head stated. Jason's best option is to avoid direct combat and try to pick off kills some other way, though shift and stalk. Unfortunately, there is times when Jason is forced to fight head-on, mostly during controlling objectives. While I've been a counselor main, the past week and a half I've been putting majority of my efforts playing Jason, using my proficiency with combat-oriented counsoler with Jason. Despite Jason lacking in combat ablities, I've manage to be pretty successful with him with a bad game here and there. To anyone having problems/frustrations playing Jason, I offer some advice: -Play Part 3 Jason w/machete, he is the least bad one . It sucks that he doesn't have destruction for doors, but he does have a regular shift and the valuable Weapon Strength, 5 traps, and normal HP. While people claim +Can Run isn't good, it does allow you to set spacing easier when dealing for groups, and as well as avoid the counter attack easier after a well spaced slash. Also, learn how to do a "2-hit" combo with quick draw knives into slash, as Weapon Strength Jasons will instantly cripple a full health non-thickskin counselor, placing them in a tight situation especially if they are alone. I like Part 8 as well, while destruction is good, the lack of Weapon Strength hurts him with how the gimped the grab is now. Oh, if you have Savini, then use him. -Practice with offline bot. Don't really use it for killing bot, but use it to practice Jason's game mechanics, improving your map knowledge, and planning out good objective routes. - Be a slasher. There is a stigma about Jason's slashing. You shouldn't care. Learn the max range for Jason's swing, so you can bail to avoid the counter attack. If they start to block, then go for a grab, take their PK at the very least. -Use only one trap per objective. Placing two or more just encourages them to tank them all with the medic perk. Traps are not a deterrent, they are a early warning. Its better to keep a few extra traps to re-trap than have counselors just tank them before you even have shift. - If they mob up, do a head count. If the mob are nowhere near an objective, deal with them later, go after the lone person perhaps near the objective. If everyone is in the mob, then no one is working on objectives. Lure them into chasing you into a area with low cabin density, as they will eventually waste their weapons. Block (or take the stuns) until that happens, then go after them as they scatters. Chase after the most vulnerable one who "thinks" they are getting away. Watch out for machetes. -Never give a counselor a 2nd chance. If you manage to ether cripple or exhaust a counselor and they ether have a prop or unarmed, slash them to death. Don't take the risk for a grab, as if they have a PK, they'll heal/gain stamina and now have to chase/spead time on them all over again. Sure some else can pick up the PK now, but counselor's greatest strength is their numbers. A Vanessa with 2 PK is less of a threat than a Vanessa and a LaChappa left alive. More left alive, more that can potentially group up on you or force 2 or more objectives on you. -If you have shift, you can use it to "block". Due to the issues with the current quick-block, using shift to "block" is more reliable. You can do this on reaction and punish with ether a grab or slash, but keep in mind, slash is punished on hit at close range. While chain-stunning itself has been removed, counselors can still stun Jason just as he exits out of PK stun, post-kill, and double stun with firecracker. Use shift here to get ether get out or block and punish, useful against aggressive groups. Also, you can "Swing Cancel" out of a slash into a shift to "block" a counter attack. -Learn to use stalk. Stalk makes the VHS effect just like Morph and Shift. Best used when you're out of your victim's sight (off their mini-map), as they can not predict where you're going to be. It can also cover up shift so they won't see it coming. A clever trick I do is use it inside a cabin while a counselor is running out of it. I'll just wait with stalk, and they will generally run around trying to avoid the shift they think is coming. Once they stop trying to juke (they are not wanting to waste all their stamina) is when I then shift. -Do whatever you can to prevent Sweater Girl + Tommy. They are Jason's kryptonite, and once they come together, counselors control the game. As long as the possibility of a Jason-Kill exists, always watch out for machetes. -Have fun. We all have bad games, sometime a car gets out, boat, cops call, even killed, it happens. Playing on tilt because a Chad keeps stunning you while tea-bagging and dancing isn't going to help you. Think about what kinda Players you're up against (Do they want to fight, are they a kiter, are they a noob, etc...) and decide how best to dispatch them. Think about mistakes and how you can handle it differently next time. Jason is the DM, embrace that role. He provides the challenge of everyone else surviving you. If they get away, oh well, good shit on them . To @ShiftySamurai , if you guys are making good with your balance adjustment promises, please consider these suggestions with your developers to improve Jason's combat capabilities. - Give Jason invulnerable after any stun or post-kill animation, damage and stun. 2 seconds of invincablity is all that is needed for Jason to reposition himself, block, or morph out of harms way. - Reduce Jason's total grab frames. At least equal to the slash. Right now the grab stays out way too long and is the easiest thing to punish on wiff. By reducing the recovery just a little, it will still be punishable, but require more anticipation from the counselor. - Bring back Body-shielding. Before, making grab-saves consistently required proper timing, spacing, and positioning. With it removed, in addition to the lack of friendly-fire, it's so braindead to make saves that even the least skilled of players now no longer fear Jason with multiple counselor are around. The grab is useless when dealing with groups as is. - Fix blocking. According to @Tommy86, it's not a issue only when Jason is the host, but for most, quickly going from Combat-stance to block on reaction from a counselor swing is no longer feasible. Please fix this, as well as being stunned randomly while Jason already been holding block up. -Increase the "hit-stun" counselor take from Jason's swing. In fighting games, a move that is punishable on hit is a bad move to use. When Jason hits a counselor with a swing, he can be counter-hit back without being able to block or stuff the counter-attack. By slightly increasing the "hit stun" on counselors, counselor should be able to attempt to move or block before Jason's next swing, but if counselor tries to counter-attack, Jason can stuff it with his slash during the counselor's swing start-up. Counselor's counter-attack off of a blocked attack is fine how it is.
  18. GeneiJin


    Jason: Kill Counselors - Methodical (J3, J8) Counselors: Kill Jason - Varied (Jenny, Vanessa, Chad, Adam)
  19. DragonBall FighterZ is pretty lite!!!
  20. I've been doing a lot of offline, about equal time I spend in multiplayer. Of course bot themselves are no substitution for real players, I use it for more for map recognition and planing out best routes for objective control. Although the bots are pretty braindead, the do have a built in "instinct" where the Tommy tower and fuse house is. If you're quick enough to secure both of these locations, it's a good chance you can do the same against humans, whom typically would be slower finding them. I don't really use Knives as a long range weapon, I use it for close range, mainly getting better at my 2-hit combo (quick draw into slash for the cripple). I also don't really care for crushing windows for several reasons. It takes time I'd rather use for other things, closed windows slow down counselors in cases where I can shift grab them from a large distance, and if they lunge though a open one and I'm far away I can throw a knife at the window so they take damage, pressuring them into using up sprays.
  21. @Ahab, yea, its been pretty fun actually. I found it kinda boring before, but now with so much counselor combat experiance under my belt, utilizing them but from Jason's end is interesting. I think now, "what I would do if I was that counselor and how should I counter it?" and I replicate things that I annoy me when I'm counselor. Ironically, I love fighting Jason, when I'm the J-man, I don't want to fight at all. Takes too long and not in my favor. Also don't really chase them ether.... I pounce on them like a puma >:D. I try to come up with ways that will make counselors as "Free" as possible. Funny enough I approach Jason as he's the survivor, "Kill or be Killed" lol.
  22. GeneiJin

    Uber Jason

    I say just put him in the game, place a "developer" code that unlocks him, or unfix the patch fix for the PC community.
  23. Seems like the Part 2 kill pack was removed from Steam's Store. Can't find it.
  24. I'll forgive the current brokeness if it is fixed as the statement promises.
  25. GeneiJin

    Is the Game over now?

    Well, this kinda explains the priority to just make the new content "exist" over content. Kinda reminds me of what happened with Marvel vs Capcom 3 regarding how the Disney purchase of Marvel effected Capcom's expiring rights. I'm fine with the content in the game already, as long as they can fix the bugs going forward. Hopeful, maybe they can fix that "bug" that disallows picking Uber Jason . Patch Notes: Fixed the bug that isn't making Part X appear on the Jason select. Part X can now be selected correctly. Let's hope, right @ShiftySamurai? lol.