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GeneiJin

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Everything posted by GeneiJin

  1. GeneiJin

    Jason bullying

    You're money, but to be fair to Jason as well, you get the whining too from counselors, largely quick kills and slashing. As you say, Mutli-player, whining comes with the territory lol. This forum is divided by two conflicting game belief: 1) Jason needs to be so OP that skill, combat, and game knowledge is less of a factor against better counselors (which protects bad Jasons from bullying) or 2) Balance Jason and counselors, where considering all players are equal, it would have on average have a fair outcome, such as typically 5/7-8 Kill count and Killing Jason can happen 1/10 games. Currently the game isn't quite ether, but I'd say it's closer to what you and I prefer, which is upsetting the "Jason needs to be TOO OP" camp. I argue if the Jason was TOO OP (to an extent to prevent bullying any Jason) and his player was actually good, that would ruin the balance at all degrees of play, novice and skilled alike, making the outcomes too repetitive, less skill driven, less rewarding, and overall less fun of a game for all parties. While I would say it is based on the movies from the theming, music, and aesthetics, I get what you saying. It's a video game, and from a design point of view, its better to attempt to make mechanics that are fun, interesting, and serves the overall game-play over making something entirely accurate or deviates very little from reality. Describes veteran players pretty well. After playing for awhile, the whole weight of being killed loses it's meaning, players will start doing all kinds of risks or recklessness, such as fighting for the sake of fighting. After many deaths from trial and error, most players should start to differentiate good Jasons from bad ones, which leads them into bullying the bad. That where I'm at right now. I accepted the game is what it is for the most part and many suggestions here would require additional development, something that Gun/Illfonics has since largely moved on from. I'm done with making suggestions to the devs and anything I post regarding gameplay going forward will be how to deal and play this game how it is.
  2. GeneiJin

    Jason bullying

    Cool of you man, defiantly a player to be respected. Best of Jasons will still have bad games, too many shit happens at once and he can't be everywhere at once.
  3. GeneiJin

    Jason bullying

    I'm a bit too happy with life to not have friends, and I'm the friend to go to if someone needs aid. Although opinionated, I try to be rational and certainly the world doesn't revolve around me, although many here seem to think it does for them. And I do extend my hand for friendship to you, accept it at your own discretion.
  4. GeneiJin

    Jason bullying

    Great, glad it has my signature, friend (-:
  5. GeneiJin

    Jason bullying

    Pretty, much. Even it you died, you can always improve, beyond of those cowards trying to keep a meaningless title of "unkilled", prioritizing running away over killing. All of the best Jasons I know all have been killed one point or another. Honestly, there isn't much difference between each of the Jasons to make one Jason significantly harder to kill over the other. What matter most is the player. If anything, the -traps Jason are easier just because he doesn't have enough traps if he tries to both protect the Tommy call and escapes. Once Tommy is in the game, if both Sweater and Tommy are highly skilled, it's really a uphill battle for Jason, regardless of the pick. Well aren't you well mannered.. . I had some sympathy toward bullied Jason when I was counselor pref, but since I switched to Jason, I have none,. I learned how to fight back as Jason, I could careless if someone else doesn't have the intuition or drive to improve. When I was new, I was also invited VIP to the Troll party. Have thickskin, DEAL WITH IT, and learn. Bullying Jason was fated the moment the developers decided to add a combat mechanic. It function a lot like a simple fighting game, that by nature will reward the player that knows and understand the options and tools for both sides best. You can add as many buff or new options to Jason, but bullying will not go away unless combat for counselor is completely nullified or removed. With that, this game would be Tom & Jerry DBD. Boring, no thank you. Any suggestion here made by any one of us, including mine, will require additional development/testing/debugging/Money. Development is frozen, we should expect only bug fix (I hope) and some tweaking to existing values. Perhaps something like an buff to Jason HP (20-40% would be nice and fair), but I'm not expecting anything beyond.
  6. GeneiJin

    Jason bullying

    Yep, I kill "all the BAD and NEW Jasons" along with the Good, skilled, and experienced Jason with them. As long a the simple requirement of Sweeter + Tommy is in play, the game is in counselor's hand, and I'm very crafty in creating that scenarios with most QP players regardless of their skills (and language ) . Can't call myself a "Pro", as I don't get paid , but I can say compared to my game knowledge and skill, I'm happy to share it so I can help others play on my level. Of course you wouldn't, anyone here who reads your comment wouldn't think otherwise. But of course the type of person you are are also quickly upset when people screw you in the same manner. You are my favorite type of person to piss off . Shame you don't play on PC LOL.
  7. GeneiJin

    Jason bullying

    The overall mechanics and steps for it hasn't ever change, just the general understanding and knowledge of it has, hence why it's more common. It really doesn't have anything to do with Groups. I got done earlier with a game in a 4 player lobby. 2 escaped by the car, leaving me alone waiting for Tommy to be spawned. Met him at the shack, backed him up while he got the mask off, then finished him. How the kill mechanic works it only takes 2 competent players, Tommy + Sweater, which is why I've been a advocate of just giving Jason the Tommy radio location. Make it like any other objective he can reliably guard, then it's Jason's fault for putting himself in that situation, which he would still have a chance of ether turning the tide or counselors blotching it. It would also balance out Kill squads as they would be more likely to work on objectives as a distraction to open up the Tommy call. I don't discriminate, good, bad, new, experienced. My mindset is "Jason must Die!" I'm also always saying GG and first to let everyone know that there is no shame in dying as Jason. Everyone that plays with me enough knows its not a big deal and it can happen to anyone. Nahh... If it was "next to impossible", just remove it from the game. Even as a Jason player, I enjoy having that threat in mind, as it makes me play in a manner that I have to be cautions and keeps me honest. I take steps to prevent it and play a ruthless Jason, but if they get me, they earned it 👍. The mechanic threat itself opens ups objectives for other counselors as well and has a place in the overall meta. Overall, it's fine how it is as long as Jason can prevent a free Tommy call. Yea, that happens, usually with "greefers" upset I killed them playing Jason in the past. I'm somewhat known during the hours I play on PC. As @thrawn3054 said, you are being a dick, technically you are on the same said as the other counselors and you are robbing them (and yourself) an win condition. But allas, many players only play for themselves, especially found on QP. Pretty much. Players play for themselves and enjoy derailing other players (who are on the same side) fun.
  8. GeneiJin

    Jason bullying

    Seeing how I attempt the Jason kill in every game, there isn't many people that has killed Jason as much as I have, even I say it needs to be balanced out a bit. However, I like the threat of it to remain in the game to every player of every skill, but too many people here wants to make it too hard that if you have a decent Jason, you are safe from it leaving only the very worst vulnerable it. Personally, if balanced with consideration at the highest level of skill for both Jason and counselors, if's it happens every 1 or 2 games out of 10, I'd be happy, but how it is now is too much determined if Jason got to the Tommy call first or not. I like how the Jason kill effects the meta of the game and keeps Jason on his toes and honest. I rather want the mechanic fairly balanced, but still remain a viable option for counselors.
  9. GeneiJin

    Jason bullying

    Sure it does. You want the game to be without it, an opinion, it's in the game now and it doesn't bother me, I enjoy it for what it is.
  10. GeneiJin

    Jason bullying

    In a game with dance emote and goof costumes, it's kinda hard to get any serious realism. All I care about is if it's ultimately fun on both ends. Minus some balancing and the Achilles Heel of this game, bugs, I'd say it is.
  11. I wouldn't let that bother me, if you do, the trolls win. The guy doesn't seem to be able to unstuck himself, so effectively he is out of the game. I would concentrate on everything else and then come back to try a few things to see if they work, if not, then I'll just practice a few things like I'm playing offline bots. Anyone with a rational mind understands this guy didn't win anything, no need to bother getting angry.
  12. GeneiJin

    Jason bullying

    No way that is way too much. The only Jason that can be killable would be if the Jason let them, even with that there may not be enough machetes and Axes on the map as they will break. A lot of people here feel like Jason kills should be buff because... they don't want it to happen to themselves.... but truthful the fact kill Jason can happen to anyone is what makes it interesting and fun for both ends. But I agree that its a bit to easy and Jason should have, just a little, more protection to balance out. A small increase to health, 20-25% would be nice, but more importantly just knowing Tommy's radio is the single easiest thing that would have a positive impact on the meta when kill squads are involved.
  13. I make the assumption that there is maybe at least one player of my caliber in the lobby, so I tackle every game initial with the same approach.
  14. Even the worst counselor player on the map has the potential to make a "impact" when left alive. Jason can't be everywhere at once, so when you're in position for a guaranteed kill, it's better to just "remove" him/her effectively as possible, alleviating a possible threat. I'll usually "fuck around" when it's perhap 1-2 left when everything is still under wraps, but until then, I want to contain the map as quickly as I can. I make no excuses if a Jason manages to slash me to death and it's a failure on my part. Slashing has a role and many players will do better to stop complaining about it and learning to deal with it instead. If a Jason loses his better judgment just from a few crouches or emotes, then he deserves to lose control of the map.
  15. Fixed it for you, no need to thank me.
  16. Yea, seen this long ago on the reddit. Kinda funny but a grossly simplification. Generally, at the time, bad players liked Part 4 because Destruction, Can Run, and weapon strength to mindlessly slash players that don't know how to counter attack. Personally, Part 4 wouldn't be that bad if they didn't give him BOTH -traps and -shift. I think giving him 5 traps would go a long way of making him more formidable.
  17. GeneiJin

    Jason bullying

    Sweater + Tommy is Jason's kryptonite. This actually has less to do with actually bullying Jason and more to so that Counselors just gain so much control of the destiny of that match. The only real defence you can have is to prevent Tommy all together by cutting power to the Tommy radio and guard it like any other objective. Unfortunate for Jason, it's a race to who gets to it first, so you won't always be able to prevent it, but it's still worth making the attempt as keeping Jason "invincible" allows you to be more flexible of how to approach the match as well as reduce the threat posed by mobs/kill squads.
  18. GeneiJin

    Unique bug

    I've never seen that bug ever, never experienced it myself nor anyone I've played with. That is unique and is mostly likely tied to your account as I've mentioned. Hopefully @ShiftySamurai can find a solution for you.
  19. GeneiJin

    Preventing Ragequits

    I could care less if a player leaves or not. With that said, at least count suicides as a Kill count. Give the man his 100xp
  20. Yea, pretty much when they remove the option to select which regional servers you wanted that this forced lobby disband started to occur.
  21. Given his chosen name, he is looking to cause a stir from the beginning.
  22. They are crippled, holding a prop, or unarmed? Slash away my friend, lol. Why even bother with the PKs (followed by healing) if they can't do anything about slashing? lol.
  23. You realize I also play Jason and have my pref set to Jason? I put myself out to the same potential bullying, which IMO is not trolling as it serves a tactical advantage to give time for others (which usually doesn't amount to anything in QP ) LOL. How many time I stun the Jason Player? That is entirely dependent on the quality of that Jason player, as a good Jason will deny getting hit and punish effectively. If it's some n00b or a bad Jason, I don't know, maybe 15-20 from just me. When I'm Jason, I take about maybe 5-7 Stuns throughout the game total (this includes PKs, fireworks, and gunshots). Could I take more, sure, but I'd say that is my overall average. A "bitch" Jason will get bullied. A stud Jason will be respected and to be proceeded with caution, even by me.
  24. We may or may not get this, atm there is nothing indicating that this will happen. I think Wes did acknowledge that this is a thing, but failed so far to confirm that steps are being taken to ensure our individual progress will be preserved beyond the servers on their end.
  25. 1 v 1, no way, especially if they are trying to square up with you rather than being safe and kiting. In this situation, the counselor will eventually HAVE TO HIT JASON. Just spacing him out, try to bait him into a commitment. Usually whoever commit first loses, and since they will HAVE TO COMMIT at some point, you don't, just deny the hit.
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